Pals Pack Free DLC is avaialble for Early Preview!
Hey there puzzlers!
We hope you’ve enjoyed solving the Pocket Dungeon's expanding mysteries in the base game, Puzzlers Pack DLC, and Paradox Pack DLC and we’re excited to keep the fun rolling with one last DLC. Today, we're excited to introduce to you the Pals Pack!
This final, update will bring long-awaited online support chockfull of verus mode challenges for you and your best buds to tackle, items, endless mode updates, and quality of life bug fixes! Get ready to battle it out with friends and foes worldwide.
Come release entire DLC Pack is currently FREE, so you’ll only need the base game to delve into the Pocket Dungeon’s new content.
With all that cool content in mind, developing a well-balanced game can be quite difficult - especially if it’s a unique hybrid genre! So, just like for the Puzzler’s Pack and Paradox Pack, we thought it would be fun to invite you back to the Pocket Dungeon to help us make this DLC pack truly shine by releasing an Early Preview version.
Please keep in mind that since the DLC pack is still in development, we'll be continuously adding new content and fixing bugs! Players are encouraged to share their opinions and suggestions on our Discord channel!
- A rotating game mode changes periodically; however, this can be changed on the character select screen (with the exception of ranked)
Standard: Regular matchmaking, fight a random player! Ranked: Ranked matchmaking, gain/lose rank with each battle and fight players with a similar rank In ranked, both players use the same seed Friends: Invite a friend and fight it out! Customization: Select a custom frame, banner, and a style of junk blocks! You can also select up to four emotes to use in online matches
VS stats: Track your winrate, favorite characters, amount of garbage sent and other useful stats VS mods: If both you and your opponent have the same mods enabled, they can be synced for online play! Important: mods need to be downloaded from Steam Workshop to work
New Versus Modes
Race: First to complete three stages wins! Gem Haul: First to earn 30,000 gems wins! Item Craze: Survival, way more items spawn Volleybomb: Juggle a giant bomb while clearing your board. If the bomb touches the opponent’s board, you earn a point! First to get to three points wins Marathon: Survival, units spawn in waves Random: A random game mode will be selected each game
New Versus Items
Warping Glass: Takes units around you in a 3x3 area and teleports them to the opponent’s board Freezer: Freezes the opponent’s board for 7 turns and the player for 5 turns Wobble Wand: For 10 turns, the opponent inputs are inverted Slamvil: Throws a giant anvil to the opponent that explodes in a 3x3 area [Wand of Junk: [/b]Transform an entire row on the opponent’s board into junk blocks based on your current position
New Versus Changes
-CPU now has a level 10 difficulty (that blatantly cheats) -“Shuffle All” is now the default level setting, stage order is fully randomized and its difficulty is adjusted for how early/late the stage is in a match -The music for the match will be that of the first stage -Junk sent now scales with the gem meter, chains send more junk with each bar of the gem meter Exit door now sends 4 junk instead of 8; however, it sends an additional 4 junk per stage ahead of the opponent
New Custom Hat PResets
You can now create and save your own custom presets for your favorite hats! Pick up to 12 different hats per preset, equip them all with the press of a button, and label them with their own preset names (preset names can only be made with alphanumeric and a few special characters)
Updated Endless Mode
-You can now set the starting loop for endless mode from the hub. This will only affect the endless route and not other game modes (to do that, you can go into Settings → Adventure) -After loop 1, you’ll be able to meet Chester in Plains even after reaching the relic limit. This works until you amass 32 or more relics -When skipping loops, Chester will provide you an assortment of relics to choose from to give you a head start -Loop difficulty changes: Loop 1: Legendary units may show up Loop 2: Legendary hazards and big units may show up Loop 3: Legendary units, big units, and hazards show up more frequently. Future loops increase this chance -Random units start showing up rarely, increasing very slightly in frequency each loop -Durability slightly decreases each loop starting on loop 5 -One less chest at each stage starting on loop 10 -HP scales more on loops beyond 10
Changes
-Prism Knight’s clones spawn with one more HP -Knights now have a waiting animation while fast-forwarding
Bug Fixes
-Fixed King Knight’s bash didn’t deal damage when bashing water tiles -Fixed Shield Knight B wouldn’t recover her shield after defeating the Enchantress -Fixed Cogslotters wouldn’t drop their cog if flipped -Miscellaneous fixes
Version 3.0.4 Update Notes
Hey there Pocketeers!
Version 3.0.4 is now out! This update includes one quick bug fix, and new Mod Support features.
Bug Fix
- Fixed bean stache wouldn’t be removed when quick restarting after using Percy’s canon.
Mod Support
- You can now scroll the log using the 0 and 9 keys. - The following objects are now exposed:
oEndOfLevel
oBossIntro
oBossDeath
oTransition
oTransitionTop
oTransitionTile
Small patch update
If you encounter any issues while playing a Shovel Knight game, please get in touch with us.
Version 3.0.3
Bug Fixes
Fixed bosses would jump when frozen
Fixed bosses would always jump when dealt 5+ damage, instead of during specific phases
Fixed Yetimeister dealt 4 damage during Tinker Knight’s quandary
Adjusted several eye placements for the “EYECANSEE” cheat seed
Fixed the Ceiling Crusher could drop down as soon as you respawn
Fixed flipped enemies not healing Specter Knight
Fixed Enchantress B fireballs not un-phasing invisishades
Fixed Mole Knight B wouldn’t lose the stache when receiving damage from bombs or unit attacks
Miscellaneous optimizations
Mod Support Fixes
Enemies' retaliation damage is now affected by “atk_extra”
Log limit increased to 240
Log now properly prints structs and arrays
Traps created by IGGE now have proper “trap_id”
oProjectile now has “dmg” variable
Added preview art for “sideroom_valentines”
Added get_quandary_index()
Fixed modded quandaries with an index higher than 5 not spawning properly
Fixed “item_dx” and “item_dy” not being set when trying to aim a modded item
Fixed all animations being set to idle if you play as B skin while wearing a modded character helm
Added update_growth_gem()
Burners will no longer damage the player when “active_trap” is set to false
Fixed hub dialogues not being loaded properly when modding a base knight
Multiple mods can now modify lvl_order
Fixed a crash when loading a boss unit without prefab.gml
Fixed joustus cards for default units mods not working correctly
Fixed “has_balloon” wouldn’t protect you from traps
Added custom music support for modded marathon quandaries
Fixed “create.gml” not running when shifting into a modded knight with Shuffle B
Fixed “dialogue_loop” not playing for modded knights in hub
Added the “extras” section to the guidebook
Version 3.0.2 Update - Quick Fixes
Hey there Pocketeers! This new update contains a few fixes for Mod Support, and other bugs that the community has reported!
Bug Fixes
Fixed Mr.Hat’s portrait would be missing when entering his shop.
Fixed units wouldn’t spawn on sideroom bosses when wearing the Red Alert Beret.
Fixed Chester would unlock when leaving his siderom without interacting with anything.
Fixed gems not carrying over to camp when losing to a full board
Fixed Scrap Knight being able to grab Prism Knight’s clones
Mod Support Fixes
Fixed mods that created custom variables wouldn’t create them when swapping characters in camp.
Fixed `quandary_run` variable not being set properly at the moment "controller_run_start" is executed.
Fixed helmet mods not working properly for modded characters.
Fixed a crash on selecting a modded character in hub and then disabling all mods.
Steam
Implemented split keyboard scheme for versus (shift + 2 when selecting controllers)
Have you found a bug? Or have feedback for the team? There are two ways you can get in contact with us!
You can join our discord and post in the #paradox-pack-dlc-feedback channel
You can email us at support@yachtclubgames.com
We hope that you're enjoying Pocket Dungeon's Paradox Pack DLC! Happy Puzzling!
Paradox Pack DLC is Out!
✨Shovel Knight Pocket Dungeon's NEWEST FREE DLC is OUT NOW!✨ The Paradox Pack warps the familiar into the fantastical with new playable characters, Mod Support, mini-bosses & siderooms, secrets galore, & much more!
Can access the shop at any moment. Cheaper relics and can carry more
Unlock: Find him inside siderooms
New Relics
Pocket Portal - Can loop out of bounds
Explosion Jar - When hit by an explosive, repeats it 5 turns later with lower power + can’t die to bombs
Hearty Wand - When at full HP, attacks shoot a short beam for 1 damage
Wicked Whetstone - Attacking a block sharpens your next attack for +1 damage
Frosty Fauld - After being damaged 5 times, your next attack freezes units around you
Thorny Tambourine - Press Turbo to waste a turn to increase your next attack’s power
New Items
Glitzemizer - +1 sword. Pay 500 gems to gain a random amount of durability. This can only be found in specific siderooms
Throwing Anchor - Throw an anchor that deals damage in a 3x3 area
Copy Card - Transforms a chain of units into another type at random to form bigger combos
Flip Wand - Flip units that are in a row or column upside-down
Morphy Wand - Your attacks get a random status effect
Super Spear - Spear attack that deals 2 damage instead of 1
Poison Dagger - Your attacks deal poison
Sploder + - Explodes horizontally and vertically from your current position
Sploder x - Explodes diagonally in both directions from your current position
New Siderooms
Tief’s shady shop - Sells relics for cheap! However there might be a catch…
Armorer’s shop - Trade items and/or upgrade your item’s durability starting at 500 gems
New “survive” siderooms - Survive waves of attacks for free items!
New “puzzle” siderooms - Clear the sideroom within the attack limit to open a chest with a reward
New “themed” siderooms - Poison sideroom: Spawns units that deal poison and a free poison dagger
Miniboss sideroom: Spawns a big unit in the center with +2HP
And more!
New Hats
Broken Heart Hat - Some foes will spawn with more or less HP than normal
Teleporter’s Trapper - Magic floors will appear in each level
Quester’s Hat - Levels behave as if on the selected character’s Quandary Quest
Cornucopia Hat - Levels behave as if on the Trial of Offerings
Shuffler’s Hat - Worn hats, except for this one, will be randomly shuffled after each stage
New Stages & Level Order
As you progress through the game, you will start to encounter new stages, siderooms and items in your runs. However, if you want to return the game’s level order to what it used to be before this update, you can do so in the Adventure settings.
New stages:
Explodatorium
Lost City
New Level Order:
Stages swap out at random, the length of a run remains the same; however, you can now expect these stages at each level:
New Save Point system, if you close the game or quit mid-run, next time you boot the game you will be prompted to continue
Random Knight and Shuffle Knight are now shown in the VS battle intro
You can now lock a seed so it does not reset in between runs
Pressing the Turbo key will skip one turn. You can still hold the key like before
Balance
Runs are now more likely to spawn one “good sideroom” (i.e. shop, troupple…) but only a maximum of three can spawn in a run
You won’t get two of the same type of sideroom in a run
Shuffle Knight B now gets 1 potion when changing into Mona B or Plague Knight B
Bug Fixes
Fixed when examining a unit in VS, the text wouldn’t display properly in all languages
Fixed Ram Rod not being taken into account for Bump Buffer
Fixed Mole Knight B was able to lift Grapps’ body parts
Fixed Swarmbees kept resetting their sprite after exiting a sideroom
Fixed Grapps were not correctly destroyed when crushed by a door
Fixed Troupple Chalices could be destroyed with the War Horn
Fixed player could use items infinitely when riding a Mobile Gear as Tinker Knight B
Fixed wrong best scores shown at the end of a Quandary
Fixed poison from Toad Totem Topper would work during red alert
Fixed Mona’s potion explosions would deal damage to bombproof units
Fixed appearance hats sometimes wouldn’t work when playing as Shuffle Knight B
Fixed Shield Knight’s barriers weren’t accounted for when Bumper Buffer is active
Ready your shovels! The Paradox Pack FREE DLC releases on August 13th!
Calling all Pocketeers!
A thrilling NEW DLC pack is on the horizon for Shovel Knight Pocket Dungeon! Launching August 13 for Steam, this FREE DLC pack warps the familiar into the fantastical with new playable characters, Mod Support (PC only), fearsome mini-bosses, powerful Relics, quirky items and hats, brain-bending side rooms, secrets galore, and cheats to uncover!
Note: The blog will contains a megaton of spoilers! So tread carefully!
And that's not all—get ready for even more excitement! We are thrilled to announce that the third and final DLC pack is already in development. This ultimate update will bring the long-awaited online support, allowing players to battle it out with friends and foes worldwide. Stay tuned for more details!
The Paradox Pack Free DLC is releasing later this Summer!
Ready your pockets! The next new FREE DLC for Pocket Dungeon titled the Paradox Pack, is chock-full of new content!
Mod Support: We've added Mod Support, exclusively for the PC version of the game. This lets players create and share their own modifications or download others from the Steam Workshop. New Playable Characters: The Enchantress brings her preternatural powers into the Pocket Dungeon, using her dark abilities to attack in all directions at the cost of 2 HP. Chester, our beloved traveling salesman, now gets VIP treatment with anytime access to Chester Chests and discounted relics.
New Stages: We’ve added two new stages - The Lost City and the Explodatorium. Players can discover a variety of side rooms with new challenges, items, and even some familiar faces!
New Powerful Relics & Items We’ve also unearthed a trove of new relics and items to aid you in your quest. Over a dozen in all!
Cheats GALORE! Finally, for those who love digging deeper, this DLC includes secret quests and cheat codes. See if you can discover them all!
We hope you’ve enjoyed solving the Pocket Dungeon's expanding mysteries, and we’re excited to announce that we'll keep the fun rolling with one last DLC. This final, free update will bring long-awaited online support! Get ready to battle it out with friends and foes worldwide. Stay tuned for more details coming soon!
For more information on Pocket Dungeon, visit https://www.yachtclubgames.com/
Also, if you missed our very special 10th Anniversary Yacht Club Games Presents, don't fret! We have a VOD up on YouTube!
Last Valentine’s Day, we gave Beetos a beet-down, but this year, we're turning over a new leaf. Let's spread love instead of squishing bugs. The in-game event focuses on your pal, Beefto (a really buff Beeto). He accidentally misplaced all of his Valentine’s Day cards (probably during his workout!) It’s up to you to help him and save Valentine’s Day! But be warned….others covet them as well!
This heartfelt & free in-game event lasts for 8 days and there are 12 Valentines to collect. Players will be able to view their collection in the Extras section of their GuideBook.
Note: The event is only accessible on Early Preview branch of the game and you will need to subscribe to the Mod to unlock it. (For directions on how to do that, check out the event page linked above)
The event formally starts at 12am PT on February 14th (but might release sooner depending on your time zone) and will end on February 22, 2024 at 12pm PT.
MODFEST COMMUNITY EVENT
Ready your digits, tinkerers!
You’re invited to our first-ever Pocket Dungeon Modfest Community Event!
Last month we announced the release of the Early Preview of the Paradox Pack DLC with the long awaited Mod Support feature! This feature allows folks at home to edit the game in fun ways - changing up gameplay styles, adding your character sprites, levels, Relics, color palettes, and more! Our community has already been tinkering away at it and we’re blown away with the creativity.
With that said…Shovel Knight Pocket Dungeon’s 2nd anniversary is on the horizon! What better way to celebrate than by putting the spotlight on the community’s incredible creations and giving them a whirl on our live stream?
The stream will take place on the anniversary on December 13th at 2pm PT/ 5pm ET! This is all in good fun. We look forward to a load of laughs, gaffs, and having a great time with you on Stream.
EVENT DETAILS:
The stream will be held on our Twitch Channel: twitch.tv/yachtclubgames
You can submit your Mod at anytime between now and December 12th! We'll be playing them on Stream on Dec 13th at 2pm PT!
Anyone can participate in modding, as long as you own the base game
For more information on how to participate, keep scrollin’!
How to Participate
Join the Early Preview on Steam! For directions on how to access it CLICK HERE
Create your Mod! For directions on how to create your mod, CLICK HERE
Hang out with us on Stream on December 13th at 2pm PT/5pm ET. The mods will also be available for you to check out at home. STREAM LINK
FAQ: What is Mod Support? Mod support allows players to add their own content to the game. Note: This feature is only for the PC version of the DLC.
Where can I submit my Mod? You can submit it on the Steam Workshop page.
Is this event available on consoles too? It is not! Mod Support will only be available on the PC version of this game.
Do I need to own Shovel Knight Pocket Dungeon to participate? Yes you do. The Mods are only compatible with the Steam version of this game.
How long is the event? The event will start at 2pm PT and will last for 2 hours on December 13th. If the event is over, do not fret! Mod Support is forever so you’ll be able to play at home whenever!
When is the cut off for submitting Mods? The cut off date for submitting your mods for us to play on stream is December 12th 11:59pm. Once the event is over, you are still encouraged to submit your mods for the community to play!
Are there any limitations to the Mods? Yes, you'll need to heed Steam's Community Stands for Mods!
How do I access the Paradox Pack DLC Early Preview and Mod Support Content? Check out this handy dandy guide HERE
Is there a prize for best Mod? Eternal glory and a digital high five! This community event is just for fun! We aren’t judging the Mods on any sort of criteria. We’re just excited to see all the cool stuff you create.
Can I play the Mods at home? Of course you can!
Note: To participate in this event, you will need to own the base game on Steam. You will also need to join the Early Preview branch of the game!
Early Preview Branch - EP 11 - Paradox Pack Early Preview!
EP 11 - Paradox Pack Early Preview!
Welcome, Puzzlers! So we hear that you want to delve even further into the Pocket Dungeon and explore the new Puzzler’s Pack DLC early! To access the Early Preview, you will need to switch to a special Steam Branch to access the content.
Friendly reminder! This is an Early Preview of our Shovel Knight Pocket Dungeon Puzzler’s Pack DLC, we’re still in the process of ironing out a ton of new features and rolling out fixes! With that in mind, there is a possibility that you’ll run into bugs, crashes, and oddities that you wouldn’t normally encounter in a retail release. So, to avoid any potential mishaps, we recommend you backup your save files just in case!
This Early Preview is currently limited to the Steam version of the game. Once the DLC has been polished and meets the quality bar that we’re happy with, we will bring the DLC to consoles. Thank you for your patience!
If you encounter any issues or have any feedback for us reach out to us on our Discord, or email us.
As you progress through the game, you will start to encounter new stages, siderooms, and items in your runs. However, if you want to return the game’s level order to what it used to be before this update, you can do so in the Adventure settings.
New stages:
Explodatorium
Lost City
New Level Order: Stages swap out at random, and the length of a run remains the same; however, you can now expect these stages at each level: