Objective of this update is to make sellers more attractive
I made of lot of changes on "unloved" items
White screen problem after finishing the tutorial fixed
Sellers
Rerolling a seller is more expensive
Shop now have 3/6/9 items
Library wheel system removed
Mercenary camp removed (it was a too similar to the shop)
Blacksmith has 1 less anvil
You can refill the blacksmith
Angelroom now has 3/6/9 spells
You can reroll the angel room
Angel room never closes
Devil room now has 3/6/9 items and closes turn 5 (instead of 4)
You can take all items you want in the devil room
You can reroll the devil room
Quantum rift now have 1/2/3 items
You can reroll the quantum rift
New seller: laboratory
You can recycle your spells into items
It costs a small amount of golds and 2 spells in order to craft 3/6/9 items
Pick one of them
1.5.2 - Horde du Contrevent rework
Global
Horde du contrevent updated (huge balance/rework), this level is fun indeed!
Wooden deer / rabbit / rinocerose rebalanced.
Fix: Zoombies with 0 HP can't spawn anymore.
1.5.1 - Weekly update
Global
Water temple updated.
New visual for the french town: Side effect is not an AAA game, and I don't want it to use 50Go on your disc. As long as the board is visible, all will be fine!
Space bar doesn't pass the turn anymore, but moves the camera toward the selected tile instead. This is a beta feature, and you may fall into backrooms. Use the space bar again in order to come back.
Water elemental is now instantly operational.
Fire / Water / Air elementals received a huge bonus on their stats, but also cost way more mana.
Water pillar is now more usable (check the King effect).
1.5.0 - Spell upgrade
It has been a while without update, but the 1.5.0 is finally here! I want you to discover this new feature so all changes will not be listed here.
You are now able to update your spells with golds inside the blacksmith. An upgraded spell cummlates pieces' effects. For example, if you upgrade the "Flame" spell with the Bishop piece, each time you cast "Flame", it will have the Bishop effect. So if you cast it from a Pawn, it will do the Pawn effect AND the Bishop effect. Enjoy.
Due to this feature, a lot spells may have change.
1.4.7 - Spell update
Spells update
Pact of Dralphye
Piece will instantly freeze at 100 ice
Fire aura
Bishop effect (new): aura is stronger on fire tiles
Knight effect (reworked): aura turns tiles into fire
King effect (reworked): enlarges area
Epuration
Reworked: same idea but better
Waterfall
Queen effect removed
Spikes
Range nerfed
Number of spikes fixed to 5
Now removes earth (instead of adding earth)
Add more elements
Ligthning pillar
Reworked: same idea but better
Ice needles
Completly reworked
Frozen aura
Applies more damage and ice
Bishop effect (new): aura turns tiles into ice
Queen effect removed
Minor heal
Holy scales with spell power
Pawn effect (balance): water is now based on energy left
Knight effect (balance): applies lightning AND holy, lightning is now based on energy left
Sacred word
Knight effect (balance): nerfed
An eye for an eye
Knight effect (balance): applies less curse
Harakiri
Can target only your pieces
King effect (new): does not kill the king
Levels
Destroyed machine
Nanodoctors don't heal your pieces anymore
Nanodoctors starts with 10 HP (instead of 15)
A terminal is repaired every 5 turns (instead of 4)
Fixes
Pact of Tryff: tooltip fixed
Tornadololo: air tiles fixed
Poisoned arrow: tooltip fixed
Sacred altar: tooltip fixed
1.4.6 - Spell Balance
Global
Preparing the next tera-update (surprise), there is no major new content
New artworks when you win a game
Odmund now starts with attractive vortex instead of blitz swap