Balance (most important are: earth tiles / water hydra / water pillar / sacrificial dagger)
Global
AI is clever (allies and enemies / levels based on invocations are harder)
Item pool rebalanced: specializations of Mercenary camp & library are more accurate
Poison tiles have their amount of poison displayed on the tile
New spell: air elemental
New spell: sonf of the archdeacon
New spell: confusion
Earth tiles
Earth tile (reworked): when a player ends its turn, now spawns a rock somewhere on the board if a piece is on the tile
Earth-Poison tile (reworked): rock is replaced by a big mushroom which applies 10 poison to adjacent pieces when destroyed
Earth-Ice tile (reworked): rock is replaced by an ice rock which freezes adjacent pieces when destroyed
Spells update
Wrath of Odmund
Power of the wrath is related only to the number of "Pact of Odmund" on the board
Duplicated pieces are now affected by the wrath
Water hydra
Uses tsunamis (instead of water bolts)
Knight effect (reworked): tsunamis turn tiles into water
Water pillar
Throws water bolts in all directions
Bishop effect removed
Knight effect (reworked): water bolts turn tiles into water
King effect (reworked): water bolts have bigger impacts
Water ascension (balance): casts waterfalls on all pieces (instead of enemies only)
Duplication
Costs 4 mana (instead of 6)
Costs 4 energy (instead of 3)
Summoning sickness is now 4 (instead of 2)
Infernal machine
Costs 5 energy (instead of 1)
Can be casted only once
Can't be casted in levels related to the infernal machine
Light angel
Knight effect (balance): only removes 1 mana max
King effect (balance): only adds 1 mana max
Hati
Ice ascension (reworked): removes frozen effect from friendly pieces
Grave stone
Now summons zombies next to enemy pieces
Items update
Sacrificial dagger
Does not generate mana anymore
Gives half of the piece's HP to your king
Costs 75 golds (instead of 100)
Sacrificial dagger+
Also generates mana (half of the piece's HP)
Costs 50 golds (instead of 150)
Levels
Water temple
Elementals don't add water to themself when they are activated
Elementals can't activate itself and attack the same turn
Ballroom
Kings start with 10 lightning less
Kings now move before using shock
Cathedral
Bishops start with 5 HP more
Level updated with the song of the archdeacon
Crystal cave
Will-o-the-wisps don't fire if there is no friendly piece around
Hard: will-o-the-wisps have king ability
Roof of the cathedral
Hard: Death now uses regeneration (instead of rotten land)
Golden fortress
Rooks are more agressive
Forgotten fortress
Pawns start with 5 HP and 25 holy less
Hard: rooks will not move anymore but can fire all 3 front directions
Conclave
Starts with 2 kings (instead of 1 queen & 1 king)
Pawns stat with 5 HP and 1 attack more
Holy wolf becomes angry at turn 10
Victory condition fixed
Fixes
Visual of "Pass Turn" button fixed in multiplayer
Pact of necrom: mana supply (visual inside the manabar) fixed
Duplication: Pigs & Wolves don't use T pose
1.4.0.1 - New level
Global
Mana supply (like Pact of Necrom) now has a reminder inside the manabar
Spells
New spell: Infernal machine (because why not?)
Waterfall
Rook and Bishop effects now occur during begin turn (instead of end turn)
Levels
New level: Infernal machine (act II)
Fixes
Contaminated beetle+: now targets enemy pieces (fix) and poison is applied during end turn instead of begin turn (balance)
Visual fixed for usable items in the inventory
1.3.0.0 - New level !
Global
Library: reroll is now an hard reroll
Inventory: UI updated
Spells
New spell: An eye for an eye
New spell: Sacred altar
Light angel
Can fail because of curse
Now applies curse to itself
Levels
New level: French town (act I)
Fixes
You can buy items in the mercenary camp
Casting a spell from an AI piece correctly removes water
Effect of tiles are now correctly displayed on HUD & logs
9th shortcut fixed
Shortcuts fixed when the main bar is not targeted
Visual fixed on conjuration
Outlines fixed on pieces with a skeletal mesh
1.2.2.0 - New ingame UI
Global
New ingame UI: let me know if you find bugs or other strange behavior
Items
Cursed staff
Now applies 2 curse each turn (instead of 15 curse flat)
Levels
Ballroom: fire hydra do not cast fireballs anymore (fix)
Roof of the cathedrall: Famine now uses cursed word instead of regeneration
Conclave: pawns now uses king ability with flame and have less attack
Fixes
Petrified spider: tooltip fixed
Hell octopus+: fixed attack added when you learn a new spell
Ring of Tryff / Ring of Tryff+: fixed cooldown
1.2.1.0
TL;DR
Frozen effect applies damage
Rework of specialized lightning tiles
Quantum rift nerfed
3 new items
1 new spell
Level balance
Global
New visuals for fire, poison, ice & curse elements
Frozen effect
Always removes 50% of the piece ice
Now applies 1 damage
Water ascension
Player pieces: always targets the weakest spell
Player pieces + multiplayer: always targets a spell of the current player
AI pieces: casting a spell from an AI piece removes 50% of the piece's water (instead of 25%)
AI pieces: piece starts each turn with 1 extra energy (not cumulative)
Specialized lightning tiles
Lightning air, lightning earth and lightning holy tiles removed from the game
Lightning water (new): instantly gives 1 energy to the piece
Lightning ice (new): gives 1 mana max to player(s)
Lightning curse (new): gives 1 attack to the AI piece
Spells
Ice spells globally apply less ice
New spell: golden arrow
Blizzard
Damage nerfed
Frozen aura
Damage nerfed
Permafrost
Damage nerfed
Light angel
Summoning sickness is now 4 (instead of 3)
Costs 3 energy (instead of 2)
Items
New item: amulet of Necrom
New item: quantum replicator
New item: quantum bank
Amulet of amana
Now works with energy instead of mana: each turn a random spell which costs 3 or 4 energy gains 1 attack, and a random spell which costs 1 or 2 energy loses 1 attack
Amulet of Solar & Amulet of Solar+
Effect switched between both items
Pine up cone+
Costs 25 golds (instead of 50)
Insigh of Tryff++
Only spawns specialized poison tiles (poison-air, poison-earth or poison-lightning tiles)
Quantum vortex
Gives 1 mana (instead of 2)
Quantum vortex+
Gives 3 mana (instead of 4)
Costs 150 golds (instead of 100)
Quantum immune system
Removes 1HP to enemies (instead of 2)
Quantum immune system+
Removes 2HP to enemies (instead of 3)
Costs 150 golds (instead of 100)
Quantum of Nonololo
Element of the rift spawned is random
Quantum of Nonololo+
Costs 50 golds (instead of 75)
Quantum bug+
Costs 150 golds (instead of 100)
Quantum wrench
Now add 1 attack to a random spell
Quantum wrench+
Costs 50 golds (instead of 100)
Levels
Roof of the cathedrall: is "little" harder
Horde du contrevent: big rework of rooks
Conclave: is little harder
Fixes
Aura of celerity: visual fixed
Quantum vortex: you get the correct account of mana
1.2.0.0 - New bosses
TL;DR
3 new levels
9 new spells
6 new items
Spells
Earth spells globally apply less earth
New spell: power aura (fire-buff)
New spell: clairvoyance (air-buff)
New spell: duplication (air-invocation)
New spell: wings (air-buff)
New spell: fortification (earth-buff)
New spell: spikes (earth-buff)
New spell: lightning pillar (lightning-invocation)
New spell: aura of celerity (lightning-buff)
New spell: conjuration (holy-buff)
Pact of Lassalle
Costs 3 mana (instead of 8) but life time reduced by half
King (fix): deviates projectiles properly
Wrath of Odmund
Damage fixed and scales less with attack
Bonus 15 (balance): applies less fire but also applies poison, ice and curse
Bonus 20 (fix): area works properly
Revenge of the White
Rook (new): gives more HP to the rook
Queen (rework): strikes until 3 different pieces
Pact of Necrom (soft rework)
Players now gain 1 mana when a spell fails because of curse
Mana cost per turn reduced
Mana cost per turn now appears on the top-right corner as reminder
Curse applied harmonized
Pawn (new): a random spell gain 1 attack when a spell fails because of curse
Earth gift
Converts a quarter instead of half
Applies less earth each turn
Root
Applies more earth each turn
Eternal return
Costs 4 energy (instead of 1)
Items
New item: crystalline amulet
New item: cursed sellfish
New item: scuba
New item: golden rock
New item: alien mushroom
New item: flower of Odmund
Quantum vortex
Gives 2 mana (instead of 3)
Quantum vortex+
Gives 4 mana (instead of 5)
Costs 100 golds (instead of 25)
Levels
New level: the illusionist (boss act I)
New level: roof of the Cathedral (boss act II)
New level: the Conclave(boss act III)
Water temple
No longer summons water pillars
Your king is now empowered with flood
Fixes
Curse tiles: can be properly turned into curse-water, curse-ice and curse-holy
1.1.4.1 - Fix charged bolts
Fix: charged bolts do not disappears when cast on a "moving tile"
1.1.4.0 - Holy and Curse spells updated
TL;DR
New spell: lightning bolts
Holy & Curse spells updated
Global & classes
New spell: charged bolts
You can play in windowed mode
Odmund starts with charged bolts instead of lightning strike
Wrath of Odmund
Bonus 10 (rework): creates a new pact of Odmund (if the piece survives)
Bonus 15 (balance): applies more fire
Bonus 25 (new): turns tiles into lightning (all types)
Revenge of the White
Bishop (new): turns the tile under the bishop into holy
Queen (new): gives more HP to the queen
Pact of Necrom (soft rework)
Costs 4 mana (instead of 7)
Costs more mana over time
Attack always increases over time
Queen (balance): remove more curse
King (balance): applies more curse
Spells update
Barricade
Costs 6 (+2) mana (instead of 6 (+3))
Holy fire
Costs 4 mana (instead of 3)
Lay on hands
Costs 2 mana (instead of 5)
Removes less holy
Pawn effect (new): turns the tile under the pawn into holy
Meditation
Costs 4 mana (instead of 5)
Always applies water per energy left
Chance to turn the tile into holy when a player starts to play
Pawn effect (rework): removes curse per energy left
Bishop effect: removed
Knight effect (rework): chance to turn the tile into holy when a player starts to play
Queen effect (rework): heals the queen (each turn)
Minor heal
Queen effect (new): turns the tile under the queen into holy
Purification
Costs 3 mana (instead of 4)
Damage nerfed
Curse threshold lowered
Regeneration
Heal nerfed
Rook effect (new): turns the tile under the rook into holy
Knight (balance): does not apply damage to friendly pieces
Queen (rework): removes harmful elements (each turn)
King (balance): heals adjacent friendly pieces
Sacred nova (soft rework)
Costs 5 mana and 3 energy (instead of 8 mana and 4 energy)
Heals adjacent pieces
Rook effect (rework): also applies earth
Knight (rework): damage pieces and applies curse
Queen (new): turns the tile under the queen into holy
King (rework): enlarges area
Sacred word
Knight (rework): applies curse to the knight and removes holy from the neighbouring piece
Skoll
King effect (balance): costs 3 more mana per use
Chaos bolt
Does nothing if the piece has not enough curse
Bishop effect: removed
Cursed cross
Values harmonized
Cursed pawn (hard rework)
Is now Eternal return and can only target one of your pieces
Costs 4 (+4) mana and 4 energy
Applies a lot of damage to the main piece and creates a clone next to it
Pawn effect: reduces mana cost of the spell
Rook effect: clone starts with more earth
Bishop effect: clone starts with more air
Knight effect: clone starts with more water
Queen effect: clone starts with more HP
King effect: clone starts with tears of denial
Cursed pillar
King effect (balance): number of pillar is based on attack
Desperation (soft rework)
Costs 4 mana (instead of 8)
Does less damage
Applies poison and ice (each turn)
Pawn effect (new): a random spell gain attack when a spell fails because of curse
Rook effect (rework): removes earth (each turn)
Bishop effect (balance): now applies damage (still removes holy)
Grave stone (soft rework)
Costs 4 (+4) mana and 4 energy
Spawns a zombie first time it plays
Zombies can spawn everywhere
Zombies start with less stats
King effect (rework): reduces the internal cooldown of the grave stone by 1 turn each time a zombie or a sick pig die
Harakiri
Costs 3 mana (instead of 5)
Fixes
Water potion: fixed tooltip
Sick pig: foxed queen
Moo arrow: fixed doucle cast on a same tile
Rotten land: fixed doucle cast on a same tile
1.1.3.0 - Poison & Lightning & Ice spells updated
TL;DR
Lightning tile reworked
Soft modifications on Odmund
Soft modifications on mostly all pacts
Poison & Lightning & Ice spells updated
Tiles
It is not possible now to replace a tile by its previous version. For example: a fire-ice tile will never be replaced by a simple fire tile.
Earth tile
Rocks can't spawn on other earth tiles
Earth-poison: now spawns rocks with mushrooms
Lightning tile (hard rework)
Leaving the tile will give 1 mana to the player, 5 lightning to the piece, and remove the tile
Lightning-Air tile: also gives air to the piece (not definitive)
Lightning-Earth tile: also gives earth to the piece (not definitive)
Lightning-Holy tile: also gives holy to the piece (not definitive)
Curse tile
Turn back removed
Curse-ice: now spreads like other cursed tiles
Classes
Pact of Eaman (soft rework)
Does not apply damage anymore
Drains less water
Can target enemy queens & kings
Pact of Lassalle
Queen effect (reworked): removes special tiles when travelling
Pact of Tryff
Rook effect (reworked): applies poison to the rook
Bishop effect removed
Queen effect (new): gives poison ascension to the queen
King effect (reworked): increases damage of poison explosion by 1 each time the king explodes because of poison
Odmund
Starts with thunder strike instead of lightning bolt (not definitive)
Pact of Odmund (soft rework)
Pawn / Rook / Bishop / Knight effects removed
Now turns tiles into lightning when spreading
King effect (reworked): applies lightning to the king (each turn)
Pact of Dralphye
Rook effect (reworked): applies ice to the rook
King effect (reworked): gives ice ascension to the king when it becomes frozen
Spells update
Fire metors
Costs 5 mana (instead of 6)
Water element
Less dumb
Explosive bypass
Gives less air
Pyramide
Costs 4 (+4) mana and 4 energy (instead of 8 (+3) and 2)
Dead tree
Costs 8 (+3) mana (instead of 8 (+2))
Starts with better stats
Can't move or being moved
Poisoned arrow
Bishop effect (balance): now heals on impact
Poison punch
Applies more poison
Sick pig
Costs 4 (+0) mana (instead of 8 (+2))
Poison ascension (reworked): spawns mushrooms
Toxic tree
Knight effect (reworked): also turns tiles into poison
Poison ascension (reworked): tree gains 5 attack each time it explodes because of poison
Zombie
Costs 6 (+2) mana (instead of 8 (+2))
Poison meteor (hard rework)
Strikes in a larger area
Bishop effect removed
Knight effect (reworked): a small meteor will fall on every pieces in a large area and turn tiles into poison
King effect (reworked): a small meteor fall on all pieces on the board
Poison dart
Applies more poison
Attractive vortex
Costs 4 mana (instead of 6)
Queen effect (new): turns the tile under the queen into lightning
Blitz swap
King effect (new): swaps all pieces in a large area
Shock (soft rework)
Costs 3 mana (instead 4)
Being on a lightning tile does not protect the piece anymore
Pawn effect (balance): applies more lightning
Queen effect (new): enlarges area
Moo arrow (soft rework)
Costs 5 mana and 3 energy (instead of 3 and 2)
Does not applies lightning anymore
Turns pointed tiles into lightning when a piece walks on the arrow
Knight effect (new): turns pointed tiles into lightning (all types) when a piece walks on the arrow
Superconductivity (soft rework)
Target piece does not take damage if it is on a lightning tile
Applies more lightning
Pawn effect (reworked): gives lightning ascension to the pawn
Rook effect (reworked): spell gain 1 power if the rook has lightning ascension
Knight effect (balance): turns the tile under the knight into lightning
Lightning bolt
Costs 8 mana and 2 energy (instead of 7 and 1)
Attack increases number of bounces
Thunder strike
Costs 6 mana and 2 energy (instead of 10 and 1)
Pawn effect (reworked): turns the neighbouring tile into lightning
Knight effect (reworked): also applies fire
Queen effect (new): turns the tile under the queen into lightning
Will-o-the-wisp
Will now move (if it has lightning)
Rook effect (reworked): starts with lightning
Blizzard
Rook effect removed
Ice needles
Costs 4 mana (instead of 5)
Ice pillar
Applies more ice
Ice rock
Queen effect (new): impact turns tile into ice
Ice spear (soft rework)
Costs 8 mana and 2 energy (instead of 5 and 2)
Applies damage only if a piece is frozen
Applies ice
Pawn effect (new): applies more ice
Knight effect (reworked): gives ice ascension on impact if the piece hit is frozen
Queen effect (new): impact turns tile into ice
Ice touch
Costs 4 mana (instead of 6)
Does less damage
Applies more ice
Ice wave
Queen effect (balance): applies more ice
Permafrost (soft rework)
Costs 4 mana (instead of 8)
Does less damage
Applies ice (each turn)
Pawn effect (new): players gain mana when the pawn die
Rook effect (reworked): removes earth (each turn)
Bishop effect (new): turns the tile under the bishop into ice (each turn)
Knight effect removed
Queen effect (new): players gain 1 mana max each time the piece becomes frozen
King effect (new): same as queen
Items
Amulet of Solar+
Costs 50 golds (instead of 125)
Effect reworked: applies lightning to piece on lightning tiles
Levels
Jungle
Bishops will not stab pigs
Rooks: toxic auras are now empowered with pawn effect
Crystal cave
Bosses start with less attack
Tesla: lightning bolts are now empowered with knight effect
Sky temple
Boss: lightning bolts are now empowered with knight effect
Golden fortress
Poison meteors apply less poison
Fixes
Poison dart: rook effect throws the second dart
Ice touch: knight tooltip fixed
Desperation: main tooltip fixed
Quantum beam: fixed
1.1.2.0 - New class - Air & Earth spell updated
TL;DR
New class: air
New spell: magic bolt
Odmund: pact reworked and initial spellbook modified
Air & Earth spells updated
Spells update
Geyser
Applies less elements
Casting the spell turns the tile into air
Pawn effect (new): increases duration
Knight effect (balance): turns the tile under the geyser into air (each turn)
Pickpocket
Knight effect (reworked): removes HP
Tornadololo
Applies more air
Pawn effect (new): impact turns the tile into air
Bishop effect (reworked): turns the tile under the bishop into air
Toxic bypass
Turns the tile under the piece into air (each turn)
King effect (new): bypass also applies ice and curse
Vanish
Mana cost reduced by 1
Applies more air
Pawn effect (reworked): applies lightning
Rook effect (new): applies HP
Bishop effect (new): turns the output tile into air
Queen effect (new): adjacent pieces also vanish
Barricade (hard rework)
Costs 3 energy and 6 mana (+3 per use)
Spawns 3 barricades in an area
Applies damage to an enemy piece when:
an enemy piece bypasses the barricade
the barricade bypasses an enemy piece
a enemy piece is pushed on the barricade
the barricade is pushed on a enemy piece
Pawn effect: starts with more holy
Knight effect: attacks enemy pieces
Queen effect: starts with more HP
King effect: spawns 6 barricades
Earth ascension: applies earth to friendly piece
Double saw
Applies more earth
Rook effect (reworked): enlarges area
Bishop effect (new): turns the output tile into air
Queen effect (balance): applies less poison
Earth breaker
Rook effect (balance): removes more earth
Earth gift (hard rework)
When piece's earth blocks a bad element, half of the value is converted into a good element
Applies earth (each turn)
Rook: applies HP (each turn)
Bishop: applies earth
Knight: turns the tile under the knight into earth
Queen: energy is converted into earth (each turn)
King: converts all the blocked value
Flying bomb (soft rework)
Pawn effect: starts with more holy
Rook effect: turns tiles into fire
Bishop effect: turns tiles into ice
Knight effect: starts with earth
King effect: bomb teleports next to other pieces
Earth ascension: unkilable
Root
King effect (reworked): heals the king
Rock
King effect (reworked): turns the tile under the king into earth
Water pillar
Start with better stats
Contamination
Number of contaminates pieces increases with attack
Bishop effect (reworked): contaminates more pieces
Queen effect (new): duration increased
King effect (new): contamination does not apply poison to the king
Mushroom forest
Spawns more mushrooms
Rook effect (new): enlarges area
Bishop effect (reworked): enlarges area
Toxic aura
Rook effect (new): turns the tile under the rook into poison (each turn)