Siralim 2 is now available on PS4 and Vita in both the NA and EU regions!
As the title reads, Siralim 2 is now available on PS4 and Vita in both the NA and EU regions! Thanks to everyone for your continued support!
Siralim 2 will be released for Playstation 4 and PS Vita on March 14, 2017!
I am very excited to announce that Siralim 2 will come to the Playstation 4 and PS Vita on March 14, 2017 in both the North American and European regions!
The game will cost $14.99 USD or 14.99 euros in the game's respective region. It's also cross-buy between platforms, so if you buy the game for PS4 you'll also get it for free on Vita (and vice-versa)!
Thanks to everyone for their support and patience!
Siralim 2 - Patch 2.3.3 Released
VERSION 2.3.3:
- Fixed a bug that could cause skins to disappear from the player's inventory.
- Fixed a bug that allowed the "Graft" perk to work in god battles, arena battles, and other kingdom-related battles.
- Fixed a bug that caused the "Augmentation" trait to only ever grant one buff, even if the enemy had multiple debuffs.
- Fixed a bug that caused the "Forsaken" race skin to be incorrectly labeled as "Mutant".
- Fixed a display issue with the overworld sprite for the "Shogun" creature.
Siralim 2 - Patch 2.3.2 Released
VERSION 2.3.2:
- High Performance Mode is now even better than ever! This is the biggest improvement in optimization the game has ever seen.
- The "Stubbornness" punishment no longer blocks dialog while the menu is open, and now should correctly only work in realms. Also, it no longer blocks dialog that includes a god's portrait.
- Fixed a bug with the "Drain Life" spell that prevented it from dealing any damage or healing.
- Fixed a bug that could cause Sigils to have enemies with negative Gene Strengths and levels if your creatures are at insanely high Gene Strengths and levels.
- Other very small, insignificant bug fixes.
Siralim 2 - Patch 2.3.1 Released
VERSION 2.3.1:
- The "Stubbornness" punishment now removes all dialog in realms.
- The "Time Played" display now always keeps track of time accurately.
- Fixed a bug that caused the "Expansion" trait to grant Intelligence instead of Attack, and this trait now activates from both attacks and spells instead of just spells.
- Fixed a freeze that was introduced in the last patch that could occur when using a sigil in a realm.
- Fixed a bug that allowed players to take an empty stable group out of the stables, resulting in the player having no creatures in their party.
- Fixed a small graphical issue that caused some objects in the castle to be drawn on top of "fade in" and "fade out" effects, such as after the player's party was wiped out.
- Fixed a bug that caused the incorrect Nether Realm depth to be displayed for boss kill tasks when using "Condensed Task Display" mode.
- Fixed a bug that caused the "Glacier" spell to freeze the incorrect creatures.
- Fixed yet another bug that caused buffs/debuffs to persist through death. Embarrassing!
Siralim 2 - Patch 2.3.0 Released
VERSION 2.3.0:
- New Upgrade: Improved Altar of Blood - Stubbornness. Most dialog will no longer be displayed in realms.
- New Upgrade: Improved Altar of Blood - Poverty. The effects of your Cards are ignored.
- New Upgrade: Improved Altar of Blood - Arrogance. Artifacts' traits are ignored.
- New Upgrade: Improved Altar of Blood - Agnosticism. Spell Gems' automatic casting properties, such as 'Cast When Hit', are ignored.
- Added a new option to the options menu: Compact Task Display. Enabling this option causes tasks to be written in shorthand, which will free up screen space.
- The last item filter you selected for each category will now be saved, and will be the default selection even when you save/reload the game.
- Significantly increased the amount of energy required to complete mission rituals (most were doubled).
- When re-fighting Shackler in a Nether Realm or for a task, the Evernight Shade has been replaced with a Drifting Shade to make this fight much less tedious.
- Charms now always spawn 5 packs of enemies, and each pack always contains 6 of the charm's respective creature. This change ensures that you can spawn a Nemesis Boss with only one charm.
- Increased the cost to create a charm from 1000 Brimstone to 10000 Brimstone. Not like you were using your brimstone for anything else.
- Increased rewards received from completing tasks.
- Changed the "Delirium" trait: After this creature takes damage, it gains Intelligence equal to 30% of the damage it took. Previously, this trait was just a significantly better version of the "Expansion" trait.
- Certain upgrades are no longer available before prior upgrades are completed. For example, you can no longer acquire the tier 2 Transmuting upgrade before acquiring the tier 1 Transmuting upgrade.
- The game is now saved immediately after using a sigil.
- Fixed a crash related to the "Black Hole" spell.
- Fixed a bug that caused buffs to persist through death.
- Fixed a bug that could cause "Explore" missions to grant 0 experience points at extremely high levels.
- Fixed a bug that still caused potions to be able to give debuffs to players in Refuge of the Magi.
- Fixed a bug that sometimes caused enemies to appear completely invisible in battle after they're resurrected.
- Fixed a bug that could cause creatures to have lower Gene Strength than intended if the parents had extremely high stats.
- Fixed a few more bugs that could cause touch controls to temporarily disappear when looting items.
- Fixed a bug that caused Avatar mana to be incorrectly manipulated by certain traits.
- Fixed a bug that caused components and granite to be removed from the player's inventory if they tried to create a Key to challenge a god, even if the player didn't have all the required components.
- Fixed a bug on mobile devices that could cause the player to be thanked an excessive number of times for purchasing skins.
- Fixed a bug that caused sigils to grant more resources than intended if they were used in realms.
Siralim 2 - Patch 2.2.1 Released
VERSION 2.2.1:
- Fixed a bug that caused loot to become worse as players outleveled enemies.
- Fixed a delay when opening chests or receiving loot that was introduced in the last patch.
- Fixed a bug that allowed Primal Sigil tasks to request impossibly high level sigils. A Golden Ticket can be found in your inventory to re-roll your tasks.
- Fixed a bug with controls that could cause battles to become unresponsive for the first couple seconds.
- Fixed a bug that caused the "Disposability" trait to remove both buffs and debuffs, rather than just debuffs.
Siralim 2 - Patch 2.2.0 Released
VERSION 2.2.0:
- Doubled the chance to find Fleshwarper Coins... again. The drop rate was still too low.
- All god crafting items (Regalis' Seduction, Surathli's Claymore, etc) now cost 15 Exalted Emblems. This means that some items had their costs increased while others had their costs decreased.
- Nether Realms now have enemies with lower levels and Gene Strengths than before. This change is mostly noticeable at early realm levels in order to make Nether Realms more readily accessible to players after completing the game's main story quests.
- Primal Sigil tasks no longer require a specific creature race.
- Primal Sigil tasks now require a lower level based on your character level. The maximum level required will increase as your character's level increases in order to prevent this task from being too difficult in the beginning.
- Level Up Artifact tasks now require a slightly lower artifact level on average.
- The "Gate of the Gods" upgrade is now available after beating Nether Realm depth 50, down from 100.
- Eggs should now drop more consistently at all realm levels.
- Reduced the amount of items received at extremely high levels.
- The "Gene Strength Mastery" perk is now significantly more useful, but the point cost now scales exponentially.
- Sigils can no longer roll the "Player Can't Defend/Provoke" property.
- Catalysts now require 1x Meraxis' Peacefulness instead of 1x Friden's Scimitar.
- Potions of Transformation now also require 1x Yseros' Star.
- Significantly increased the number of items offered by merchants, especially the Spell Gem merchant.
- Avatar of Aeolian is now correctly classified as a Sorcery creature.
- Optimizations related to enemy AI which will make battles flow more smoothly and quickly on slow devices.
- Buff and debuff icons will no longer be shown on the overworld screen if High Performance Mode is enabled, as performance is significantly improved if they're not drawn.
- Fixed a bug that caused the "Exhaustion" spell to increase damage taken by 240% instead of 20%.
- Fixed bugs that prevented 6 Wardrobe costumes from being offered by the tailor.
- Fixed a crash that could occur when fighting a story boss for a task while the "Nostalgia" punishment was enabled.
Siralim 2 - Patch 2.1.7 Released
VERSION 2.1.7:
- General performance improvements.
- Significantly improved save/load times for players with an extremely large number of creatures.
- Significantly improved realm loading times for players with creatures that have exceptionally high Gene Strengths.
- High Performance Mode now offers better performance compared to before.
- High Performance Mode now displays quests and tasks differently to further improve performance, especially on mobile devices.
- Adjusted the difficulty of the Judgment and Mercy boss fight in the story battle to make it a little easier.
- Enemies in the arena will now become progressively more difficult after each victory.
- Effigies in the Unsullied Meadows can no longer debuff your creatures, so the outcome will always be positive.
- Potions in the Refuge of the Magi can no longer debuff your creatures, so the outcome will always be positive.
- Corrupted Totem Poles in the Unsullied Meadows now disappear after they're cleansed.
- Aeolian's golden feather is now animated.
- Improved fog of war on mobile devices.
- Fixed a bug that caused the "Hail to the King" trait to grant ultimate spells and spells that are exclusive to other creatures (such as Grimoires).
- Fixed a bug that caused Sigils to grant extra experience points in Nether Realms.
Siralim 2 - Patch 2.1.6 Released
VERSION 2.1.6:
- Swapped the preliminary menu options for the chef to make the interface easier to navigate.
- Fixed a bug that caused Artifact Realms to spawn too few objects.
- Fixed a bug that prevented Nether Bosses (for tasks) from spawning with the correct traits.
- Fixed a bug with the "Until The End" trait that prevented it from working.
- Fixed a bug with the "Splitting Arrow" spell that caused it to target only one creature rather than all enemies.
- Fixed a bug that allowed Nether Auras to cap at 105%, rather than the intended 100%.
- Fixed several bugs with the "Epidemic" spell that prevented it from working correctly.
- Fixed a bug that prevented the "Earthquake" spell from removing any buffs from the targets.
- Fixed a bug with the "Wormhole" spell that could sometimes cause affected creatures to be removed from the Action Queue.
- Fixed a crash related to the "Fury Swipes" spell (which also fixes a lot of other crashes).
- Fixed a few minor inconsistencies and outdated information with text in the library.