Changes:
<*>The game over screen has been re-designed.
<*>Made significant changes to the first dungeon and almost every hidden item room in the game.
<*>Added medical boxes. These have replaced the wall mounted medical cabinets.
<*>Added ammo boxes that refill all of your secondary weapons' ammo. These are somewhat rare.
<*>Added destructible crates that have a chance to drop health, ammo, and money.
<*>It is intentional that the second player can use the second shotgun too. The description has been updated to reflect this.
<*>Adjusted the damage scaling of multiple shotguns slightly. The new damage totals are: 1=100%, 2=150%, 3=175%, and 4=200%
<*>Attack tiles are somewhat more predictable now. They shoot rocks in 8 directions with some variance rather than spraying them in completely random directions.
<*>Books can now contain graphics other than just text.
<*>Lesser items that drop over obstacles now appear nearby the obstacle instead of floating towards you.
<*>Players can no longer pick up or buy items they don't need.
<*>Made cracks in blocks and walls much more difficult to see. Can't have everyone finding everything now can we?
Bug Fixes:
<*>Selecting continue at the title screen repeatedly would eventually result in a crash.
<*>Using a book would sometimes cause the second player to become stuck.
<*>The second player did not take damage from poison. However, the first player took double damage from poison if the second player was present.
<*>Updates sometimes caused you to get stuck in the wall when continuing from a previous version.
0.8.14 Update
<*>Added a second type of book with a more alien look.
<*>Placed new books throughout the game. More are likely to come.
<*>Torovas' health and damage have been significantly increased.
<*>Durastin's health has been increased.
<*>Kevak's damage has been increased.
<*>Big slimes move a bit faster.
<*>Rebalanced the health and damage of various other enemies to make things more difficult.
<*>Increased the damage taken from explosions from 1.5 to 3. You do not want to be caught in an explosion. This makes red slimes and a certain boss much more dangerous.
<*>Temporarily added "Under Construction" signs to level 10.
0.8.13 Update
Changes:
Medical Cabinets no longer require missing health to use because they now save the game as well.
Added the "money making game". Hint: It's hidden about where you would expect.
NPCs now throw a volley of knives instead of fireballs when angered.
Moved the medical cabinet in the dark woods to help get out if you save there too early.
Reduced the volume of the grinding sound the wave cannon makes on impact.
Temporarily added a shameless review plug to the title screen.
Bug Fixes:
Eugene wore a gas mask in level 7 despite not having a gas mask.
Continuing in a hidden room and exiting West caused Eugene to become stuck.
Certain enemies were able to leave the playfield on rare occasion.
0.8.12 Update
<*>Added a new type of enemy that summons a large group of skeletons when it is destroyed.
<*>Fixed an issue with crossbow bolts giving health to certain enemies instead of taking it.
<*>Changed the way the save file is created. Cloud saves should work properely now.
<*>Save data has actually been wiped this time. It didn't work last time and may explain some of the loading issues lately.
Yet Another Hotfix
<*>Fixed an issue that caused the raft to send you back to the beginning of the game...
<*>The second player no longer disappears after using stairs.
<*>Fixed an issue with being sent back to the beginning when entering a room while touching the border that is visible in the demo. There still seems to be another similar issue, but this should make it happen a lot less frequently.
A Possible Save Bug
If you continue and appear back at the start or are stuck in a wall, send me some information on where you were supposed to load. I have not been able to reproduce this issue, so it may only occur with a save file from an old version of the game.
Hotfix
<*>Fixed an issue with the ghosts at the entrance to level 9 crashing the game after getting the rim fragment. I was a bit slow on the uptake on this one.
0.8.11 Update
<*>The second player no longer needs to be re-summoned every time you continue.
<*>The P1 and P2 icons that appear when there are 2 players are now colored red and blue.
<*>Updated the appearance of some of the dungeon entrances.
<*>Increased the maximum number of skeletons that enemies can summon to 9. Up from 3.
<*>The crossbow's damage has been increased to 100% of the shotgun's damage. Up from 75%.
<*>Max bolts have been reduced to 3 per upgrade. Down from 5.
<*>Fixed an issue with shop items disappearing forever when you attack the NPC then use stairs.
<*>Moved the doppelganger item to the first cave and moved the candle to the old doppelganger cave.
<*>Save data has been wiped in this update.
0.8.10 Update
<*>Items now display their name when you get near them and not just when you pick them up.
<*>Medical cabinets are no longer one time use. They will respawn after a short time away from the room.
<*>Added a new medical cabinet near the Southeast edge of the overworld to help prevent being stranded there.
<*>Unstable wave shells (The nova things) should no longer drop when there are no enemies left in the room for it to kill.
Hotfix Hell
Updating to a new save method has been difficult to say the least. Here are yet more fixes because of it.
<*>Exiting an item room should no longer crash the game after continuing. This persisted through several updates for various reasons.
<*>Fixed an issue with attacking NPCs crashing the game.
<*>Fixed a crash with finishing a dungeon crashing the game due to enemies forgetting their hp.