Hotfix right after 1.1.92 to correct a single gameplay issue.
Fixes:
Fix small targeting issue with a Bleeder in Bear Claw Mountain.
Fix small animation glitch when petting reindeer.
Patch Notes for 1.1.92
Patch Notes for 1.1.92
2022-12-13
Overview
Multiple small fixes and quality of life improvements based on player feedback. Improved lighting, effects and guidance system!
New:
Add Inner Compass (waypoint) system for better guidance.
Add Tutorials menu.
Add animation to Loading texts.
Add information about CPU and GPU costs to Graphics Settings.
Add interaction and looping idle sounds for certain new character.
Add missing Logos to Credits.
Add more platforms and bleeders to a late game area.
Add multiple names in Credits.
Add new Statistics in the Results screen at the end of the game.
Add new Tutorials and Tips.
Add new Visual Effects for select caves, angering a certain character and for drumming at one of the Sieidis.
Add new texts and UI visuals to the start and end of the game.
Add page count to collectibles.
Add setting for visibility and size of Subtitles.
Add setting to disable controller vibration.
Add setting to hide Gameplay UI
Add settings for Shadows and Shadow Resolution for the Drum Light.
Add special visuals/music to Title Screen after completing the game.
Changes:
Add new details and gameplay elements in emptier areas in some locations.
Adjust collectible notification UI animations.
Allow Shielding Aurora attacks.
Changes in Level Design for a late game area.
Improve Lighting and Effects in Gameplay and Cinematics.
Improve the Targeting system.
Major functionality and Level Design changes in the Fox Encounter.
Minor rendering setup optimization.
More reliable cloth behavior in Cinematics.
Remove "Delete" option on AutoSaves to allow faster access to earlier manual saves in Save/Load menus
Update ControlLayout.
Various changes to UI text wrapping and placement.
Fixes:
Fix Chapter Notification layout breaking on some languages.
Fix Cinematics sometimes desynchronizing Drumming audio from the music.
Fix Location Notifications repeating unintentionally in certain conditions.
Fix Notification SFX not playing during Cinematics.
Fix Reindeer calf to no longer launch Áilu into the stratosphere for a single frame when pet.
Fix Wind Pulses sometimes pushing the player even while Grounded.
Fix a certain Boss not leaving footprints.
Fix a reindeer at the start of the game sometimes starting to run before player sees it.
Fix clipping Rune placements.
Fix incorrect footstep sounds in a late-game area.
Fix incorrect text size in Loading tunnels in some languages.
Fix issues with Autosaves sometimes getting corrupted after Cinematics.
Fix issues with UI elements appearing too close to screen edges
Fix issues with a certain soundscapes not triggering in a late game area.
Fix issues with enemy pathfinding.
Fix issues with some controller icons showing incorrectly.
Fix issues with starting a new game after game completion.
Fix one Examine showing the wrong text.
Fix placement of some Task Completions.
Fix positioning for some Audio objects.
Fix possible error when shielding projectiles
Fix showing English translations for Location Notifications when playing in Northern Sámi
Fix size of the Map graphic.
Fix small visual issues in Menus.
Fix some Examine placements.
Fix some UI elements showing in incorrect places while playing in Super Widescreen.
Fix some rivers and small bodies of water unintentionally killing the player, and sometimes preventing player from jumping out of them.
Fix various small visual bugs during Cinematics and Interactions.
Fixes on character textures.
Make Grounding through Air Vortexes more reliable.
Setup fully dedicated font atlases for all Asian languages. Fixes cases where one language may have used a glyph rendition of another language due to font fallbacks.
Fix game freezing when going to Quit Confirmation and back in Title Menu
Fix certain Achievement not unlocking if playing across multiple devices
Hotfix Patch notes for 1.0.74
Overview
Hotfix for rare scene load / save game issue.
Fixes:
Fixed rare issue with autosave being created between a cutscene that ends in a level change resulting in a stuck save that cannot be loaded.
Patch Notes for 1.0.73b
Overview
Minor hotfixes to previous overhaul of Spirit Worlds
Fixes:
Fixed spirit worlds' task trigger locations.
Weakened Bassi location's air vortexes so you cannot skip a segment.
Spirit World Rework and quality of life improvements
New:
Added more bleeders and path guides towards the end of the game
Added more landmarks at Forest
Added more puzzles
Game will now pause when controller is disconnected
Game will now pause when Steam Overlay is opened
Changes:
Major spirit world changes and improvements
Changed Save&Load menu button colors from red to yellow
In-game credit improvements
Minor UI changes
Cutscene polish
Changed horse sieidi inner color from red to purple
Tar Pit village assets repositioned
Moved some checkpoints in Mountain and Tar Pit
Repositioned main path vfx so that they will stop in front of Sarvvis Sieidi
Move one TarBlob in Ground Zero and one in Bárbmu
Fixes:
Fix Askovis being invisible in a cutscene
Remove duplicate examinable in Chapter 5 Lake
Fix Áilu’s cloth and look at IK problems in cutscenes
Multiple fixes to Forest area, such as floating trees, collider positions, examinable position, corridor cameras and obstructing visibility from Outlook to Forest
Prevent turrets hitting Áilu at the end of Saiva spirit world
Cancel grounding dive if we enter an air vortex
Patch Notes for 1.0.71b
Overview
Minor improvements and some graphics optimizations
Changes:
Graphics buffer improvements
Cutscene polish: Focused cameras better in BassiReveal & EveryoneIsSick
Fixes:
Fix graphics issues that could result in black pixels invading the players screen unless they could escape them or had to restart the game.
Changed CutsceneConfigAsset for RiebanTheFox
Hotfix 1.0.70b
Overview
A bunch of bugfixes and guidance improvements.
Changes:
Cutscene polish: Focused cameras better in TheFallPart1, MeetingTheMentor, DamselInDistress and SuspiciousLookingStone
Fixes:
Hotfix WindPulseAttack effect visuals not always showing properly making a boss battle much harder than intended
Fix PathGuideVFX effect flickering with some graphics settings
Disable SidePathGuideVFX after a treasure chest has been found
Added MainPathGuides for final end game area
Fixed some of the poles in Lake to improve camera behavior
UX and Navigation Improvements
Patch Notes for 1.0.69 2022-06-24
Overview
New feature developed for Skábma - Snowfall based on player feedback a navigational aid system that can be seen in many places by drumming, also included are a boatload of other UX improvements and bugfixes. We wish you all a fantastic MidSummer Solstice!
New:
New PathGuide mechanic that guides the player towards major points of interest with a visual effect that is revealed by drumming along main paths and near more common points of interest.
Improvement to Save Game menu in the form of confirmation dialog on save.
Changes:
Improve Save/Load Menu UX
Sort savefiles by timestamp in both save/load menus
Visual Redesign of WindPulse effects
Decrease reindeer pet sound volume
Change vocalizations Áilu makes for some Chapter 1 examine objects
Fixes:
Fix: confirmation prompts in Save/Load allowing click-through and some hotkeys
Make cloth sounds quieter in a certain late-game location
Add a couple extra guiding visuals to help see the correct path from Lake to Forest entrance
Extend an invisible wall in C5 GreatCaves to restrict players from getting to an unwanted area.
Baked ReactiveRockCeiling animation. Ailu can no longer be thrown off by the rocks.
Add checkpoint on the route to the treasure island.
Fix Barbmu glitching waterplane
Fix Mihkkal gameplay vocalizations playing during a cutscene
Fix Suonjar gameplay vocalizations playing during certain cutscenes
Decrease gameplay audio volume during certain cutscenes
Fix Mihkkal letting out idle vocalizations during a specific conversation
Fix End Credits scrolling getting stuck
Lowered the dolly camera between Village and Great Caves corridor
Tweak volume for some JeanFrancois vocalizations
Fix Ailu Drum Effect earth/air visuals inverted
Cutscenes: Ailu picks drum from the ground more smoothly in PatientZero
Cutscene polish: StalluHunter 2 and WorriedSick
Cutscenes: Ailu picks drum from the ground more smoothly in PatientZero
Cutscenes: Fixed NPC's beard in SpeakingWithTheDevil
Cutscene polish: TheHeroReturns
Cutscene polish: Focused cameras better in TheBadShepherd and WrongWay
Animation polish in CorneredNoaidi cutscene.
Cutscene polish: Tweak cloth and lookat in The Fall part 1 and 2, EveryoneIsSick, TheUpperWorld, Bassireveal, Barbmmureveal, SpeakingWithTheDevil
Future of Play Direct
Skábma-Snowfall participated in the Future of Play Direct from the Summer Game Fest!
We were happy to showcase a brand new gameplay trailer for Skábma-Snowfall, check it out down below if you missed it!