FIX: In happiness viewmap, residential zone with no resident are colored but they shouldn't
FIX: Unable to start the game if player.config is corrupted
FIX: A back and forth navigation to the leaderboards create duplicated entries
FIX: Right click on building panel raise errors
FIX: Citizen with no profile have no profile picture
UPDATE: Building a large area is no more slowing down the game
Known issues
KI: When a gifted building is destroyed, it is not possible to build it back
Silicon City v0.35.2 patch notes
Patch content
FIX: The budget value of park do not change when you move the budget cursor
FIX: When you use the tree offered as gift, 2 are used
FIX: Some citizens are considered as tourists and can have jobs and more
FIX: Saving the game when a silizen just died prevent the save to work properly
FIX: Level 0 building (zone) have too much information displayed in their panel
FIX: Car in intervention teleport sometimes
FIX: Block highlights doesn't disappear when panel is closed
FIX: Right click on panel display a tooltip at weird location
FIX: Houses and offices 3D models slightly change randomly over time
UPDATE: Silizen delivering goods are now considered as "At work"
UPDATE: Farms buildings and models color and design aligned
UPDATE: Mouse pan direction inverted
UPDATE: You cannot destroy building on fire anymore
UPDATE: Performance improved slightly
UPDATE: Panels are now displayed over the viewmaps buttons and status bar. Building bar now takes the full width of the screen
UPDATE: When a panel is shown, it now appear in front of the others
Known issues
KI: When a gifted building is destroyed, it is not possible to build it back
KI: When you build a zone, the first block is not connected to electricity
Silicon City gets a game changer user interface
Polycorne has developed the user interface promised at the beginning of Silicon City! After a year of design and development, the Silicon City UI finally reveals its face.
Made for all types of resolutions, the UI is scalable and modular. It allows you to display, close or minimize information windows of your city. More room to play, more room to rule!
One year of development?
From sketch to functional interface
Building a quality user interface is a process that requires maturation for a development studio. This update is by far the most significant improvement we've made to Silicon City for the small Polycorne team! Almost twelve months ago, our lead UX designer Léa Medrano started the first drafts of this interface. Today we are proud of the colors given to the game and of this integration, along with the updates made since.
We have sought to provide players with a game experience that:
Takes up less space than before to provide a better view of the city.
Is adjustable to all resolutions and screen sizes.
Allows the player to display the data that is relevant to them
Open Silicon City to future mods and offer more and more features
Jaz Lyn has understood us well. They won't be disappointed!
So why is this so important?
"Understanding precedes action." - Richard Saul Wurman
TED Talk creator and Aiga Gold Medalist (the most prestigious award in communication and design): Wurman confirms with his words that our decisions are made on our ability to understand the information around us.
Silicon City is a management game where information is the key to optimal urbanization. By mastering it, you are able to make decisions to manage your city... Or to simply keep an eye on how your population is doing.
Available now on Steam!
This update is available for download if you have already purchased Silicon City. But if you're still wondering what all these features are, take a look at this list:
Features
The whole interface is scalable! That means that all tools are usable, with small or large resolution. From 800x600 to 4K, with all ratios from 4:3 to 21:9
The windows are movable to be able to monitor all neighborhoods and numbers at the same time.
Minimize certain windows to organize your screen, or pin them so you never miss a move of your citizens
The menu has been reorganized into convenient categories to bring all the game's tools together in a few lines. What a space saver, with even more information on the screen.
What did our testers think?
Our beta testers gave us their feedback on this update, here's what they said:
We can see the inspiration of the excellent Open TTD but this time it's on a real city builder! The best of the best for a management game."
I like that it's much more spacious."
Most of the streamers who shared their experience of Silicon City warned us, we listened well. From now on, the bottom left corner of the screen is free of everything so we can see them playing the game with ease.
We embrace GamerZak who was one of the first to stream about Silicon City and to point out the importance of the user interface. He announced Silicon City as the winner of the most anticipated city builders of 2022! Come and vote for Silicon City and discover his blog here
Add Silicon City to your wishlist!
To make sure you don't miss the next major milestones in the development of Silicon City, you can already add the game to your wishlist on Steam! Thanks for your support, it also helps the game to be well referenced.
The next step of the user interface
We still have many surprises in our to-do list, we are already preparing the following improvements for you in the next updates:
Adjustable windows
Saving an interface configuration.
New trackers to follow the movements of citizens.
Detailed information about the life of citizens.
Even more analysis and decision screens to better manage your city.
Silicon City v0.35.0 patch notes
Patch content
FIX: MayorHouse was missing grass
FIX: Game crashed when ambulance not able to reach its destination
FIX: Construct a building close to the map border would fail
FIX: Saving the game when a silizen just died preventes the save to work properly
FIX: Some achievement would be triggered too early in game
MAJOR UPDATE: Welcome to the Sili UI, the game changer user interface.
UPDATE: Improves savegame list loading time in main menu
UPDATE: More performance improvement
UPDATE: Silizens taking their car use a new nice way to leave the sidewalk
UPDATE: Trees can grow on sand in the desert biome
Known issues
KI: When a gifted building is destroyed, it is not possible to build it back
KI: When a building is selected then unselected, it remains hovered in orange
KI: Draggable panels remains behing the game bar
KI: Houses and offices 3D models slightly change randomly over time
Silicon City v0.34.9 patch notes
Patch content
FIX: MayorHouse is missing grass
FIX: Game crash when ambulance is not able to reach its destination
FIX: Construct a building close to the map border fails
FIX: Saving the game when a silizen just died prevent the save to work properly
UPDATE: Improve savegame list loading time in main menu
UPDATE: Performance improvement
Known issues
KI: When a gifted building is destroyed, it is not possible to build it back
Silicon City v0.34.8 patch notes
Patch content
FIX: Chapter 01 have now a real "abandonned house" look
UPDATE: Improvement of the building upgrade algorythm
UPDATE: New custom scenario parameters available: budget management settings
UPDATE: Custom icons can now be used with custom scenarios
KI: When a gifted building is destroyed, it is not possible to build it back
Silicon City v0.34.7 patch notes
Patch content
FIX: Terrain grid emit color on snow
FIX: Graphic glitch on tree alley (any kind)
FIX: Sometimes, powerballs cannot move from a building to another
UPDATE: Money income is transferred to the city bank account every hour instead of every month```
Known issues
KI: Cells appear as abandonned when they're not
KI: When a gifted building is destroyed, it is not possible to build it back
KI: Some light artifacts don't disappear in data view
A new weekly challenge has started
Rewind on the previous challenge
Kudos to all of you who entered previous weekly challenge! The last challenge stood here for the past week.
"A Christmas star" challenge was completed as it follows, Congratulations to our winners:
🥇 YoTimo584 is our grand winner who made the best score 237 Followers. Bravo! 🥈 _brenneke_ gets the silver medal with a score of 175 followers, 🥉 Aurel claims the bronze reward for the 3rd place, with 170 followers.
Our new weekly challenge has begun: Help the Elves
Place some expensive Fir trees for the season Accomplish the given missions with the tools at your disposition to make some money quickly. Being a mayor is also about following your social networks.
Game is ON until next Sunday, midnight (Paris Time). See you next week to celebrate our winners! Good luck mayors!
Silicon City v0.34.5 patch notes
Patch content
FIX: Save button is visible in the demo version
FIX: Error during viewmap change
FIX: Some tweets were not translated in other languages
FIX: Performance improvements
FIX: Abandonned houses miss windows on walls time to time
UPDATE: New shops design
UPDATE: Size information added on building tool
UPDATE: When a road with a crosswlak is build over a road without a crosswalk, the cost is now only the price difference
UPDATE: More details on office buildings
UPDATE: New moutain biome with snow (BETA)
UPDATE: New fir tree
Known issues
KI: Cells appear as abandonned when they're not
KI: Sometimes, powerballs cannot move from a building to another
KI: Texture of several buildings are bugged
KI: When a gifted building is destroyed, it is not possible to build it back
Silicon City v0.34.4 patch notes
Patch content
FIX: If a tourist is selected, its popup is not refreshed when he finds a home
FIX: The townhall is given twice during the mission 'Reach 1000 silizens'
FIX: The mayor house is not colored with data information in data view
FIX: Some tweets were not translated in other languages
FIX: Performance improvements
UPDATE: Silizen now stay at home 1 hour before they try to find another activy to do
UPDATE: New silizen path design
Known issues
KI: Cells appear as abandonned when they're not
KI: Sometimes, powerballs cannot move from a building to another
KI: Texture of several buildings are bugged
KI: When a gifted building is destroyed, it is not possible to build it back