Changes:
<*>Players now have slightly smaller hitboxes as well as some enemies and projectiles. This will probably require some fine tuning later.
<*>Increased the frequency that the worms come up to spit rocks.
<*>The second player no longer automatically re-spawns after death due to some technical issues. The second player can just re-join with 1 button now anyway.
Bug Fixes:
<*>The second shotgun was displaying on your character when the wrong item was selected due to it being moved in the inventory recently.
<*>There were several issues with the second player spawning/de-spawning after a recent update.
Emergency Hotfix!
Fixed the issue with the game kicking you to the demo warning screen after completing the first dungeon that was introduced in a recent update.
0.9.3 Update
Changes:
Re-arranged the active items to make the quick cycle more consistent.
The devastator attachment is back. This was in early builds but was removed. It effectively allows you to fire the wave cannon in all directions at once.
The nova effect of the unstable wave shell pickup and the devastator attachment have been updated.
The cost of spare keys from a certain npc have been increased to an absurd price as it is intended to be a last resort.
The game now automatically selects the device you started the game with as player 1's controller.
The doppelganger is now a passive item. The second player can join in freely by pressing start/enter on another device.
There is now a fullscreen/window option in the settings menu.
The number of skeletons enemies can summon has been increased from 9 to 99. Practically infinite
Added several teleporters in the dark woods to help get out faster, intentionally or otherwise.
Fixed some issues with shopkeeper items appearing/disappearing when they shouldn't.
Shopkeepers no longer forget that you attacked them the second you leave the room. They will remember what you have done until you stay out of the room for a short while.
Bug Fixes:
Blue crabs were not respawning properly.
0.9.2 Update Part 2
Had to rush part of this update earlier due to a crashing issue. Here's more:
The settings menu can now be accessed from the inventory screen.
There is now a quit button on the inventory screen and an exit button on the title screen.
The primary shotgun is no longer listed as a passive item. It has been moved to it's own miscellaneous slot.
Merged the island map and the alien map. With this and the shotgun slot change there is now room for 2 new items later.
0.9.2 Update
Changes:
Added teleporters that take you out of dungeons instead of rim fragments doing it directly.
Removed the controller rumble that happened at the title screen.
Tweaked the shop prices a bit. This will likely need to be done again later.
Bug Fixes:
There was a spot in a recently added cave where you could walk through the wall and crash. Had to push a smaller update this time because of this one.
0.9.1 Update
Changes:
All skeleton variants now make their way towards you as they roam around. It's subtle, but it's there.
Reworked the bat sprites. They are a lot easier to see now so they won't as likely come out of nowhere.
Blood, bones, and similar objects no longer disappear when they hit a wall. This looks surprisingly good and makes kills more satisfying.
Cloud support now syncs specifically the save and settings files and not just whatever happens to be in the folder.
Added a missing dynamite upgrade. All of the achievements should now be possible.
Added an icon that lets you know when health you picked up went to the cooler.
Bug Fixes:
Several enemies spawned blood and such from the wrong location when damaged or killed.
Lesser items were following a strange path when being pulled to you by the gravity ball. It's smooth again now.
0.9.0 Update
Changes:
<*>30 achievements have been added. There will likely be more to come.
<*>Every item and upgrade can now be found within the game.
<*>The overworld is mostly complete and I will soon be moving on to level 10.
<*>Increased the skeleton sheriff's health again. He just hasn't been up to the challenge lately.
<*>The game can once again be windowed using Alt+Enter.
<*>Reduced the hold to quit time from 3 seconds to 2.
<*>Improved the pathing of enemies that seek the player such as bats.
<*>Fireball traps now fire a rapid consistent stream instead of randomly.
<*>Fireball and spike traps now only provide half a second of invincibility on hit instead of a full second.
<*>The barrier generator's effect lasts significantly longer than before.
<*>Added 1 way teleporters.
<*>Added a suble animation for live trees and flowers.
<*>Slimes are now slightly transparent.
<*>Save data has been wiped for this patch due to significant changes in the save files.
Bug Fixes:
<*>Finally Fixed the issue with crashing as soon as the game begins on some non-English versions of Windows.
Crash After Opening Crawl Followup
I have finally solved the issue with crashing after the opening crawl with some help from a tester. It has to do with file system differences with some non-English versions of Windows and save file integrity checks. I should have this fix live by some time tomorrow.
Hotfix!
Fixed an issue with saves from previous versions of the game crashing on continue. How has this not come to my attention sooner? The crash was caused by a change in the way the save file remembers the room you were in. This hotfix will move you back to the starting point instead of crashing if you are continuing from a previous version.
Note: This is not the same issue mentioned in the previous post.
Crash After Opening Crawl
There have been a few people with issues of crashing immediately after the opening crawl when starting a normal game. If you are experiencing this issue, I could use some information about your operating system, specs, and such here or in the discussions.