- Improved clap SFX - Background music fades when lobby opens - Fixed the bug that the count of items/consumable gadgets is often wrong when taking multiple types of gadgets - Fixed glitches that mouse cursor sometimes is hidden - Fixed guards with shield and pistol drift back by physics when idling - Fixed the display glitch on the launch sign when starting a game in a lobby on clients - Fixed Tech Launcher choose screen may not show up is the client is loading too slowly - Fixed the difference of map generation between Windows and Mac - Fixed the bug that Biotic Detector does not have effects on remote players - Fixed the issue that multiple floors are generated too close on clients and are different from the host
If you have any questions, or look for teammates to play together, join our official Discord: https://discord.gg/signaldecay
v0.7.2.1s1 Patch Notes
- Now frame rate doesn’t drop drastically when accelerating on the mothership - Guard reacts immediately on spotting a player after hearing a gun shot instead of freezing for a moment - Improved interaction during assassinating & grabbing: in a short time press V won’t let the guard go - fixed the bug that some closed doors may be passed through - fixed the glitch that clap sound range indicator keeps showing after mouse cursor is hidden - fixed the bug that mission malfunctions when players starting a mission with alert level higher than 3 - fixed voice chat indicator of teammate keeps showing after quitting a networked game - fixed the missing “captured” label on agent in the lobby
If you have any questions, or look for teammates to play together, join our official Discord: https://discord.gg/signaldecay
v0.7.2.0s1 Lunar New Year Special Update
A hacker named "yearlast" hacked into the cyber system of the hypnotized guards, and modified their weapon system and intelligence system.
- When a player's gunshot is heard by nearby guards, fireworks will be set off above their heads. - A guard may shoot ribbons of blessings instead of bullets randomly.
This event lasts from Jan.23rd to Feb.8th.
The following changes are made in this update as well, which will be kept after this event:
- Smoke Grenade's mineral cost is increased to 1 from 0 - Medkit's production time is increased to 120 min from 60 min - Plasma Dagger's mineral cost is decreased to 3 from 4 - The mineral costs of Weapon Slot I and Gadget Slot I are decreased to 1 from 2 - Fixed the bug that some effects are stuck when Plasma Dagger's tech node finished development.
If you have any questions, or look for teammates to play together, join our official Discord: https://discord.gg/signaldecay
v0.7.2.0 Major Update
Thanks to everyone having been watching this game, especially to the players who sent feedbacks and bug reports to me. It's been extremely helpful. While the multiplayer mode provides a solid co-op experience, most of the complaints are about the single player mode: lack of tutorials, obscurity of the special ability, hard to pick up and lack of tools for stealth. This update is focused to solve the latter two issues.
This update mainly tweaks the difficulty of the single player mode, loose the system. It decreases the requirements for cooperation, but it also provides each player more space to explore ways of playing, which also generates more diversity. The rendering system is also changed, which improves the performance. New content players are calling on is added to unlock new ways of stealth.
Changelog
Core Mechaninics
- Mechanics Simplification: Players are hidden in the dark even when running (except for when player is operating on something). Holding SHIFT only hides footsteps. - New Interaction Clap: Click on the player character or press R3 to clap. It creates noise and attract enemies. - New Interaction Kick: Press V to kick the guard off when grabbing him. The guard will be stunned for a short time. - Changes on Guard Radio Mechanics: * When a guard sees a player after his radio is turned on, an "investigate event" appears at his interest point. * Nearby guards patrol to the "investigate event" and search afterwards. * When guards finish searching, they will dismiss the "investigate event". Killing a guard won't dismiss the event. * Killing a guard with radio on won't result in alert level rise. - When a guard has radio on, he will report corpses in his sight immediate and raise the alert level. - A guard can see a corpse from far away. - Decrease the running speed of a guard investigating a gun shot. - A player will show up when getting hit.
Designer Notes:
Considering most players' little fingers are not that flexible, I decided to reduce the required time and frequency of holding shift. It is hard to distinguish different states of the player with the character displayed in small visual form. So the decision is to simplify the light/stealth system, which makes it easier to understand the mechanics.
Changes in the radio mechanics are made for the issues in the narrative sense. From the feedbacks it seems stealth game players care about narrative meanings of mechanics a lot. Now the alert level has a significant rise only when a corpse is found. The players only need to stop the message from transmitting at any phase. Although the introduction of "investigate event"s amplifies the snowball effects, it also brings more emergence. It is also a nerf on long-cool-down weapons in an indirect way.
New Content
- New Weapon Bow: Finally a silent ranged weapon. Charge to shoot. The point where the arrow disappears also creates noise that can be utilized to lure guards. - New Weapon Heat Rifle: Charge to shoot a heat laser. A heat wave will appear at the hit point which deals damage in the area through everything. - New Gadget Suppressor: Consumable. Use to install on the current gun. The next 6 shots will be silent. - New Gadget Radio Jammer: Consumable. Use to set up a radio jammer at the position. Blocks all the guard radio communication in an area. - New High Vol Producer - Espionage Tech: Produces Suppressors and Radio Jammers. - Tech Launcher Changes: - "Barefoot": 2 suppressors added. - "Raider": Pistol is replaced by Bow. - "Intruder": Rifle is replaced by Heat Rifle. - Guards can be stunned on bottle hits.
Designer Notes:
On feedbacks about lack of stealth methods, this update provides new weapons and gadgets that reduce negative effects. A counter weapon is designed against shield guards: Heat Rifle. Bow and Heat Rifle are both charged weapons. The charge process can be interrupted by hits, so they are countered by high-frequency weapons.
Feedbacks Improvements
- Improved the SFX of radio. - improved the SFX and visuals of operating on everything. - Improved the SFX of pistols, rifles, sniper rifles. Added charge SFX of sniper rifle. - When player successfully kills a guard from behind, it will be visually emphasized with a mask effect. - Improved the appearance of noise indicator. - Improved the appearance of the enemy gaze.
Designer Notes:
Emphasis of killing from behind makes the action more rewarding, and it is clearer that tactical shots are encouraged.
Technical Optimizations:
- Rendering system is replaced by deferred pipeline. The overall lighting effect is improved and glitches no longer exist. - Improved the rendering vision cones. Performance is much improved and the style of graphics is slightly changed. - Optimize loading process of the procedural map using an asynchronous method.
Mechanics Tweaks
- There is noise when a dead guard falls down. - A guard turns to face the location for a while on hearing a gun shot or receiving an "investigate event" and walk after the time. - Doors can be pass through a short time after open. - Gadget Stabilizer prevents charging attack process from being interrupted. - Shield guard will not remove tase state when shield blocks any damage. - Some adjustments on guard AI.
Bugfixes
- A guard can always hear noise when chasing and suspecting. - Fix some rendering issues. - Bugfix: some mouse cursors can't be displayed with hardware cursor setting on. - Bugfix: opening windows on the mothership makes the player unable to shoot. - Bugfix: display issues of mission report screen and operation report screen. - Bugfix: Enforcer keeps attacking dead players. - Bugfix: In networked game the loadout window is misplaced on mission brief screen. - Bugfix: Friend activity list doesn't show current friends playing the game on entering the game, and display friends in different versions of the game. - Bugfix: Occasional bug that clients can't get in mission brief screen in networked game. - Bugfix: Acquiring medkits don't have SFX on clients in networked game.
Future Plans
To mitigate the issue that the single-player special ability is too obscure, the future work will be focused on experimenting different special abilities. The next major update will bring new single-player special abilities, and there will be new enemy types and level features as well, to make the experience more diverse.
Stay tuned!
If you have any questions, or look for teammates to play together, join our official Discord: https://discord.gg/signaldecay
v0.7.1.10 Patch
- Remade icons of some weapons - Fixed hardware cursors when the option is on - Fixed the bug caused by picking up an adult magazine - Show remote players' current weapons across network
If you have any questions, or look for teammates to play together, join our official Discord: https://discord.gg/signaldecay
Go to Properties > BETAS tab in Library, input "sossignaldecay" and select alpha branch so you can experience the newest experimental changes!
v0.7.1.9 Patch Notes
- fixed the bug that sometimes pressing B is using the current item instead of the solo ability - fixed hardware cursor display issues - fixed bug that backtracking in elevator may teleport the player to the "void" - fixed crashes on some computers when loading the application - fixed options screen in pause menu - improved the appearance of noise wave - make throwing aim line more accurate - improved some camera shakes
If you have any questions, or look for teammates to play together, join our official Discord: https://discord.gg/signaldecay
v0.7.1.8 Changelog
- improved throwing trajectory display which shows the land point and the noise range now - thrown things always land at positions shown as displayed - melee attack results are decided on clients instead of hosts now - if an attack with long cooldown doesn't hit any enemies, the cooldown is much shortened - improved mouse control of mines weapon - add hints in challenge levels - add more time of guards suspecting - network synced tech choice window - network synced other players loadout configure window - fixed players may grab or assassinate an enemy from the other side of desks - fixed shield guards may keep playing the melee animation - fixed players can't change equipment on the ship in the tutorial - fixed card scanner not working - fixed bug when mouse cursor moves onto the player - fixed time is not synced on client when running the second game
If you have any questions, or look for teammates to play together, join our official Discord: https://discord.gg/signaldecay
V0.7.1.7 patch log
- improved training level - fixed input conflicts between players in local multiplayer games on mission brief screen - fixed the bug that sometimes figure outlines do not appear after reckless kills - fixed a severe bug that client might be stuck before mission brief screen - improved the art indicating being chased or searched
If you have any questions, or look for teammates to play together, join our official Discord: https://discord.gg/signaldecay
v0.7.1.6 Changelog
- figure lines will appear when enemy corpses are revealed - remade the interactions on the mothership, all the UI in tech trees are remade - you may quick repeat a research task upon completion by pressing a button now - remade the game over screen - refine the intro - added music of mission report - fixed acer sometimes cannot be unlocked - added hardware mouse cursor as an option (still recommend default cursor which follows the camera when the right mouse is down) - fix medkits counter is not updated when changing it on mothership
If you have any questions, or look for teammates to play together, join our official Discord: https://discord.gg/signaldecay
v0.7.1.5 changelog
- Removed vsync on/off option, and vsync is always off.(Because of a known bug of Unity3D, turning sync on will cause significant input lag at lower framerate. ) - Add an option to lock framerate (30 fps / 60 fps) - The info hud at the left bottom corner supports mouse now. - Added red flickering effect on the fog of war when guards are searching players. - Fix the glitch caused by backtracking in the elevator. - Usability improvement: holding move input won't cause the player to get out shelters immediately after hiding - Added hit-stops when hitting or killing guards - Fixed the bug that the mouse is not working on OS that supports touch screen
If you have any questions, or look for teammates to play together, join our official Discord: https://discord.gg/signaldecay