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Genre: Role-playing (RPG), Strategy, Adventure, Indie

Siralim 2

Siralim 2 - Patch 1.0.1

A warm welcome to all our new players! Hopefully everyone is having a fantastic weekend. Here's a small patch to address most of the recently reported issues.

VERSION 1.0.1:
- Turbo Mode is now about 50% faster.
- Added a very slight delay to the loot window before you can close it. This should help to prevent players from accidentally discarding their items.
- It was fun while it lasted, but too many of you are getting slaughtered early on. Therefore, King Andrick's level has been reduced from 9 to 7.
- Tons of minor bug and crash fixes.

Siralim 2 has left Early Access!

Today, Siralim 2 has left Early Access and is now fully available for Windows, Mac, and Linux! A huge thanks to everyone who tested the game and provided feedback. Siralim 2 turned out even better than I expected, and it's all thanks to you!

But development certainly doesn't end here - there's much more to come in the following months! We'll start by releasing Siralim 2 on Android and iOS (the game is already running on my garage sale tier phones, so it won't be much longer now), followed by Playstation 4 and Vita. After that, we'll start adding even more new content to the game on all platforms!

As always, please be sure to leave a review if you enjoy the game, and remember to tell your friends about Siralim 2!

Siralim 2 will be fully released on August 12, 2016!

As the title states, Siralim 2 will be leaving Early Access on August 12, 2016! At that time, Siralim 2 version 1.0.0 will be released for Windows, Mac, and Linux. I can't thank you all enough for your detailed suggestions and bug reports! Without you, the game wouldn't be half as fun as it is now.

Later this month, I'm hoping to release the Android and iOS versions of the game as well. After that (probably sometime in September or October), the PS4 and Vita versions will be released. And finally, you can look forward to at least one major content expansion before the end of this year which will include new challenges, new creatures, new traits, new spells, and much more.

Oh, and if you haven't done so already, please take a few minutes to leave a review for Siralim 2 on Steam! If there's one thing that will help the game find success, it'll be with the help of your reviews for people to read on the day of release. Thanks to everyone who already left a review as well!

Siralim 2 is now available for Mac and Linux!

As the title reads, Siralim 0.14.0 has been released today. This release only includes a few bug fixes for Windows users, but the major feature is that the game is now available for Mac and Linux!

Please note that the Mac and Linux versions of the game are definitely not guaranteed to be as stable as their Windows counterpart yet. Please report any issues you find with these versions, and rest assured we'll take care of them as quickly as possible!

Trouble patching? Read here!

Some players are reporting that they're having trouble patching the game. If Siralim 2 is trying to download an update but it's not working for you, please try the following:

In Steam, click 'Steam' (at the top of the client), then go to 'Settings' then 'Downloads'. Change your 'Download Region' to an entirely different country than what you're currently using. Many users have found success with West Africa and Singapore, for example.

I apologize for the inconvenience. I am not sure why this is happening, and have contacted Valve for additional details that I'll share with you as soon as possible.

Siralim 2 - Patch 0.13.0

VERSION 0.13.0:
- Implemented cross-platform cloud saving. You can use this feature to import and export your save files to our servers, allowing you to retrieve them later on, even with an entirely different device. This functionality will also extend to the Mac, Linux, iOS, and Android versions when they're released, so you'll be able to play your save files from just about anywhere. Note that we are still completely unsure if we'll be able to implement this feature in the Playstation 4/Vita versions.
- Added 25 new wardrobe costumes to the tailor. Some of these are recolors of a few costumes that are already in the game. Some of these will not appear at the tailor until you've collected the costumes' 'base' costume.
- Fixed a rounding issue when interacting with resource nodes that caused players to receive fractions of resources.
- Fixed a bug that caused traveling merchants in Nether Realms to persist for multiple realms in a row.
- Fixed a bug that prevented some breeding options from appearing when selecting from one of your combinations at the breeder.
- Fixed a few cases where players were told they didn't have the required components to craft items at the Nether Goblet.
- Fixed a display bug related to the 'Starvation' punishment.
- Fixed a display bug related to the 'Inspect' command in battle.
- Fixed a bug that caused the 'Eldritch Strike' trait to deal far more damage than intended.
- Fixed several display issues in certain Nether Realm-specific rooms.
- Made yet another likely-failed attempt to prevent your creatures from sometimes wandering off to the corner of the map. :(

Siralim 2 - Patch 0.12.0

This patch mainly focuses on balance. As you can see, the effectiveness of area-of-effect spells has been reduced quite a bit. The motivation for these changes was to prevent players from feeling forced to use these spells, and instead show some attention to single-target spells as well. I believe area-of-effect spells are still quite powerful and definitely have their place in the game, but are no longer mandatory.

In addition, spells that always manipulate the Action Queue in the player's favor have been reworked entirely. It was way too easy to build a team of creatures that cast spells like Haste and Rabid Dementia indefinitely, which prevents enemies from ever being able to take a turn.

A few traits were rebalanced as well. These traits were problematic because they allowed players to largely ignore stats - and in some cases, any form of strategy when composing their teams.

Lastly, new achievements have been added for Nether Realms. I apologize for not having these ready in time for the last patch, but this was honestly an oversight; I did not originally plan to add any more achievements. These cannot be awarded retroactively.

The next major patch will include cross-platform cloud saving, improved enemy AI, and general quality-of-life improvements. I'm also close to having the Mac and Linux versions of the game ready as we're very close to leaving Early Access at this point.

VERSION 0.12.0:
- Rebalanced a few spells and traits. You can find the changes at the bottom of these patch notes.
- Added 38 new achievements to the game that are related to changes made to Nether Realms in patch 0.11.0.
- Added traits that do not belong to any creatures to the Compendium of Traits (aka the traits exclusive to Nether Realms).
- Stat increases and decreases from spells and traits in battle are now slightly mitigated by diminishing returns.
- Decreased the damage dealt by area-of-effect spells by 23%.
- Decreased the healing done by area-of-effect spells by 25%.
- Decreased the stat gain/loss by area-of-effect spells by 20%.
- Barrier display text is now correctly shortened for large numbers.
- The 'Self-Awareness' trait now only works if it's a creature's innate trait, or a trait on their artifact. This is to prevent players from accidentally transforming their creatures.
- Fixed a bug with the 'Refraction' trait that allowed it to work at incorrect times.
- Fixed a bug that allowed charms to be used in boss rooms and special nether realm rooms.
- Fixed a bug that allowed sigils to be used in special nether rooms.
- Fixed a display bug related to the 'Self-Awareness' trait.
- Fixed a crash that could occur that is related to the new traveling merchants.
- Fixed a crash that would occur when purchasing a Key of the Arcane.
- Fixed a few bugs that prevented players from buying certain items at the Nether Goblet.
- Fixed a bug that caused Riddle Dwarves in special Nether Realm rooms to persist even after you answered the riddle.
- Fixed a bug with the 'Replication' perk that prevented it from applying debuffs to the correct creatures.

TRAIT CHANGES:
- Admire the Gods: When this creature takes damage, and the damage exceeds 25% (down from 30%) of its Maximum Health, reduce the damage to 25% (down from 30%) of its Maximum Health. The amount of damage prevented cannot exceed 100% of this creature's Maximum Health. (previously there was no limit to the amount of damage prevented)
- Celestial Fortitude: Your creatures cannot take damage that exceeds 45% of their Maximum Health. The amount of damage prevented cannot exceed 100% of the creature's Maximum Health. (previously there was no limit to the amount of damage prevented)
- Diamond Attunement: All creatures lose access to their innate traits while this creature is alive. (reworked)
- Eye of the Storm: While this creature is above 90% Health, your creatures' Health cannot fall below 5%. This effect is ignored if the incoming damage would exceed 100% of the target creature's Maximum Health. (previously there was no limit to the amount of damage prevented)
- Flesh Offering: When this creature casts a spell, it sacrifices 25% Current Health, adds this amount of health to its damage (previously did not add any damage), and casts the spell 1 additional time.
- Final Act of Judgment: At the start of this creature's turn, deal damage to all enemies equal to 0.5% of their Current Health for each point of Mana this creature is missing. The damage cannot exceed 25% of each creatures' Current Health. (reworked; the old version was the exact same trait as Sadism - oops!)
- Patriarchy: This creature takes all damage from attacks and spells in place of your Imlings. (no longer reduces incoming damage)
- Spiral Ward: While this creature is below 50% Health, it does not take damage from spells. (previously worked at any amount of health)

SPELL CHANGES:
- Haste (reworked): Target gains a massive amount of Speed.
- Ice Bolt (reworked): Target takes a small amount of damage and is afflicted with Frozen.
- Rabid Dementia (reworked): Target gains Berserk and attacks a random enemy.
- Shadow Infusion (reworked): Target gains a large amount of Attack and Speed.

Siralim 2 - Patch 0.11.0

Today's patch features an overhaul of Nether Realms. The first significant change you'll notice is that every 5 realm levels, you'll encounter a more powerful version of the story bosses. While the mechanics for each of these bosses remains largely the same as when you fought them during the story, they're much stronger than before and have a few additional intricacies. Each boss is guaranteed to drop 1 of 3 exclusive legendary crafting materials that you can't find anywhere else. This means that a total of 30 new legendary crafting materials (and traits!) were added to the game. These materials are not chosen randomly, so you'll be able to collect them all after clearing 150 Nether Realm levels.

Aside from that, you now have a chance to encounter some special bonus rooms during your travels in Nether Realms. For example, sometimes, instead of being taken to a normal Nether Realm, you'll be sent to a small room that contains a bunch of treasure chests. Some rooms are a bit more interactive, such as an arena-style version of the Riddle Dwarf. Aesthetically, some of these rooms aren't as detailed as I'd prefer (there are no trees in special grassland rooms, for example), so that will be addressed in a later patch.

The rest of the patch contains some quality of life fixes and bug fixes. However, it's important to note that story bosses now have 50% more health than before. This is an experimental change, so please let me know if it makes story bosses too difficult. The goal of this change is to ensure players can't one-shot bosses anymore.

VERSION 0.11.0:
- Nether Realms have been overhauled.
- Every 5 realm levels, you must fight an ultra-powerful version of the story bosses. Each boss drops 1 of 3 unique legendary crafting materials that you can't find anywhere else. These materials are NOT chosen at random. Bosses start spawning at realm depth 5, and spawn every 5 realm levels after that. If you've already progressed past realm level 5 prior to this patch, you'll need to return to realm level 5 and start defeating the bosses in order.
- Several new, interactive surprises and events await you in Nether Realms. These events will be expanded on in a later patch, and some new ones will be added as well.
- Enemies now scale to higher levels and Gene Strengths much more quickly than before. The 'Hypersensitivity' punishment makes them scale even faster!
- Enemies always have an extra, randomly-chosen trait.
- Enemies always have a level 10 artifact, but these artifacts cannot spawn with any legendary properties.
- Story bosses now have 50% more health.
- Since Nether Demons were removed in the last patch, some items purchased from gods were rendered obsolete. These items have now been added as components for other items that were not removed.
- Punishments are now disabled while in the arena.
- Battle events related to attacking should now occur in a more sensible order.
- The 'Blessing of Sands' trait now adds +3 creatures of the same class, up from 2.
- Fixed a few bugs that could cause spell animations to appear on the wrong targets, or for spells to be cast on the wrong targets.
- Fixed a bug that sometimes allowed summoning spells to activate while the 'Thylacine' trait was active.
- Fixed a bug that prevented the 'Living Nightmare' perk from working.
- Fixed a bug that caused self-targeting spells to sometimes not cast.
- Fixed a bug that caused the 'Rage' punishment to bypass Barriers.
- Fixed a bug that could sometimes cause creatures received from the gods to be deleted immediately.
- Fixed a bug with the 'Resurrection Code' trait that allowed it to also resurrect the creature with this trait.
- Fixed a bug with Item Sets that prevented creature stats from updating properly if an artifact was equipped.
- Fixed a bug with Item Sets that sometimes prevented Spell Gems from being equipped properly.
- Fixed a bug that prevented some trait descriptions from appearing with the 'Inspect' command in battle.
- Fixed a bug that sometimes prevented the 'Lone Wolf' perk from blocking debuffs if you were missing 5 creatures from your party. Note that some debuffs are applied constantly, such as those from Sigils, and Lone Wolf will not block those if your creature doesn't have a 100% chance to ignore debuffs.
- Fixed a bug that caused some creature leveling achievements to unlock in the arena.
- The 'Hugs and Kisses' trait should now give a debuff to the creature at the top of the Action Queue rather than the creature that owns the trait.
- The 'Nature's Savior' achievement should now be unlockable.
- Deified Gods should now be counted correctly on the character accolades menu even if you've gained multiple deified ranks for each god.
- Fixed a bug that caused the 'Chaos Orbs' spell to hit the wrong target when it casts due to the cast on/when hit properties.

Siralim 2 - Patch 0.10.0

VERSION 0.10.0:
- Item Sets have been added to the game. This feature allows you to assign a creatures' equipped items (Artifacts and Spell Gems) to an item set, and then re-equip them from your inventory later on. You can manage your Item Sets from the creature context menu.
- Wardrobe costumes are no longer gender locked.
- Nether Demon items have been removed from the Nether Goblet. In addition, all references to Nether Demons have been removed from the game since they don't really do anything right now anyway. They will return in a much different form in a free content expansion.
- Implemented large numbers for the entire game to prevent numbers from rolling over to negative values when they exceed 2 billion. This change affects a massive amount of the game's code, so please keep an eye out for any bugs!
- While inspecting creatures with multiple traits in battle, you can now press the E button to cycle through these traits.
- At the loading screen (where you choose your save file), the game will now remember the last save slot you chose and scroll to it automatically.
- Turbo Mode now also works on messages from sigils, such as when a creature can't defend, attack, etc.
- Objects such as nomad tents and imp huts can now be walked through after you've used them.
- Floating battle text is now displayed in a more sensible order for certain traits, such as Flay and Pyre.
- The 'Lone Wolf' perk now calculates the number of missing creatures in your party based on a maximum of 3 creatures while the 'Nostalgia' punishment is active.
- The materials transmutation interface will now correctly update your materials list after each transmutation.
- The 'Hybridization' perk now works with the 'Adaptation' perk.
- You can now enter Artifact Realms for locked artifacts.
- Swapped the Twisted Devil's trait with the Stone Devil's trait since it makes more sense that way.
- Fixed a few display bugs related to artifact property comparison when equipping/swapping artifacts.
- Fixed a bug that caused stats gained from Gene Strength to be calculated incorrectly in the detailed stats sheet for your creatures.
- Fixed a bug that caused the 'Lone Wolf' perk's debuff immunity to sometimes not activate properly.
- Fixed another bug that could cause creatures to be able to take a turn while dead.
- Fixed a crash that could occur when viewing stable groups with a Nether Creature in the party.
- Fixed a bug that caused the 'Graft' perk to not grant enough Health.
- Fixed a bug with the 'Hymn of the Dead' perk that allowed it to extract creatures it shouldn't be able to, such as War Golems.
- Fixed a bug that caused the wrong god of your current realm to be highlighted in the gods menu.
- Fixed a bug that caused players to receive Power Balance from battles even if they already had the maximum amount.
- Fixed a bug that allowed certain enemies to spawn in sigils, such as Treasure Golems or Thylacines.
- Fixed a bug that caused the 'Pus and Pox' trait to also debuff your own creatures.
- Fixed a bug that caused the 'Boon to Bane' trait to affect allies instead of enemies.
- Fixed a bug that caused the 'Hugs and Kisses' trait to grant a buff to all allies each turn instead of just the current creature.
- Fixed a bug that caused the 'Stank' trait to barely work at all.
- Fixed a bug that caused the 'Shadow Hook' trait to barely work at all.
- Fixed a bug that caused the 'Impunity' trait to barely work at all.
- Fixed a bug that caused the 'Diabolic Protection' trait to barely work at all.
- Fixed a bug that caused the 'Reign of Pain' trait to barely work at all.
- Fixed a bug/crash that allowed players to use the 'Inspect' command during the tutorial battles.
- Fixed a bug that prevented creatures with 'Blight' from taking damage from healing effects if the creature was at full health.

Siralim 2 - Patch 0.9.0

This patch features a balance pass on all class-specific perks. It also adds several new perks to each class.

Unfortunately, item set management didn't make it into this release. This feature turned out to be a lot more difficult to implement than I expected, so it has been delayed to the next major patch instead. Thank you for understanding!

VERSION 0.9.0:
- Many class-specific perks have been reworked or rebalanced. In addition, each class has received several new class-specific perks. For a full list of changes and additions, please see the bottom of these patch notes.
- Added a new punishment: 'Narcissism'. Your Nether Creature's level is equal to your character's level.
- You will now gain a small number of Deity Points each time your character levels up. The higher your character's level, the more points you'll receive. At level 300 and higher, you'll receive 3 Deity Points per level. These points are not shown to players who are not 'Respected' by at least one god.
- Reworked the 'Secret Ingredient' trait: Increases the potency of your chef buffs by 50%. This trait does not stack.
- The 'Thylacine' trait now works with the 'Lone Wolf' perk.
- Adjusted the way breeding works slightly with regard to Gene Strength. Most people won't notice any changes at all, but these changes remove several hidden "breakpoints" and should take some guesswork out of the breeding system for you.
- Artifacts with only one primary stat now have higher values for these stats. This change is not retroactive, so you'll need to reforge your artifacts for this to take effect.
- The 'Creature' section of the statistics menu now displays your highest party level, average party level, highest party gene strength, and average party gene strength.
- Sigils now spawn enemies with a minimum of 10 Gene Strength.
- The 'God Favor' interface now highlights the god of your current realm in a different color.
- Reduced the base mana cost of Planets to put it in line with similar spells.
- The 'Hive Mind' trait no longer affects creatures that also have this trait (prevents an infinite chain of attacks).
- The 'Refraction' trait has been improved. It now only works if the enemy casts a single-target spell on one of your creatures. Also fixed a few bugs related to this trait.
- Hopefully fixed the bugs that could occasionally cause your creatures to run through walls and off the map in realms.
- Mutated Bat creatures now have the correct battle sprites.
- Energy Portals in the Azure Dream no longer activate if your rituals are all finished.
- Cooking buffs will now correctly lose duration if players use the 'Save & Exit' option in realms.
- Fixed a bug that caused the 'Midnight Feast' trait to still allow it to grant multiple extra turns at the same time.
- Fixed a bug that could sometimes cause creatures spawned by Charms to spawn the wrong creatures.
- Fixed a crash related to enemies fleeing from battle.
- Fixed a bug that caused Nether Creatures in stable groups to always be level 1.
- Fixed a bug with several Seraph traits that sometimes prevented them from activating.
- Fixed a bug that allowed nemesis bosses to spawn in Siralim.
- Fixed a bug with the 'Colony' trait that allowed it to work with any creature even if they weren't Griffons.
- Fixed a bug that prevented the 'Start Battles With Shell/Invisible' artifact property from working at all.
- Fixed a few more breeding combinations that incorrectly suggested that Ebony Ent + Ebony Ent = Ebony Ent.
- Fixed a crash that could occur due to the 'Solace' trait.
- Fixed a bug that prevented the 'Graft' perk from working with Health.
- Fixed a bug that caused the 'Rage' punishment to bypass the Shell buff.
- Fixed a crash that could occur after Sigil battles.
- Fixed a bug that prevented cooking buffs from properly expiring after your party was wiped out in battle.
- Fixed a display bug that caused creatures obtained from certain quest NPCs to float in the middle of the room rather than follow your character.
- Fixed several crashes related to "Unable to find any instance for object index" when summoning creatures, interacting with the stable, or interacting with the upgrade map.
- Fixed a bug that could cause the 'Last Stand' trait to sometimes not activate.
- Fixed a bug that caused the 'A Bit of This, A Bit of That' realm quest to ignore completion due to the Failed Experiment mini-boss.
- Fixed a bug that caused the Teleportation Shrine to prematurely warn players that their cooking buff would expire.
- Fixed another crash related to the Pandemonium King.

PERK CHANGES:
- (Chaos) Chaos Magic: no longer replaces the 'Defend' command. It is now an entirely separate command.
- (Chaos) Savage Screams: now works with any attack damage instead of just critical damage. Additional debuffs can now be applied with this effect compared to before, such as Stun and Frozen.
- (Chaos) NEW PERK: Anarchy. When your creatures cast a spell that does not belong to their own class, it deals X% more damage and healing.
- (Chaos) NEW PERK: Carve and Spit. When your creatures kill an enemy, they have a X% chance to drop additional resources based on their class.
- (Chaos) NEW PERK: Purge. When your creatures extract a Core from a target, the target is killed.
- (Chaos) NEW PERK: Reckless and Relentless. When your creatures dodge an attack, they have a X% chance to counterattack.
- (Death) Corpse Defilement: increased the chance to prevent resurrection from 1% per rank to 2% per rank.
- (Death) Graft: increased the amount of stats gained after each battle from 5% to 7%.
- (Death) Necromancy: increased the amount of health your creatures resurrect with from 3% per rank to 4% per rank.
- (Death) NEW PERK: Death Pact. Your creatures gain the Death Pact command. Death Pact allows your creatures to kill one of your temporary summoned creatures. This action heals the user equal to the amount of the sacrificed creature's Health before it died, and grants the user 35% of the sacrificed creature's Attack and Intelligence. In addition, creatures killed this way have a 50% greater chance to resurrect from your Necromancy perk.
- (Death) NEW PERK: From Death to Destiny. When your creatures extract a Core from an enemy, you gain resources based on the extracted creature's class.
- (Death) NEW PERK: Horror Show. Your temporary summoned creatures have X% more Attack, Intelligence, and Defense.
- (Death) NEW PERK: Hymn of the Dead. Your creatures' Extract command now works on all enemies at once.
- (Death) NEW PERK: Living Nightmare. At the start of battle, your creatures cast their spells that summon extra creatures. These spells cost 0 Mana.
- (Life) Flash Healing: now casts Healing instead of Minor Healing.
- (Life) Guiding Light: now also has a 20% chance to immediately activate after each normal battle.
- (Life) Overheal: now called Luminesce.
- (Life) Redemption: now removes one debuff from all your creatures when any of your creatures defend.
- (Life) NEW PERK: Chastise. When your creatures heal an enemy, they instead cause damage to the enemy equal to X% of the amount of healing the enemy would have received.
- (Life) NEW PERK: Desperate Prayer. Your creatures' Spell Gems that have a chance to cast when hit have a X% greater chance to be cast.
- (Life) NEW PERK: Miracle. When you open a treasure chest, there is a X% chance that the chest will be refilled with new items. This effect cannot activate more than once per chest.
- (Life) NEW PERK: Overheal. Your creatures can be healed even while they're at full Health.
- (Nature) Acrobatics: now only works with attacks.
- (Nature) Lone Wolf: increased damage bonus per creature from 20% to 30%, increased damage reduction per creature from 10% to 12%, increased health bonus per creature from 20% to 30%. In addition, your creatures now have a 20% chance to resist debuffs for each creature missing from your party.
- (Nature) Scavenging: now also works on resource nodes.
- (Nature) NEW PERK: Adaptation. Your creatures can equip Morph spells from any class. At the start of battle, your creatures' classes are changed to their corresponding Morph spell's class.
- (Nature) NEW PERK: Resourcefulness. After your creatures kill an enemy with an attack, they have a 25% chance to extract a Core from the target. This perk does not work on creatures that you've already extracted in the same battle.
- (Nature) NEW PERK: Shamanism. Your spells deal additional damage equal to X% of their Attack.
- (Nature) NEW PERK: Survival Instincts. You can now see your enemies' Health percentages.
- (Sorcery) Echo (reworked): Your creatures' spells have a X% chance to cast an additional time. This effect can repeat multiple times in a row.
- (Sorcery) Duplication is now called Replication and has been reworked. When your creatures afflict an enemy with a debuff, each other enemy has a 50% chance to gain a copy of it.
- (Sorcery) Meditation: no longer replaces the 'Provoke' command. It is now an entirely separate command. In addition, this command now grants the user the 'Multicast' and 'Arcane' buffs.
- (Sorcery) Wild Magic: the Spell Gem granted by this perk now always costs 0 Mana.
- (Sorcery) NEW PERK: Embodiment. At the start of battle, each of your creatures have a X% chance to transform into an Avatar of Zonte. Avatars of Zonte have access to all the Spell Gems that belong to that creature's class, and they cost 0 Mana.
- (Sorcery) NEW PERK: Fraycasting. 50% of your creatures' damage with attacks is now based on their Intelligence.
- (Sorcery) NEW PERK: Parallel Dimensions. You can now see magical portals in realms. Where will they take you?
- (Sorcery) NEW PERK: Spell Mastery. Your creatures can equip Spell Gems from any class, but these spells cost 50% more Mana if they do not belong to the creature's class.