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Side Effect screenshot
Genre: Strategy, Turn-based strategy (TBS), Tactical, Indie

Side Effect

1.5.3 - Sellers reworked / items updated

Global




  • Objective of this update is to make sellers more attractive
  • I made of lot of changes on "unloved" items
  • White screen problem after finishing the tutorial fixed


Sellers




  • Rerolling a seller is more expensive
  • Shop now have 3/6/9 items
  • Library wheel system removed
  • Mercenary camp removed (it was a too similar to the shop)
  • Blacksmith has 1 less anvil
  • You can refill the blacksmith
  • Angelroom now has 3/6/9 spells
  • You can reroll the angel room
  • Angel room never closes
  • Devil room now has 3/6/9 items and closes turn 5 (instead of 4)
  • You can take all items you want in the devil room
  • You can reroll the devil room
  • Quantum rift now have 1/2/3 items
  • You can reroll the quantum rift

New seller: laboratory



  • You can recycle your spells into items
  • It costs a small amount of golds and 2 spells in order to craft 3/6/9 items
  • Pick one of them

1.5.2 - Horde du Contrevent rework

Global




  • Horde du contrevent updated (huge balance/rework), this level is fun indeed!
  • Wooden deer / rabbit / rinocerose rebalanced.
  • Fix: Zoombies with 0 HP can't spawn anymore.

1.5.1 - Weekly update

Global




  • Water temple updated.
  • New visual for the french town: Side effect is not an AAA game, and I don't want it to use 50Go on your disc. As long as the board is visible, all will be fine!
  • Space bar doesn't pass the turn anymore, but moves the camera toward the selected tile instead. This is a beta feature, and you may fall into backrooms. Use the space bar again in order to come back.
  • Water elemental is now instantly operational.
  • Fire / Water / Air elementals received a huge bonus on their stats, but also cost way more mana.
  • Water pillar is now more usable (check the King effect).

1.5.0 - Spell upgrade

It has been a while without update, but the 1.5.0 is finally here!
I want you to discover this new feature so all changes will not be listed here.


  • You are now able to update your spells with golds inside the blacksmith. An upgraded spell cummlates pieces' effects. For example, if you upgrade the "Flame" spell with the Bishop piece, each time you cast "Flame", it will have the Bishop effect. So if you cast it from a Pawn, it will do the Pawn effect AND the Bishop effect. Enjoy.
  • Due to this feature, a lot spells may have change.

1.4.7 - Spell update

Spells update



Pact of Dralphye



  • Piece will instantly freeze at 100 ice

Fire aura



  • Bishop effect (new): aura is stronger on fire tiles
  • Knight effect (reworked): aura turns tiles into fire
  • King effect (reworked): enlarges area

Epuration



  • Reworked: same idea but better

Waterfall



  • Queen effect removed

Spikes



  • Range nerfed
  • Number of spikes fixed to 5
  • Now removes earth (instead of adding earth)
  • Add more elements

Ligthning pillar



  • Reworked: same idea but better

Ice needles



  • Completly reworked

Frozen aura



  • Applies more damage and ice
  • Bishop effect (new): aura turns tiles into ice
  • Queen effect removed

Minor heal



  • Holy scales with spell power
  • Pawn effect (balance): water is now based on energy left
  • Knight effect (balance): applies lightning AND holy, lightning is now based on energy left

Sacred word



  • Knight effect (balance): nerfed

An eye for an eye



  • Knight effect (balance): applies less curse

Harakiri



  • Can target only your pieces
  • King effect (new): does not kill the king


Levels



Destroyed machine



  • Nanodoctors don't heal your pieces anymore
  • Nanodoctors starts with 10 HP (instead of 15)
  • A terminal is repaired every 5 turns (instead of 4)


Fixes



  • Pact of Tryff: tooltip fixed
  • Tornadololo: air tiles fixed
  • Poisoned arrow: tooltip fixed
  • Sacred altar: tooltip fixed

1.4.6 - Spell Balance

Global




  • Preparing the next tera-update (surprise), there is no major new content
  • New artworks when you win a game
  • Odmund now starts with attractive vortex instead of blitz swap


Spells update



Pact of Odmund



  • Does not turn tile into lightning anymore
  • Costs 8 mana (instead of 10)
  • Costs 2 energy (instead of 3)
  • Pawn effect (new): turns tile into lightning tile (old basic effect)
  • Knight effect (new): starts the turn with 1 extra energy
  • Queen effect (new): empowers more pieces

Water disc



  • Costs 8 mana (instead of 6)

Catapult



  • Queen effect applies more fire

Double saw



  • Now removes earth
  • Costs 7 mana (instead of 6)

Rock



  • Knight effect: now removes earth

Poisoned arrow



  • Knight effect: applies more lightning

Poison punch



  • Queen effect removed

Charged bolts



  • Bishop effect (new): does not applies damage
  • King effect (reworked): bolt splits into 2 bolts if the piece hit has lightning ascension

Attractive vortex



  • Costs 3 mana (instead of 4)

Blitz swap



  • Now applies lightning to both pieces
  • Rook effect removed
  • Costs 3 mana (instead of 4)
  • Costs 2 energy (instead of 1)
  • Queen effect (new): swaps energy

Ice explosion



  • Always applies damage (damage nerfed)
  • Costs 2 mana (instead of 6)
  • Costs 3 energy (instead of 2)

Ice touch



  • Applies more ice
  • Costs 3 mana (instead of 4)


Levels



Apocalypse knights



  • Death now uses voodoo aura


Fixes



  • Mordangar: lag fixed (2.0)
  • Pact of Necrom: pawn effect fixed

1.4.5 - New level!

Global




  • New level: Shukaris plateau (Act III)
  • New item: pitaya
  • Rocks (from earth tiles) are now friendly
  • AI has more time to play


Spells update




Fire slash



  • Bishop effect is more powerful (+100% instead of +50%)

Moses



  • Queen effect (reworked): now heals the queen
  • King effect (balance): does not turn tiles into water anymore

Splash



  • Initial tile is not affected by the spell anymore
  • Knight effect (reworked): now applies damage

Catapult



  • Costs 8 mana (instead of 7)
  • Costs 2 energy (instead of 1)

Psychodominator



  • Fixed visual of fire, poison, ice and curse
  • Better visual for mind control
  • Knight effect (reworked): now cures recovering pieces


Fixes



  • Pact of Necrom: pawn effect fixed
  • Tsunami: queen effect fixed
  • Aura of celerity: spell fixed
  • Golden rock+ & golden rock++: fixed cooldown
  • Fontchier (horde du contrevent): ability panel fixed

1.4.4 - Earth class!

Global




  • New class: earth


Spells update



Pact of Eaman



  • Can be casted on all pieces
  • Always gives a mana max bonus
  • Queen effect: gives mana regen (same as king effect)


Level



Conclave



  • Spanish kings: now do stuff and move (it makes the level harder)


Fixes



  • Earth tiles: spawn of rocks fixed
  • Big mushroom: visual with poison / fire / curse / ice and name fixed
  • Catapult: trajectory fixed

1.4.3: New spells & Balance

Global




  • New spell: catapult
  • New spell: voodoo aura
  • New spell: voodoo doll
  • New item: suspicious chest


Spells update



Wings



  • Costs 4 mana (instead of 3)
  • Costs 1 energy (instead of 2)

An eye for an eye



  • Costs 4 mana (instead of 6)



Items update



Old clock



  • New phase starts turn 7 (instead of 8)

Old clock+ (reworked)



  • New phase applies 3 HP and 25 holy to player's pawns
  • Costs 150 golds (instead of 175)

Time machine



  • New phase starts turn 13 (instead of 2)
  • Costs 75 golds (instead of 125)

Time machine+ (reworked)



  • New phase applies 3 attack and -100 fire / poison / ice / curse to friendly pieces
  • Costs 100 golds (instead of 125)


Fixes



  • Pact of Necrom: can't target light angels anymore
  • Infernal machine (all): lightning terminal fixed
  • Infernal machine II: fixed nanobots removing HP from the machine

1.4.2: New spells & Balance

TL;DR




  • 2 new spells


Global




  • Earth-poison tile: synergy added between big mushroom and alien mushroom+
  • Holy-lightning tile (balance): is activated when a piece leaves the tile (only once per turn)
  • New spell: mind control
  • New spell: psychodominator


Spells update



Confusion



  • Synergy added with the mask+ and cosmic gem+

Light angel



  • Summoning sickness is now 3 (instead of 4)

Sacred altar



  • Costs 4 mana (instead of 6)
  • Summoning sickness is now 4 (instead of 6)
  • Starts with less stats

Grave stone



  • Costs 6 mana (instead of 4)
  • Costs 3 energy (instead of 4)
  • Summoning sickness is now 3 (instead of 4)
  • Starts with less stats


Items update



Amulet of Solar+ (reworked)



  • Applies 5 lightning to all pieces on air-lightning, poison-lightning and holy-lightning tiles


Levels



Sky temple



  • Destroying a fountain will instantly deactivate a column
  • Completing the infernal machine will instantly reduce the protection
  • Blue version unavailable in normal and hard difficulties


Fixes



  • Time machine+: tooltip fixed
  • The wolf: fixed golds reward
  • Cathedral: fixed archdeacon spawn