Side Effect cover
Side Effect screenshot
Genre: Strategy, Turn-based strategy (TBS), Tactical, Indie

Side Effect

1.4.1 - AI & Balance

TL;DR




  • AI is clever
  • Item pool rebalanced between shops
  • 3 new spells
  • Balance (most important are: earth tiles / water hydra / water pillar / sacrificial dagger)


Global




  • AI is clever (allies and enemies / levels based on invocations are harder)
  • Item pool rebalanced: specializations of Mercenary camp & library are more accurate
  • Poison tiles have their amount of poison displayed on the tile
  • New spell: air elemental
  • New spell: sonf of the archdeacon
  • New spell: confusion

Earth tiles



  • Earth tile (reworked): when a player ends its turn, now spawns a rock somewhere on the board if a piece is on the tile
  • Earth-Poison tile (reworked): rock is replaced by a big mushroom which applies 10 poison to adjacent pieces when destroyed
  • Earth-Ice tile (reworked): rock is replaced by an ice rock which freezes adjacent pieces when destroyed


Spells update




Wrath of Odmund



  • Power of the wrath is related only to the number of "Pact of Odmund" on the board
  • Duplicated pieces are now affected by the wrath

Water hydra



  • Uses tsunamis (instead of water bolts)
  • Knight effect (reworked): tsunamis turn tiles into water

Water pillar



  • Throws water bolts in all directions
  • Bishop effect removed
  • Knight effect (reworked): water bolts turn tiles into water
  • King effect (reworked): water bolts have bigger impacts
  • Water ascension (balance): casts waterfalls on all pieces (instead of enemies only)

Duplication



  • Costs 4 mana (instead of 6)
  • Costs 4 energy (instead of 3)
  • Summoning sickness is now 4 (instead of 2)

Infernal machine



  • Costs 5 energy (instead of 1)
  • Can be casted only once
  • Can't be casted in levels related to the infernal machine

Light angel



  • Knight effect (balance): only removes 1 mana max
  • King effect (balance): only adds 1 mana max

Hati



  • Ice ascension (reworked): removes frozen effect from friendly pieces

Grave stone



  • Now summons zombies next to enemy pieces


Items update



Sacrificial dagger



  • Does not generate mana anymore
  • Gives half of the piece's HP to your king
  • Costs 75 golds (instead of 100)

Sacrificial dagger+



  • Also generates mana (half of the piece's HP)
  • Costs 50 golds (instead of 150)


Levels



Water temple



  • Elementals don't add water to themself when they are activated
  • Elementals can't activate itself and attack the same turn

Ballroom



  • Kings start with 10 lightning less
  • Kings now move before using shock

Cathedral



  • Bishops start with 5 HP more
  • Level updated with the song of the archdeacon

Crystal cave



  • Will-o-the-wisps don't fire if there is no friendly piece around
  • Hard: will-o-the-wisps have king ability

Roof of the cathedral



  • Hard: Death now uses regeneration (instead of rotten land)

Golden fortress



  • Rooks are more agressive

Forgotten fortress



  • Pawns start with 5 HP and 25 holy less
  • Hard: rooks will not move anymore but can fire all 3 front directions

Conclave



  • Starts with 2 kings (instead of 1 queen & 1 king)
  • Pawns stat with 5 HP and 1 attack more
  • Holy wolf becomes angry at turn 10
  • Victory condition fixed


Fixes



  • Visual of "Pass Turn" button fixed in multiplayer
  • Pact of necrom: mana supply (visual inside the manabar) fixed
  • Duplication: Pigs & Wolves don't use T pose

1.4.0.1 - New level

Global




  • Mana supply (like Pact of Necrom) now has a reminder inside the manabar


Spells




  • New spell: Infernal machine (because why not?)


Waterfall



  • Rook and Bishop effects now occur during begin turn (instead of end turn)


Levels




  • New level: Infernal machine (act II)


Fixes



  • Contaminated beetle+: now targets enemy pieces (fix) and poison is applied during end turn instead of begin turn (balance)
  • Visual fixed for usable items in the inventory

1.3.0.0 - New level !

Global




  • Library: reroll is now an hard reroll
  • Inventory: UI updated


Spells




  • New spell: An eye for an eye
  • New spell: Sacred altar


Light angel



  • Can fail because of curse
  • Now applies curse to itself


Levels




  • New level: French town (act I)


Fixes



  • You can buy items in the mercenary camp
  • Casting a spell from an AI piece correctly removes water
  • Effect of tiles are now correctly displayed on HUD & logs
  • 9th shortcut fixed
  • Shortcuts fixed when the main bar is not targeted
  • Visual fixed on conjuration
  • Outlines fixed on pieces with a skeletal mesh

1.2.2.0 - New ingame UI

Global




  • New ingame UI: let me know if you find bugs or other strange behavior


Items



Cursed staff



  • Now applies 2 curse each turn (instead of 15 curse flat)


Levels




  • Ballroom: fire hydra do not cast fireballs anymore (fix)
  • Roof of the cathedrall: Famine now uses cursed word instead of regeneration
  • Conclave: pawns now uses king ability with flame and have less attack


Fixes




  • Petrified spider: tooltip fixed
  • Hell octopus+: fixed attack added when you learn a new spell
  • Ring of Tryff / Ring of Tryff+: fixed cooldown

1.2.1.0

TL;DR




  • Frozen effect applies damage
  • Rework of specialized lightning tiles
  • Quantum rift nerfed
  • 3 new items
  • 1 new spell
  • Level balance


Global




  • New visuals for fire, poison, ice & curse elements

Frozen effect



  • Always removes 50% of the piece ice
  • Now applies 1 damage

Water ascension



  • Player pieces: always targets the weakest spell
  • Player pieces + multiplayer: always targets a spell of the current player
  • AI pieces: casting a spell from an AI piece removes 50% of the piece's water (instead of 25%)
  • AI pieces: piece starts each turn with 1 extra energy (not cumulative)

Specialized lightning tiles



  • Lightning air, lightning earth and lightning holy tiles removed from the game
  • Lightning water (new): instantly gives 1 energy to the piece
  • Lightning ice (new): gives 1 mana max to player(s)
  • Lightning curse (new): gives 1 attack to the AI piece


Spells




  • Ice spells globally apply less ice
  • New spell: golden arrow

Blizzard



  • Damage nerfed

Frozen aura



  • Damage nerfed

Permafrost



  • Damage nerfed

Light angel



  • Summoning sickness is now 4 (instead of 3)
  • Costs 3 energy (instead of 2)


Items




  • New item: amulet of Necrom
  • New item: quantum replicator
  • New item: quantum bank

Amulet of amana



  • Now works with energy instead of mana: each turn a random spell which costs 3 or 4 energy gains 1 attack, and a random spell which costs 1 or 2 energy loses 1 attack

Amulet of Solar & Amulet of Solar+



  • Effect switched between both items

Pine up cone+



  • Costs 25 golds (instead of 50)

Insigh of Tryff++



  • Only spawns specialized poison tiles (poison-air, poison-earth or poison-lightning tiles)

Quantum vortex



  • Gives 1 mana (instead of 2)

Quantum vortex+



  • Gives 3 mana (instead of 4)
  • Costs 150 golds (instead of 100)

Quantum immune system



  • Removes 1HP to enemies (instead of 2)

Quantum immune system+



  • Removes 2HP to enemies (instead of 3)
  • Costs 150 golds (instead of 100)

Quantum of Nonololo



  • Element of the rift spawned is random

Quantum of Nonololo+



  • Costs 50 golds (instead of 75)

Quantum bug+



  • Costs 150 golds (instead of 100)

Quantum wrench



  • Now add 1 attack to a random spell

Quantum wrench+



  • Costs 50 golds (instead of 100)


Levels




  • Roof of the cathedrall: is "little" harder
  • Horde du contrevent: big rework of rooks
  • Conclave: is little harder


Fixes



  • Aura of celerity: visual fixed
  • Quantum vortex: you get the correct account of mana

1.2.0.0 - New bosses

TL;DR




  • 3 new levels
  • 9 new spells
  • 6 new items


Spells




  • Earth spells globally apply less earth
  • New spell: power aura (fire-buff)
  • New spell: clairvoyance (air-buff)
  • New spell: duplication (air-invocation)
  • New spell: wings (air-buff)
  • New spell: fortification (earth-buff)
  • New spell: spikes (earth-buff)
  • New spell: lightning pillar (lightning-invocation)
  • New spell: aura of celerity (lightning-buff)
  • New spell: conjuration (holy-buff)

Pact of Lassalle



  • Costs 3 mana (instead of 8) but life time reduced by half
  • King (fix): deviates projectiles properly

Wrath of Odmund



  • Damage fixed and scales less with attack
  • Bonus 15 (balance): applies less fire but also applies poison, ice and curse
  • Bonus 20 (fix): area works properly

Revenge of the White



  • Rook (new): gives more HP to the rook
  • Queen (rework): strikes until 3 different pieces

Pact of Necrom (soft rework)



  • Players now gain 1 mana when a spell fails because of curse
  • Mana cost per turn reduced
  • Mana cost per turn now appears on the top-right corner as reminder
  • Curse applied harmonized
  • Pawn (new): a random spell gain 1 attack when a spell fails because of curse

Earth gift



  • Converts a quarter instead of half
  • Applies less earth each turn

Root



  • Applies more earth each turn

Eternal return



  • Costs 4 energy (instead of 1)


Items




  • New item: crystalline amulet
  • New item: cursed sellfish
  • New item: scuba
  • New item: golden rock
  • New item: alien mushroom
  • New item: flower of Odmund

Quantum vortex



  • Gives 2 mana (instead of 3)

Quantum vortex+



  • Gives 4 mana (instead of 5)
  • Costs 100 golds (instead of 25)


Levels




  • New level: the illusionist (boss act I)
  • New level: roof of the Cathedral (boss act II)
  • New level: the Conclave(boss act III)

Water temple



  • No longer summons water pillars
  • Your king is now empowered with flood


Fixes



  • Curse tiles: can be properly turned into curse-water, curse-ice and curse-holy

1.1.4.1 - Fix charged bolts

Fix: charged bolts do not disappears when cast on a "moving tile"

1.1.4.0 - Holy and Curse spells updated

TL;DR




  • New spell: lightning bolts
  • Holy & Curse spells updated


Global & classes




  • New spell: charged bolts
  • You can play in windowed mode
  • Odmund starts with charged bolts instead of lightning strike

Wrath of Odmund



  • Bonus 10 (rework): creates a new pact of Odmund (if the piece survives)
  • Bonus 15 (balance): applies more fire
  • Bonus 25 (new): turns tiles into lightning (all types)

Revenge of the White



  • Bishop (new): turns the tile under the bishop into holy
  • Queen (new): gives more HP to the queen

Pact of Necrom (soft rework)



  • Costs 4 mana (instead of 7)
  • Costs more mana over time
  • Attack always increases over time
  • Queen (balance): remove more curse
  • King (balance): applies more curse


Spells update



Barricade



  • Costs 6 (+2) mana (instead of 6 (+3))

Holy fire



  • Costs 4 mana (instead of 3)

Lay on hands



  • Costs 2 mana (instead of 5)
  • Removes less holy
  • Pawn effect (new): turns the tile under the pawn into holy

Meditation



  • Costs 4 mana (instead of 5)
  • Always applies water per energy left
  • Chance to turn the tile into holy when a player starts to play
  • Pawn effect (rework): removes curse per energy left
  • Bishop effect: removed
  • Knight effect (rework): chance to turn the tile into holy when a player starts to play
  • Queen effect (rework): heals the queen (each turn)

Minor heal



  • Queen effect (new): turns the tile under the queen into holy

Purification



  • Costs 3 mana (instead of 4)
  • Damage nerfed
  • Curse threshold lowered

Regeneration



  • Heal nerfed
  • Rook effect (new): turns the tile under the rook into holy
  • Knight (balance): does not apply damage to friendly pieces
  • Queen (rework): removes harmful elements (each turn)
  • King (balance): heals adjacent friendly pieces

Sacred nova (soft rework)



  • Costs 5 mana and 3 energy (instead of 8 mana and 4 energy)
  • Heals adjacent pieces
  • Rook effect (rework): also applies earth
  • Knight (rework): damage pieces and applies curse
  • Queen (new): turns the tile under the queen into holy
  • King (rework): enlarges area

Sacred word



  • Knight (rework): applies curse to the knight and removes holy from the neighbouring piece

Skoll



  • King effect (balance): costs 3 more mana per use

Chaos bolt



  • Does nothing if the piece has not enough curse
  • Bishop effect: removed

Cursed cross



  • Values harmonized

Cursed pawn (hard rework)



  • Is now Eternal return and can only target one of your pieces
  • Costs 4 (+4) mana and 4 energy
  • Applies a lot of damage to the main piece and creates a clone next to it
  • Pawn effect: reduces mana cost of the spell
  • Rook effect: clone starts with more earth
  • Bishop effect: clone starts with more air
  • Knight effect: clone starts with more water
  • Queen effect: clone starts with more HP
  • King effect: clone starts with tears of denial

Cursed pillar



  • King effect (balance): number of pillar is based on attack

Desperation (soft rework)



  • Costs 4 mana (instead of 8)
  • Does less damage
  • Applies poison and ice (each turn)
  • Pawn effect (new): a random spell gain attack when a spell fails because of curse
  • Rook effect (rework): removes earth (each turn)
  • Bishop effect (balance): now applies damage (still removes holy)

Grave stone (soft rework)



  • Costs 4 (+4) mana and 4 energy
  • Spawns a zombie first time it plays
  • Zombies can spawn everywhere
  • Zombies start with less stats
  • King effect (rework): reduces the internal cooldown of the grave stone by 1 turn each time a zombie or a sick pig die

Harakiri



  • Costs 3 mana (instead of 5)


Fixes



  • Water potion: fixed tooltip
  • Sick pig: foxed queen
  • Moo arrow: fixed doucle cast on a same tile
  • Rotten land: fixed doucle cast on a same tile

1.1.3.0 - Poison & Lightning & Ice spells updated

TL;DR




  • Lightning tile reworked
  • Soft modifications on Odmund
  • Soft modifications on mostly all pacts
  • Poison & Lightning & Ice spells updated


Tiles



It is not possible now to replace a tile by its previous version. For example: a fire-ice tile will never be replaced by a simple fire tile.

Earth tile



  • Rocks can't spawn on other earth tiles
  • Earth-poison: now spawns rocks with mushrooms

Lightning tile (hard rework)



  • Leaving the tile will give 1 mana to the player, 5 lightning to the piece, and remove the tile
  • Lightning-Air tile: also gives air to the piece (not definitive)
  • Lightning-Earth tile: also gives earth to the piece (not definitive)
  • Lightning-Holy tile: also gives holy to the piece (not definitive)

Curse tile



  • Turn back removed
  • Curse-ice: now spreads like other cursed tiles


Classes



Pact of Eaman (soft rework)



  • Does not apply damage anymore
  • Drains less water
  • Can target enemy queens & kings

Pact of Lassalle



  • Queen effect (reworked): removes special tiles when travelling

Pact of Tryff



  • Rook effect (reworked): applies poison to the rook
  • Bishop effect removed
  • Queen effect (new): gives poison ascension to the queen
  • King effect (reworked): increases damage of poison explosion by 1 each time the king explodes because of poison

Odmund



  • Starts with thunder strike instead of lightning bolt (not definitive)

Pact of Odmund (soft rework)



  • Pawn / Rook / Bishop / Knight effects removed
  • Now turns tiles into lightning when spreading
  • King effect (reworked): applies lightning to the king (each turn)

Pact of Dralphye



  • Rook effect (reworked): applies ice to the rook
  • King effect (reworked): gives ice ascension to the king when it becomes frozen


Spells update



Fire metors



  • Costs 5 mana (instead of 6)

Water element



  • Less dumb

Explosive bypass



  • Gives less air

Pyramide



  • Costs 4 (+4) mana and 4 energy (instead of 8 (+3) and 2)

Dead tree



  • Costs 8 (+3) mana (instead of 8 (+2))
  • Starts with better stats
  • Can't move or being moved

Poisoned arrow



  • Bishop effect (balance): now heals on impact

Poison punch



  • Applies more poison

Sick pig



  • Costs 4 (+0) mana (instead of 8 (+2))
  • Poison ascension (reworked): spawns mushrooms

Toxic tree



  • Knight effect (reworked): also turns tiles into poison
  • Poison ascension (reworked): tree gains 5 attack each time it explodes because of poison

Zombie



  • Costs 6 (+2) mana (instead of 8 (+2))

Poison meteor (hard rework)



  • Strikes in a larger area
  • Bishop effect removed
  • Knight effect (reworked): a small meteor will fall on every pieces in a large area and turn tiles into poison
  • King effect (reworked): a small meteor fall on all pieces on the board

Poison dart



  • Applies more poison

Attractive vortex



  • Costs 4 mana (instead of 6)
  • Queen effect (new): turns the tile under the queen into lightning

Blitz swap



  • King effect (new): swaps all pieces in a large area

Shock (soft rework)



  • Costs 3 mana (instead 4)
  • Being on a lightning tile does not protect the piece anymore
  • Pawn effect (balance): applies more lightning
  • Queen effect (new): enlarges area

Moo arrow (soft rework)



  • Costs 5 mana and 3 energy (instead of 3 and 2)
  • Does not applies lightning anymore
  • Turns pointed tiles into lightning when a piece walks on the arrow
  • Knight effect (new): turns pointed tiles into lightning (all types) when a piece walks on the arrow

Superconductivity (soft rework)



  • Target piece does not take damage if it is on a lightning tile
  • Applies more lightning
  • Pawn effect (reworked): gives lightning ascension to the pawn
  • Rook effect (reworked): spell gain 1 power if the rook has lightning ascension
  • Knight effect (balance): turns the tile under the knight into lightning

Lightning bolt



  • Costs 8 mana and 2 energy (instead of 7 and 1)
  • Attack increases number of bounces

Thunder strike



  • Costs 6 mana and 2 energy (instead of 10 and 1)
  • Pawn effect (reworked): turns the neighbouring tile into lightning
  • Knight effect (reworked): also applies fire
  • Queen effect (new): turns the tile under the queen into lightning

Will-o-the-wisp



  • Will now move (if it has lightning)
  • Rook effect (reworked): starts with lightning

Blizzard



  • Rook effect removed

Ice needles



  • Costs 4 mana (instead of 5)

Ice pillar



  • Applies more ice

Ice rock



  • Queen effect (new): impact turns tile into ice

Ice spear (soft rework)



  • Costs 8 mana and 2 energy (instead of 5 and 2)
  • Applies damage only if a piece is frozen
  • Applies ice
  • Pawn effect (new): applies more ice
  • Knight effect (reworked): gives ice ascension on impact if the piece hit is frozen
  • Queen effect (new): impact turns tile into ice

Ice touch



  • Costs 4 mana (instead of 6)
  • Does less damage
  • Applies more ice

Ice wave



  • Queen effect (balance): applies more ice

Permafrost (soft rework)



  • Costs 4 mana (instead of 8)
  • Does less damage
  • Applies ice (each turn)
  • Pawn effect (new): players gain mana when the pawn die
  • Rook effect (reworked): removes earth (each turn)
  • Bishop effect (new): turns the tile under the bishop into ice (each turn)
  • Knight effect removed
  • Queen effect (new): players gain 1 mana max each time the piece becomes frozen
  • King effect (new): same as queen


Items



Amulet of Solar+



  • Costs 50 golds (instead of 125)
  • Effect reworked: applies lightning to piece on lightning tiles


Levels



Jungle



  • Bishops will not stab pigs
  • Rooks: toxic auras are now empowered with pawn effect

Crystal cave



  • Bosses start with less attack
  • Tesla: lightning bolts are now empowered with knight effect

Sky temple



  • Boss: lightning bolts are now empowered with knight effect

Golden fortress



  • Poison meteors apply less poison


Fixes



  • Poison dart: rook effect throws the second dart
  • Ice touch: knight tooltip fixed
  • Desperation: main tooltip fixed
  • Quantum beam: fixed

1.1.2.0 - New class - Air & Earth spell updated

TL;DR




  • New class: air
  • New spell: magic bolt
  • Odmund: pact reworked and initial spellbook modified
  • Air & Earth spells updated

Spells update



Geyser



  • Applies less elements
  • Casting the spell turns the tile into air
  • Pawn effect (new): increases duration
  • Knight effect (balance): turns the tile under the geyser into air (each turn)

Pickpocket



  • Knight effect (reworked): removes HP

Tornadololo



  • Applies more air
  • Pawn effect (new): impact turns the tile into air
  • Bishop effect (reworked): turns the tile under the bishop into air

Toxic bypass



  • Turns the tile under the piece into air (each turn)
  • King effect (new): bypass also applies ice and curse

Vanish



  • Mana cost reduced by 1
  • Applies more air
  • Pawn effect (reworked): applies lightning
  • Rook effect (new): applies HP
  • Bishop effect (new): turns the output tile into air
  • Queen effect (new): adjacent pieces also vanish

Barricade (hard rework)



  • Costs 3 energy and 6 mana (+3 per use)
  • Spawns 3 barricades in an area
  • Applies damage to an enemy piece when:


    • an enemy piece bypasses the barricade
    • the barricade bypasses an enemy piece
    • a enemy piece is pushed on the barricade
    • the barricade is pushed on a enemy piece

  • Pawn effect: starts with more holy
  • Knight effect: attacks enemy pieces
  • Queen effect: starts with more HP
  • King effect: spawns 6 barricades
  • Earth ascension: applies earth to friendly piece

Double saw



  • Applies more earth
  • Rook effect (reworked): enlarges area
  • Bishop effect (new): turns the output tile into air
  • Queen effect (balance): applies less poison

Earth breaker



  • Rook effect (balance): removes more earth

Earth gift (hard rework)



  • When piece's earth blocks a bad element, half of the value is converted into a good element
  • Applies earth (each turn)
  • Rook: applies HP (each turn)
  • Bishop: applies earth
  • Knight: turns the tile under the knight into earth
  • Queen: energy is converted into earth (each turn)
  • King: converts all the blocked value

Flying bomb (soft rework)



  • Pawn effect: starts with more holy
  • Rook effect: turns tiles into fire
  • Bishop effect: turns tiles into ice
  • Knight effect: starts with earth
  • King effect: bomb teleports next to other pieces
  • Earth ascension: unkilable

Root



  • King effect (reworked): heals the king

Rock



  • King effect (reworked): turns the tile under the king into earth

Water pillar



  • Start with better stats

Contamination



  • Number of contaminates pieces increases with attack
  • Bishop effect (reworked): contaminates more pieces
  • Queen effect (new): duration increased
  • King effect (new): contamination does not apply poison to the king

Mushroom forest



  • Spawns more mushrooms
  • Rook effect (new): enlarges area
  • Bishop effect (reworked): enlarges area

Toxic aura



  • Rook effect (new): turns the tile under the rook into poison (each turn)
  • Bishop effect (reworked): increases incoming poison
  • Knight effect (balance): applies more ice
  • Queen effect (reworked): spawns mushrooms (each turn)

Thunder of Odmund (soft rework)



  • Casting the spell now applies HP and lightning to the target piece
  • Only strikes enemy pieces
  • Number of pieces stricken increases with attack
  • Bishop effect (reworked): strikes friendly pieces and does not remove HP
  • Knight effect (reworked): turns the tile under the rook into lightning (each turn)
  • Queen effect (new): strikes more pieces

Lightning nova



  • Rook effect (reworked): applies HP to the rook if on a lightning tile
  • Bishop effect (reworked): applies more lightning


Horde du Contrevent



Reworked regarding the new barricade.

  • Barricades and rooks start with less attack
  • Easy: 5 rooks + 1 queen
  • Medium: 5 rooks + 1 queen + 1 king
  • Hard: 5 rooks + 1 queen + 1 king + barricades attack pieces


Fixes



  • Quantum booster: fixed tooltip
  • Holy-Water tiles: fixed turn back
  • Holy tiles: fixed mana given
  • Epuration: fixed king effect and duration
  • Weakness: fixed duration
  • Edison conduction: fixed infinite loop