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Genre: Role-playing (RPG), Strategy, Adventure, Indie

Siralim 2

Siralim 2 - Patch 2.1.5 Released

VERSION 2.1.5:
- Added a skin for Imps (this was always in the game but a bug prevented it from appearing).
- The "Lister's Fortune" and "Friden's Scimitar" items can now be purchased from their respective gods at the Exalted ranking, down from the Deified ranking. This should allow players to access Artifact Realms a little earlier on in the game.
- Optimized the game a little for weak devices.
- The "Equality" and "Humility" spells now shorten extremely large numbers so they're easier to read in battle.
- Fixed bugs with the Holy Fire and Holy Nova spells that caused the damage dealt to be based on the target's Barrier strength rather than that of the caster's.
- Fixed a bug that caused dead enemies to fade away more slowly if the "FPS Skipping" option was enabled.
- Fixed a bug with the "Elemental Barrage" spell that caused it to cast the same spell 3 times in a row.
- Fixed a bug with the "Earthquake" spell that caused it to remove buffs from the caster, rather than the targets.
- Fixed a bug that caused certain traits that grant buffs to be ignored, such as the Ebony Ent's "Nature's Blessing" trait.
- Fixed a bug that prevented creatures with skins from showing the correct sprite on the victory screen after battle.
- Fixed a bug that caused the "Black Ice" spell to have a 100% chance to activate all effects, while it should be only 50%.

Siralim 2 - Patch 2.1.3 Released

- Charms can no longer be used if there are too many enemies in a realm already. This should prevent players from being able to lock their game with too many enemies in a realm at once.
- Bards and Plague Doctors are now correctly classified as Sorcery creatures, rather than Nature.
- Fixed a recent issue that could cause certain interfaces and objects to be drawn on top of others incorrectly.
- Fixed a bug with the "Final Act of Mercy" trait that caused it to activate every turn.
- Hopefully fixed an issue that could cause touch controls to disappear and stop functioning when looting certain items.
- More crash fixes.

Siralim 2 - Patch 2.1.2 Released

VERSION 2.1.2:
- Added a new option to the Turbo Mode options menu: Ultra Turbo Mode. This option allows players to hold down the confirmation button to quickly scroll through battle menus. (This is the same functionality that was added in a recent patch, but simply gives players the option to use the old Turbo Mode without this feature.)
- All players with the Fortune Teller unlocked will receive 1 Golden Ticket upon loading their save files after this patch. This item can be used to re-roll your current tasks.
- Slightly increased the Ultra Turbo Mode delay for battle menu options to prevent players from accidentally making an unwanted selection.
- Fixed a display issue with the Compendium of Traits in the library.
- Fixed a bug that allowed multiple Spell Gems to be tagged as default.
- Fixed a bug that caused extraction tasks to ask players to extract from creatures that couldn't be extracted from.
- Fixed a bug that caused stable groups to function incorrectly with Nether Creatures and Avatars.
- Fixed a bug that sometimes prevented Renegade Mages from giving task credit.
- Fixed a bug that prevented the "Raid" perk from functioning at extremely high levels.
- Fixed a bug that caused certain items and effects that granted creatures extra spell slots to remove equipped Spell Gems each time the game was reloaded.
- Fixed crashes related to the "Reroute to Remain" and "Supersonic" traits.
- Various performance improvements on various devices... I'm not sure what's going to help for everyone, so please let me know how your performance is now!

Siralim 2 - Patch 2.1.1 Released

VERSION 2.1.1:
- A warning message will now appear when you open the breeding interfaces if you don't have enough Power Balance to breed your creatures.
- Fixed an exploit that allowed players to have multiple Nether Creatures and Avatars in their party at one time.
- Fixed a bug with Turbo Mode that sometimes caused actions to be forced without the player's input.
- Fixed several crashes and bugs related to spellcasting.

Siralim 2 - Patch 2.1.0 Released

VERSION 2.1.0:
- Doubled the chance for players to find Fleshwarper Coins.
- When you select a Spell Gem from a creature's equipped Spell Gem menu, you can now set that gem as the creature's default spell selection in battle.
- While Turbo Mode is enabled, you can now hold down the confirmation button (E or A depending on your device) to select battle commands/targets, and cycle through the victory screen without tapping the button again.
- Added a "Zoom: 3x" option to the zoom menu. Note that this option might cause graphical artifacts on some devices.
- After using or destroying an object in a realm, you can now walk through that object immediately.
- When you incorrectly answers the Riddle Dwarf's questions, he will now tell you the correct answer.
- Skins now always appear at the end of your Consumables inventory list, rather than in alphabetical order.
- Optimized the time it takes to breed creatures together at obnoxiously high Gene Strengths.
- Spell Gems that are granted during battle now appear at the top of the list in the spell casting interface, rather than at the bottom.
- Touch controls should now correctly draw over all interfaces.
- Shield and Weapon Fragments now award significantly higher level artifacts, and have a much higher chance to have a legendary property.
- Renegade Mage tasks now spawn a Renegade Mage at any Nether Realm greater than or equal to the task's requirement, rather than just at the specified realm depth.
- Perks and other effects related to extracting cores should now activate even if all enemies are killed early on or at the start of battle.
- Fixed a new bug that caused Item Sets to assign the wrong items to your creatures.
- Fixed a bug that allowed creatures in the arena to spawn with ultimate avatar spells.
- Fixed a bug that prevented the "Shield Bash" and "Shield Slam" spells from functioning at all.
- Fixed a performance issue on Windows and Android platforms that was introduced with the expansion.
- Fixed graphical corruption on some devices.
- Fixed a display bug that caused creatures with a Skin to be drawn incorrectly in the breeding interfaces.
- Fixed a bug that caused foreign knights to grant favor to players even if they hadn't already met Gonfurian, God of War.
- Fixed a bug that sometimes allowed tasks to ask players to travel to Nether Realm Depth 0, which does not exist.
- Fixed a bug that could cause a teleportation shrine to appear instead of a portal in Artifact Realms after fighting a mini-boss battle.
- Fixed a bug that caused Basilisk traits to always activate regardless of whether or not they took damage since their last turn.
- Fixed several bugs that caused the fortune teller's "Task List" to appear above other interfaces.
- Fixed a crash related to the compendium of traits in the library.
- Fixed a bug that sometimes prevented the fortune teller's task to travel to a certain Nether Realm Depth from completing propertly.
- Fixed a bug that sometimes prevented breeding from correctly limiting Gene Strength by the player's level.
- Fixed a bug that prevented avatars from gaining mana from casting spells, or having spells cast on them.
- Fixed a bug that prevented the "Sunny Disposition" trait from working.
- Fixed a bug that prevented the "On The Rocks" trait from working.
- Fixed a bug that prevented the "Firewall" spell from granting Defense.
- Fixed a bug with the "Burst of Power" trait that prevented many spells from activating correctly.
- Fixed several crashes related to spellcasting.
- Fixed several crashes related to enemy AI.

Siralim 2 - 'Trials of the Gods' is now available on all platforms!

Siralim 2 - 'Trials of the Gods' is now available on all platforms! Challenge the gods to battle, transform your creatures into powerful avatars, take part in a new type of end-game quest, collect new creatures and spells, enchant and disenchant your spell gems, and much more! Please see the bottom of this post for the full patch notes.

A huge thanks goes out to all our testers who helped to squash bugs, fix crashes, and contribute useful feedback to make this expansion the best it can be. I feel very fortunate to have you all in our community.

I hope you enjoy playing Trials of the Gods!


VERSION 2.0.0:
- New upgrade: Gate of the Gods. Craft keys and take them to the Gate of the Gods to challenge any of the 15 gods to battle. Defeat them, and you may earn the right to transform your Nether Creatures into powerful Avatars of the Gods, each with a unique trait and ultimate spell.
- New upgrade: Arcane Refinery. Now you can add new properties to your Spell Gems, or remove the ones you don't want! Adding a new property to a gem requires a new type of crafting material.
- New upgrade: Fortune Teller. Elize, a restless soul who inhabits a mystical orb, will provide you with long-term tasks to complete in exchange for spell gem crafting components. Elize will completely change the way you play the game!
- 60 new creatures have been added to the game. These creatures belong to all-new races, including Vulpes, Basilisks, Abominations, Plague Doctors, Salamanders, and more! These creatures can only be found in Nether Realms, and you can extract a core from any of them. One new creature is a secret. You probably won't ever find it.
- Added 60 new materials, 60 new cards, and 10 new Sigil races to correspond with the 60 new creatures.
- 100 new spells have been added to the game (for a total of 300+ spells!), along with 13 new spell properties (for a total of 23 spell properties!).
- Players can now find Fleshwarper Coins which can be spent on creature skins using the new Transmogrification Pedestal in Siralim. These skins can be applied to your creatures to permanently change their appearance to something entirely unique. Optionally, you can purchase all of these skins at once for $9.99 USD, but this is certainly not required. You can also purchase a different upgrade for $4.99 USD that simply increases the drop rate of Fleshwarper Coins, just in case you enjoy the loot hunt!
- Added 89 new achievements.
- Added 15 new, secret wardrobe costumes.
- Added 18 new accolades to the Accolades interface.
- The library has been updated to include information about all of these new systems, and other parts of the library have been modified to be more accurate with the rest of these patch notes.

OTHER CHANGES:
- Creatures can now only equip one of each spell at a time. For example, a creature cannot equip two Holy Smite gems.
- Each creature can now only attack or cast up to a maximum of 15 times per turn, or 30 times if they have Multistrike or Multicast, respectively.
- Artifact Realms now consist of 20 realms, down from 100. Each realm now grants +5% quality, up from 1%.
- Artifact Realms no longer grant Realm Quests. Artifact Realms were always meant to be completed much more quickly than standard realms, and these quests inhibited that goal.
- Pills of Upgrading now grant +5% benefit, up from +1%.
- Pills of Upgrading can now take a Nether Creature's aura up to a maximum potency of 100%, down from 300%. This change is not retroactive.
- Keys of the Arcane can no longer be crafted and are now unobtainable, as they're mostly obsolete with the introduction of the avatars of gods.
- When a spell is cast by a creature automatically (such as from the 'cast on hit' property), it is now less potent (deals less damage/healing/stat manipulation) than if the spell was cast manually.
- Creatures can no longer cast spells automatically (such as from the 'cast on hit' property) while they're silenced.
- The 'Anomaly' trait has been reworked: When an enemy takes damage, all other enemies' Health is reduced by the same amount. In addition, enemies take 90% less damage.
- The 'Smack Around' trait can no longer activate on attacks made by the creature with this trait - only its allies.
- Creatures that are already defending or provoking can no longer perform this same action again multiple times in the same turn. Most players won't ever notice this change, but it should prevent several infinite loops from occurring in battle.
- Portal Keys now also cost 1x Friden's Scimitar.
- Reverted a change made in a prior patch that prevented Sigils from dropping if you have more than 100 in your inventory. The recently-introduced "Carelessness" punishments handle this for you instead.
- Traits, spells, punishments, and other effects that grant your creatures an extra trait can no longer grant the 'Self-Awareness' trait, nor can they transform into Iron Golems. This will prevent players from accidentally transforming their creatures into different ones permanently.
- Slightly increased the amount of favor-related objects that can spawn Where the Dead Ships Dwell.
- Increased the amount of favor granted by doubloons Where the Dead Ships Dwell from 50 to 60.
- Reworded the 'Embodiment' perk description to prevent confusion from the new Avatars of the Gods system.
- Optimized the item set interface to prevent FPS drops.
- Fixed a bug on some mobile devices that caused the control "hitboxes" to be offset from their actual graphics.
- Fixed a graphical bug on some mobile devices that caused a black line to run through the center of the screen.
- Fixed bugs with the 'Equality' and 'Humility' spells that caused them to be much more powerful than intended when used multiple times in a row.
- Fixed a bug with the 'Deep Inhalation' trait that caused the wrong creature to cast the spell.
- Fixed a bug with touch controls that could cause buttons to think they were pressed twice in a row with only one tap.
- Fixed a bug with the 'Death Pact' perk that prevented certain on-death effects from occuring with it.
- Fixed a bug that allowed two different 'Quivering Scorpion' materials to drop.
- Fixed a bug that could sometimes allow an offspring's Gene Strength to be lower than that of the parents.
- Fixed a bug that caused the 'Dark Dance' trait to make a certain story boss fight unwinnable.
- Fixed two duplicate breeding combinations for the 'Colossal Giant' creature.
- Fixed a bug that allowed on-heal effects to activate even if players didn't have the 'Overheal' perk.
- Fixed a bug with the 'Arachnophobia' trait that prevented it from working correctly.
- Fixed a bug that caused the 'Butterfly Touch' trait to deal too much damage.
- Fixed a bug with certain effects such as the 'Infernal Charge' spell that caused them to do less damage than intended.
- Fixed a bug that caused the 'Braze' trait to not work.
- Fixed a bug with the 'Disposability' trait that caused it to also force debuffs to persist through death.
- Fixed a bug with the 'Ime Rune' that prevented it from working.
- Several crash fixes.

In your opinion, which creature from Siralim 2 is the most iconic?

As the title reads, which creature in Siralim 2 stands out to you the most? Let's ignore the fact that the game's icon is a Pilwiz, as I don't think that turned out to be half as prominent as I expected it to be. What, to you, is the Pikachu of Siralim 2?

Gods can be included as well. If you think Torun is what brings the game together, he's a viable choice as well!

Siralim 2 is 26% off on Steam this week!

http://store.steampowered.com/app/464620/

Announcing Siralim 2: Trials of the Gods!

Read all about it here: http://thylacinestudios.com/forums/announcements/announcing-siralim-2-trials-of-the-gods!/

Siralim 2 - Patch 1.1.1 Released

This patch has been submitted for Steam and Android. The iOS version will be submitted tomorrow and should be available within 48 hours.

- Cooking buffs that grant bonus favor after battles now also work with battles spawned by the 'Strife' punishment.
- Battle fatigue now forces at least 1 damage to be dealt to creatures when they take damage. The goal of this change is to ensure that players don't always feel compelled to forfeit fights in "stalemate" battles.
- Nemesis bosses can no longer spawn after defeating another Nemesis pack.
- Another attempt to fix an issue that prevented some players from being able to obtain a Cloud ID.
- Mimics can no longer spawn in boss rooms.
- Nemesis packs now count as normal enemies when the 'Strife' punishment determines whether or not to spawn a new pack of enemies.
- God side quests should now be granted at the appropriate times.
- More touch control improvements and bug fixes.
- Significantly reduced battery consumption on mobile devices.
- Fixed a bug with the 'Phantasm' trait that caused the gems it granted to cost mana.
- Fixed a bug with the 'Break the Cycle' trait that prevented it from working if more than 3 enemies were present.
- Fixed a bug that could sometimes prevent sun, moon, and arcane spheres from spawning in Eternity's End.
- Fixed a few instances that could cause players to receive negative experience points at extremely high levels.