Dear agents, we are pleased to announce the Brazil - Additional Nation DLC and the free update 1.20. Both will be released simultaneously on June 25th on Steam and GOG.
Free update 1.20
NEW MODE We've added a completely new mode for veteran players: Daily Challenge! Each day, try to get the best score with a randomly chosen team to climb the leaderboard. All players get the same team and the leaderboard is reset every 24 hours. In this mode, DLC characters will be playable even if you don't own the DLCs. Wait the release for the full patch note...
Brazil - Additional Nation (DLC)
This DLC will come up packed with the new playable country: Brazil including:
4 Brazilian agents (Ward, Babel, Playboy and Slaver)
And we are very proud to announce the new game published by our studio: Banners Of Ruin. A roguelike card game with turn-based fights and breathtaking graphics. How not to fall in love? https://store.steampowered.com/app/1075740/Banners_of_Ruin
Announcing Silmaris: Dice Kingdom
Roll the dice for Silmaris!
Have you ever dream of ruling your kingdom... with dice? That's exactly what Silmaris offer in this medieval narrative-driven management game.
Take the helm of the fallen city of Thylla and restore the lost power of your kingdom by subduing the other monarchs in the valley. Choose and use your advisors wisely to wage war or form alliances, develop trade and explore the world, or spy on your enemies and conspire to overthrow the other rulers!
Roll the dice for Silmaris!
Each new game features a different story packed with twists and turns. React to events and make the right decisions when fate thwarts your reign… and as you prepare to face the greatest threat the world has ever known!
Silmaris: Dice Kingdom will be available this year on PC (Win, Mac, Linux).
Dear agents, the Nigeria - Additional Nation DLC and the update 1.10. are both available on Steam and GOG. The game, the DLC and the soundtrack are 33% off for a limited time. Time to get sneaky!
Update 1.10
This update addresses the most worrying balancing issue: STRENGTH vs INTELLIGENCE agents. To solve this issue, we’ve decided to tweak the exfiltrations to make it more easier for STR-based agents and harder for INT-based agents. That way, we hope STR-based agents will get picked up more often and will encourage action-packed playstyle into the meta.
**Full patchnote**
Changes
Exfiltration: tweaked math behind combat during exfiltration
Exfiltration: fleeing always costs health
Exfiltration: Mission with minimum alert level are slightly longer
Searching for a weapon is always a success (but weapon found still varies)
Only agents with smuggler/firearms expert trait start with an assault rifle, others start with a pistol
A flag is displayed on agents hacking a country
Notifications are no longer deleted after an exfiltration
Organisation leaders are now exfiltrated to the country that ordered their capture
Story mode achievements trigger when actually reaching the story ending
Various UI improvements
In-game recruitment dialogs play fast if fast dialogs option is enabled
Bug fixes
Fixed: wrong portrait was shown when exfiltrating an organisation leader
Fixed: some Russian localization
Fixed: sometimes an agent couldn't be dragged to a country
Fixed: countries displaying more than 100% progress on the sigma project
Fixed: Leak and Anticapitalist Army are now unlocked if a technology is open-sourced
Fixed: agents could get trait they already have or lose trait they don't have
Fixed: lobbies with all technologies discovered could still be angry at the player
Fixed: reloading the game was preventing agents to retreat from a country
Fixed: game could freeze when an agent was resigning while in a trip
Fixed: spy required contact and agent said contact is established in the same turn
Fixed: some events wrongly led to an agent resigning
Fixed: resigned agents were shown in the dashboard as available agents
Nigeria - Additional Nation (DLC)
This paid DLC comes up packed with the first new playable country: Nigeria including:
Dear agents, we are pleased to announce the Nigeria - Additional Nation DLC and the update 1.10. Both will be released simultaneously on February 19th on Steam and later on GOG.
Free update 1.10
This update will address the most worrying balancing issue: STRENGTH vs INTELLIGENCE agents. To solve this issue, we’ve decided to tweak the exfiltrations to make it more easier for STR-based agents and harder for INT-based agents. That way, we hope STR-based agents will get picked up more often and will encourage action-packed playstyle into the meta. There are far more improvements and fixes coming up but we keep that for the full patch note next week.
Nigeria - Additional Nation (DLC)
This paid DLC will come up packed with the first new playable country: Nigeria including:
4 Nigerian agents (Pure, Witch, Warrior, Dealer)
2 Nigerian scientists
1 Nigerian diplomat
Exfiltration in the city of Abuja, Nigeria
Nigeria special bonus: immune to Armed Groups
We really wanted to make this as part of the free update. But making new content is rather costly. And we don’t think we’ll be able to keep the project sustainable in the long run if we release everything for free. DLCs will be cheap (this one is $2.99) and non-mandatory to play future updates. Thank you for your understanding.
We know you have a lot of questions about Out There: Oceans of Time. Which is understandable since we're going from a 2D game to a full 3D universe and a lot of new features.
We've putted together useful FAQ in the Steam forum. Feel free to ask anything in the thread and we'll update along.
Sigma Theory is finally out of Early Access! The 1.0 update is available to download from Steam now! The current game has nothing in common with the one we've released 7 months ago. We've worked hard fixing bugs, improving feedbacks, adding content, fine-tuning mechanics and balancing gameplay with your feedback and support to come up with the best version of the game you get today!
Making a game like this with so much novelty is not an easy task and we're grateful you've sticked up with us during the past months. Some of you hated the game, some of you loved the game. But we've listened to everyone because, at the end of the day, we're making games for the players, not for ourselves. The experience of developing the game with you along was enlightening for the whole team and it is something we'll do again for our next game *cough* Out There: Oceans of Time *cough*.
So, again, on behalf of the team: THANK YOU.
Development is not stopping as we're already working on the new playable country that will be available in the next update.
**Full patchnote** ----1.0 ----
Content
New agent : Jahrein
New character : Spy drone operator
9 new achievements
Visual
All countries now have their own buildings in exfiltration scenes
Added portal to show when the agent uses the trait GATE in exfiltrations
Other various UI improvements
Balancing
Agents SCAR, MORRIGH4N, MAESTRO and TSUBA become elite
Player can now chose whose which agent(s) and scientist(s) gain a trait during events
AI now steals more scientists from countries which lost sigma race
Actions are now possible in a country at war, but agents only have to be spotted once to be forced to flee the country, and fleeing is slow instead of fast
Prisoners now only need to be located before exfiltration, preparation is no longer needed
Player now has 3 choices when recruiting an agent mid-game
Added a discretion score to exfiltrations
No more than 2 organizations will give tasks at any given time
Travel is now possible to a country at war, but only infiltration
Added doomsday clock bonus when refusing to work with organisation
Various
Added events for warning player when losing sigma race
Added indication of diplomatic cost/benefit on request/offers button tooltips in diplomacy meetings
Added a popup to explain why the player gets an ending
Added new sounds
Added common keyboard shortcuts
Added resolution choice in options
Added arrows to navigate easily between agents
Available spouses are now limited to unlocked agents
Added button to cancel ongoing recruitment in recruitment screen
Added tooltip for weapon types
Bugs
Don't show progress report for double agents that were just recruited
Fixed wrong reaction text when agents are ordered to capture or counter a spy
Fixed bug where a meeting could still take place with a country that was eliminated
Fixed bugs where wrong text or character was displayed in organisation missions
Fixed rare game freeze when spouse is kidnapped and country asks for ransom
Fixed bug where cancelling a mission and assigning it again could result in a different duration
Fixed bug where agent sometimes didn't explain when quitting because of injury
Fixed bug where expired contracts could stay in contracts window
Fixed bug where last Opus Mariae mission had the wrong summary
Fixed bug where refused or failed mission could still be accomplished afterwards
Sigma Theory 1.0 to release on November 21
Dear agents,
We’ve got very exciting news here at the Bureau: Sigma Theory will get out of Early Access this Thursday 21 November with the release of Version 1.0! We very excited to share with you the best version of the game (yet) including all the new content we’ve added along the way (new agents, Story Mode, Workshop…). It’s been a tough path to get there, and we couldn’t do it without your support and feedback. So on behalf of the team: THANK YOU!
BUT... The development won’t stop there. We’ve got a lot more content in store we’ll deploy in the coming months.
Here’s a glimpse at what’s coming up with 1.0:
Shiny New UI Improvements! Even more fluid than before.
New keyboard shortcuts! Overrule your opponent with your lightning speed!!
New sound effects. So smooth, so clean.
New buildings for exfiltration. It’s like a whole new world opening before your eyes!
Even more bug fixes because bugs SUCK!!
Sigma Theory at EGX London
Dear agents, Sigma Theory will be playable at the EGX show in London. Come to play the latest version and meet the developers. Our booth will be located in the Tentacle Collective Zone.
EGX London 17 - 20 October 2019 ExCel, London
More informations: https://www.egx.net/egx/2019/show-floor?floor_zone=tentacle-collective-zone
Update 0.21 - Equilibrium
Dear agents, In this last update before the full release in November, we focused our efforts on balancing the gameplay and improving the feedback of your actions. This will make the game more rewarding when making the right decisions. We're quite confident those changes will make the overall experience less frustrating and more satisfying. Please let us know your impressions.
Full patchnote
--- 0.21.0 ---
Visuals New buildings for South Korea, Germany and China
Balancing
Opponents now research the ultimate technology just like the player
Balanced some contracts that were too difficult to complete
Hacking is now working as intended in relation to the position of the hacker
Traits bonus have been increased
Contract requiring a drone are now completed after the drone has reached its target
Honest and Suggestible traits don't prevent agents to bribe or convince targets anymore but decrease chances of success
Rework of counter-espionage mechanics: the number of spy in your country is now related to the number of scientists in your Sigma lab
Drones now need 2 days to travel to an other country
Scientists exfiltrated from an eliminated country are not affected by the prisoner trait anymore
Diplomacy: compromising files don't decrease relationship anymore and make the negociation easier
Ranking is now based on the Sigma tokens collected and final tech progress rather than the total progress on each branches
Various
Various UI improvements
Modified hacker detection mechanics
Prisonners' will is now reset each day
Clicks during dialogues now display instantly the speech bubbles
Various balancing tweaks
Scientists' identity is no longer hidden when displaced to an other country by an opponent
Ranking is now based on the avancement on the final project (or on sigma points if no one is searching the final project)
Bugs
Fixed bug when conflict starts as an agent discovers the first scientist
Fixed bug where wrong diplomat could talk when a war starts
Fixed bug when agent quits at the same time that they are supposed to arrive to a country