Added separate buttons on the HUD for the wrist light, wrist scanner, and AGIS hints
Wrist light gadget and AGIS activator removed from scroll slots
Wrist scanner and wrist grab laser moved to Gadgets scroll slot
Changed slot 1 to the "digging" slot, right now it basically just holds the dig laser and picks
Tweaked the UI a bit for low resolutions
Seeds now get autosorted into forager pouches properly
Fixed another crash related to players who previously used resolutions higher than 2048x2048
Sunlight now penetrates less through denser blocks
Fixed some issues with world generation
Tweaked the crafting category buttons a bit
Fixed a bug that could result in your key bindings not saving
Fixed a bug that resulted in some ant deposits dropping steel
Reduced time between shots for the pump shotgun
Fixed a crash related to explosions
Fixed a bug/exploit related to salvaging ammo that is already in a weapon
Signs of Life Update v0.40
New Content
Added female gender option to character creator
Ant Biome - Added to newly generated worlds
5 new creatures, including one mini-boss
A new melee weapon
2 new throwable weapons
4 new deposits
Energy Slicer - Voted on by the community, this gun uses energy to fire and pierces through up to 3 creatures
Salves - Equippable devices/accessories
Regenerative Salve - A salve that grants a small boost to health regeneration.
Influx Salve - A salve that grants a small boost to energy regeneration.
Burn Salve - A salve specially designed to make you fire resistant. Grants 25% fire resist.
Corrosive Salve - A salve that grants 25% resistance to that gross spitter goo and other corrosives.
Tonics - Drinkable and throwable, uses fullness and grants various effects
Clarity Tonic - Cures negative status effects
Blast Tonic - Explodes if thrown or if you drink it. Don't drink it
Heal Tonic - A strong heal over time. We will likely eventually replace this with something more realistic like bandages down the line, but we already made it so we figured we'd throw it in the game for now
Added new clothing items
Black Leather Jacket
Black Tank Top
Black Sports Bra
Red Skirt
Red and White Shirt
Yoga Pants
Added Biometric Scanner Device - When equipped, it shows the health of creatures in the world
Added GPS Tracker - When dropped in the world, this item creates a long-range GPS signal visible on any standard MEG tool map
Added Tech Blower - Blows items and mobs around, consumes energy
Added Tech Portable Grill - Can be carried around in your inventory, and once it is placed in the world and deployed it can be used as a heat source
Added Mortar and Pestle tool, required for some recipes
Added D6 Polymer, a new material that is made by refining plastic with anthracite as an additive.
Added a few AGIS tutorial/info popups
Tweaked the Pioneer Station a bit, including adding a new room to the barracks
Gameplay Changes
Reduced held flashlight energy cost from 4 to 2 per second
Reduced wrist light energy cost from 3 to 1 per second
Wrist laser energy cost reduced from 5 to 3.5 per second
Bows now do up to 50% more damage when fully drawn
Bows now take 50% longer to draw
Arrows and other ammo are now salvaged as a stack
Increased speed of bullets and updated some projectile effects
Magnum round damage increased from 15 to 18
Beds now advance the time from night to day and from day to night and fully heal the player
Beds now weigh 100 pounds
Guns, bows and crossbows should now automatically pick a new ammo type if they run out of ammo and you attempt to fire
Laser pistol no longer requires you to find the blueprint in-world
Recipe Changes
Black Powder, Propellant and Thermite Charge recipes now requires a mortar and pestle tool
Replaced Steel with D6 Polymer in most furniture requirements
Added D6 Polymer requirement to Tech Bed and Tech Terminal recipes
Replaced Steel requirement with D6 Polymer on the Magnetic Inductor
UI Changes
Items that are crafted or picked up with the grab laser are now highlighted in your inventory
Added item name hover tooltips to items in containers and other menus
Increased maximum font size for item requirements in the crafting and build window
Bug Fixes
Fixed a bug that would result in the cricket drone being disabled before you get to it
Fixed some issues with world generation that would lead to strange holes under bases
Possibly fixed a bug that would result in lost items when dropped in the world
Projects that are destroyed should now always drop a power core if it is required to build it or has a power core installed at the time it is destroyed
Fixed some animation issues related to moving the mouse very close to the player's head
Possible fix for rare crash during crafting, not totally sure as I can't replicate the bug myself
More fixes for floating grass/foliage near bases
Fixed a bug that resulted in the enemy damage noise being too loud
Fixed a bug that would result in the player getting stuck in an animation after falling through a platform
Fixed some animation issues with the bed
Fixed a bug that was causing the big chicken to not fly away at the end of a fight
A bunch of other things I forgot about
Fixed a bug that could result in items in the wrong place if you closed the inventory menu while dragging an item
Fixed a bug with item pickup notification and blocks
Impalers can no longer spawn on the bottom of platforms
You should no longer be able to knock around Impalers
Fixed some missing/inaccurate item names
New Recipes (Slightly spoilery)
Ant biome melee weapon (1x Ant Queen Claw Segment, 5x Ant Chitin, 5x Ant Ichor)
Ant biome grenade (1x Ant Chitin, 1x Ant Ichor)
GPS Tracker (4x LED, 1x Iron Ingot, 1x Rough Topax, 1x Copper Wire, must be found in-world to get the recipe)
Energy Slicer (1x Steel Gun Parts, 4x Bronze Ingots, 1x Microchip, 1x Copper Wire, 1x Large Battery)
Steel Machine Parts (3x Steel Ingots, Tool: Material Printer)
Tech Blower (12x Plastic, 1x Steel Machine Parts, 4x D6 Polymer, 1x Large Battery, 12x Steel Rivets, Tool: Material Printer)
Portable Tech Grill (1x Steel Machine Parts, 4x D6 Polymer, 1x Large Battery, 2x Copper Wires, Tool: Material Printer)
Mortar and Pestle (1x Log, 1x Stick, Tool: Saw)
Signs of Life Update v0.39
New Mechanics
Eating - Food is now equipped and eaten by left clicking. You can also throw food by right clicking if for some reason you feel the need to do so.
Gameplay Changes
Picks have been moved from the melee scroll slot to the gadgets scroll slot
Added saltpeter deposits to newly generated worlds
Impalers (spike dropping guys) now have a set number of spikes they can drop, and then need a period of time to re-grow more spikes inside of its body.
Eased landing restrictions on pod, lands sooner now
Corrosive damage (spitter pistol) should now ignore armor on naturally armored creatures
UI Changes
Added hover tooltips to items in the world
Added item pickup notification, can be disabled by turning off tooltips
Bug Fixes
Fixed a bug related to maintaining momentum after death
Fixed an issue related to the firestarter/grass seeds/chicken feed getting stuck on when used in the quickslot
More work towards a fix for the crash on launch experienced by some players
Fixed a bug related to the comm junction and right clicking an inserted battery
Energy explosions should now do AoE damage
Signs of Life Update v0.38
New Mechanics
Shields - Equipped in the equipment window similar to armor, shields can be used at any time by pressing left-alt by default.
Item Weight - This isn't technically a new feature, but as we've added item weights to more items it will probably start becoming more apparent sooner rather than later. Right now, melee weapons, armor and shields have item weights, but in the coming patches more items will have item weights. This will be a long-term balancing act, so definitely let us know your feelings.
The crafting menu has been reorganized and additional filtering buttons have been added in order to make navigating the recipes easier.
Added a defense display bar to the bottom of the equipment window
Added an encumbrance display bar to the bottom of the equipment window
Balance Changes
You are now immune from damage while dodge-rolling
Hog bite damage increased from 25 to 40 damage
Puncher (Armored orange guy with the tongue) damage increased from 25 to 50 and now blocks player movement unless dodge-rolling.
Bug Fixes
Possible fix for blue screen issue experienced by some players
Wrist laser now properly uses energy while digging blocks from the background
Fixed an issue that would cause your selected weapon to switch to the wrist light or map after a dodge roll or holstering the weapon
You can no longer use your wrist gadgets while respawning
You can no longer place/remove torches outside of your grab range
Fixed an issue with the required energy display for some weapons that would result in the wrong amount being displayed when max energy was increased with a battery
Fixed an issue that would cause the thermite gun/flare gun sound effect at the character select screen
A lot of other small things that I forgot to write down
Signs of Life Update v0.37
Version 0.37
Signs of Life should now run on a wider variety of machines.
Maximum resolution is now 2048x2048 (related to above)
Added Propellant, used in Rocket recipe, recipe found with Bauxite.
Added a Material Printer project, which is now used for crafting many existing high tier recipes. Here is a video
Background blocks near the surface on newly generated worlds are now mineable by right clicking with the wrist laser.
Added some more tutorial dialogue bits with AGIS.
Fixed some issues with equipping items out of containers by right clicking
Recent Updates
Here are the interesting recent updates for February 12 - March 31:
New Content
Added Magnum pistol and magnum pistol rounds, pistol recipe is discovered when you find steel gun parts and the ammo recipe is discovered when you find lead
Added Laser Pistol Mk2
Added a secondary function for the wrist scanner tool that scans the area and adds it to the minimap. Here is a gif of the function with a high quality amethyst installed.
Added a thermite pistol and thermite charges. Steel gun parts will give you the recipe for the pistol and bauxite will give you the recipe for the charges.
Added a new armor set made from those white speckled spitting guy's skin, it protects from their nasty spit if you wear enough of it.
Plated hide armor now has a set bonus that reduces damage similar to the armored mobs themselves.
Added grass seed bag and recipe, lets you throw grass seeds like chicken feed
Changes
Added some new sound effects and tweaked some existing sounds
Added ability to quickly transfer items to a selected container by using the grab laser hotkey while your mouse is over an item
Increased jewel armor value to slightly more than steel armor
Added x10 increase/decrease buttons in crafting
Added an analyze button (little magnifying glass) to the crafting window, it lets you target an item in order to find its recipe
Added a button to sort the crafting window alphabetically
Added ability to rotate and flip blocks with a hotkey, press reload with a block equipped to rotate it and press g by default to flip it.
Increased the rate of lower tier ores deeper underground a bit.
Increased the number of deposits at world gen by 50%
Added a debug map generator type in the sandbox menu, its for dev purposes but feel free to play with it, its just a blank world with a line of dirt right now.
Bug Fixes
Kicking collisions should be better
Fixed some UI issues on lower resolutions
Fixed a graphics corruption issue that affected a small number of players
Fixed several rare crashes
Recent Updates!
Hey folks, we've been super busy working on Signs of Life, here are the updates we've made to the game over the last few weeks:
Added new mob underground that floats over to ya and pops.
Added dodge roll, double tap forward, we'll work out rebinding soon
Added glowstick recipe
Added LED recipe
Added a craftable hoe that can remove grass from tiles, also pulls out grass seeds
Added grass seeds
Added recipes for energy cannon, energy shotgun and tesla rifle
Added recipe for the Blunderbuss
Bug Fixes:
Added a better crash logger
Fixed a bunch of rare crashes
Added auto-run option in the settings menu
Fixed some issues with saving
Fixed a bug that would dupe tiles with the firestarter
Fixed an issue that would cause some items to get lost
Fixed an exploit/bug with crossbow ammo
Fixed minor artifacting on asteroids on main menu
Fixed a crash related to not having a sound device
Fixed a bug that would copy inventory from one character to another when switching characters
Tweaked lighting above ground a bit to make it more natural
Gameplay Changes:
Made the torch equippable, shows up in the gadget slot (slot 4), equip it and right click on a background tile to attach it.
Changed behavior of some mobs to stop them from piling up quite so much.
Spitter spit no longer affects spitters
Mobs should no longer spawn anywhere that has a player-placed background.
Tweaked mobs to make them spawn in less annoying places (Shouldn't spawn in the pod or on inorganic materials)
Scissors and saw now require copper instead of iron
Capped the width/power of the laser pistol
You can now swing melee weapons through platforms
Brick oven now requires bricks instead of brick slabs to craft
Pod no longer automatically generates on existing worlds after you've destroyed it
Added item drop on death toggle, press "t" to open the console, then type /toggledropitems
Added a toggle command to disable mob destruction, /togglemobdestruction
Added brick/mud brick smelting recipes
Upped drop rate of biofuel on pupa and saltpeter on larval eggs, increased the at-generation amount of pupa/larval eggs, and increased the spawn rate of pupa/larval eggs. We likely will need to do more with the way the pupa/eggs spawn as they are still too hard to find (they only spawn on mud).
Doubled the length of the spitter melee DoT, halved the damage.
Added stone and mushroom deposits to the surface area during world-gen
UI/Graphics:
Made it so you can scroll through the scroll slots by clicking the appropriate number repeatedly
You can now drop items on containers to put them inside
Made gems stackable
Project window amount font switched to the small font
UI element positions are now saved between sessions
Ammo type/ammo in clip now saved between sessions
Added feedback effects for when melee weapons hit blocks
Misc work on weapon effects
Updated copper sword sprites
Squished the scroll slots a bit closer together to make the UI better for people at lower resolutions.