- The tech launcher choice UI at the beginning of an ops is skipped if there's only one tech launcher - A default weapon is automatically assigned to newly-joined players in the middle of a game - Improved the effect of pause menu - Added camera shake when using Intimidation - Fixed the bug where notes are not shown on scanning by Info Scanner - Fixed the radio sound is not stopped when tasing a guard opening his radio - Fixed UI glitches on clients in the lobby - Fixed UI glitches on clients in gameover screen - Fixed the bug where UI is not displayed when clients are returned to the lobby - Fixed the bug where you can't go to title screen by pressing ESC or using a gamepad to exit a lobby - Fixed the bug where game states are messed up in singleplayer and multiplayer games (non-No.1 player characters states are reset when returning to the ship) - Fixed the bug where weapon hud is not updated on changing loadout in networked games
v0.8.0.0 Character Abilities Major Update
This update presents three unique characters (agents) for you to choose from in single player roguelike runs, each of which has two abilities. "Backtrack" in the original game has been changed to a special ability of Epitaph's.
Character Abilities:
Agent Tic:
Slingstickers: Slingstickers is a special weapon. You shoot a sticky bomb silently, which sticks to an enemy and explodes in a few seconds.
Instinct: Allows you to know before you shoot if there are guards nearby able to hear the sound.
Agent Epitaph:
Backtrack: Allows you to teleport to any position on your track in a distance. You also leave a decoy at the place you started the ability. If you stand still with the decoy on, you are completely invisible until the decoy is destroyed.
Concentration: Time is slowed down when you are aiming.
Agent Spark:
Auto Turret: Spending three ore shards and place an auto turret which automatically shoots at any enemies on sight.
Intimidation: You shout at enemies instead of clapping when pressing clap button.
New rescue system:
you don't require another player to join to rescue captured agents. But the captured ones will be MIA in the entire ops if the mission is completed without them rescued.
Rescued agents can be possessed by new players at any time of the mission.
Add tutorials in roguelike mode
Removed Backtrack challenge under Training menu
Improved portraits of characters
UI Improvements:
Improved Ops Screen Moved World Activity to Ops Screen to reduce wait time Removed mission report screen. Now players just return to the mothership right away with mission report showing on screen. Wait time reduced. Improved game over screen Improved timeline UI
Mechanics Tweak:
Attacking a button will trigger it
Fixed some obsolete tips
Added a feature for streamers by which you can have the audience interacting with you.
See https://zacx-z.github.io/signal-decay-streamplay/
v0.7.5.1 Patch Notes
- Fixed the issue where bullets go through walls when players are too close to walls - Fixed the report screen not loading when beat the game - Fixed the parallax scrolling factor of clouds on the ship - Pause menu is not being called when switching from the game on loading screen - Added SFX to UI - Added visual feedbacks in Tech Launcher choice UI
Signal Decay is nominated by SXSW!
Good news and bad news.
Signal Decay is nominated by SXSW Gamer's Voice, with other 10 games including Void Bastards, Creature In The Well. It is a huge encouragement to me.
The bad news is what you might have known: SXSW expo is canceled due to the coronavirus crisis.
It is an honor to be in the list of SXSW Gamer's Voice. Thanks for your support! Although the trip to Austin didn't come true, I still want to share the exciting news with you.
Signal Decay will keep improving based on your feedbacks. Stay tuned for next updates! Keep safe and healthy.
Thanks!
-Zack
v0.7.5.0 Weekly Ops
- Daily Challenge is replaced by Weekly Ops. Each week a random world is generated which players can re-enter to achieve a high score. - Automatically reconnect after losing the connection. - Network text sync improved. Texts will be localized according to your local settings instead of the host. - Improved loading of scenes. - Add clouds when you see through the window of the ship - Improved world map landscape - Improved title screen - Doors will be open when you backtrack through them - Tweaked the search behavior of enemies and they will not be always turning around
If you have any questions, or look for teammates to play together, join our official Discord: https://discord.gg/signaldecay
v0.7.4.0 New Gadgets - Sonar and Scanner
- Added new gadget: Sonar, which enables you to gain sight in the next room. It has the same range as gunshot's. - Replaced gadget Sticky Camera with Scanner: throw it and it will scans the environment nearby. It can see through doors. - Adjust the gadgets part of tech tree. - Improved the appearance of fog of war. - Added the visual of the mineral furnace under the mothership. - Added US West relay server to choose from when hosting network games. - Improved the appearance and feedbacks of Force Field - Fixed the bug the options menu can't be resumed when switching back from other applications. - Fixed the bug where the loadout and health is incorrect after quick restart - Fixed the but where tech node with blueprint is not highlighted when it can be researched - Fixed some issues in guard's AI - Fixed the glitch where the light of the guard's corpse does not fade away when it is being hidden in a bush.
If you have any questions, or look for teammates to play together, join our official Discord: https://discord.gg/signaldecay
v0.7.3.0 New Enemy & Enemy Features
New Enemy & Enemy Features:
- New Enemy: Scanner. Appear in some missions. It scans its surroundings and attack anything suspicious. - New Enemy Features: Torch. Appear in some missions. Guards will turn on torches when chasing at players. - Improved small robots movement and attack behaviors. They are more aggressive now.
Improvements:
- Enlarged Smoke Grenade's effect area. Besides, guards' sights are blocked by the smoke and can't see anything on the other side. - Refined network notifications. - Spectating sign if you are spectating a network game.
Bugfixes
- Fixed issue where clients can't use armory on the mothership. - Fixed the final ending screen being skipped when it takes too long to load it. - Fixed mission briefing music volume not affected by music volume setting. - Fixed grenade sound not drawing guards. - Fixed voice chat signs not disappearing when exiting a networked game. - Fixed the sight issue when multiple players touch the same door. - Fixed interface not loading when a player jump in a ongoing game on mission briefing screen - Fixed guard AI issue when a guard see a corpse
For other changes and bugfixes, see changelogs of past minor updates.
If you have any questions, or look for teammates to play together, join our official Discord: https://discord.gg/signaldecay
v0.7.2.4s1 Patch Log
- Guards' radio lights are turned on when radio is on. Dead bodies with radio lights on can be seen from far away, and ones with radio lights off can't be seen in the darkness at a distance. - Slight increase the rate of getting suspicious at a distance. - Corpses can be found 0.2 second after death (to avoid a lot of corpses are discovered when all the guards pass out) - Dead agents can still be extracted as long as one agent is alive. - Improved guard AI. It can find corpses in suspect state. - Network synced charge weapon's charge action. - Made voice chat button rebindable - Voice chat can be set to auto activation mode. - Voice chat display shows microphone sound level - Fixed the bug in network game that question bubbles sometimes are not shown on clients - Bugfix for Broadcasters doesn't flash when being attacked - Bugfix for Infiltrator can't be unlocked normally - Bugfix for Smart Pistol always shoot to the right - Bugfix for guards' animation is stuck at reporting - Bugfix for guards keep alerted when touching dead agents
If you have any questions, or look for teammates to play together, join our official Discord: https://discord.gg/signaldecay
v0.7.2.3s2 Patch Log
- Change the design of Backtrack Challenge Level: "Skirmish" according to the new system - Add Lunar New Year caption to the title screen
The Backtrack Challenges are temporary content during Early Access, which will be replaced by better experience.
If you have any questions, or look for teammates to play together, join our official Discord: https://discord.gg/signaldecay
v0.7.2.3s1 Changelog
- Remade Enforcer's appearance - Enforcer deals damage on exploding - Increase the interval between attacks of Enforcer - Using Plasma Dagger reveals the player - Reduce Sniper Rifle's damage to 4 (including friendly fires) - Improved lighting of explosions - Fixed the bug in using Mines when switching weapons - Bugfix for Plasma Dagger can't deal friendly fires - Bugfix for Shotgun can't attack multiple enemies - Bugfix for Heat Rifle has 0 sockets (actually 2) - Bugfix for the player could be stuck on restarting the game after having 2 weapons slots - Bugfix for Heat Rifle does not show attack effects on network clients - Bugfix for Broadcasters can be attacked when the shield is still on
If you have any questions, or look for teammates to play together, join our official Discord: https://discord.gg/signaldecay