Next week i have plans to add an Instructions for the game. It will explain every system , configurations , controls and some tips.
Update 1.0.3.0
- Add: Database System
- All decoded messages will be saved including audio in a database
- This will gives you more detailed information about the decoded signal
- Main Central monitor will gives you more information about the system, Download Speed , Coordinate Detection , Antenna Speed, Antenna Detection etc.
- Download Speed connected to the Energy System
- Coordinate Detection connected to the Energy System
- Antenna Detection connected to the Energy System
- MainMenu improvements
- Add : New GamePlay -> RunInBackground Options . If enabled, the game won't pause when you minimize it.
- Disabled AO in the main menu (visualy there will be no changers). Still it will be enabled in the game.
- Terrain Changes
- Some more optimizateions and small bug fixes.
Next: I am starting to build a documentation inside the game. It will gives more information how to play and it will explain more about the systems. With every update and new feature the game becomes more complex, so i think we need that too.
1.0.2.3
- Fix : Recharge Rate Upgrade, where you can upgrade it with less points, but reversing the upgrade will lower the credits with 45cr.
Changes:
- Increased speed of Elevation and Azimuth Rotation speed with 100%
- Faster Download speed with 0,5 sek
- Lowered Credits requirements for Upgrade with 15, so now the base Credits needed for upgrade is 30.
Update 1.0.2.2
- Fix: Some spelling mistakes
- Fix: Night ambient light
- Fix: Shadow artefacts under the Antennas
- Now moon will emit small amout of light so it won't be fully black at night
- Add: Ambient sounds at day and night
- Sun light is now disabled at night - this will prevent any light artifacts
Update 1.0.2.1
- Signals code is rewritten for more control and future improvements
- Story signals are now more customizable, I can add custom information inside.
- Story signals and random signals has now separated audio files
- New Audio Files - 190 to be correct
- All decoded signals will be save in your save file , it's a preparation for the Data Base system in the next update, where you will be able to load and check all decoded messages
- All signals are split into classes for filtering in the Data Base System
- Science is now changed to Credits - It should not effect your current progress.
- Downloading raw data will give you more credits based on how much you have downloaded.
- Decoding data is now connected to the Download Upgrade, faster Download Speed, faster Decoding speed
- Rotation of the sky is updating every 0.1sek now instead every 1sek . It's -
Rotation should be smoother now.
- Stars are generated by a particle system, they will appear based on the day night circle
- Added: New story based signal
- Fix: Long Distance Shadow flickering.
Signal Generator and Audio Varieties
Hello everyone,
Right now i am testing the new signal generator algorith and it looks promising.The main changes will give me more control in the story based and other unannounced signals.
I have also added around 150 Audio varieties.
The update is not about new features, but to polish and fix some stuffs and to make it easier for me adding new features in the furure.
This will come with the new update in the next few days.
Thanks you !
Update 1.0.2
- Electrical system
- Run in Background Options. If you don't pause the game and you minimize it, it will continue to work. Expect a gameplay options to toggle it.
- Electrical system info monitor. It gives you information about Recharge rate, Power Consumtion, System efficiency
- New buttons to disable antena detections system. This will lower the energy consumption, but also will lower the detection capability of your antenas.
- New button to disable the Coordinate Detection System. Again it will lower the power consumption but will disable the system.
- If Coordinate detection system is stopped all coordinates will hide.
- Moving the Antennas will increase the energy consumption.
- Control panels next to every solar panel to run the cleaning system. Running the systems will increase the recharge rate of the Solar Panels.
- Upgrade System : Two new upgrades : Recharge rate - increases the recharge rate of the solar panels, Power Efficiency - low the energy consumption of your systems
- Fix signal running even in pause
- Fix: Average value stays when a signal diapers. Should be 0.0000
- Change: Add the names of all three min, max and average values even if a signal is missing
- Day night circle improvements
- Solar panel charge based on the day night circle
- Antenna Rotors are connected to the energy system , if system efficiency is low it will lower the rotation speed of the rotors.
- Continue Game button in Main Menu - It will continue the game from the last save
- New Game button. Starts a new game. A new window will popup if you have a save file. If you accept then you will start a new game.
- Chromatic Aberration effects
- Player position and rotation stored in save file, now if you leave and enter the game again you will be on the last saved place. This will prevent you to teleport from outside to the base.
- You can now go outside the Observatory.
Information about Update 1.1
Hello everyone,
I want to give you some more infomation about Update 1.1
Electrical system :
- An electrical system connected to the main system, Antennas, Download speed, etc.
- The basic system will work depending on how electrified it is.
- Solar panels that you will have to maintain . To do this you will have access outside the observatory.
Database system :
- All discoveries will be saved.
- A new monitor, probably a laptop that will open an UI, something like the Upgrade system , where you can read all discovered signals.
Signal generator improvements :
- The a signal generated right now is mostly randomly. The new algorithm is almost finshed. This will give me more control for new kind of signals.
- A new Repeatable signal. If you find one, you will definitely know :). This kind of signal can be found by everyone on a specific date or time. If you find it once it will never show again, but you can spred the word to others to find it.
Upgrades :
- Energy Consumption upgrade - This will lower the consumtion of your systems
- Recharge Rate - Increases the speed of the energy recharge
----- And some other thinks that you will have to find alone :) ------
Thank you !
Engine Update !
As some of you know Signal Simulator is using Unity engine. Yesterday Unity 2018 was released. It prommises better lighting, scriptable Render Pipeline for more control, performance improvement , better shader creation, etc.
I hope it will also give the Linux users some performance boost.
Today i will upgrade the project and in the next few days you will get it too as an update.
Thank you !
Update 1.0.1.3
- Main Building improvement, mostly textures, UV mapping , etc.
- Reset button for the key binds in Options > Controls , you can now reset key configuration back to default.
- You can use Secondary mouse button to Zoom In and Out while sitting.
- Fix: Gravity of the player controller tweaked, this should prevent you from floating when moving through stairs and other elevated areas
- Fix: Upgrade system text is changed to MAXED when you upgrade to lv 5, there is no point to shows you science point if you can't upgrade it further.
- Fix: Using the upgrade system previously loads also the antenna coordinates, this creates a jumps while moving the antenna and can cause exploits or slower the rotation. Now it loads properly as expected.
- Fix: Mouse rotation smooth tweaked. Now mouse sensitivity should be more responsive
- And some more preparations for the next big update, that are hidden for now :)