Fixed - unlocks and feats from defeating bosses wouldn’t trigger when fighting a Duo Duel depending on what order you defeated the bosses.
Fixed - Donovan could throw Caltrops very quickly when wearing Birder Bicorne and time would stop. Turns now happen as you throw Caltrops
Fixed - during Specter Knight’s Reverie Quest, Donovan had a missing Quandary name & descriptions when pausing.
Fixed - Softlock when Dash Slashing into a Magic Book, while using a spear attack.
Fixed - multiple instances of bosses using the wrong “warning floor” for their own attacks and deleting them when it wasn’t their turn.
Added missing SFX to Prism Knight’s Big Laser attack.
Fixed - Treasure Knight’s geyser attack would teleport Plague Knight B if he was in midair.
Fixed - player would be forever stuck inside Magic Landfill’s magic portal hazard if Speed was set to OFF.
Fixed - Clones would destroy chests or portals when using Single Glove.
Fixed - Entering a portal or Chester’s Chest from above could desync the unit directly above you.
Fixed - crash with Turkey Trays if a Turkey or Bomb was unable to spawn.
Fixed - Poison from Toad Totem Topper would pause entirely during siderooms with foes in it.
Fixed - Troupple King’s Chalices would have more than one use when playing Shuffle Knight’s Quandary Quest or Transmuting Tammie.
Fixed - Bump Buffer not taking Polar Knight A’s ability into account
Version 2.0.2 - More Fixes!
General
In the controls menu for gamepad/controller, you can now hold any shoulder button and press select or start to reset your controls to default ( for example: Hold ZR and press Start )
Tinker Knight B’s Mobile Gears now take damage from most projectiles, instead of damaging Tinker Knight.
Bug Fixes
Fixed missing “Score” text when displaying score in certain languages.
Fixed crash in credits for the Russian translation.
Fixed some cheat seeds were crashing when they had no numbers in it (RELICME, RELICNO, MARATH)
Fixed jumping foes wouldn’t count for a Level Clear.
Fixed crash if Tinker Knight is defeated while riding a Mobile Gear.
Fixed the game not giving you the feat for unlocking Puzzle Knight if for some reason it was never awarded.
Fixed changing characters after throwing your shield as Shield Knight B would change your looks back to Shield Knight.
Fixed you could skip the “Remove an Offering” in Trials of Offerings if options were obscured.
Fixed Dash Slash not working correctly with Mole Knight B. He now dashes up everytime swipe.
Fixed Spinwulves not returning to Polar Knight B when defeating a boss.
Fixed Spinwulves would inconsistently deal damage to Tinker Knight’s Mech.
Fixed enemies in guidebook would not save their “died to” stat in between sessions.
Fixed certain looping sound effects from bosses wouldn’t turn off when defeated in Duo Duel.
Puzzler's Pack FREE DLC IS OUT NOW!
Shovel Knight Pocket Dungeon and the Puzzler's Pack DLC have been a labor of love for the past 4 1/2 years, filled with dedication, joy, hard work, and a whole lotta meme-ing. Our goal was to create a captivating puzzle game that introduced a fresh experience into the gaming world, and with the Puzzler's Pack, there is a SO MUCH MORE FUN TO BE HAD! We hope you enjoy your puzzling adventure! The new content is LIVE RIGHT NOW so delve back in!
Puzzler’s Pack NEW Content Overview (Note: This is the spoiler free version! There's a TON of secrets we have waiting for you.) If you need a guide on how to unlock our announced new playable characters and areas to explore, check out this blog: https://www.yachtclubgames.com/blog/puzzler-s-pack-free-dlc-is-out-now
New Playable Characters:
Puzzle Knight - Everyone’s favorite puzzle prodigy is now a playable character! While on your run, you’ll be able to rotate surrounding foes clockwise to create convenient new combos!
Mona - The green queen of Alchemy can now embark on her very own Pocket Dungeon adventure! Utilize her awesome alchemist abilities by exploding nearby potions. Chain them to get more bang for your buck!
New Battles, Boons, and Bosses: Keep your wits as sharp as your shovel, as new obstacles of all types await you in every level! New Relics: Chester has “found” a TON of new Relics to aid you in your quest! Make sure to take ‘em for a spin.
New Areas to Explore:
Hedge Farm - An earthy plot of land has appeared in the Pocket Dungeon! Ready that green thumb of yours, the wholesome Hedge Farmer needs some agricultural assistance! Castle Quandary - Uncover a wealth of quests and content far above the Pocket Dungeon! Scale a colossal beanstalk to discover a confounding castle nestled in the clouds.
New Quests: Castle Quandary offers unique quests for each character. Completing these Quandary Challenges (Legendary Path, Character Quest, Trial of Offerings, and Refract Realm) will unlock new costumes, abilities, and more! Marathon Mode: Battle endless waves of enemies in a desperate bid for survival! Enemy configurations will change between stages, but the battle never ends. How long can you last?
Mr. Hat’s Fancy Shop: How resplendent! A well-tailored traveler has wandered into the Pocket Dungeon, replete with wares. Mr. Hat will provide you with various headpieces that modify your game in scores of wacky ways! There are TONS of run modifiers to purchase!
Secret Content: We’ve thrown so many secrets, too. It’s probably not even possible to find them all…
New Features & Quality of Life Improvements: We’ve added Set Seeds, Weekly Challenges, Bump Assists (Think Bumper Bowling! It’s a cool new mode to stop you from dying!), Cutscene skips, and more!
New Feats: Calling all completionists! We’ve added a ton of new feats for you to collect as you adventure through all of this sweet sweet content.
Shovel Knight Pocket Dungeon Puzzler's Pack FREE DLC Launches on June 6th!
Mark your calendars, folks - our puzzle-tastic DLC arrives on June 6th! This thrilling new content in Shovel Knight Pocket Dungeon will launch on Steam! The FREE DLC Pack is GIGANTIC! It includes new playable characters, formidable "Quandary Challenges," neat new Relics, robust run modifiers, and expansive new areas to explore! In true Yacht Club Games fashion, we’re releasing the pack completely FREE -- fans only need the base game to enjoy all the new content. This is just the first of three free DLC releases planned for the title, so there’s much much more to come.
Puzzler’s Pack NEW Content Overview
New Playable Characters:
Puzzle Knight - Everyone’s favorite puzzle prodigy is now a playable character! While on your run, you’ll be able to rotate surrounding foes clockwise to create convenient new combos! Mona -The green queen of Alchemy can now embark on her very own Pocket Dungeon adventure! Utilize her awesome alchemist abilities by exploding nearby potions. Chain them to get more bang for your buck!
New Battles, Boons, and Bosses:
Keep your wits as sharp as your shovel, as new obstacles of all types await you in every level!
New Relics:
Chester has “found” a TON of new Relics to aid you in your quest! Make sure to take ‘em for a spin.
New Areas to Explore:
Hedge Farm - An earthy plot of land has appeared in the Pocket Dungeon! Ready that green thumb of yours, the wholesome Hedge Farmer needs some agricultural assistance! Castle Quandary - Uncover a wealth of quests and content far above the Pocket Dungeon! Scale a colossal beanstalk to discover a confounding castle nestled in the clouds.
New Quests:
Castle Quandary offers unique quests for each character. Completing these Quandary Challenges (Legendary Path, Character Quest, Trial of Offerings, and Refract Realm) will unlock new costumes, abilities, and more!
Marathon Mode:
Battle endless waves of enemies in a desperate bid for survival! Enemy configurations will change between stages, but the battle never ends. How long can you last?
Mr. Hat’s Fancy Shop:
How resplendent! A well-tailored traveler has wandered into the Pocket Dungeon, replete with wares. Mr. Hat will provide you with various headpieces that modify your game in scores of wacky ways! There are TONS of run modifiers to purchase!
Secret Content:
We’ve thrown so many secrets, too. It’s probably not even possible to find them all…
New Features & Quality of Life Improvements:
We’ve added Set Seeds, Weekly Challenges, Bump Assists (Think Bumper Bowling! It’s a cool new mode to stop you from dying!), Cutscene skips, and more!
New Feats:
Calling all completionists! We’ve added a ton of new feats for you to collect as you adventure through all of this sweet sweet content.
We hope you enjoy your puzzling adventure on June 6th!
Puzzler's Pack Free Update - EP.10.2 - “Wow, so much stuff!” Patch Out Now
Welcome, Puzzlers! So we hear that you want to delve even further into the Pocket Dungeon and explore the new Puzzler’s Pack DLC early! To access the Early Preview, you will need to switch to a special Steam Branch to access the content.
Friendly reminder! This is an Early Preview of our Shovel Knight Pocket Dungeon Puzzler’s Pack DLC, we’re still in the process of ironing out a ton of new features and rolling out fixes! With that in mind, there is a possibility that you’ll run into bugs, crashes, and oddities that you wouldn’t normally encounter in a retail release. So, to avoid any potential mishaps, we recommend you back up your save files just in case! This Early Preview is currently limited to the Steam version of the game. Once the DLC has been polished and meets the quality bar that we’re happy with, we will bring the DLC to consoles. Thank you for your patience!
If you encounter any issues or have any feedback for us reach out to us on our Discord, or email us at our support email.
Changes
Updated Art and Sound Effects
Random Knight & Shuffle Knight
Most foes and hazards in Legendary Path have updated SFX
Tadvolts and Blue Floatsomes now do an electrified SFX if you are nearby.
If you are wearing any hats, they’ll collapse on defeat!!
And much, much more!
General Updates:
Bombs with a 3x3 range no longer cause flash.
Whatever is inside Scrap Knight’s bag at the end of a run now pops out at the results screen.
The Big Creep:
Now counts as undead (for Divine Liquid)
Present Hat:
Gives you a random free relic each stage, instead of giving you two choices.
Fixed - a relic is offered before entering the first stage.
Present Hat can now appear in the Trial of Offerings.
Haste Helm:
Moved faster turns indicator to the bottom-right corner. This also applies to the Legendary Path’s faster bosses
Slightly increased turn speed when pressing Turbo.
Legendary Foe Helm:
It now adds big foes from Legendary Path as well.
Memmec’s Kin Cap:
Increased chances of memmecs appearing within a stage to 60%. Chances are then lowered by 10% per memmec spawned.
Mining Helmet:
Now up to two keys and/or two chests can spawn inside blocks per stage now.
Legendary Path:
Adjusted chances of hazards, new foes, and big foes showing up each stage. All three cannot spawn all at once, and very rarely none will spawn.
Memmec chests have a 5% chance of appearing.
Relic prices are now rounded to the nearest multiple of 250. (This applies to Extravagant Gem Hat as well)
Needleorb Hat:
Adjusted spike setups.
Wall Hat:
One less row of units spawn during Scrap Knight’s boss fight.
In Clockwork toward and onward, the spawn rates were adjusted
Dozedrake:
Takes a couple of extra turns in between attacks.
Adjusted how bubbles are spewed.
Lampeeto:
Only one Lampeeto can spawn at a time on the board.
HP increased from 4 to 5.
Tadguard:
Protected units now stop chain damage.
Bomb Seed Bag:
Now has a VFX for resisting bomb damage.
Bohto Boater:
Extra meal tickets won’t appear in Glitzem’s sideroom or shrine rooms.
Extra meal tickets become more rare the more relics you have equipped, stopping at 24 relics.
Red Alert Beret: During boss fights:
Increased the amount of green alert time.
Slightly decreased the amount of red alert time.
Donovan:
Caltrops now deal 2 damage against enemies, and 1 damage against bosses
Caltrops don’t chain when thrown.
Mona A:
When not wearing Turkey Torque, Turkeys explode in a 3x3 area for 3 damage.
Weak or expired potions now explode for only 1 damage.
Mona B:
Potions are thrown a bit faster.
Board Bombardment Quest:
You now start the quest with two Meal Tickets.
Tinker Knight A:
Mech will always have a minimum of 3HP.
Mech now uses Emote and Weak sprites from Tinker Knight’s Quandary Quest.
Toad Totem Topper:
In addition to a free Toad Totem, you start each level poisoned.
Poison acts every 8 turns instead of every 4. Attacking anything delays poison for 1 extra turn.
Gem penalty from poison kills removed.
Toad Totem Topper can now appear in Trial of Offerings.
Magnetic Morion:
Grapps don’t stick to other units.
Units don’t stick to walls in side rooms.
Crabstals don’t move diagonally anymore.
Marathon:
Reverted spawn rate speed increase. Adjusted each wave’s duration.
Waves beyond 100 are now randomized setups.
Marathon gets a 1% extra charge from chains.
Bug Fixes
Fixed crash when using Shovel Drop on shielded foes.
Fixed crash when attempting to buy more costumes than available for purchase.
Fixed Upside-Crown would cause instant-board fill in Marathon.
Fixed wrong orientation sprite for Shuffle Knight B in the guidebook.
Fixed electric units in the main board being able to damage Mole Knight B while inside side rooms.
Fixed you could get Propeller Knight B’s feat with Shuffle Knight B
Fixed some units transformed in Invisishade Hat wouldn’t reset their quirks.
Fixed Tinker Knight’s Mech wouldn’t cause a chain on its last metal.
Fixed Wizzems could get desynced from the board by a magic book’s bombable block.
Fixed Boneclang Skull resetting the stage to Plains if picked in Trial of Offerings.
Fixed Invisishades wouldn’t unphase when using Potion Napkin on Potions.
Fixed certain units wouldn’t give out Joustus cards depending on their state.
Fixed Puzzle Knight and Scrap Knight jumping and moving during red alert.
Fixed you could get all meal tickets when wearing Juggler’s Cap and Glitzem’s Top Hat.
Fixed using joustus cards would always give you joustus cards back regardless of chain size.
Fixed traps dealing damage and expiring during red alert.
Fixed the ice cube in camp would always randomize to the same type of statue.
Fixed Shields would spend durability even when guarding through Coin of Cover.
Fixed hidden keys or chests inside blocks would chain with other blocks.
Fixed Cogslotter’s cog was able to destroy chests and other important units.
Fixed grabbing air as Scrap Knight would reset her bag timer in Spawner Sack Quest.
Fixed all the chests in the chest sideroom would give the same item.
Fixed refract abilities not recognised by Mr. Hat if you had a statue.
Fixed Plague Knight didn’t receive damage from poisonous bombs.
Fixed stages were spawning one less chest.
Fixed crash when defeating Black Knight before meteors dropped.
Fixed softlock if you bash a boss taking you both down.
Fixed Mole Knight B not receiving damage from Mr. Hat’s attacks.
Fixed Mole Knight B able to bypass water tiles.
Fixed multiple issues concerning Bump Buffer.
Fixed Tinker Knight would lose to Blue Beetos even when you had plenty of Health to spare during Mona’s minigame.
Fixed defeating a Wizzem with Single Glove would stop a spear attack.
Fixed Treasure Knight would use other boss warnings for his attacks.
Puzzler's Pack FREE DLC Update EP9 & EP10 - FINAL Early Preview (Hotfix)
Welcome, Puzzlers! So we hear that you want to delve even further into the Pocket Dungeon and explore the new Puzzler’s Pack DLC early! To access the Early Preview, you will need to switch to a special Steam Branch to access the content.
Friendly reminder! This is an Early Preview of our Shovel Knight Pocket Dungeon Puzzler’s Pack DLC, we’re still in the process of ironing out a ton of new features and rolling out fixes! With that in mind, there is a possibility that you’ll run into bugs, crashes, and oddities that you wouldn’t normally encounter in a retail release. So, to avoid any potential mishaps, we recommend you back up your save files just in case!
This Early Preview is currently limited to the Steam version of the game. Once the DLC has been polished and meets the quality bar that we’re happy with, we will bring the DLC to consoles. Thank you for your patience!
If you encounter any issues or have any feedback for us reach out to us on our Discord, or email us.
EP.10.1 - Quality of Life patch
Changes
Trial of Offerings: Fixed that the Offering given in Flying Machine was not working correctly. It should now prompt you to remove one of your previously selected Offerings. Foegenerative Cap
Big Foes and Bosses take 18 turns to heal instead of 6. Attacking a unit will reset the heal countdown.
Frozen units pause auto-healing.
Phased units pause auto-healing.
Time Capsule: No longer spawns at the last stage of a run. Gremlin’s Cap: Lowered chance of disabling Meal Ticket relics.
Updated descriptions
Wrathful Tyrolean: “All attacks deal +1 damage.” Puzzle Knight B: now mentions “Find fewer potions.” Gravestone: now mentions “when attacked” instead of “when destroyed.” Wildcard: Now helps clear down the “buried meter” when wearing Moler Hat. Marathon:
Adjusted spawns for wave 100.
Each level now slightly increases the spawn rate and level progress.
Charged Bomb slightly reduces build-up rate.
Gravestones: Increased spawn rate. Lich Yard “Lights out” hazard: Reduced spawn rate while the lights are out. Red Alert Beret:
Paused unit behavior during a red alert.
Bosses no longer spawn mid-fight but rather on red alert
Red alert time halved during boss fights.
Does not work on sideroom bosses anymore.
Stonefall Ushanka: Now matches description: having you fall when you don’t move. Junk Block: Units spawned stay in place for 1 turn.
Bug Fixes
Fixed Mona’s sprite which was misaligned during the final Moon cutscene.
Fixed certain explosions and rubble VFX that were not randomized in cutscenes.
Fixed Random and Shuffle Knight’s completion medals were not visible in the Guidebook.
Fixed poison and other status effects that were not visible.
Fixed Cake Blocks using the same sprites as regular Blocks.
Fixed missing sprite when using Mona B
Fixed damage prediction wouldn’t take Wrathful Tyrolean into account.
Fixed certain behaviors that happen every few turns would still count turns while time is frozen.
Added missing Teacup portrait.
Fixed units shielded by Tadguards would stay shielded and static forever.
Fixed you could get duplicate Meal Tickets in Chester’s Shop.
Fixed Boneclang Skull would not place bosses every level when picked as an Offering.
Fixed hat position could look out of place if you were wearing any appearance-changing hats.
Fixed Offerings were not synced to the run’s seed.
Fixed wrong Yetimeister Joustus sprite in Legendary Path
Fixed Fleeto was always jumping to the same spots in camp.
Fixed duplicate Knights in the ending cutscene.
Fixed wrong portrait orientation for Random Knight and Shuffle Knight.
Fixed hats could be floating in the wrong place if you wear one of the appearance changer hats.
Fixed Puzzle Knight B’s victory portrait was wrong.
Fixed Beanstalk feat not unlocking right away if you had done it in a previous EP.
Fixed softlock if you managed to respawn on top of the Shrinemaster.
Fixed Moler Hat + Propeller Pith Helm wouldn’t work together.
Fixed Prism Knight boss charge attack would deal damage to you even when interrupted during Duo Duels.
Fixed only two costumes available for Refract Abilities in Weekly.
Fixed Black Knight boss meteors counted for Black Knight’s feat.
Fixed Zamby’s weren’t considered undead (Divine Liquid).
Fixed Shovel Knight B being immune after unearthing a Zamby.
Fixed crash when beating the game as Random Knight while wearing the Almond Hat.
Fixed Platter not unlocking in the Guidebook if found.
Fixed Gremlin’s Cap was not synced to the run’s seed.
Fixed Random Knight changing Knights while wearing Almond under specific circumstances.
Fixed Zesty Slice not giving extra heal to Polar Knight B’s Spinwulves.
Fixed On rare occasions, a boss or unit jumping could desync other units (even the player).
Fixed Shuffle Knight would shuffle to the same character for both players and not change on the first stage.
Fixed Fury Horns effect would be lost when picking up keys or items.
Fixed Liquid Samurai arrows wouldn’t work inside siderooms.
Fixed wrong Knight Ability victory would be attributed when beating a Quandary that enforces a certain ability.
Fixed waves were not saved in Marathon.
Fixed certain hats could spawn a door in Marathon and/or get an early game over.
Fixed Bard’s Waltzing Hat was repeating the previous action if you didn’t move during a waltz.
Fixed Bard’s Waltzing Hat and Stonefalling Ushanka would work inside NPC siderooms.
Fixed The game did not register that Terrorpin defeated you in the game over screen.
Fixed wrong gold skin unlock prompt for the wrong knight if you unlocked one within a Quandary.
Fixed Tinkerbots and other units would swap behaviors under very specific circumstances.
Fixed Mr. Hat not dealing damage with his dash attack.
Fixed blocks or potions could get extra HP from hats and loops.
Fixed attacking two potions with one spear attack would double the amount of HP healed.
Fixed Junk Blocks unable to be opened with spear attacks.
Fixed spears opening chests from afar.
Puzzler's Pack Free DLC Update EP9 and EP10 - Final Early Preview for v2.0.0
Welcome, Puzzlers! So we hear that you want to delve even further into the Pocket Dungeon and explore the new Puzzler’s Pack DLC early! To access the Early Preview, you will need to switch to a special Steam Branch to access the content.
Friendly reminder! This is an Early Preview of our Shovel Knight Pocket Dungeon Puzzler’s Pack DLC, we’re still in the process of ironing out a ton of new features and rolling out fixes! With that in mind, there is a possibility that you’ll run into bugs, crashes, and oddities that you wouldn’t normally encounter in a retail release. So, to avoid any potential mishaps, we recommend you backup your save files just in case!
This Early Preview is currently limited to the Steam version of the game. Once the DLC has been polished and meets the quality bar that we’re happy with, we will bring the DLC to consoles. Thank you for your patience!
If you encounter any issues or have any feedback for us reach out to us on our Discord, or email us at our support address.
Attention Mac Players! There is a known bug in this Early Preview build where activating Fullscreen and playing with the keyboard - your character will move continuously in the direction you last pressed.
You can get around this by:
Playing the game in windowed mode
Playing with a controller
Trial of Offerings opened to all characters
Choose an Offering before entering each level.
Legendary Path opened to all characters
New foes may appear!
New big foes may appear!
New stage hazards may appear!
New Puzzle Knight’s Quandaries
Refraction Realm: Master your new Refract Ability “Spatial Shift”. Shift the rows or columns of the board.
Pure Puzzler’s Quest: Lines and squares of units are destroyed automatically. Attacks won’t chain.
New Mona’s Quandaries
Refraction Realm: Master your new Refract Ability: “Juxtapotion”. Collect Potions, then either use them to heal or attack!
Bomb Bombardment Quest: The board is full of units. More Potions and bombs appear.
Mr. Hat’s shop is now open!
Buy and equip hats! These will modify the game in one way or another, bringing chaos to your runs.
New Feats
New feats are now enabled!
Steam Achievements will be updated for the official release and feats achieved during Early Previews will automatically unlock on the final build.
Highlights
All DLC text have been reviewed and updated!
Mona’s unlock method updated: After getting a score of 100 on her minigame, she will leave to a sideroom where you can unlock her.
Heads up: players that already unlocked Mona will have her in hub, but the sideroom should appear anyway.
You can now upload scores to the Weekly leaderboard.
Balance
Underdog Charm increased base price from 7000 to 8000
Underdog Charm now takes 1 extra turn to trigger after burrowing as Mole Knight.
Underdog Charm is 2000 Gems more expensive for Mole Knight A and 8000 Gems more expensive for Mole Knight B.
Joustus cards with graveyard now can attack the first row
Joustus cards with gear arrows now push units 1 space.
Plague Knight’s bomb burst damage reduced from 3 to 2.
Quandary Changes
Treasure Knight’s “From the Depths Quest” now has units stick together (similar to Floatsomes)
Prism Knight’s “Crystal Chains Quest” now has units that take a second to pop instead of being tied to turn timer.
Black Knight’s “Terrorpin’s Spin Quest”:
Improvement to collision detection.
Reduced damage taken from Terrorpin.
Scrap Knight’s “Spawner Sack Quest”:
Increased turns in between units spawning in your bag from 8 to 10
Sometimes bag spawns will be a good item or bomb
Sometimes bag spawns will be a foe from a different stage.
Guidebook
Added Random Knight and Shuffle Knight to the “Knights” section.
“Knights” now tracks your best time and score for each Knight.
Refract Abilities now track their stats separately.
Updated enemy list.
Updated items list.
Rearranged stats order.
Added an “Extras” section (still a work in progress)
General
Random and Shuffle Knight can now be found on the entry area of the Castle Quandary.
The pause menu will include a description of the currently played Quandary.
The results screen now mentions what Quandary you’ve beaten.
Exiting a Quandary pops you out of the portal instead of returning you to the hub.
DLC1 completion % now tracks completion correctly.
Random Knight now ignores the current set seed.
Hedge Farmer now moves out of the way if you are on a streak when playing the “Fleeto minigame”.
Prism Knight’s Refract ability can only have up to 9 clones in camp.
Gold Lucky Clover’s description now mentions its increase to overall luck.
Polar Knight’s description now mentions increased ice item finds.
Ice block in Camp is now moveable.
Feats are now wider and can be scrolled faster by pressing Left or Right.
New cutscene when climbing the Beanstalk.
Donovan now has an ability: Throw Caltrops!
Added new Weeklies to the pool.
Title logo now changes depending on what area you last were in Adventure (Camp or Castle Quandary)
Added Castle Quandary to the overworld map.
Bombs now make units flash lightly to better indicate their range.
You can now check a run’s seed on the pause menu and tally screen.
Bug Fixes
Fixed some Abilities would reset their status after defeating a Boss.
Welcome, Puzzlers! So we hear that you want to delve even further into the Pocket Dungeon and explore the new Puzzler’s Pack DLC early! To access the Early Preview, you will need to switch to a special Steam Branch to access the content.
Friendly reminder! This is an Early Preview of our Shovel Knight Pocket Dungeon Puzzler’s Pack DLC, we’re still in the process of ironing out a ton of new features and rolling out fixes! With that in mind, there is a possibility that you’ll run into bugs, crashes, and oddities that you wouldn’t normally encounter in a retail release. So, to avoid any potential mishaps, we recommend you backup your save files just in case!
This Early Preview is currently limited to the Steam version of the game. Once the DLC has been polished and meets the quality bar that we’re happy with, we will bring the DLC to consoles. Thank you for your patience!
If you encounter any issues or have any feedback for us reach out to us on our Discord, or email us at Support+PocketDungeon@YachtClubGames.com
Puzzler’s Pack NEW Content Overview
New Quandary Runs:
Shield Knight
"Boomerang Shield" Refract Ability Challenge: Throw your shield to attack foes! Catch it before it lands for a power boost.
"Haunted" Character Challenge: Terrorpin joins the adventure! You can fling Terrorpin to help clear the board but watch out that you don’t hit yourself!
Black Knight
"Meteor Shower" Refract Ability Challenge: Spend Gem Meter to summon meteors and wreak havoc!
"Terrorpin’s Spin" Character Challenge: A ghost haunts you throughout the well, attacking with different patterns.
General
Random Knight and Shuffle Knight no longer have their “?” and “¿” symbols mirrored in their portraits.
Mole Knight B now has reduced Item durability.
Plague Knight B's Bomb Burst no longer deals damage to chests.
Plague Knight is no longer permanently poisoned when hit with a poison bomb explosion in his Extra Toxic Quandary.
Goldarmors and Hoppicles now raise their shields when attacked by Joustus Cards or Mobile Gears.
Hermittacks now get pushed when attacked by Joustus Cards or Mobile Gears
Invisishades no longer unphase when Spinwulfs or Mobile Gears attacked something else.
When playing as Shuffle Knight, when changing characters, your new HP will be modified proportionately to that new character's HP and adjusted based on what your current/max HP values are.
Treasure Knight B can now open chests when using his hook ability.
Mac Steam recognition should now be fixed!
Bug Fixes
Fixed Propeller Knight doing improper amounts of damage with the War Horn.
Fixed Mole Knight B being able to move under immobile objects in the side rooms.
Fixed Hoppicles from having infinite shield power against Mole Knight B.
Fixed Tinker Knight respawning in the sideroom instead of in the main area when running out of metal in his Mech Forever Quandary.
Fixed some inconsistencies with how the Chronos Coin counts down when using it twice.
Fixed the beanstalk not being climbable when Hedge Farmer reprises his dance.
Fixed Versus Mode not awarding the victor with a star if restarting too fast.
Master Mind and Tinker Knight’s Mech Boss now flip horizontally when using Joustus cards.
Fixed using a Spinwulf to hit a Knight in camp would temporarily change your costume when changing rooms.
Fixed Grapps not working correctly during “Boy, It’s Windy!”
Fixed Random & Shuffle Knight would retain the Ability of the last Knight used during Mona’s minigame.
Fixed wrong costume change when moving through Castle Quandary as Polar Knight B.
Fixed potions would make a chain popup.
Fixed potions would trigger Dynamallet.
Fixed you would lose to a full board when there was free space.
Fixed you couldn’t get a draw in VS.
Fixed Invisishades wouldn’t phase when attacked by Spinwulfs or Mobile Gears.
Fixed you would lose instantly when entering Chester’s shop during “Under The Well”.
Squash your Ex in Pocket Dungeon on Valentine’s Day
Squash your Ex in Pocket Dungeon on Valentine’s Day
Breakup buggin’ you? Practice some self care by squashing those bad feels (literally) in the Pocket Dungeon! This Valentine's day we’re holding a very special in-game event for you and your not-so-special someone, send us your ex’s first name and we’ll name a very squashable Beeto after ‘em in Shovel Knight Pocket Dungeon Puzzler’s Pack! Bash, slash, and shovel drop on these heartbreaker Beetos and symbolically get some much needed closure!
How it works:
1) Send us your ex’s first name via this Google Survey by 2/13!
2) We’ll input the submitted names into our upcoming Puzzler’s Pack DLC update on Steam.
3) On Valentine’s Day (02/14/23) the squashing spree will begin!
The game will pull from the list of names and rename Beetos that spawn throughout your adventure. This Puzzler’s Pack DLC event is free (as long as you own the base game on Steam!)
This is all for fun, so this is a 1-day only event! All of the heart-breaking Beeto content will lock up once Valentine’s Day is over!
F.A.Q.
Where can I submit my Ex’s name?
Here you go: https://forms.gle/B1fTRqJZuSah5Enm8
Note: We reserve the right to reject any inappropriate or not family-friendly names. Absolutely no last names or we’ll cut it from the list entirely. The character limit is 14.
How long is the event?
The event will be for 24hrs. It will start on V-Day! We will be accepting ex names until then!
When is the cut off for submitting names?
The cut off is at 6pm PT on Feb 13th!
How do I access the Puzzler's Pack DLC (Early Preview) and V-Day Content on Steam?
Here are some step by step directions on how to access the Puzzler's Pack DLC Early Preview https://www.yachtclubgames.com/blog/shovel-knight-pocket-dungeon-early-preview-update-notes
The V-day content will unlock on 02/14/23
<*> Is this available on consoles too?
Not this time! The Puzzler’s Pack DLC is currently only available via Early Preview on Steam. Maybe in the future!
Do I need to own Pocket Dungeon to participate in the Beeto squashing?
Yes, you will need the base game on Steam to play! If you don’t already own it, we’re having a nifty sale right now!
For more info, visit: https://www.yachtclubgames.com/vday
Happy 1-year anniversary, Puzzlers! Can you believe it's already been 365 days since we first ventured into that confounded cube? A lot of love went into this game’s release and we hope you’ve enjoyed the first of three DLC packs for our game! Cheers to more years of Pocket Dungeon splendor!
Puzzler’s Pack NEW Content Overview
New Quandary Runs:
Polar Knight
"Spinwulf Throw" Refract Ability Challenge: Bring your loyal Spinwulves to the puzzle! They fetch items and attack foes.
"Avalanche" Character Challenge: Snow builds up with each attack. Once full, an avalanche falls on the well!
New Game Mode: Weekly
You can now play a new mode called “Weekly”! Each week, a new seed and set of rules will be generated. Play as many times as you want with any character to achieve a high score!
Quandary Changes
Bag Spawner:
Reduced spawn rate by half when fighting a boss.
Mech Forever:
Increased Steel Block spawns. (+15% chance of turning a regular block into steel).
Total Bash (When using an Ability to move 1 space):
Lose 1 HP every 2 steps.
You don’t go below 1 HP.
Well Buried:
After defeating a unit there will be a 1-turn grace period before the column starts refilling.
Increased the buried meter buildup speed from 1.9 to 2.1.
General
You can now swap Knight ability in the guidebook.
You can now cycle unit portraits in the Guidebook by pressing the Ability Button.
Bump Assist can now be edited to allow for extra bumps or infinity.
New setting in Game Options for enabling / disabling certain cutscenes.
Multiple sprite updates.
Fleeto now jumps to a random spot on the Hedge Farm.
Music is now set to stereo.
The player now draws over the game over VFX.
New “Set Seed” option in the pause menu (inside the camp).
Updated King Knight’s bash VFX.
(Controller) You can now use the right joystick to examine units / shift through a Joustus deck.
Increased Stick of Ram’s base price from 8k to 10k.
Reduced relic unlock prices, now it caps at 20k.
Reduced price to grow beanstalk from 100k to 20k.
Only the first Quandary you unlock is free now.
Reduced price of costumes from 2k to 1k.
Characters in Castle Quandary are always present with updated positions.
Bug Fixes
Fixed crash when clones drink potions as Shuffle B.
Fixed a hole that could get you soft-locked inside Chester’s Shop when using Scrap Knight B. (However, now that is a safe spot you can teleport to somewhere nearby).
Fixed Nimbus Balloon not working on Propeller Knight’s pits.
Fixed Globbers did not stay stationary.
Fixed Steam not opening the game on certain occasions.
Fixed Meal Tickets given by Percy’s shortcut would be removed on the first stage.
Fixed the Boss Door would lower itself when opened.
Fixed Prism Knight’s clones would not get a copy of your item if durability was 1.
Fixed Prism Knight’s clones would never run out of item durability.
Fixed Wildcard would not work against Ratsploders.
Fixed Conveyor Belts underneath portals would be removed when returning to the well from a sideroom.
Fixed Knights in Castle Quandary would always be set to their base ability.
Fixed chests wouldn’t display their HP when on top of Mole Knight B.
Fixed that Shrinemaster would trigger Ratsploders on defeat.
Fixed crash when entering a sideroom when a Grapps was a tile above you.
Fixed crash when a Prism Knight clone is defeated.
ATTENTION MAC USERS
Due to an error on Mac not detecting Steam, save data will have to be stored on a local, non-Steam folder.
You can backup your save data by:
Copying it from this location: admin/Library/Application Support/Steam/userdata/[userid]/1184760/
To this location: admin/Library/Application Support/Yacht Club Games/Shovel Knight Pocket Dungeon/
When the bug is fixed, you can use the local save-data copy and place it back in the steam save-data folder.
We apologize for the inconvenience but will notify you in a future patch update once this is addressed. Your save data can be resumed on the local file and transferred back to the Steam save data location once Steam support is re-enabled.