Hotkey added for the map, if you have found the item and a settings option for UI-free screenshots! Also various animation/cutscene cleanups in this version.
New:
Add hotkey to open the Map collectible item once it's been found. Default binding on keyboard "M", "D-pad down" on gamepads
Add "Map" hotkey to control layout UI
Add "Credits" submenu in the title screen
Add "Hide gameplay UI" option in settings
Changes:
Replace certain collectible sounds with new versions
Make Ailu's baked dialog animations shorter (for smoother speech situations during gameplay dialog)
Fixes:
Fix other Actors mouths moving when it's Ailu's turn to talk
Cutscenes: Add collider to Eira (to fix luhkka clipping through body)
Cutscenes: Tweak Actor LookAt controls during various cutscenes
Cutscenes: Fix a spirit having graphical issues with their eyes during a specific cutscene
Cutscenes: Make Ailu walk slightly further in AnotherDay cutscene
Cutscenes: Improve cloth resets in cutscenes
Patch Notes for 1.0.67
Overview
Main focus is in the quality of life improvements such as new cameras in corridors between levels. Also included a bunch of bug fixes.
New:
Added cameras in corridors between levels for easier navigation
Added pitch randomizations in Northern Lights attack
Added music to Stallu Hunt areas
Added “Heal” and “Camera Mode Switch” to Control Layout
Changes:
Removed tar from last outlook situation
Moved fire so that a bunny collectible is accessible
Changes in Location Notification audio and Task Failed audio
Changed Northern Lights color
Changes in in-game credits
Minor changes in cutscenes
Move “Player or Pawn?” achievement unlock place and minor changes to a cutscene
Fixes:
Fixed Áilu dying during respawn, resulting in zero health and Áilu not moving
Fixed “Ready for the Winter Village” achievement
Fixed Cloth not resetting properly when actors are teleported
Fixed Reindeer Calf sliding downwards if pet multiple times
Fixed floating or wrongly placed foliage
Fix Corridor Camera setups
Fix Invisible Wall placements
Fix floating rocks
Fix an important landmark missing later in the game
Patch Notes for 1.0.65
Overview
This patch contains some bugfixes along with with some performance optimizations
Changes:
Motive bleeder optimizations
Fixes:
Fix TaskListSummary Gamepad Scrolling
More Cloth reliability fixes to ensure proper behavior when skipping cutscenes
Remove using PlayerConstraintsNode in enemy actors
Add NavMeshObstacles in Forest at Sunna-Gaisa lake
Spirits walk glitchily when walking into TarPit source
Fix hole in invisible walls.
Fix AirVortexes causing trails to teleport when changing attune targets of the same type
Add extra collider to RockDoor puzzle
Patch Notes for 1.0.64
Overview
Smaller update somewhere between a patch and a hotfix, player could rarely get into a situation where they lost control of the character when attuning motive bleeders at exactly the right/wrong time.
Changes:
Motive bleeder performance optimizations
Updated the map collectible's art
Fixes:
Fix issue where Motive bleeder grabbing the player right as they were attuning it could cause loss of player control
Fix the "Return to Nana" etc collectible related tasks at the end of the game
Fix examines floating in the air and unreachable
Steam Cloud saves are now supported
Your save games can now be stored with Steam Cloud saves.
The save games are saved per windows user, in view of that it is not recommended to use steam cloud saves in situations where you play the game logged into a windows account that also plays Skábma but you do not wish to share saves with.
Doing so may cause newer saves replacing older ones for that windows user or your Steam Cloud.
New Patch Noaidis!
Overview This patch has bug fixes as the main focus, fixes for some level design issues and player guidance. Also included is some quality of life additions such as an end of cutscene autosave slot and looping sounds for collectibles to make them a bit easier for the player to find.
New: 💾 New: Post-Cutscene Autosave Slot
Collectibles now have looping sounds to attract the player
Changes: Add additional checkpoints
Fixes: Fix parent tasks not always being cleared out correctly
Fix AirTossVFX getting stuck on when traveling through AirVortex Bleeders
Fix PauseMenu post-processing being too dark
Fix Trigger for a LocationNotification accidentally set as Collider that can push player down through the floor
Remove two duplicate Bleeders in the same spot
Fix Clothes being potentially left off after a cutscene skip
Fix hole in invisible walls during Chapter 1 and 10
Fix checkpoint partially underground in Chapter 1
Fix player being able to catch an NPC they are not meant to reach
Fix a sequence break in Chapter 6
Fix uneven terrain in GreatCaves and route to Swamp
Fix player getting locked up in a boss fight when being interacted with at the same time a cutscene begins
Fix invisible wall being able to block the route when player moves very slowly at two locations
Fix floating foliage in multiple places
Fix an Actor in Chapter 4 returning to the level when loading a save after a cinematic.
Fix some issues of assets being loaded or unloaded at incorrect times
Fix a puzzle object unintentionally blocking targeting.
Fix rare occurrence of an issue where player could get stuck in an AirVortex
Fix wrong placement of flowers that guide to a collectible.
Fix location where no ground exists under a body of water.
Fix some issues with too extreme post processing transitions
Fix issues with an NPC being in the wrong location when loading a save
Patch Notes for 1.0.63
Overview
This patch has bug fixes as the main focus, fixes for some level design issues and player guidance. Also included is some quality of life additions such as an end of cutscene autosave slot and looping sounds for collectibles to make them a bit easier for the player to find.
New:
💾 New: Post-Cutscene Autosave Slot Collectibles now have looping sounds to attract the player
Changes:
Add additional checkpoints
Fixes:
Fix parent tasks not always being cleared out correctly Fix AirTossVFX getting stuck on when traveling through AirVortex Bleeders Fix PauseMenu post-processing being too dark Fix Trigger for a LocationNotification accidentally set as Collider that can push player down through the floor Remove two duplicate Bleeders in the same spot Fix Clothes being potentially left off after a cutscene skip Fix hole in invisible walls during Chapter 1 and 10 Fix checkpoint partially underground in Chapter 1 Fix player being able to catch an NPC they are not meant to reach Fix a sequence break in Chapter 6 Fix uneven terrain in GreatCaves and route to Swamp Fix player getting locked up in a boss fight when being interacted with at the same time a cutscene begins Fix invisible wall being able to block the route when player moves very slowly at two locations Fix floating foliage in multiple places Fix an Actor in Chapter 4 returning to the level when loading a save after a cinematic. Fix some issues of assets being loaded or unloaded at incorrect times Fix a puzzle object unintentionally blocking targeting. Fix rare occurrence of an issue where player could get stuck in an AirVortex Fix wrong placement of flowers that guide to a collectible. Fix location where no ground exists under a body of water. Fix some issues with too extreme post processing transitions Fix issues with an NPC being in the wrong location when loading a save
Greetings from Red Stage!
Skábma - Snowfall has been out there for two weeks, and boy, did we not know what to expect! Reviews have been overwhelmingly good (which warms my little Sámi heart), but we are also listening closely to all the technical- and design concerns!
We are at your service: Skábma - Snowfall is out there in the wilds but we are still here at the office ready to fix & improve! Please don’t fear to share your thoughts - we very rarely bite!
Some might have already noticed we’ve made multiple patches and will continue to do so to get the game looking and feeling ever better. It’s all thanks to your kind words and suggestions!
We have added more ways to guide you through the wilderness and adjusted the difficulty on some harder parts. Remember: drumming almost always helps in our game, so if you ever get lost, are losing health or just want to hear cool beats, drum!
So if anything comes out: who you gonna call?
GHOST BU….No.
Red Stage. You are going to call message Red Stage.
Thank you for the support and patience and everything in between! Ollu giitu <3
Cheers! Marjaana
Patch Notes for 1.0.60
Overview
This patch is about quality of life changes mostly and a bunch of bugfixes
New:
Camera alignment toggle, allowing player to pick between left/center/right hover position for the camera, D-pad down / keyboard V for toggling. Added Confirmation Dialog for Return to Title Menu Added Confirmation Dialog for Saving Added Confirmation Dialog for Loading Collectible scribbling map has a new visual
Changes:
Set detection radius for dialogue higher Additional tutorials & lights to guide player Added visual blockers to late game Mountain level along the route to Tarpit for added visual interest & mood Improve NavMesh obstacles in VillageLocation. Added a couple tar roots to Mountain to Tarpit route for extra visuals Added some invisible walls to Mountain and Outlook Tweak audio for a cutscene related to a certain late-game character Tweak Aurora lights and a certain dark characters attack colors Shorten TarMan’s wait times between actions Added a couple more death planes to Mountainlocation. Tweaks to several cutscenes Make Healing Tutorial more clear Adjust collectible locations Adjust default slowdown/timestop rates Add a checkpoint before a blob chain to Mountain Add additional checkpoints. Improved tar jumping sequence in mid-game Outlook level
Fixes:
Fix Camera stuttering issues Changing Slider value in settings by arrow keys or controller is very slow Fix text fit for end-game statistics UI Fix text fit for Quit Confirmation dialog Fix faraway mountains disappearing when moving away from them Minor grammar & typo fixes If you die in swamp and last checkpoint is in another scene, Ailu will continue swamp walk Fix potential issues with black pixels appearing on screen. Fix 0,0,0 checkpoint in OtherSideAngelica cutscene Fix issues with Tasks not getting cleared once completed. Fix issues with a quest's progression. AirVortex launch should only restrict player movement input while being pulled. Fix Noaidi Apprentice and Family Tree achievements Make sure megafauna in Barbmu have colliders setup properly Early game cutscene tweak. Ailu looks at reindeer again Fix possible sequence break Fix some camera transitions that might warp weirdly. Multiple fixes to environment to guide player. Fix issues with invisible walls and other blockers allowing player to sequence break Presentational fixes to a late game Spirit World Added death planes to mountain's rivers and to the side of the mountain to ensure player dies if they get outside of the intended playable area Fix Air Vortexes having wrong height in reactive puzzles and showing through the platform they are lifting Fix Floating Bridge and Floating Logs Puzzles wind lift forces being poorly set up resulting in far too much force or not enough force to be imparted on the player by the Air Vortexes Fix some actors dynamically animated bones behaving erratically during teleports in cutscenes
We love your support!
Cheer the small players!
We a have small favor to ask from you Dear Players:
If you like a video game, our game or just any other game developed by a small studio, please write something nice to the reviews!
It would mean so much to the developers: these positive reviews make our games shine through the massive amount of games published every day.
Taking time to say something nice goes a long way and really helps the minority games like ours to get more attention.
So, please, write a review: It would mean the world to us and we’d love you for doing that <3