- Slingstickers new ability -- hold fire button while not aiming and you will recall the sticky bomb - Improved the appearance of guards' assault guns - Sound range indicators are shown above fog of war - Fixed bug where camera is locked when reentering a game after quiting via pause menu - Fixed bug that game data is corrupted after third quick restart - Fixed bug that the glitch effect is not shown when guards pass out - Fixed bug that remote players constantly trigger footsteps when not sneaking in network games - Fixed bug where text is not shown in tutorial
0.8.1.9 Update
This update is focused on user experience and networking bugfix. Details are as follows:
- Bottle creates a longer stun, but enemy being stunned by bottles won't receive critical damage from all directions - Slowed down search and chase speed of shield guards - In single player mode, camera pushes closer when player runs - Added text board object that shows tutorial texts in embedded tutorials - Improved comm interface and its gamepad control between teammates - Improved the appearance of sound range indicator - Save status is displayed for client players in the lobby now - You may see the state of each game when browsing network games - Improved loadout window in mission brief screen - Improved feedbacks of card scanners, doors, and surveillance camera - Improved join-in-mid-game interface - Fixed the issue where the game has to be interrupted when a mid-game joining player quits. - Fixed the bug that when mission starts while new player is still selecting a character - Fixed the bug that game is stuck in black screen when entering a new game
If you have any questions, or look for teammates to play together, join our official Discord: https://discord.gg/signaldecay
v0.8.1.8 Update
- remade note browse UI in the title menu - a flash effect when player enters cloaked state - footprints are shown when player runs - unified the symbolic representation of enemy radio - fixed the bug that guards may get stucked in idle state - camera no longer stops when using backtrack ability - fixed mistakes of players' walking animations
If you have any questions, or look for teammates to play together, join our official Discord: https://discord.gg/signaldecay
v0.8.1.7 Interface Improvements & Bugfixes
- When you backtrack and encounter a human enemy in the way, you are not blocked anymore. Instead the enemy will also be backtracking with you. - Fixed the bug that the commander dialogue is not synced in multiplayer game - Fixed the bug that you can't connect bridge on roofs - Fixed and optimized pathfinding (in levels with handrails) - Changed the appearance when players are cloaked - Add a few hints - Fixed the bug - Improved lobby screen - Improved creating lobby menu - Improved tech tree browse UI - Improved ops archives browse UI - Improved mission brief screen - New mission screen music
Now Signal Decay has full controller support!
If you have any questions, or look for teammates to play together, join our official Discord: https://discord.gg/signaldecay
v0.8.1.5 Update
- Door lights turn to red when an enemy is opening it from the other side. - Guards holding shields will stop moving for a short period of time after blocking an attack - Added Europe relay server - Improved the appearance of doors - Improved the animation of guards passing out - Added the option of mouse middle roller sensitivity - Optimized the performance of rendering - Improved some sound effects - Fixed the bug where the note sometimes doesn't open when using InfoScanner to scan an object - Fixed the bug that the commander may shoot recklessly without aiming in the training - Fixed the bug that comm window doesn't disappear after leaving the training - Fixed the bug that guards don't react correctly when hit by an arrow shot by a player in the darkness
If you have any questions, or look for teammates to play together, join our official Discord: https://discord.gg/signaldecay
Signal Decay was nominated by IndieCade 2020!
IndieCade has recently announced the nominated games for year 2020.
It is an honor to have Signal Decay included on the list. Additionally, Signal Decay is going to be exhibited with other 49 great games in IndieCade: Anywhere And Everywhere, which is happening from Oct.16th to Oct. 24th.
- Press F9 in game and you can save the gameplay during the last 10 seconds or so as GIF to your computer - The alert level system is not enabled on the first floor of the first mission until you use the elevator - Added a lot of tips dynamically shown according to your play - A random guard holds an ID card in some missions. And you can use the ID card to go through green laser scanner - Fixed the bug that the controllers are not correctly configured where you wake new agents - Fixed the bug that the new agent can't use weapons when you rescue new agents
v0.8.0.3 Patch Logs
- Changed the unlocking requirement to beating the first mission with each character in solo mode - Fixed some text issues - Fixed the issue where clapping range indicator doesn't change when weather changed - Fixed the UI glitch in ops screen - Fixed some misconfigured room modules
If you have any questions, or look for teammates to play together, join our official Discord: https://discord.gg/signaldecay
v0.8.0.2 Patch Logs
- Bullet time slow motion decreased from 90% slower to 50% when charing with charge weapons - Bow and Sonar's socket usage is changed to 1 - Auto Turret's health is increased from 3 to 5 - Fixed the bug when using Smart Pistol with Concentration - Improved the aiming UI with Smart Pistol - Pops messages when you don't have sufficient mineral shards for using Auto Turret - Slightly decrease the enemy generation rate in first levels - Fixed some issues in the level; Improved some levels - Fixed the light influence from lamps with stands to the players - Fixed UI issues in the game over screen; Improved the button in game over screen - Fixed the UI issue where you cancel options screen after making changes
Featured by IndieCade in this weekend!
This week is a special promo week for Signal Decay by IndieCade!
During this week, there have been interviews, live streaming and tweets in IndieCade channels.
We had a great time on July 8th on Twitch. @CharlieArt and @ZacFierce finally managed to detonate the machine in the middle of an army, slaughtered the guards protected each other and barely escaped.
Next Twitch live is July.12th,follow IndieCade on Twitch to watch. You will have a new spectating experience in which you can input commands to influence the game that streamers are playing, which is specifically designed for this event. Join us on Discord to not miss it!