<*>Fixed an issue where continuing from an item room would load you into the wrong room. Possibly even into the wall. If you were stuck because of this, the fix will also move you back to the starting point until you save again.
Hotfix
<*>Applied a hotfix that should retroactively fix the issues with the missing map data caused by the previous hotfix. You should be able to continue again without crashing.
<*>Cycling through items now skips the ones you don't have.
Hotfix (Since that's possible now)
<*>Fixed a crash the second you entered the 3rd boss room and a few other places. There may be more of these that need fixing later.
<*>The map no longer disappears when you continue.
0.8.9 Update
<*>The opening crawl can now be sped through.
<*>Save data has been completely reworked. This should remove the need to wipe data after every update. There will likely be issues to work out.
<*>Reverted back to 3 starting health. Your current health is still saved, but you will always continue with at least 3.
<*>Respawns have been universally reduced to 1 minute. Down from 2.
<*>Cycling through items now skips ones you don't have.
0.8.8 Update
<*>Fixed an issue where you could become stuck after completing level 7.
<*>Worms are now more visible when they are underground.
<*>There is now a spare key shop near the east end of the map. They get more expensive with each purchase and cap at 999.
0.8.6 Update
Added an Early Access disclaimer when starting a new game.
A warning sound plays and your health meter flashes if you fall below 25% health now.
NPCs can now be attacked. They will retaliate without mercy.
Backtracking to exit a completed dungeon is no longer necessary.
The game now runs in a borderless window. This should make recording easier for Youtube/Twitch players.
0.8.5 Update
Please be aware the final dungeon is not complete yet at this stage in development.
Increased the starting health to 5. Test players were having extreme difficulty early on in the game.
Reduced the beetle's hp.
Reduced the scarecrow's hp.
Fixed getting stuck in level 9 if you didn't have the appropriate item to proceed.
Fixed an issue with windowed mode crashing the game in dark areas.
Enabled windowed mode. Use alt+enter to switch from fullscreen.
The caves on the small islands are no longer empty boxes.
The signs in the dark woods no longer overlap the darkness itself.
Some concerns have been raised about the starting condition change. I should warn you this is a test and could change at any time. The game may even be made more difficult overall.