Silicon City cover
Silicon City screenshot
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Genre: Simulator, Indie

Silicon City

Silicon City v1.0.2 patch notes

Patch content




  • UPDATE: Unique building can now be rebuilt if they are destroyed
  • UPDATE: Performance improved

  • FIX: Translation fix
  • FIX: Sometimes, gift are given twice
  • FIX: Some buildings remain white in data viewmaps


Known issues




  • KI: x3 speed performance is difficult on a large map
  • KI: Windows have the wrong colors
  • KI: The "news report" message is wrong when a tornado appears in town
  • KI: In tutorial #4, colors of the building do not match with the dialog ones
  • KI: Disasters can appear in tutorial mod

Silicon City v1.0.1 patch notes

Patch content




  • UPDATE: Silizen voices are audible from an heigher altitude.
  • UPDATE: new commands added (check our wiki: http://wiki.polycorne.fr)
  • UPDATE: Performance improved

  • FIX: Several minor bugs that affect silizen happiness
  • FIX: Wrong color for abandonned houses in viewmap "Residence"
  • FIX: Cursor on Mac is huge. We've added a settings to change the cursor size.
  • FIX: Translation fix


Known issues




  • KI: x3 speed performance is difficult on a large map
  • KI: If a unique building is destroyed, you cannot build it again
  • KI: Sometimes, gift are given twice
  • KI: Windows have the wrong colors
  • KI: The "news report" message is wrong when a tornado appears in town
  • KI: In tutorial #4, colors of the building do not match with the dialog ones
  • KI: Disasters can appear in tutorial mod

After release feedbacks and roadmap: What's next with Silicon City?

Our First Video Game Release


THANK YOU to everyone who played, reviewed, tested, and worked on Silicon City. This marks the beginning of our studio, and we take pride in being a small team of gamers making games. πŸ’ͺ
Silicon City was created with sweat, blood, and tears, fueled by our passion and lots of coffee. We are thrilled to be part of the gaming industry's future, even with humble expectations.

Player Feedback


😍 The Good


We are immensely grateful for the mostly positive reviews and support we received. Many reviewers recognized the essence of Silicon City, which is a retro city builder with intriguing new mechanics. The focus on citizen happiness resonated with some players, and we are grateful for that. Additionally, thanks to our rigorous testing and production efforts (despite not having a dedicated QA team), the game had a smooth release without major bugs.

😐 The Bad


We also acknowledge that there were some negative reviews of our game. We have read all of them and found valuable insights. Our game is not perfect, and some criticisms accurately described its shortcomings. Players noted the absence of a narrative in the classic mode, mentioned that the game was too easy, and pointed out imbalances in mechanics such as budgets, park costs, and energy management. Furthermore, a few comments were made about the subjective topic of low-poly graphics.

πŸ‘Ώ The Ugly


While most of the aforementioned issues are relatively minor, a significant concern looms over the game. At around 1,000 citizens and after several hours of gameplay, performance drops significantly, causing the game to become slow. We recognize the seriousness of this matter, which exposes our studio's inexperience. However, we are committed to addressing this issue.

Upcoming Patches


πŸ€– Performance


As mentioned earlier, our primary focus now is to optimize Silicon City's performance and enhance its speed. Here's our plan regarding the game's performance:
As this is our first game, many members of the Polycorne Team are talented developers who do not come from a video game background. We have learned a great deal, particularly about the differences between creating software and games. Unfortunately, we realized the importance of multi-threading when it was too late. Most of the game's code runs on Unity's main thread, utilizing only a single core. However, we have already been working on a substantial code refactoring for the past few months to implement multi-threading. This process will take a few more months for testing and release, but it will result in a significant improvement in the game's performance by the end of the summer. Additionally, before that major update, several optimizations will be implemented to enhance CPU and GPU processing. For instance, the upcoming 1.0.1 patch has already achieved a solid 20-25% framerate improvement, but this is just the tip of the iceberg.

πŸ€Ήβ€β™‚οΈ Balancing


We have also taken note of player feedback regarding city mechanics and budgets. We will be making slight adjustments to building prices and upcosts to prevent players from relying solely on specific parks and gifts to maximize their stats. Real-life situations involve a combination of positives and negatives, so in future patches, we will inform you about the affected buildings. The power plant is likely to undergo changes in cost and capacity.

🏒 In-Game Content


During this summer, we will release a free update that includes new super-customizable parks and additional landmarks. Stay tuned for more information!

The Long Run


πŸ“¦ DLCs for the Future


Once we have addressed the aforementioned issues, we will begin developing extra content for Silicon City. Our objective is to create DLCs that offer everything we didn't have time to include in the base game. The first DLC will focus on transportation, introducing railroads, buses, parking lots, and other features related to traffic management in Silicon City.

🌍 Community Content


In the near future, we will dedicate time to crafting custom scenarios for Silicon City, which can be shared and modified. We will also expand the capabilities of our API (available on the wiki).

Additionally, we are working on a standalone app that will enable users to create their own procedural buildings. Imagine an editor where you can maximize customization by exploiting procedural rules and then share the building seeds on the Steam Workshop.

Conclusion


Developing Silicon City was an ambitious undertaking, filled with a rollercoaster of emotions and a tremendous amount of work for a new indie game development studio. We are delighted to have made it this far and are proud of the game's quality. We understand that game development doesn't end with the initial release, and we look forward to updating and improving Silicon City.

Cheers,
Polycorne.

Welcome to Silicon City!

We are thrilled to release our first game. An independant vision of city building, born out of our love for the genre. Join us as we embark on a journey to bring you a game that sparks humor, creativity, and lets you build and care about a city and its citizens.

A Vision of Emotionally Driven Citizens


In Silicon City, we wanted to create more than just a simulation of buildings and infrastructure. We wanted to breathe life into our virtual world by giving each citizen their own emotions, and desires. Witness their joys and frustrations as they interact with the changes happening in their living society.

The game’s emphasis on the well-being and desires of the Silizens added an emotional connection that drew me in. Despite their simple representations, I found myself genuinely invested in their happiness and success. Witnessing their struggles and striving to address their needs added a layer of depth and purpose to my gameplay.
- @gamesasylum


Shaping Skylines with Procedural Buildings


Our journey took us beyond the realm of predefined structures. We sought to break free from the constraints of repetitive architecture using algorithms and let players to truly shape unique cityscapes. With our innovative procedural building system, any zone structure that rises in Silicon City is dynamically generated, resulting in a diverse and visually captivating urban landscape you can finely craft.

smash that BUY button!


If you believe Silicon City has the potential to become a know title in the genre, consider supporting the game and our small studio ❀

Silicon City is more than just a game to us. It is a tribute to the city builder genre from the 90s and a testament to our engagement for making video games. We took on the challenge of delivering a city builder that remains classic and stands out by its originality.

With your support, we can show the world the power of indie innovation. Join us in embracing the underdog narrative, as together, we shape the future of city building.

Thanks to all the gamers who played Silicon City so far and gave us their help and feedback. We can't wait to see the community growing.

See you at the next update :)
The Polycorne Team

Silicon City v1.0.0.0 patch notes

Patch content




  • UPDATE: Novel home and loading screens
  • UPDATE: New visuals for procedural buildings
  • UPDATE: Performance improvements
  • UPDATE: Re-balancing of terrain value thresholds for residences at higher levels

  • FIX: Reverse scroll direction in toolbar


Known issues



  • x3 speed performance is difficult on a large card
  • When shadows are activated with large cities, the game is slowed down.

Silicon City v0.38.13 patch notes

Patch content




  • UPDATE: Performance improvements

  • FIX: City with rank 5 cannot be saved
  • FIX: When SSAO was disabled, color were very dark
  • FIX: In some circumstances, the ambulance was stuck in the middle of the road
  • FIX: Silizens were sometime not happy although all the required buildings were next to them


Known issues




    When shadows are on, big cities slow down the game

Silicon City v0.38.12 patch notes

Patch content




  • UPDATE: Performance improvements

  • FIX: Tutorial typos and fix


Known issues




    When shadows are on, big cities slow down the game

Silicon City v0.38.11 patch notes

Patch content




  • UPDATE: performance improvements

  • FIX: Tweets were incorrectly saved
  • FIX: When an internal soccer match happens (between two teams of the same city), an error occurred
  • FIX: Some buildings windows were lighted up right after their construction (even with no power)
  • FIX: An error occurred while trying to get the value of the function : get_population_happiness_count
  • FIX: Signatures of chapter 04 were not saved when the mayor quit the city


Known issues




    When shadows are on, big cities slow down the game

Silicon City v0.38.10 patch notes

Patch content




  • UPDATE: Performance improved when building raise from the ground
  • UPDATE: New tips of the day!
  • UPDATE: Silizens

  • FIX: Some window did not light up correctly during the night
  • FIX: Game was stuck during massive destructions
  • FIX: Achievement Steam working again
  • FIX: Cursor triggered a construction sound even if no build was made
  • FIX: Happiness was not calculated correctly


Known issues




    When shadows are on, big cities slow down the game

Silicon City v0.38.9 patch notes

Patch content




  • UPDATE: All the hidden building are now gifted during the classic mode missions
  • UPDATE: Office, restaurant and shops procedural rules have been improved to create bigger building for big areas (5x5)
  • UPDATE: Performance improvment

  • FIX: Translation issues
  • FIX: Barking do not spot the last answer in the silizen profile


Known issues




    Nothing to see here