This patch has been submitted for Steam and Android. The iOS version will be submitted tomorrow and should be available within 48 hours.
VERSION 1.1.0:
- Added 6 new punishments: Carelessness (Artifacts), Carelessness (Cards), Carelessness (Eggs), Carelessness (Sigils), Carelessness (Runes), and Carelessness (Spell Gems). These punishments prevent their respective items from dropping. This is useful for players who already have too much of a certain item and don't want these items to clutter their inventory.
- Added a new in-game option: High Performance Mode. Enabling this option should cause the game to run more smoothly on weaker devices (up to a 500% boost to FPS!), and is enabled by default for mobile devices.
- The achievements interface now displays the number of achievements belonging to each category, along with the number of achievements you've completed in those categories.
- Added a "View All" option to the achievements interface. As its name suggests, this option allows you to view all achievements from all categories at the same time.
- Default touch control location should be more consistent on all devices now, especially on devices where the controls were off the screen entirely.
- Touch controls now use different, darker sprites in certain realms where the white controls were hard to see, such as in Azure Dream and Frostbite Caverns.
- Low level creatures (< 15) now have a significantly lower maximum chance to dodge attacks. This should make the start of the game much less frustrating.
- Added a safety check to ensure that god favor can no longer get stuck without receiving a god's quest.
- Treasure chests spawned by the 'Strife' punishment now disappear after they're opened.
- Misery now wields an artifact in Nether Realms.
- When a battle starts, any items in the loot window will now be added to your inventory. Mostly, this ensures that players can't lose Cards if they happen to fight two battles in instant succession.
- Pandemonium Tokens can no longer be used in special Nether Realm rooms.
- The 'Diamond Attunement' trait no longer works while the creature with this trait is dead.
- Clarified the 'Soul Sacrifice' spell description with additional text: "The damage and healing done by this spell is affected by traits and other effects."
- Hopefully fixed an issue that sometimes caused players to be told they don't have a Cloud ID even while they're connected to the internet.
- Moving touch controls now works a little better on different resolutions.
- Attempted to fix a display issue with the iPhone 6 that caused a line to run across the screen. iPhone 6 users, please let me know if the fix works for you!
- Corrupted cloud save files (which could happen if you imported/exported a file and it didn't finish correctly) will now be deleted when you restart the game to prevent it from crashing.
- Fixed a bug with touch controls that caused their actual hotspot to be different from the control sprites.
- Fixed a crash that could occur when viewing Sigils while you only had one creature (a Nether Creature) in your party.
- Fixed a bug that caused the 'Hypersensitivity' punishment to amplify enemies in Nether Realms significantly less than intended.
- Fixed a bug that caused enemies to give less experience and resources than intended in Nether Realms when using the 'Strife' punishment.
- Fixed a bug with the 'Undeath' trait that caused it to resurrect the creature with 50% Health, rather than the intended 100% Health.
- Fixed a bug that caused some creatures to ignore the sigil properties 'Immune to Buffs' and 'Immune to Debuffs'.
- Fixed a bug that could cause touch controls to be hidden while looting items.
- Fixed a bug that allowed some damage to pass through certain sigil properties that would have otherwise prevented that damage.
- Fixed a bug with the 'FPS Skipping' option that caused the game to skip one additional frame per second, resulting in some visual lag.
- Several other small bug and crash fixes.
Siralim 2 is now available for iOS!
Get it here: https://itunes.apple.com/us/app/siralim-2-rpg-roguelike/id1148047801?mt=8
Thank you for your patience!
Siralim 2 is now available for Android!
Siralim 2 is now available for Android! Get it here: https://play.google.com/store/apps/details?id=com.thylacinestudios.siralim2
Keep in mind that you can use our cross-platform cloud saving feature to play the same save file(s) on both your computer and your Android device!
The iOS release will follow in 7 to 12 days depending on how quickly the game passes certification with Apple.
Siralim 2 - Patch 1.0.8
Today's patch addresses a few bugs, but more importantly it includes several optimizations and a new in-game option to prepare Siralim 2 for its mobile launch.
The Android and iOS versions of the game are 100% ready to go, but I want to make sure our new "FPS Skipping" option works correctly. If you'd like to help test it, please enable it and play the game with it turned on. If you find any bugs with it, please let me know.
If testing goes well, the Android version will be released before the weekend (but of course, that's not a promise and it's not definite). iOS will follow shortly after, only because Apple takes a long time to review apps before they can be sold, so the iOS version will likely be a week behind the Android release.
VERSION 1.0.8:
- Added a new display option: FPS Skipping. You can enable this option to skip every other frame which should significantly boost performance on weaker devices. This option is disabled by default for computers and enabled by default for mobile devices. If some of you could enable this option and play around with it for a bit, that would be very helpful to ensure it doesn't introduce any bugs!
- Tons of optimizations to make the game run more smoothly on weaker devices.
- Removed 3 achievements that are now obsolete. These were leftovers from Early Access.
- A few minor crash fixes.
Siralim 2 - Patch 1.0.7
VERSION 1.0.7:
- Added a new punishment to the altar of blood: 'Impatience - Turbo Mode (enabled from the 'Options' menu) now also works during story boss battles.'
- Slightly increased the level of enemies found in normal realms between Realm Depths 3 and 20. Hopefully, the earlier portion of the game will be more challenging now.
- When you travel to a new Nether Realm after using an Alteration spell, the spell will no longer be consumed if you arrive at a bonus or boss room.
- Removed the fanfare sound effect that occurs when summoning a new creature. This should speed up the rate at which you can summon new creatures in quick succession, since normally the game forces you to wait for sound effects to finish before advancing the dialog.
- Removed some unnecessary dialog that appeared after summoning a new creature. This should speed up the rate at which you can summon new creatures in quick succession.
- Fixed a recently introduced bug that prevented players from being able to cancel out of the artifact equipping interface.
- Fixed a bug that caused the 'Villainy Thrives' trait to reduce damage far more than intended.
- Fixed a bug that could sometimes cause Nether Realm bosses to spawn in normal realms.
- Fixed several bugs related to the 'Desert Glory' trait that caused it to behave unexpectedly.
- Fixed a bug with the 'Dark Embrace' trait that caused it to only work on one creature even if multiple creatures had this trait.
- Fixed a bug that caused the Arcanist wardrobe costume to be unlocked much earlier than intended.
Siralim 2 - Patch 1.0.6
VERSION 1.0.6
- Added a new NPC to the library. This NPC will unlock all the achievements you've earned in-game on Steam. This feature is useful for players who accidentally played the game in offline mode and might have missed out on some achievements at some point.
- Fixed several bugs related to certain gamepads.
- Fixed a bug with the 'Glaive of Prayer' trait that prevented it from working unless one or more of your creatures were already dead.
- Fixed a bug that occured when fighting The Unguided in a Nether Realm that prevented its trait from working correctly.
- Fixed a bug in Eternity's End that could cause Sun, Moon, and Arcane Spheres to permanently disappear.
- Fixed a bug that caused Stinky the Dwarf to always reward a grimoire page even if the player lost the minigame.
- Fixed a minor display bug related to equipping runes.
Siralim 2 - Patch 1.0.5 Released
VERSION 1.0.5:
- The enchanting interface now displays the total amount of a specific material you have.
- Several bug and crash fixes.
Siralim 2 - Patch 1.0.4
Just a small patch for today because I wanted to fix the cloud storage issues as quickly as possible. It seems to be working perfectly for me now with this new update, but there are a lot of things working behind the scenes that could cause it to break so please let me know if you continue to have any issues!
You might also notice the other small changes might seem a little random. The reason the Skeleton Sniper was placed at realm 3 instead of 1 is because this creature can potentially wipe out your entire party before you even get a chance to fight, and that makes for a poor experience for new players. I hope these changes will make the start of the game a little less frustrating for the select few who were unfortunate enough to get annihilated by this creature.
VERSION 1.0.4:
- Skeleton Snipers now begin spawning at realm level 3, up from 1.
- Pit Worm Tunnelers now begin spawning at realm level 1, down from 3.
- Fixed another bug related to cloud storage that prevented your Cloud ID from registering with our system correctly.
Siralim 2 - Patch 1.0.3
VERSION 1.0.3:
- Each creature can now attack a maximum of 100 times per turn. Most people won't ever notice this change, but it should prevent infinite loops from occuring such as when multiple Valkyrie Scouts attack each other, dealing 0 damage per attack.
- The 'Redemption' perk now removes random debuffs, rather than always removing the first on each creatures' list of debuffs. This change should make the perk more appealing in combination with certain traits, such as 'Colony'.
- Fixed a bug that sometimes prevented players from being able to change their Cloud IDs.
- Several other bug and crash fixes.
Siralim 2 - Patch 1.0.2
VERSION 1.0.2:
- Clarified several concepts in the library. Thanks to everyone who has been asking good questions in our forums! These questions are what spark improvements and corrections to the library.
- The Ceaseless Gladiator will now mock you if you haven't added any new creatures to your party prior to fighting him.
- Heavily optimized the game, especially for players who have progressed extremely far into the game.
- Various subtle improvements were made to the user interface for added clarity.
- Fixed a performance issue in the underwater realm.
- Fixed a bug that caused the 'Lone Wolf' perk to cause creatures to be immune to buffs.
- Fixed a few bugs related to the 'Eye of the Thylacine' trait.
- Fixed a bug that prevented attacks from the 'Last Stand' trait to not activate any on-attack effects.