Signs of Life cover
Signs of Life screenshot
Linux PC Steam
Genre: Role-playing (RPG), Adventure, Indie

Signs of Life

Signs of Life Update v0.41


  • Added a 7th quick slot for throwable items
  • Added separate buttons on the HUD for the wrist light, wrist scanner, and AGIS hints
  • Wrist light gadget and AGIS activator removed from scroll slots
  • Wrist scanner and wrist grab laser moved to Gadgets scroll slot
  • Changed slot 1 to the "digging" slot, right now it basically just holds the dig laser and picks
  • Tweaked the UI a bit for low resolutions
  • Seeds now get autosorted into forager pouches properly
  • Fixed another crash related to players who previously used resolutions higher than 2048x2048
  • Sunlight now penetrates less through denser blocks
  • Fixed some issues with world generation
  • Tweaked the crafting category buttons a bit
  • Fixed a bug that could result in your key bindings not saving
  • Fixed a bug that resulted in some ant deposits dropping steel
  • Reduced time between shots for the pump shotgun
  • Fixed a crash related to explosions
  • Fixed a bug/exploit related to salvaging ammo that is already in a weapon

Signs of Life Update v0.40

New Content



  • Added female gender option to character creator

  • Ant Biome - Added to newly generated worlds


    • 5 new creatures, including one mini-boss
    • A new melee weapon
    • 2 new throwable weapons
    • 4 new deposits

  • Energy Slicer - Voted on by the community, this gun uses energy to fire and pierces through up to 3 creatures

  • Salves - Equippable devices/accessories

    • Regenerative Salve - A salve that grants a small boost to health regeneration.
    • Influx Salve - A salve that grants a small boost to energy regeneration.
    • Burn Salve - A salve specially designed to make you fire resistant. Grants 25% fire resist.
    • Corrosive Salve - A salve that grants 25% resistance to that gross spitter goo and other corrosives.

  • Tonics - Drinkable and throwable, uses fullness and grants various effects

    • Clarity Tonic - Cures negative status effects
    • Blast Tonic - Explodes if thrown or if you drink it. Don't drink it
    • Heal Tonic - A strong heal over time. We will likely eventually replace this with something more realistic like bandages down the line, but we already made it so we figured we'd throw it in the game for now

  • Added new clothing items


    • Black Leather Jacket
    • Black Tank Top
    • Black Sports Bra
    • Red Skirt
    • Red and White Shirt
    • Yoga Pants

  • Added Biometric Scanner Device - When equipped, it shows the health of creatures in the world

  • Added GPS Tracker - When dropped in the world, this item creates a long-range GPS signal visible on any standard MEG tool map
  • Added Tech Blower - Blows items and mobs around, consumes energy

  • Added Tech Portable Grill - Can be carried around in your inventory, and once it is placed in the world and deployed it can be used as a heat source

  • Added Mortar and Pestle tool, required for some recipes
  • Added D6 Polymer, a new material that is made by refining plastic with anthracite as an additive.
  • Added a few AGIS tutorial/info popups
  • Tweaked the Pioneer Station a bit, including adding a new room to the barracks


Gameplay Changes



  • Reduced held flashlight energy cost from 4 to 2 per second
  • Reduced wrist light energy cost from 3 to 1 per second
  • Wrist laser energy cost reduced from 5 to 3.5 per second
  • Bows now do up to 50% more damage when fully drawn
  • Bows now take 50% longer to draw

  • Arrows and other ammo are now salvaged as a stack
  • Increased speed of bullets and updated some projectile effects
  • Magnum round damage increased from 15 to 18
  • Beds now advance the time from night to day and from day to night and fully heal the player
  • Beds now weigh 100 pounds
  • Guns, bows and crossbows should now automatically pick a new ammo type if they run out of ammo and you attempt to fire
  • Laser pistol no longer requires you to find the blueprint in-world


Recipe Changes



  • Black Powder, Propellant and Thermite Charge recipes now requires a mortar and pestle tool
  • Replaced Steel with D6 Polymer in most furniture requirements
  • Added D6 Polymer requirement to Tech Bed and Tech Terminal recipes
  • Replaced Steel requirement with D6 Polymer on the Magnetic Inductor


UI Changes



  • Items that are crafted or picked up with the grab laser are now highlighted in your inventory
  • Added item name hover tooltips to items in containers and other menus
  • Increased maximum font size for item requirements in the crafting and build window


Bug Fixes



  • Fixed a bug that would result in the cricket drone being disabled before you get to it
  • Fixed some issues with world generation that would lead to strange holes under bases
  • Possibly fixed a bug that would result in lost items when dropped in the world
  • Projects that are destroyed should now always drop a power core if it is required to build it or has a power core installed at the time it is destroyed
  • Fixed some animation issues related to moving the mouse very close to the player's head
  • Possible fix for rare crash during crafting, not totally sure as I can't replicate the bug myself
  • More fixes for floating grass/foliage near bases
  • Fixed a bug that resulted in the enemy damage noise being too loud
  • Fixed a bug that would result in the player getting stuck in an animation after falling through a platform
  • Fixed some animation issues with the bed
  • Fixed a bug that was causing the big chicken to not fly away at the end of a fight
  • A bunch of other things I forgot about
  • Fixed a bug that could result in items in the wrong place if you closed the inventory menu while dragging an item
  • Fixed a bug with item pickup notification and blocks
  • Impalers can no longer spawn on the bottom of platforms
  • You should no longer be able to knock around Impalers
  • Fixed some missing/inaccurate item names


New Recipes (Slightly spoilery)



  • Ant biome melee weapon (1x Ant Queen Claw Segment, 5x Ant Chitin, 5x Ant Ichor)
  • Ant biome grenade (1x Ant Chitin, 1x Ant Ichor)
  • GPS Tracker (4x LED, 1x Iron Ingot, 1x Rough Topax, 1x Copper Wire, must be found in-world to get the recipe)
  • Energy Slicer (1x Steel Gun Parts, 4x Bronze Ingots, 1x Microchip, 1x Copper Wire, 1x Large Battery)
  • Salves

    • Regenerative Salve (2x Unrefined Glass, 4x Juicy Fruit, Tool: Mortar and Pestle)
    • Influx Salve (2x Unrefined Glass, 4x Bloo Fruit, Tool: Mortar and Pestle)
    • Burn Salve (2x Unrefined Glass, 4x Bana Fruit, Tool: Mortar and Pestle)
    • Corrosive Salve (2x Unrefined Glass, 15x Spitter Extract, Tool: Mortar and Pestle)

  • Tonics

    • Empty Tonic Vessel (1x Unrefined Glass, 1x D6 Polymer)
    • Clarity Tonic (1x Empty Tonic Vessel, 1x Strange Herb, 2x Bana Fruit, Tool: Mortar and Pestle)
    • Heal Tonic (1x Empty Tonic Vessel, 1x Strange Herb, 2x Juicy Fruit, Tool: Mortar and Pestle)
    • Blast Tonic (1x Empty Tonic Vessel, 1x Strange Herb, 2x Biofuel, Tool: Mortar and Pestle)

  • New Clothing

    • Black Leather Jacket (3x Hide, Tool: Scissors)
    • Black Tank Top (3x Cotton Bolt, Tool: Scissors)
    • Black Sports Bra (3x Cotton Bolt, Tool: Scissors)
    • Red Skirt (3x Cotton Bolt, Tool: Scissors)
    • Red and White Shirt (3x Cotton Bolt, Tool: Scissors)
    • Yoga Pants (3x Cotton Bolt, Tool: Scissors)
    • Orange Shorts (3x Cotton Bolt, Tool: Scissors)

  • Flare Gun (3x Plastic, 2x Iron Ingots, 4x Tin Rivets)
  • Biometric Scanner (1x Microchip, 1x Steel Ingot, 2x Plastic, 1x Unrefined Glass, 1x Medium Battery)
  • Steel Machine Parts (3x Steel Ingots, Tool: Material Printer)
  • Tech Blower (12x Plastic, 1x Steel Machine Parts, 4x D6 Polymer, 1x Large Battery, 12x Steel Rivets, Tool: Material Printer)
  • Portable Tech Grill (1x Steel Machine Parts, 4x D6 Polymer, 1x Large Battery, 2x Copper Wires, Tool: Material Printer)
  • Mortar and Pestle (1x Log, 1x Stick, Tool: Saw)

Signs of Life Update v0.39

New Mechanics



  • Eating - Food is now equipped and eaten by left clicking. You can also throw food by right clicking if for some reason you feel the need to do so.



Gameplay Changes



  • Picks have been moved from the melee scroll slot to the gadgets scroll slot
  • Added saltpeter deposits to newly generated worlds
  • Impalers (spike dropping guys) now have a set number of spikes they can drop, and then need a period of time to re-grow more spikes inside of its body.
  • Eased landing restrictions on pod, lands sooner now
  • Corrosive damage (spitter pistol) should now ignore armor on naturally armored creatures


UI Changes



  • Added hover tooltips to items in the world
  • Added item pickup notification, can be disabled by turning off tooltips


Bug Fixes



  • Fixed a bug related to maintaining momentum after death
  • Fixed an issue related to the firestarter/grass seeds/chicken feed getting stuck on when used in the quickslot
  • More work towards a fix for the crash on launch experienced by some players
  • Fixed a bug related to the comm junction and right clicking an inserted battery
  • Energy explosions should now do AoE damage

Signs of Life Update v0.38

New Mechanics



  • Shields - Equipped in the equipment window similar to armor, shields can be used at any time by pressing left-alt by default.

  • Encumbrance - Heavier and bulkier armor will now affect your movement speed, dodge roll and backjump distance. If you like spreadsheets and graphs, then you will like this link.
  • Item Weight - This isn't technically a new feature, but as we've added item weights to more items it will probably start becoming more apparent sooner rather than later. Right now, melee weapons, armor and shields have item weights, but in the coming patches more items will have item weights. This will be a long-term balancing act, so definitely let us know your feelings.


New Content



  • Shields - Wooden, Copper, Iron, Tin, Bronze, Silver, Steel and Jewel Tiers
  • Leather Whip

  • Thrown Dynamite and placeable Dynamite bundles



UI Changes



  • The crafting menu has been reorganized and additional filtering buttons have been added in order to make navigating the recipes easier.

  • Added a defense display bar to the bottom of the equipment window
  • Added an encumbrance display bar to the bottom of the equipment window


Balance Changes



  • You are now immune from damage while dodge-rolling
  • Hog bite damage increased from 25 to 40 damage
  • Puncher (Armored orange guy with the tongue) damage increased from 25 to 50 and now blocks player movement unless dodge-rolling.


Bug Fixes



  • Possible fix for blue screen issue experienced by some players
  • Wrist laser now properly uses energy while digging blocks from the background
  • Fixed an issue that would cause your selected weapon to switch to the wrist light or map after a dodge roll or holstering the weapon
  • You can no longer use your wrist gadgets while respawning
  • You can no longer place/remove torches outside of your grab range
  • Fixed an issue with the required energy display for some weapons that would result in the wrong amount being displayed when max energy was increased with a battery
  • Fixed an issue that would cause the thermite gun/flare gun sound effect at the character select screen
  • A lot of other small things that I forgot to write down

Signs of Life Update v0.37

Version 0.37

  • Signs of Life should now run on a wider variety of machines.
  • Maximum resolution is now 2048x2048 (related to above)
  • Added Rocket Launcher and Rockets. Recipes found automatically with steel ingots. Here is a video of it in action
  • Added Propellant, used in Rocket recipe, recipe found with Bauxite.
  • Added a Material Printer project, which is now used for crafting many existing high tier recipes. Here is a video
  • Background blocks near the surface on newly generated worlds are now mineable by right clicking with the wrist laser.
  • Added some more tutorial dialogue bits with AGIS.
  • Fixed some issues with equipping items out of containers by right clicking

Recent Updates

Here are the interesting recent updates for February 12 - March 31:

New Content



  • Added Magnum pistol and magnum pistol rounds, pistol recipe is discovered when you find steel gun parts and the ammo recipe is discovered when you find lead
  • Added Laser Pistol Mk2
  • Added a secondary function for the wrist scanner tool that scans the area and adds it to the minimap. Here is a gif of the function with a high quality amethyst installed.
  • Added a thermite pistol and thermite charges. Steel gun parts will give you the recipe for the pistol and bauxite will give you the recipe for the charges.
  • Added a new armor set made from those white speckled spitting guy's skin, it protects from their nasty spit if you wear enough of it.
  • Plated hide armor now has a set bonus that reduces damage similar to the armored mobs themselves.
  • Added grass seed bag and recipe, lets you throw grass seeds like chicken feed


Changes



  • Added some new sound effects and tweaked some existing sounds
  • Added ability to quickly transfer items to a selected container by using the grab laser hotkey while your mouse is over an item
  • Increased jewel armor value to slightly more than steel armor
  • Added x10 increase/decrease buttons in crafting
  • Added an analyze button (little magnifying glass) to the crafting window, it lets you target an item in order to find its recipe
  • Added a button to sort the crafting window alphabetically
  • Added ability to rotate and flip blocks with a hotkey, press reload with a block equipped to rotate it and press g by default to flip it.
  • Increased the rate of lower tier ores deeper underground a bit.
  • Increased the number of deposits at world gen by 50%
  • Added a debug map generator type in the sandbox menu, its for dev purposes but feel free to play with it, its just a blank world with a line of dirt right now.


Bug Fixes



  • Kicking collisions should be better
  • Fixed some UI issues on lower resolutions
  • Fixed a graphics corruption issue that affected a small number of players
  • Fixed several rare crashes

Recent Updates!

Hey folks, we've been super busy working on Signs of Life, here are the updates we've made to the game over the last few weeks:

New Content:



  • Added many types of craftable blocks
  • Added some new hats and hairs
  • Added more options for fonts, small/medium/large
  • Throwable bricks (http://www.playsignsoflife.com/images/brickThrow.gif)
  • Added Assault Rifle with corresponding ammo
  • Added new mob underground that floats over to ya and pops.
  • Added dodge roll, double tap forward, we'll work out rebinding soon
  • Added glowstick recipe
  • Added LED recipe
  • Added a craftable hoe that can remove grass from tiles, also pulls out grass seeds
  • Added grass seeds
  • Added recipes for energy cannon, energy shotgun and tesla rifle
  • Added recipe for the Blunderbuss


Bug Fixes:



  • Added a better crash logger
  • Fixed a bunch of rare crashes
  • Added auto-run option in the settings menu
  • Fixed some issues with saving
  • Fixed a bug that would dupe tiles with the firestarter
  • Fixed an issue that would cause some items to get lost
  • Fixed an exploit/bug with crossbow ammo
  • Fixed minor artifacting on asteroids on main menu
  • Fixed a crash related to not having a sound device
  • Fixed a bug that would copy inventory from one character to another when switching characters
  • Tweaked lighting above ground a bit to make it more natural


Gameplay Changes:



  • Made the torch equippable, shows up in the gadget slot (slot 4), equip it and right click on a background tile to attach it.
  • Changed behavior of some mobs to stop them from piling up quite so much.
  • Spitter spit no longer affects spitters
  • Mobs should no longer spawn anywhere that has a player-placed background.
  • Tweaked mobs to make them spawn in less annoying places (Shouldn't spawn in the pod or on inorganic materials)
  • Scissors and saw now require copper instead of iron
  • Capped the width/power of the laser pistol
  • You can now swing melee weapons through platforms
  • Brick oven now requires bricks instead of brick slabs to craft
  • Pod no longer automatically generates on existing worlds after you've destroyed it
  • Added item drop on death toggle, press "t" to open the console, then type /toggledropitems
  • Added a toggle command to disable mob destruction, /togglemobdestruction
  • Added brick/mud brick smelting recipes
  • Upped drop rate of biofuel on pupa and saltpeter on larval eggs, increased the at-generation amount of pupa/larval eggs, and increased the spawn rate of pupa/larval eggs. We likely will need to do more with the way the pupa/eggs spawn as they are still too hard to find (they only spawn on mud).
  • Doubled the length of the spitter melee DoT, halved the damage.
  • Added stone and mushroom deposits to the surface area during world-gen


UI/Graphics:



  • Made it so you can scroll through the scroll slots by clicking the appropriate number repeatedly
  • You can now drop items on containers to put them inside
  • Made gems stackable
  • Project window amount font switched to the small font
  • UI element positions are now saved between sessions
  • Ammo type/ammo in clip now saved between sessions
  • Added feedback effects for when melee weapons hit blocks
  • Misc work on weapon effects
  • Updated copper sword sprites
  • Squished the scroll slots a bit closer together to make the UI better for people at lower resolutions.