This release adds a couple of new optimizations to existing visuals, mostly reducing GPU load. Some less severe issues were found and fixes as well.
Changes:
Optimize Smoke Pillar VFX
Optimize foliage rendering and culling distance
Fixes:
Fix issues with blurry cameras and camera blends in some cinematics
Fix some UI not getting hidden during Photopause
Fix name in credits
Fix edge case during a late game encounter where saving the game can cause a soft lock
Skabma-bop-ba-dop-bop: Groove to the Rhythms of Sámi Spirit Drum
Skábma™ - Snowfall is ready to enchant players on PlayStation 4, PlayStation 5, Xbox Series, Xbox One, and Nintendo Switch™ platforms. Commemorating the International Day of the World's Indigenous Peoples on 9th August 2023, PID Games and Red Stage Entertainment are elated to introduce a revolutionary narrative escapade that seamlessly weaves together immersive gameplay and the intricate tapestry of Sámi culture.
Jump into the shoes of Áilu, a brave young Sámi herder, and dive into a world where old stories and magical secrets come together. With a strange disease affecting the land, Áilu's mission to save his home uncovers the hidden power of the Noaidi Drum and Familiar Spirits, echoing the ancient knowledge of Sámi healers. Created with real respect for tradition and told in the special Northern Sámi language, "Skábma - Snowfall" invites you to solve puzzles, explore beautiful landscapes, and make connections through generations. Amidst serene landscapes, let's join in on this fun adventure game, where cultural stories meet exciting challenges. Your journey starts here, as a fresh way of playing arrives on consoles.
Happy International Day of the World's Indigenous Peoples!
The International Day of the World's Indigenous Peoples is observed on 9 August each year to raise awareness and protect the rights of the world's indigenous population. This event also recognizes the achievements and contributions that indigenous people make to improve world issues such as environmental protection.
This year’s theme is: Indigenous Youth as Agents of Change for Self-determination.
Climate Action and the Green Transition Mobilizing for Justice Intergenerational connections
Skábma - Snowfall is a never before seen representation of indigenous Sámi stories and culture. Explore Nordic beauty in a world where the old northern campfire tales come alive! Use your wits to solve environmental puzzles and platforming challenges in this narrative 3rd person adventure.
Patch Notes for 1.1.109
Patch Notes for 1.1.109
2023-05-03
Overview
Quality of Life improvements and bug fixes.
New:
Show Shield input prompt when Aurora is about to hit
Changes:
SpiritIcon overlay displays Skills instead of Attunement icons if holding both drumming buttons because this is the intended "traversal mode" to avoid accidentally attuning
Fixes:
Actor Conversation states did not always load correctly when loading savefiles
Respawning to Checkpoint did not always restore full health
ChapterSelection widgets could be reclicked after starting to load, causing another load pop up to be shown
Tracking visited locations didn't work when Gameplay UI = Off.
ChapterSelection could show wrong information in a specific situation
Chapter Selection Chapter 10 sometimes showed "task failed" notification in an unintended way.
Chapter selection could show wrong chapter in the confirmation prompt
Wandering Spirits weren't correctly counted when completing the game through Chapter Selection
Patch Notes for 1.1.108
Patch Notes for 1.1.108
2023-05-01
Overview
Many quality of life improvements! It is well worth checking out the new features section, especially if you like to hunt achievements or want to know how complete your playthrough was. Some visual improvements in the form of far less visual pop-in due to model changes at varying distances.
New:
Chapter Selection added! When the game is completed once, the title screen will include a new menu that enables players to load different points in the game.
Improved Achievement hunting!
Collectibles, viewed Cinematics, visited Yoik Spots and Locations and read Dialogue are saved globally. Players can use the Chapter Selection to return to specific points in the game to get what they missed
"Collectibles available" and “Dialogue read” are listed for chapters in Chapter Selection
Pause Menu now shows how many collectibles are available in the current location of the game. The menu only shows collectibles that can be reached at that point of the game.
Map highlights Áilu’s location for easier awareness.
“Photopause” added to D-Pad left or P-key on keyboard. Feature intended for taking screenshots easier. Photopause will freeze time while allowing moving the camera and changing camera distance and orientation, the same way it works during normal gameplay. Note that it does NOT include features commonly seen in ”Photo Mode” such as a free camera, filters or color adjustments.
Recenter Camera to Checkpoint Orientation when loading a Save
UI feedback / Flash Ability Icon on top of Attunement Icon when using Ability while drumming
Attunables (Bleeders) have an UI indication as to what attunements can be cast on them. The prompts can be set OFF in the Settings Menu.
Changes:
Improvements to some tutorials
Smoother model changes across distances when the LOD changes.
Fixes:
Spirit Icons getting stuck/greyed out after a cutscene transition
Ailu’s LookAt could sometimes override interactable and lockable targets
Certain enemies were acting less bright than intended
Patch Notes for 1.1.103
2023-04-18
Overview
This patch we've focused on the feedback about movement and character control; bugfixes, improvements and new UI feedback to clarify movement.
New:
UI Feedback for Skills and Attunement
Áilu's talking animation now uses FootIK
Separate volume setting for auto drumming
Animation optimizations for AI Actors
Changes:
When you do not have the drum, both ability UI and also health UI are hidden
Make TargetingHighlightVFX transition speed to be faster
Make task failed notification longer
Chain attuning is faster
Modify environment and lighting in Chapter 4 and Chapter 5 Great Caves area
Set Bleeder knockback collider smaller
Hide pointless warnings about unsaved progress in game completion menu where you no longer need to save
Some movement abilities are now replenished when entering an Air Vortex
Slow down Great Caves wind pulse rate to make the area a little easier to traverse
Fixes:
Drumming areas match targeting area better on Bleeder Links
Adjust tree bridge collider near Trout Sieidi
Attuning and Skill usage fixes
Russian localized AutoSave slot 1 title had bad layout/alignment
Tweak boss stun state transitions to be more smooth
Fix Áilu not being able to dash when just starting or stopping running
Fix Conversation initialization issue introduced in 1.1.100, that was disrupting at least one NPC later in the game
Fixes to make Dash ability more consistent in a certain boss situation when Áilu is tossed into air
Patch Notes for 1.1.100
Overview
Quality of life improvements, optimization and bug fixing.
New:
New VFX that visualizes what object Áilu is currently targeting.
Drumming toggle setting => Choose whether drumming works by holding down the drum button, or whether it’s toggled on/off with the button.
Changed:
Language and audio changes in settings menu are now immediate
Excluded some conversations from the Gossip & Drama achievement requirements
Adjusted sensitivity and acceleration settings
Fixes:
Hide inner compass icons when Pause Menu is open
Landing animation no longer prevents Dashing
Enforce Dash working in some specific edge cases
Fix issue where opening the game sets all settings to defaults
Fix issue with specific case where player can’t jump while targeting
Allow walking and drumming at the same time when Grounded
Optimizations:
Fix unnecessary hitch during first conversation by preparing a global text animation database ahead of time during initial loading
Optimize performance by getting rid of memory allocations caused by targeting system and Conversation system interplay while conversable NPCs exist in Scene
Optimize targeting system performance in general
Patch Notes for 1.1.99c
2023-03-24
Overview
Bugfixes, including a fix for systems on Turkish locales not seeing the character "i" in texts.
New:
Add SFX when unlocking a new Achievement
Fixes:
Fix character "i" not displaying correctly on systems using Turkish locale
Fix potential issues if "Return to Title" was selected while a Quick-Time-Event was playing
Fix potential issue in Save system
Fix Sun Flares straying away from where intended
Patch Notes for 1.1.98
2023-01-26
Overview Text updates and fixes to various issues encountered by some players.
New:
Added Vulkan as fallback API
This is added as an experimental feature and is intended to only be used in the event that a player has issues with running DirectX 11.
You can try this by right clicking the game in your library and choosing properties, under general tab add -force-vulkan in the launch options field.
Known Issues: Running in windowed mode may cause performance issues.
Changes:
Add Northern Sámi localization for tutorial texts
Add Ellen Oddveig Hætta to credits (Sámi localization)
Fixes:
Fix lens flare effect not aligning with the Sun
Fix text issues: typos, alignment in select languages, some texts being presented in English even when another language is selected and Chinese language missing a set of characters
Fix issues with a character’s physics based skirt getting stuck
Attempt to fix an issue where the ability to drum can get disabled after cinematics (fixed by restarting the game).
HotFix Patch Notes for 1.1.94
Overview
Hotfix for possible softlock issue in Chapter 7
Fixes:
Fixed possible softlock issue in Chapter 7 where environmental hazards could get reactivated after loading a save game prior to moving to a new area.
New and improved Skábma 1.1!
In the last couple of weeks, we have been able to enhance the Skábma experience even more!
As many of you already know: we game devs are often perfectionists and might find things to improve in our games. When we get a chance to improve things, we absolutely, no questions asked, do it (until someone says stop and pulls the plug, money runs out or we ourselves are happy with it).
We are now the latter: very proud and happy.
So what have we done?
Firstly: players who played Skábma when it was launched might find this game quite different - in a good way. We have added content, made navigation easier, fixed bugs that we missed the first time around, improved the visuals, the gameplay and performance… Oh my! So many things that I might even recommend playing the game again!
Secondly, to the new players: you have a true gem in your hands (in my VERY unbiased opinion), a labor of love and let’s not forget: a piece of history. Skábma was made by a very small and overly ambitious team with limited resources, battling against all plagues possible. Here’s a list of at least a few of them: gnats, darkness, plague and occasional crickets when someone makes a bad joke in the daily meeting.
This was never just a game, it was paving the way to future indigenous game devs so their path would be easier.
I can’t be more proud of what the team has accomplished and I hope that you, as a player, see it too. Enjoy the new and improved Skábma 1.1!