Signs of Life Update 0.7.4 - Special Independence Day Update
We decided to celebrate Independence Day in the best way possible, by adding more things to Signs of Life that explode in a brilliant and dangerous fashion. For this special holiday update, we added several fireworks and stuffed a Fireworks Party Pack into everyone's inventory, filled to the brim with instruments of pyromaniacal delight.
Fireworks
Roman Candles
Red Roman Candles
Blue Roman Candles
Green Roman Candles
Yellow Roman Candles
Multicolored Roman Candles
Bangsnaps
Bottle Rocket Kit and Bottle Rockets
Sparklers
M80s
String of 20 Firecrackers
String of 100 Firecrackers
String of 1000 Firecrackers (Best Value!)
Fireworks Party Pack (Right click in your inventory to open)
Signs of Life Update 0.7 - Strange Mysteries
Hey folks, we have a fancy new content update all piping hot and ready to go. Our intention with this update is to continue making the underground more interesting by adding some Strange and mysterious things underground that tie into the larger story we're trying to tell with Signs of Life. There are many new artifacts, gadgets, etc that range from "cool but pointless" to "probably wildly overpowered" so we're going to need a lot of feedback on what works and what doesn't =)
We really want to give players a sense of exploration and discovery, and to that end we've decided to do something a bit different with our update notes this time around. In order to preserve the sense of mystery, we've decided to redact big chunks of the new content notes to avoid spoiling it. Hopefully this will let players figure stuff out for themselves (and let folks explore the new content together) without just outright spoiling everything on day 1 in the notes. We'll post the unredacted notes in a week or two.
Things to keep in mind
You will need to generate a new world in order to see most of the new content. You can generate a new world from the sandbox menu without losing your character, and you can go back to your old world through the sandbox menu as well whenever you would like.
Much of the new content is purposely unexplained, but hopefully it shouldn't be too hard to figure out. We're hoping that figuring out how the new content works will be fun and encourage players to work together both inside and outside of the game to figure everything out, but let us know if you think parts of the update are too confusing or hard to understand. We want to make players think and experiment, but we don't want people to feel like they need to go to a wiki to figure out how to use the new content.
A small number of players have reported an issue that prevented them from cutting down trees with both the axes and the wrist laser. We're still trying to figure out the cause of the bug, so if you happen to figure out a way to cause it reliably please let us know. Apparently restarting the game fixes the issue if you do experience it.
Similar (and possibly related) to the above tree breaking issue, there may be an issue with the Grab Laser, but we have been unable to replicate it.
If you need a hint as far as where to look for some of the new content, make sure you fully explore the Mining Base on the surface of the planet.
New Content (Some parts redacted to avoid spoilers =D)
Added a gross eyeball creature to the areas near the spiky bosses.
Added a craftable spike dart launcher
Added a Python revolver that has an alternate fire that allows you to fan the hammer and quickly unload all the remaining bullets in the cylinder.
Added a paper bag container :I
Added this weird creature
Added [REDACTED] that allows you to [REDACTED] Tablets
Ice [REDACTED] - [REDACTED] for a few moments and [REDACTED]
[REDACTED] - Explodes, [REDACTED]
Calm [REDACTED] - [REDACTED]
[REDACTED] - [REDACTED]
[REDACTED] Bolts - [REDACTED] hard to control explosive [REDACTED]
[REDACTED] - Send the [REDACTED]
Energy [REDACTED] - [REDACTED] damages a target
[REDACTED] - Lights up [REDACTED]
Added [REDACTED] Tablet - Used with the Strange Artifact, and can be bound with [REDACTED]
Added [REDACTED] and [REDACTED] - [REDACTED] used in various [REDACTED]. [REDACTED] is now added to the world generator
Added [REDACTED] - Converts [REDACTED]
Added [REDACTED] Device - [REDACTED] mark a location and then [REDACTED] a portal that [REDACTED].
Added [REDACTED] for [REDACTED]
Added [REDACTED] Altar for acquiring [REDACTED]
Added [REDACTED] to the HUD under the enery bar - Does not charge over time and must be replenished by [REDACTED]. Enabled once you find [REDACTED]
Added [REDACTED] - A pedestal that is activated by [REDACTED], and [REDACTED] your [REDACTED] when right clicked once activated. [REDACTED] when you die.
Added [REDACTED] Expansion - When broken, [REDACTED]
Added [REDACTED] creature
Added [REDACTED] deposits
Added many different [REDACTED] statues and decorations
Added several [REDACTED] containers
Bug Fixes
Fixed an issue with particle effects that was causing them to look more muted than intended. The majority of particle effects should now look better.
Fixed many cases where items would get desynchronized between clients and servers (should result in less items that can't be picked up when on a multiplayer game)
Fixed some issues that could have caused graphical corruption on a narrow range of computers
Prevented the player from deleting key items
Fixed rendering issue on the text input popups on larger font sizes
Scrolling in the crafting menu no longer causes the scroll slots to scroll as well
Many other small issues
General Gameplay Improvements
Improved medium and large fonts
Re-worked the Crafting menu significantly
Added larger buttons for categories
Reduced max crafting items to 4 (Some recipes that required 5 items have been changed slightly)
Combined with functions of the Projects menu
Increased the overall size to make the menu less cramped
Added ability to change materials in crafting, for example you can now choose between using a normal or rubber stick in many recipes. Some recipes also let you change the primary (first) material, which can change the crafted result, for example now there is just a "torch" recipe, and you can change the result from a normal sap torch to a biofuel torch by changing the primary material from sap to biofuel. We only adjusted a few recipes, so let us know if you have more ideas for places we could use this feature.
Removed Projects menu since its functionality was included in the Crafting menu
Added mineable Biofuel to world generator
Added optional settings for the Dodge mechanic as well as a bindable dodge action - Can be found in the settings menu
Double Tap - How it worked previously, double tap forward to dodge roll forward, double tap back to backjump.
Shift + Double Tap - Double tap only works when holding shift
Binds Only - Only activates when you press the key bound to dodge, dodge rolls forward if you're moving forward, backjump if you're moving backwards or standing still. Bound to Z by default... but honestly that is a terrible key to use and we're trying to find a better one, but its tricky to find something that we're not already using that can be easily pressed while doing other actions. Still working on this, and if you have any suggestions let us know.
Increased friction on the player when stopping to be less slippy
Balance Changes
Tweaked combat balance a bit - We only made some small changes for now, but we're planning on doing a bit of an overhaul soon
Melee weapons do a bit more damage, and have a wider spread between tiers
Enemies have a bit more health
Added additional health set bonuses to Bronze and Tin armor sets
Miscellaneous
Added ability to tweak various balance settings for creatures and melee weapons through a text file located in your game install directory (The directory should be something like Steam/SteamApps/Common/Signs Of Life/Content/CSV)
Signs of Life Update 0.6
Version 0.6
This update had two objectives, we wanted to make the underground a bit more interesting and we wanted to do some work on general user friendliness features. We've still got a lot of work on our plate before we'll feel like the underground is as interesting as we want it to be, but this should take us a significant step closer. We also added some sweet weapons and gadgets because they're fun to make =D We've fixed all the bugs we're aware of, but I'm sure there are some things we missed, so let us know when you run into issues. We still have a bit more planned for the new Biome, but we didn't want to keep you folks waiting any longer, so expect some new things to trickle in over the next couple weeks.
New Content
New Underground Biome
New Creatures
Dart Crawler
Crawler Pod
Chitinous Spike Wall
Chitinous Spike Boss
Added a Decoy Hologram throwable gadget that will distract creatures that aren't too mad at you.
Added an Explosive Grenade.
Added a Trajectory Computer that displays predicted paths for throwable items and arrows.
Changed the sprites on the Vintage Mining Suit armor pieces, and renamed them to "Prototype Mining Suit" pieces.
Added a portable Iron Grill as a heat source.
Added Optical Camo activator gadget.
Added Armor Patch mods for armor pieces. You can add any one patch to any armor piece. The patches cannot be removed, but they can be replaced. If you have good ideas for more of these let us know!
Carbon Nanotube Mesh - Adds 2% damage resistance to a piece of armor.
Ceramic Plate - Adds 5% heat and energy resistance to a piece of armor.
Optical Camo - Adds optical camo to a piece of armor. Must be activated with the Optical Camo activator and all armor pieces must have optical camo applied to function.
Added 9mm Ricochet Ammo, it is not very helpful...
Added a Railgun. Its still way overpowered, but we'll be tweaking it.
The Escape Pod now has a built in respawner.
Equipment Spoiler: Added an upgraded version of the mining suit, the Mining Suit Mk2. Equip all the pieces of the Prototype Mining Suit to discover the recipes for the pieces.
Equipment Spoiler: Added a Chitinous Shield crafted with bits from the new underground boss.
New Recipes
Decoy Hologram - 2x Steel Rivets, 3x Copper Wire, 1x Small Battery, 1x Refined Sapphire, 1x Standard Lens.
You can now switch to a manual item slot mode that lets you drag your items to your hotbar.
Added an Auto Pickup option to the settings menu. Automatically picks up items on the ground when you walk over them.
The player respawns in the escape pod by default.
You can stand in respawners you find and right click it in order to set your respawn point to that respawner.
The player now has acceleration and deceleration when moving around.
Fall damage calculation changed - fall damage is now potentially much more deadly if you fall for long distances.
Added a shield bash
Changed Jumpjet behavior to be much more useful
Increased growing time of bush saplings.
Thrown items no longer stack with existing items in the world.
You can now cancel a throw or bow pull by pressing the reload key.
Changed controls for throwable items. Left clicking now drops items and you can hold the right mouse button to power up a throw. You can use the scroll wheel to adjust the power of the throw after holding down the right mouse button.
Tweaked thrown item physics a bit.
Removed Material Printer crafting requirement from: Steel Arrows, Steel Bolts, Jewel Arrows, Jewel Bolts, Explosive Arrows, Rockets and Launcher Grenades.
Reduced healing rate of the Regeneration Salve by half.
Smelting Furnace now smelts metal twice as fast as the basic smelter.
Jewel Arrows and Bolts now travel a bit faster.
Jewel Bows and Crossbows have a bit more power.
The pale spitting creature's melee attacks now break weak blocks and its spit can corrode away weak blocks.
Tweaked creature AI to be a bit more consistent.
Mobs should no longer be able to hit players through the wall with melee attacks.
Marble Deposits now have a chance to drop anthracite when broken.
Tapping the hotbar slot for the active item now holsters it
Fall damage is no longer impacted by armor. We likely will add more fall damage reduction foot items rather than have the armor value itself reduce fall damage.
The old steel jumpjet has been replaced with the Prototype Mining Suit Jumpjet, which is crafted from a broken one you find in the Pioneer Station. along with the Jumpjet Core that you get from the robot chicken.
Misc Changes
Prototype Mining Suit armor pieces are now distributed randomly in bases in the world.
Platforms now draw in front of trees and bushes.
Increased the max audio volume from 11 to 20.
Significantly decreased world generation time.
Various performance improvements.
Renamed Puncher Plate to Chitinous Plate.
We ran out of characters, so check the Steam Forums for the bug fixes that we couldn't fit here.
Signs of Life Update 0.5 - Multiplayer!
Got a new update for you folks. The big feature of this update is the long-requested online co-op multiplayer, today is truly a red letter day. Multiplayer uses Steamworks and is drop-in, drop-out, so you should be able to join your friends games through the friends list or the new multiplayer menu from the main menu. Right now the multiplayer is exclusively peer to peer, but we'll be looking into the option of dedicated servers before too long. We've done quite a bit of testing and things seem to be working pretty well, but multiplayer is a very complicated feature so definitely let us know if/when you run into issues.
We've decided to bump the version number to 0.5, because in a way we feel like the addition of multiplayer brings Signs of Life to about the halfway point. Almost all of our technical challenges are solved, and we'll be able to focus on mostly content and bugfixes from now on.
Multiplayer
Added drop-in, drop-out multiplayer. Enabled by default, so you should be able to drop right into your friends' games.
Players join in the middle of the surface of the planet
Players show up as a blue dot on your minimap and also show up on the GPS device
Added a multiplayer join menu to the main menu which shows your friends that are currently playing, you can also join through the friends list
Added an in-game multiplayer menu that allows you to disable/enable multiplayer as well as turn on/off auto join (by default it asks for permission when a friend tries to join your game)
Added a player listing to the top right of the screen when the inventory menu is open and you have other players on your server
Added server-wide chat, opened by pressing T while in game.
New Content
Added a new underground creature
Added Rubbery leg and boot armor based on the above creature
Added Rock creature arm and glove equipment
Added a Burst Rifle
Added several new hairstyles
Hairstyles (including facial hair) are now gender agnostic
Updated sheep graphics, sheep are now shearable with scissors
Added/changed several sound effects
Added rubber wood materials and craftable blocks. Not much use for the rubber wood materials yet, but we'll add more over time.
Added a flying javelin throwable weapon
Added a tomahawk throwable weapon
New Recipes
Burst Rifle - 1x Steel Gun Parts, 5x Plastic
Flying Javelin - 1x Laminous Wing, 1x Stick, 1x Bone
Tomahawk - 1x Bone, 1x Stick, 1x Plant Fiber
Rocky Arms - 1x Rock Lips, 1x Rock Core, 4x Wool Padding, 2x Leather Strap
Smelting recipes are now displayed in the crafting menu
LED recipe material requirements reduced significantly
LED crafing recipe output changed to 3
Copper Wire recipe output changed to 3
Black Powder recipe output changed to 3
Rubber recipe output changed to 3
Plastic recipe output changed to 3
Unrefined glass smelting recipe output changed to 3
Launcher Parts now require the material printer
Crafted blocks recipe outputs changed to 5
Gameplay Changes
Screwdriver and scissors are now equippable, and you must right click things while they are equipped to use them
Made crossbows more accurate on the first shot, but less accurate with multiple bolts loaded
Arrows and bolts now have a chance to break when they strike creatures or surfaces
When arrows and bolts break, they have a chance to drop some of the materials used in their crafting
Cracked arrowheads can be smelted into ingots
Increased goat jump height
Holding RMB now loops the melee attack on the pulse rifle
Auto organize containers no longer get sorted inside of matching containers
Material grinder no longer allows you to drop items on it directly in the inventory
Fixed the clicking hitbox of the wooden door when opened
Fixed some issues with thrown items and made their trajectory a bit better
Tweaked the graphics of the rock creatures
Added new item drops to the rock creatures
Bug Fixes
Fixed some issues with creature AI
Prevented creatures from attacking the player while they are respawning
Tweaked the main menu to work better on low resolutions
A bunch more we forgot about
Signs of Life Update 0.47
Heya folks, got another update for you, sorry for the long delay since the last update but it took us awhile to work most of the kinks out of the new tree system but it also gave us time to add a bunch of fun new stuff.
We totally re-did the tree system, which unfortunately means your trees and bushes will be wiped from existing maps and you'll probably see some fruits floating in the air where the trees/bushes used to be. You may need to use the sandbox menu to generate another map, grab some fruits, and then eat them to get the seeds to begin repopulating your pre-patch worlds with trees. On the plus side, the new trees look and work a lot better, and more details about the system are below in the notes.
We changed a lot of the behind the scenes stuff related to saving items, creatures, projects and bushes, so definitely let us know if you notice any weirdness with things not being saved correctly.
Let us know if you notice any major performance changes, the new way we're saving items may cause some lag and if so we have some ways to speed it up but we're not sure if it will cause a problem yet.
Most of the new content this update was a direct result of the feedback we've been getting from players, so we want to everyone out there for their suggestions and criticisms =) If you run into any issues, let us know in the comments, the forums or you can email us directly at playsignsoflife@gmail.com
New Content
Added 3 new creatures
Sulfur gas creature - Found at medium or deeper depth
Plant creature - Found occasionally on the surface of the planet
Goat - Found on the surface of the planet
New tree system
4 total tree types, each with their own fruit type (including 3 new fruits) that return a seed to your inventory when eaten.
2 wood types, one contains sap and the other contains rubber
Trees now grow slowly, but grow while you are away (even when you are offline)
Fruit now grows slower, but also grows while you are away
Trees re-grow limbs as long as you don't cut it down to a stump.
In order to remove a tree, you must destroy the stump with an axe.
You cannot break the blocks under a tree.
Tree tap item added, can be attached to a tree limb or trunk and generates sap or rubber over time. Holds up to 20 sap or rubber at a time.
Added a Material Grinder that grinds up basic materials like stone and granite in order to find trace metals.
Added a Backglider - Allows you to glide while falling and holding the jump button
Sulfur gas gun - Fires blasts of sulfur gas
Razor Leaf Sword
Added 4 new materials
Laminous Wing
Gas Bladder
Sulfurous Ash
Razor Leaf Blade
Added 3 new fruits
Jiggly Fruit
Delicious Fruit
Sweet Fruit
Added 3 new seeds
Jiggly Fruit Seed
Delicious Fruit Seed
Sweet Fruit Seed
New Recipes
Backglider - 2x Laminous Wing, 4x Bone
Sulfur Gas Gun - 1x Gas Bladder, 3x Plastic, 4x Iron Ingot
Sulfuruous Ash - 1x Sulfur, Requires a mortar and pestle tool as well as a heat source
Material Grinder - 8x Plastic, 12x Iron, 4x Unrefined Glass
UI Changes
Added a loot all button to containers that takes every item from a container and puts it in your inventory
Added buttons to the GPS Device. You can still use the mouse and scroll wheel to navigate, but now there are some buttons too.
A button for centering on the player
A button for zooming in and out as well as a zoom level display
A button for panning around the map
Replaced ore sprites on the GPS Device, more sprites coming for bones/coal/anthracite/amber
GPS Device mineral scan visibility duration doubled
Added a funky holo effect thing to the background of the GPS Device
Added the ability to label containers. Labelled containers will show the text over the container item while inside other containers.
Blocks with rounded corners should no longer leave gaps when placed next to each other. Let us know if you notice blocks that still leave annoying gaps
Gameplay Changes
Flint and Rocks are now throwable
Reduced blue flying creature spawn rate a bit
Bug Fixes
Changed the way the world is saved - This should fix several minor bugs such as items popping out of containers, items not saving proper positions in containers, as well as some dupe bugs related to containers. Let us know if you notice any issues with saving, such as items disappearing after quitting and loading the game
Fixed buggy player movement while walking on rotated/flipped sloped blocks
Possible fix for issue related to not gaining fullness upon eating
Fix for an issue related to crafting using items taken from a worktable in the world
Fixed a crash related to sound effects during the intro escape pod section. The crash should only happen on systems without a sound device, and there will likely be other crashes but this should fix the first one and we'll go from there.
Fixed a bug that would cause the kinetic inductor to not work when encumbered
Fixed an issue that would prevent you from splitting items in containers in the world
Fixed the AGIS button the HUD
The players fists are now "unequipped" when you die
Signs of Life Update 0.46
Update time, yay! Got some fun new toys and features for you folks, let us know if you run into any issues. We changed the way the static lighting works a bit (with torches, etc) so let us know if you notice any reduction in performance. As always, we'd love to hear your thoughts, so don't be shy and let us know what you think in the comments =)
New Content
Added the teleporter project! Build two, set them to the same symbol and instantly transport yourself (and anything inside the teleporter) across the world.
Added a deployable turret! It loads 9mm ammo and must be retracted to pick it up. Prevents mob spawning nearby.
Power Core - 3x Large Battery, 3x Steel Ingots, 3x Plastic, 1x Refined Rose Quartz (Requires Material Printer)
UI Changes
Added cursor icons when hovering over things. Let us know if you notice things that we missed that you think should have cursors.
Fixed some issues with the medium and large fonts.
Gameplay Changes
Added reload animation to grenade launchers.
Reduced regeneration salve effect by half, it was pretty overpowered considering you could use 2 and combine it with the health regen from being well fed.
Doubled energy regen per step of kinetic inductor
Bug Fixes
Changed saving method for player inventory, should be backwards compatible but let us know if you notice any missing items or anything like that.
Disabled connection to local server by default, may cause issues so let us know if you have problems dropping items, things not working as expected, etc. This should fix the issue for people who were having problems dropping items.
Changing font with a dialogue box open will now properly resize the dialogue box.
Changed static lighting system (torches, etc) to hopefully be a bit more optimized. Should result in fewer hitches with lots of static lights, let us know if you see a reduction in performance.
Kinetic inductors now properly stop working when unequipped
Signs of Life Update 0.45
Hey folks, I have a small update for ya. Normally I'd hold off until we had a more substantial update ready, but we found a bug with the item details that would occasionally cause items to get removed when you attempted to split a stack so we went ahead and pushed out what we had so far. We also made some balance changes to picks and guns which should make fighting armored creatures a bit less annoying, but we may still need to raise their health amounts to make up for the change, so let us know what you think.
New Content
Added a trash container that holds deleted items until you leave the game. This should be useful if you accidentally delete an item.
UI Changes
You should no longer open the key item pouch through other containers when you right click
Fixed some graphical weirdness with equipping items in the MEG menu with right click
Gameplay Changes
You can now dig multiple background blocks simultaneously with the proper upgrades (Meant to be in the last update, but its here now!)
Pick damage reduced, but picks now pierce through armored creatures
Most bullets (not shotgun pellets) now partially pierce armored creatures (reduce armor by half)
You can no longer equip batteries from power sockets menus.
Bug Fixes
Fixed an issue with the item detail popup buttons (items getting deleted when split, etc)
Fixed a bug that would cause basic smelters to pause their progress
Fixed beds not making you go to sleep
Fixed some minor tooltip issues
Fixed some dupes/issues with the crafting/build menus
Signs of Life Update v0.44
We've got a brand spankin' new patch ready for you folks, featuring mostly quality of life improvements that we've been working on the last several weeks. Most of this update came directly from feedback we've received on the forums and elsewhere, so I just want to say thanks to everyone who is playing Signs of Life and giving us suggestions and feedback. As always, we more than welcome your comments and concerns with the update, so don't be shy and let us know your thoughts =)
New Content
Added a popout map when you right click the GPS device
Rubies now increase the number of blocks you can dig simultaneously with the wrist laser, max of 6.
Added Grenade Launcher
Added jeweler and munition pouch that collect gems and ammo respectively
Launcher Grenades (1x Steel Ingot, 1x Propellant, 1x Black Powder)
Jeweler Pouch (5x Hide)
Munition Pouch (5x Hide)
UI Changes
Added buff tooltip labels and duration display
Added search box to crafting menu
Added expand/collapse all buttons to the crafting menu
Item quantities now display on top of all items in a container
Darkened the background of the minimap to make it more visible
Brightend the minimap lines
Added a whole bunch of tooltips
Misc Gameplay Changes
Increased damage of the ant queen scythe to 10
Destroyed projects now drop all the items they cost to craft
Added a GPS device to the starting escape pod on new characters
Bug Fixes
Fixed a bug related to middle clicking power cores while they are in power sockets
Fixed some spots where animations could get stuck, let us know if you experience any more
Fixed a crash related to having apostrophes in your save path
Fixed a physics bug related to the jump jet
Signs of Life Update v0.43
Heya folks, got another update for ya. Its a bit light on content as we've been putting most of our content creation time towards working on the intro/tutorial (which is coming along freakin' awesome) but we have quite a few bug fixes and UI changes for ya based on the feedback we've been getting on our forums. As always, we'd love to hear from you if you have any suggestions or run into any issues with the update =)
New Content
Impact Rod
Added Ore Scanning alternate fire mode to Wrist Scanner
Added punching as a default melee weapon
New Recipes
Impact Rod (6x Tin Ingots, 4x Plastic, 4x Tin Rivets)
Impact Rod Ammo(1x Tin Ingots, 1x Copper Wire, 1x Black Powder)
UI Changes
Minimap size and brightness increased
Wrist terrain scanning changed to left mouse button by default
Added edge peek option to settings menu
Added keybinds for the Equipment menu, MEG tool, Crafting window and Projects window
Ammo is now displayed on the active scroll slot for a second while scrolling
Hovering over scroll slots now shows the name of the item in the slot
Fixed some of the issues with font size rendering after changing font sizes
Analyzing crafting requirements will now give you the recipe for that item if it exists
You can now analyze crafting requirements by right clicking on them
Added a crafting category in materials for bricks
Fixed UI display issue on equipped batteries
Added achievements for crafting gems
Item Changes
Reduced energy cost of wrist map scanner
Lowered granite and marble deposit densities to match block density
Basic smelter now requires mud bricks instead of regular bricks
Increased number of rocks and flint during world generation
Bug Fixes
Fixed a bug that would sometimes result in incorrect collisions on melee weapons
Fixed a bug that resulted in 2x the proper encumbrance from shields
Fixed a crash related to foreign languages and certain dialogue boxes
Fixed a crash related to planting grass seeds
Fixed a crash related to changing keybinds without a selected character
Added a workaround for people who had items disappearing when dropped in world from inventory, probably still has issues but let us know
Fixed a bug that would let you take items from the crafting window
Fixed an issue related to switching weapons during a roll
Fixed a bug that could cause prefabs to overlap during world generation
Fixed winter hat recipe
Fixed a crash related to certain dialogue boxes
Fixed a bug related to using high velocity ammo on SMGs
Fixed an issue that could result in ant tunnels generating over certain underground bases
Creature Changes
Mobs that block the player no longer act as trampolines (almost sorry)
Reduced mob spawning a bit
Further reduced flyer spawn rate
Signs of Life Update v0.42
We've still got quite a bit to go on the tutorial/intro we're working on, but we figured now was as good a time as any to push out an update with some of the other changes we've made recently. As always, we'd love to hear your feedback and definitely let us know if you have any issues =)
New Content
Aluminum Bat
Clobb SMG
Micro SMG
New Recipes
Aluminum Bat (6x Aluminum Ingots, 2x Leather Straps)
Clobb SMG (4x Iron Ingots, 2x Rubber, 4x Tin Rivets)