A new update is here! In preparation for Steam Next Fest which Sidestep Legends will be participating in I have a new update for you with some exciting new things. Below here you can see a short gif showing off one of the new features, a boss.
Features/Improvements
New ability clones, spawn a number of clones that will become targets for hostile abilities
Revamped meta upgrade system, it is now a skill tree, it will be expanded in upcoming updates and/or in the full version of the game
Boss added at 10-minute mark, rig traps around the map to damage the boss and watch out for the poison, when defeated you get to choose one of 3 unique new passive upgrades.
New meta upgrade Armor, gain armor but lose movement speed
New meta upgrade increased ability healing
Obelisks challenges now need to be unlocked from the skill tree
New in game upgrade, increase ability healing
New in game upgrade, increase ability durations
Changed timer counting up to a wave counter and a timer showing how much time is left on current wave
Added explanation text for curse in game upgrade
Added a trail effect between obelisk platform and challenge circle
Added stats on pause screen
Balance changes
Hook stun increased from 0.5s to 0.75s
Hook damage per second increased from 4 to 8
Bugfixes
Dash charges can no longer be activated while a dash is active
Vase particles no longer lingers after a vase has been broken
Fixed wrong skill description being shown sometimes on chest upgrades
Steam next fest livestream 2
I will be streaming the demo of Sidestep Legends live and will answer any questions about the game and the development of it.
Steam next fest livestream
I will be streaming the demo of Sidestep Legends live and will answer any questions about the game and the development of it.
Demo patch notes 0.3.3
Time for another update, a smaller one this time. Main things in this updates are curse and luck, two new passive upgrades.
Features/Improvements
New passive in game upgrade and permanent upgrade Luck. Luck increases the chance to be presented an upgrade you have already started when levelling up, it increases the drop rate of gold coins when abilities spawn and it increases the amount of xp crystals and gold coins dropped from vases.
New passive in game upgrade and permanent upgrade Curse. Curse increases the number of hostile abilities spawned as well as their damage.
New upgrade stealth heal, gain healing over time while Stealth is active. Unlocked when Stealth duration and movement speed upgrades are maxed out and the Channel heal ability is unlocked
Xp crystals and gold coins have been visually improved and easier to spot on the map
Level up upgrade UI has been improved and now also shows the level of the upgrade offered as well as the cooldown if the upgrade is an ability
Balance changes
Moved some hostile ability spawns closer to the player
Increased the maximum number of xp crystals and gold coins on the map at the same time
Reduced gold coins drop rate from vases
Reduced Max health passive upgrade from 20% to 15% per level
Reduced the probability of getting health upgrade as a choice
Reduced the probability of getting health regeneration upgrade as a choice
Increased the cooldown reduction of dash upgrade from 1.2 seconds to 1.5 seconds per level
Reduced the start cooldown of block from 20 seconds to 16 seconds
Reduced the start cooldown of blink from 20 seconds to 15 seconds
Reduced the start cooldown of channel heal from 30 seconds to 20 seconds
Reduced the start cooldown of stealth from 20 seconds to 15 seconds
Current Stealth cooldown is now reduced by remaining stealth duration if stealth is aborted early
Bugfixes
Fixed z-fighting on some rocks
Fixed some bugs in hostile abilities targeting during stealth
Demo patch notes 0.3.2
Time for a new update of the demo. This updates includes a new player ability, a new hostile ability and something to look for on the map.
Features
New hostile ability Prison
Vases will now spawn on the map, unlocking these will grant you xp crystals and gold coins
More waves. the final wave will now start at 15 minutes
New ability Stealth, become invisible but move slower and make the hostile abilities will target you less accurately
New upgrade Stealth duration
New upgrade Stealth movement speed
New upgrade Stealth Sprint, gain Sprint for a short duration after Stealth has ended, unlocked when Stealth duration and movement speed upgrades are maxed out and the Sprint ability is unlocked
New upgrade Dash does not break Stealth, unlocked when length and cooldown upgrades for Dash are maxed out and the Stealth ability is unlocked
New upgrade Sprint does not break Stealth, unlocked when duration and movement speed upgrades for Sprint are maxed out and the Stealth ability is unlocked
New upgrade Blink does not break Stealth, unlocked when the length upgrades for Blink is maxed out and the Stealth ability is unlocked
New upgrade for Dash, gain stealth during and for a short while after using Dash. Unlocked when length and cooldown upgrades for Dash are maxed out and the Stealth ability is unlocked
New upgrade for Channel Heal, gain stealth during Channel Heal. Unlocked when heal per second and duration upgrades for Channel Heal are maxed out and the Stealth ability is unlocked
Balance changes
Moved some hostile ability spawns closer to the player
Increased the maximum number of xp crystals and gold coins on the map at the same time
Bugfixes
Fixed the upgrade text for some upgrades where it would show the wrong value
Improved collision when holding down mouse button
Improved collision during high speeds
Sound effects no longer continues playing when the game is paused
Fixed some sound effects that did not respect the volume setting
That's it for this update, if you have any feedback on the demo just open a thread on the steam community page or join our discord and chat with me there: https://discord.gg/YVNsTCRbC2
Demo patch notes since demo release version
Since the release of the demo I have made some updates to the demo build so I'll put the details of all of them here.
Features
Added vsync option in settings and increased frame rate cap to 300fps
Added terrain at the edges of the map
New hostile ability Hook
Changed spawning of hostile abilities to follow a wave system
Added bonus gold if you survive until the final wave
Updated the lighting of the game
Added stun effect to show when player is stunned
Ability UI now reflects when abilities can't be used due to different status effects
Hovering abilities now shows a description of the ability
Added passive ability Berserker's feet to the character, increase movement speed when missing health
You can now hold a mouse button to move towards the cursor
Pressing S will now stop the characters movement
Added cooldown reduction upgrade for Spring ability
Added invulnerable upgrade to Spring ability, unlocked when length and cooldown upgrades for Sprint are maxed out and the Block ability is unlocked
Added charges upgrade to Sprint ability, unlocked when length and cooldown upgrades for Sprint are maxed out and the Blink ability is unlocked
Added charges upgrade to Blink ability, unlocked when length upgrade for Blink is maxed out and the Dash ability is unlocked
Balance changes
Removed armor permanent upgrade
Removed armor in game upgrade
Bugfixes
Fixed holes in the terrain colliders in some places
This is only the beginning, more updates are on the way!