Hello everyone. Since I recently started a job, updates are less frequent, but I am still working on the game. Honestly, I don't remember all the modifications, so here is a list of the general changes:
All special tiles are available. They retain the same idea, so it won't be difficult to remember them. The goal is to enable the development of games for multiple schools of magic.
The tiles have a global attack and can be boosted within a level.
The quantum rift has its own bonus now.
The items from the quantum rift are now stronger and no longer have upgrades (with the exception of the rift generator and quantum remote). Since playing as the quantum rift removes the possibility of a store, I have decided to make the forge less important for the quantum rift.
3 new items for the quantum rift.
Many items have been reworked/updated with the new tile system.
Items like 'applies 5 holy to a friendly piece' no longer target rocks.
My overall feeling is that the new tile system is not yet fully operational. There are not enough means to flood the board with special tiles. The next update will focus on spells to enable this gameplay to exist. I will also take the opportunity to make some spells more attractive.
1.7.3 - New outgame UI
New outgame UI
Prehistoric hammer costs 100/150 (instead of 150/200)
Fix: clow paw
1.7.2 - New level & balance patch
Devil room: taking an item from the devil room gives you 1 spell power for the level
Quantum rift: quantum items increase your chance to hace the quantum rift
Library: spells are cheaper
New spell: teleporter
Cursed pillar: knight effect is now the rook effect / knight effect reworked / is now an friendly piece
Ingnite: costs 5 mana instead of 2
Castling: costs 2 mana instead of 3
Swarm of nanites: buffed
New item: chromatic egg
New item: crow's claw
Magic broom: reworked
Insign of Tryff: reworked
Cursed gargoyle+++ : nerfed
Fix: interaction between curse and dimensional towers
Fix: castling spell can't empower a spell with locked types
Fix: cursed gargoyle ++++ does not start with 990 stacks
1.7.1 - Weekly update
Tab menu improved
New spell: dimensional tower
Fix: pawns in the french town are pawns (not rook)
Fix: last turn gold missing in the water temple
Fix: lightning ascension works properly
Fix: eternal pieces' skin on clients
Fix: weird UI behavior on client's inventory
1.7.0 - New level!
New level: french castle (act II)
New spell: swarm of nanites
Necromicon costs 150 (instead of 200)
Mimic costs 100/100/100/100 (instead of 75/75/75/200)
Spanish inquisition is stronger
it is not necessary to go on the "next level tile" anymore: you can just click
Fix: you should not find item you already have in sellers
1.6.1 - Weekly update
Gold mine rebalanced / performances improved
Water pillar spawns less bubbles / bubbles start with 3 HP
Fix: knight figurine works properly while targeting a piece with earth
Fix: pieces can't go on a moving tile anymore
Fix: vodoo doll uses confusion instead of mind control
Fix: combustion energy required
1.6.0 - New level!
Forgotten wall removed from the game and is replaced by "Castling"
New spell: venom snake
Destroyed machine: nanohealers have more HP
New level: gold mine (act I)
1.5.12: Weekly update
inventory UI improved
Spells
New spell: combustion
New spell: ignite
Pact of the dragon slayer can't target friendly kings & queens
Water elemental improved
Air elemental plays twice
Lightning elemental buffed
Sacred altar is now the "holy elemental"
Pyramis is now the "earth elemental"
Water explosion costs 1 energy / 4 mana
Wings buffed and costs 1 energy / 4 mana
Fire / Toxic / Frozen aura have a new effect reducing the mana cost required to move the piece
Flood improved
Items
New item: dragon paw
New item: stone of Dralphye
Winter clothes: does not work for friendly pieces
Winter clothes+ : reworked
Cursed gargoyle: reworked
Chromatic dagger / chromatic dagger+ : nerfed
Fixes
Fixed: a piece with wings can't move for free
Fixed: library item pool
Fixed: Abyssal codex+
Fixed: Fire applies fire damage (instead of true damage)
1.5.11 - Weekly update (balance)
Spells
Wings: costs 1 mana less
Voodoo doll completely reworked
Confusion / Mins Control / Psychodominator removed from the game (merged with voodoo doll)
Lightning pillar : costs 2 mana less but 1 more summoning sickness
Feather: costs 1 mana less
Promotion: better chance to promote
Geyser: improved
Fixes
Fixed: only your pieces are concerned by the magic broom
Fixed: zombies don't get earth+ when they get poison+
Fixed: zombies of the cemetery spawn "cemetery zombies" (instead of normal zombies)
1.5.10 - Weekly update
Global
Spellbook base mana income removed
Player's bishops start with 60 holy
Sky temple: king is stronger
Spells
Pact of Dragon Slayer: improved
Pact of Drangelion: rook effect also applies air / golem starts with a minimum of 4 attack