Silicon City cover
Silicon City screenshot
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Genre: Simulator, Indie

Silicon City

Silicon City v0.35.3 patch notes

Patch content



  • FIX: In happiness viewmap, residential zone with no resident are colored but they shouldn't
  • FIX: Unable to start the game if player.config is corrupted
  • FIX: A back and forth navigation to the leaderboards create duplicated entries
  • FIX: Right click on building panel raise errors
  • FIX: Citizen with no profile have no profile picture

  • UPDATE: Building a large area is no more slowing down the game


Known issues



  • KI: When a gifted building is destroyed, it is not possible to build it back

Silicon City v0.35.2 patch notes

Patch content



  • FIX: The budget value of park do not change when you move the budget cursor
  • FIX: When you use the tree offered as gift, 2 are used
  • FIX: Some citizens are considered as tourists and can have jobs and more
  • FIX: Saving the game when a silizen just died prevent the save to work properly
  • FIX: Level 0 building (zone) have too much information displayed in their panel
  • FIX: Car in intervention teleport sometimes
  • FIX: Block highlights doesn't disappear when panel is closed
  • FIX: Right click on panel display a tooltip at weird location
  • FIX: Houses and offices 3D models slightly change randomly over time

  • UPDATE: Silizen delivering goods are now considered as "At work"
  • UPDATE: Farms buildings and models color and design aligned
  • UPDATE: Mouse pan direction inverted
  • UPDATE: You cannot destroy building on fire anymore
  • UPDATE: Performance improved slightly
  • UPDATE: Panels are now displayed over the viewmaps buttons and status bar. Building bar now takes the full width of the screen
  • UPDATE: When a panel is shown, it now appear in front of the others


Known issues



  • KI: When a gifted building is destroyed, it is not possible to build it back
  • KI: When you build a zone, the first block is not connected to electricity

Silicon City gets a game changer user interface

Polycorne has developed the user interface promised at the beginning of Silicon City! After a year of design and development, the Silicon City UI finally reveals its face.

Made for all types of resolutions, the UI is scalable and modular. It allows you to display, close or minimize information windows of your city. More room to play, more room to rule!

One year of development?




From sketch to functional interface

Building a quality user interface is a process that requires maturation for a development studio. This update is by far the most significant improvement we've made to Silicon City for the small Polycorne team! Almost twelve months ago, our lead UX designer Léa Medrano started the first drafts of this interface. Today we are proud of the colors given to the game and of this integration, along with the updates made since.

We have sought to provide players with a game experience that:

  • Takes up less space than before to provide a better view of the city.
  • Is adjustable to all resolutions and screen sizes.
  • Allows the player to display the data that is relevant to them
  • Open Silicon City to future mods and offer more and more features


Jaz Lyn has understood us well. They won't be disappointed!

So why is this so important?

"Understanding precedes action."
- Richard Saul Wurman

TED Talk creator and Aiga Gold Medalist (the most prestigious award in communication and design): Wurman confirms with his words that our decisions are made on our ability to understand the information around us.

Silicon City is a management game where information is the key to optimal urbanization. By mastering it, you are able to make decisions to manage your city... Or to simply keep an eye on how your population is doing.

Available now on Steam!

This update is available for download if you have already purchased Silicon City. But if you're still wondering what all these features are, take a look at this list:

Features


  • The whole interface is scalable! That means that all tools are usable, with small or large resolution. From 800x600 to 4K, with all ratios from 4:3 to 21:9
  • The windows are movable to be able to monitor all neighborhoods and numbers at the same time.
  • Minimize certain windows to organize your screen, or pin them so you never miss a move of your citizens
  • The menu has been reorganized into convenient categories to bring all the game's tools together in a few lines. What a space saver, with even more information on the screen.


What did our testers think?



Our beta testers gave us their feedback on this update, here's what they said:

We can see the inspiration of the excellent Open TTD but this time it's on a real city builder! The best of the best for a management game."

I like that it's much more spacious."

Most of the streamers who shared their experience of Silicon City warned us, we listened well. From now on, the bottom left corner of the screen is free of everything so we can see them playing the game with ease.

We embrace GamerZak who was one of the first to stream about Silicon City and to point out the importance of the user interface. He announced Silicon City as the winner of the most anticipated city builders of 2022! Come and vote for Silicon City and discover his blog here


Add Silicon City to your wishlist!



To make sure you don't miss the next major milestones in the development of Silicon City, you can already add the game to your wishlist on Steam! Thanks for your support, it also helps the game to be well referenced.


The next step of the user interface



We still have many surprises in our to-do list, we are already preparing the following improvements for you in the next updates:


  • Adjustable windows
  • Saving an interface configuration.
  • New trackers to follow the movements of citizens.
  • Detailed information about the life of citizens.
  • Even more analysis and decision screens to better manage your city.




Silicon City v0.35.0 patch notes

Patch content



  • FIX: MayorHouse was missing grass
  • FIX: Game crashed when ambulance not able to reach its destination
  • FIX: Construct a building close to the map border would fail
  • FIX: Saving the game when a silizen just died preventes the save to work properly
  • FIX: Some achievement would be triggered too early in game


  • MAJOR UPDATE: Welcome to the Sili UI, the game changer user interface.

  • UPDATE: Improves savegame list loading time in main menu
  • UPDATE: More performance improvement
  • UPDATE: Silizens taking their car use a new nice way to leave the sidewalk
  • UPDATE: Trees can grow on sand in the desert biome


Known issues



  • KI: When a gifted building is destroyed, it is not possible to build it back
  • KI: When a building is selected then unselected, it remains hovered in orange
  • KI: Draggable panels remains behing the game bar
  • KI: Houses and offices 3D models slightly change randomly over time

Silicon City v0.34.9 patch notes

Patch content



  • FIX: MayorHouse is missing grass
  • FIX: Game crash when ambulance is not able to reach its destination
  • FIX: Construct a building close to the map border fails
  • FIX: Saving the game when a silizen just died prevent the save to work properly

  • UPDATE: Improve savegame list loading time in main menu
  • UPDATE: Performance improvement


Known issues



  • KI: When a gifted building is destroyed, it is not possible to build it back

Silicon City v0.34.8 patch notes

Patch content



  • FIX: Chapter 01 have now a real "abandonned house" look

  • UPDATE: Improvement of the building upgrade algorythm
  • UPDATE: New custom scenario parameters available: budget management settings
  • UPDATE: Custom icons can now be used with custom scenarios
  • UPDATE: Overall performance improvement (better FPS)
  • UPDATE: Memory footprint improvement


Known issues



  • KI: When a gifted building is destroyed, it is not possible to build it back

Silicon City v0.34.7 patch notes

Patch content



  • FIX: Terrain grid emit color on snow
  • FIX: Graphic glitch on tree alley (any kind)
  • FIX: Sometimes, powerballs cannot move from a building to another

  • UPDATE: Money income is transferred to the city bank account every hour instead of every month```


Known issues



  • KI: Cells appear as abandonned when they're not
  • KI: When a gifted building is destroyed, it is not possible to build it back
  • KI: Some light artifacts don't disappear in data view

A new weekly challenge has started


Rewind on the previous challenge


Kudos to all of you who entered previous weekly challenge! The last challenge stood here for the past week.

"A Christmas star" challenge was completed as it follows,
Congratulations to our winners:

🥇 YoTimo584 is our grand winner who made the best score 237 Followers. Bravo!
🥈 _brenneke_ gets the silver medal with a score of 175 followers,
🥉 Aurel claims the bronze reward for the 3rd place, with 170 followers.

Our new weekly challenge has begun: Help the Elves



Place some expensive Fir trees for the season
Accomplish the given missions with the tools at your disposition to make some money quickly.
Being a mayor is also about following your social networks.


Game is ON until next Sunday, midnight (Paris Time). See you next week to celebrate our winners!
Good luck mayors!

Silicon City v0.34.5 patch notes

Patch content



  • FIX: Save button is visible in the demo version
  • FIX: Error during viewmap change
  • FIX: Some tweets were not translated in other languages
  • FIX: Performance improvements
  • FIX: Abandonned houses miss windows on walls time to time

  • UPDATE: New shops design
  • UPDATE: Size information added on building tool
  • UPDATE: When a road with a crosswlak is build over a road without a crosswalk, the cost is now only the price difference
  • UPDATE: More details on office buildings
  • UPDATE: New moutain biome with snow (BETA)
  • UPDATE: New fir tree


Known issues



  • KI: Cells appear as abandonned when they're not
  • KI: Sometimes, powerballs cannot move from a building to another
  • KI: Texture of several buildings are bugged
  • KI: When a gifted building is destroyed, it is not possible to build it back

Silicon City v0.34.4 patch notes

Patch content



  • FIX: If a tourist is selected, its popup is not refreshed when he finds a home
  • FIX: The townhall is given twice during the mission 'Reach 1000 silizens'
  • FIX: The mayor house is not colored with data information in data view
  • FIX: Some tweets were not translated in other languages
  • FIX: Performance improvements

  • UPDATE: Silizen now stay at home 1 hour before they try to find another activy to do
  • UPDATE: New silizen path design


Known issues



  • KI: Cells appear as abandonned when they're not
  • KI: Sometimes, powerballs cannot move from a building to another
  • KI: Texture of several buildings are bugged
  • KI: When a gifted building is destroyed, it is not possible to build it back