Skábma: Snowfall cover
Skábma: Snowfall screenshot
Genre: Platform, Adventure, Indie

Skábma: Snowfall

Patch Notes for 1.0.68

Patch Notes for 1.0.68


2022-06-06

Overview


Hotkey added for the map, if you have found the item and a settings option for UI-free screenshots! Also various animation/cutscene cleanups in this version.

New:



  • Add hotkey to open the Map collectible item once it's been found. Default binding on keyboard "M", "D-pad down" on gamepads
  • Add "Map" hotkey to control layout UI
  • Add "Credits" submenu in the title screen
  • Add "Hide gameplay UI" option in settings


Changes:



  • Replace certain collectible sounds with new versions
  • Make Ailu's baked dialog animations shorter (for smoother speech situations during gameplay dialog)


Fixes:



  • Fix other Actors mouths moving when it's Ailu's turn to talk
  • Cutscenes: Add collider to Eira (to fix luhkka clipping through body)
  • Cutscenes: Tweak Actor LookAt controls during various cutscenes
  • Cutscenes: Fix a spirit having graphical issues with their eyes during a specific cutscene
  • Cutscenes: Make Ailu walk slightly further in AnotherDay cutscene
  • Cutscenes: Improve cloth resets in cutscenes

Patch Notes for 1.0.67

Overview


Main focus is in the quality of life improvements such as new cameras in corridors between levels. Also included a bunch of bug fixes.

New:



  • Added cameras in corridors between levels for easier navigation
  • Added pitch randomizations in Northern Lights attack
  • Added music to Stallu Hunt areas
  • Added “Heal” and “Camera Mode Switch” to Control Layout


Changes:



  • Removed tar from last outlook situation
  • Moved fire so that a bunny collectible is accessible
  • Changes in Location Notification audio and Task Failed audio
  • Changed Northern Lights color
  • Changes in in-game credits
  • Minor changes in cutscenes
  • Move “Player or Pawn?” achievement unlock place and minor changes to a cutscene


Fixes:



  • Fixed Áilu dying during respawn, resulting in zero health and Áilu not moving
  • Fixed “Ready for the Winter Village” achievement
  • Fixed Cloth not resetting properly when actors are teleported
  • Fixed Reindeer Calf sliding downwards if pet multiple times
  • Fixed floating or wrongly placed foliage
  • Fix Corridor Camera setups
  • Fix Invisible Wall placements
  • Fix floating rocks
  • Fix an important landmark missing later in the game

Patch Notes for 1.0.65

Overview


This patch contains some bugfixes along with with some performance optimizations

Changes:



  • Motive bleeder optimizations


Fixes:



  • Fix TaskListSummary Gamepad Scrolling
  • More Cloth reliability fixes to ensure proper behavior when skipping cutscenes
  • Remove using PlayerConstraintsNode in enemy actors
  • Add NavMeshObstacles in Forest at Sunna-Gaisa lake
  • Spirits walk glitchily when walking into TarPit source
  • Fix hole in invisible walls.
  • Fix AirVortexes causing trails to teleport when changing attune targets of the same type
  • Add extra collider to RockDoor puzzle

Patch Notes for 1.0.64

Overview


Smaller update somewhere between a patch and a hotfix, player could rarely get into a situation where they lost control of the character when attuning motive bleeders at exactly the right/wrong time.

Changes:



  • Motive bleeder performance optimizations
  • Updated the map collectible's art


Fixes:



  • Fix issue where Motive bleeder grabbing the player right as they were attuning it could cause loss of player control
  • Fix the "Return to Nana" etc collectible related tasks at the end of the game
  • Fix examines floating in the air and unreachable

Steam Cloud saves are now supported

Your save games can now be stored with Steam Cloud saves.

The save games are saved per windows user, in view of that it is not recommended to use steam cloud saves in situations where you play the game logged into a windows account that also plays Skábma but you do not wish to share saves with.

Doing so may cause newer saves replacing older ones for that windows user or your Steam Cloud.

New Patch Noaidis!

Overview
This patch has bug fixes as the main focus, fixes for some level design issues and player guidance. Also included is some quality of life additions such as an end of cutscene autosave slot and looping sounds for collectibles to make them a bit easier for the player to find.

New:
💾 New: Post-Cutscene Autosave Slot
Collectibles now have looping sounds to attract the player

Changes:
Add additional checkpoints

Fixes:
Fix parent tasks not always being cleared out correctly
Fix AirTossVFX getting stuck on when traveling through AirVortex Bleeders
Fix PauseMenu post-processing being too dark
Fix Trigger for a LocationNotification accidentally set as Collider that can push player down through the floor
Remove two duplicate Bleeders in the same spot
Fix Clothes being potentially left off after a cutscene skip
Fix hole in invisible walls during Chapter 1 and 10
Fix checkpoint partially underground in Chapter 1
Fix player being able to catch an NPC they are not meant to reach
Fix a sequence break in Chapter 6
Fix uneven terrain in GreatCaves and route to Swamp
Fix player getting locked up in a boss fight when being interacted with at the same time a cutscene begins
Fix invisible wall being able to block the route when player moves very slowly at two locations
Fix floating foliage in multiple places
Fix an Actor in Chapter 4 returning to the level when loading a save after a cinematic.
Fix some issues of assets being loaded or unloaded at incorrect times
Fix a puzzle object unintentionally blocking targeting.
Fix rare occurrence of an issue where player could get stuck in an AirVortex
Fix wrong placement of flowers that guide to a collectible.
Fix location where no ground exists under a body of water.
Fix some issues with too extreme post processing transitions
Fix issues with an NPC being in the wrong location when loading a save

Patch Notes for 1.0.63

Overview


This patch has bug fixes as the main focus, fixes for some level design issues and player guidance. Also included is some quality of life additions such as an end of cutscene autosave slot and looping sounds for collectibles to make them a bit easier for the player to find.

New:


💾 New: Post-Cutscene Autosave Slot
Collectibles now have looping sounds to attract the player

Changes:


Add additional checkpoints

Fixes:


Fix parent tasks not always being cleared out correctly
Fix AirTossVFX getting stuck on when traveling through AirVortex Bleeders
Fix PauseMenu post-processing being too dark
Fix Trigger for a LocationNotification accidentally set as Collider that can push player down through the floor
Remove two duplicate Bleeders in the same spot
Fix Clothes being potentially left off after a cutscene skip
Fix hole in invisible walls during Chapter 1 and 10
Fix checkpoint partially underground in Chapter 1
Fix player being able to catch an NPC they are not meant to reach
Fix a sequence break in Chapter 6
Fix uneven terrain in GreatCaves and route to Swamp
Fix player getting locked up in a boss fight when being interacted with at the same time a cutscene begins
Fix invisible wall being able to block the route when player moves very slowly at two locations
Fix floating foliage in multiple places
Fix an Actor in Chapter 4 returning to the level when loading a save after a cinematic.
Fix some issues of assets being loaded or unloaded at incorrect times
Fix a puzzle object unintentionally blocking targeting.
Fix rare occurrence of an issue where player could get stuck in an AirVortex
Fix wrong placement of flowers that guide to a collectible.
Fix location where no ground exists under a body of water.
Fix some issues with too extreme post processing transitions
Fix issues with an NPC being in the wrong location when loading a save

Greetings from Red Stage!

Skábma - Snowfall has been out there for two weeks, and boy, did we not know what to expect! Reviews have been overwhelmingly good (which warms my little Sámi heart), but we are also listening closely to all the technical- and design concerns!

We are at your service: Skábma - Snowfall is out there in the wilds but we are still here at the office ready to fix & improve! Please don’t fear to share your thoughts - we very rarely bite!

Some might have already noticed we’ve made multiple patches and will continue to do so to get the game looking and feeling ever better. It’s all thanks to your kind words and suggestions!

We have added more ways to guide you through the wilderness and adjusted the difficulty on some harder parts. Remember: drumming almost always helps in our game, so if you ever get lost, are losing health or just want to hear cool beats, drum!

So if anything comes out: who you gonna call?

GHOST BU….No.

Red Stage. You are going to call message Red Stage.

Thank you for the support and patience and everything in between! Ollu giitu <3

Cheers!
Marjaana

Patch Notes for 1.0.60

Overview


This patch is about quality of life changes mostly and a bunch of bugfixes



New:


Camera alignment toggle, allowing player to pick between left/center/right hover position for the camera, D-pad down / keyboard V for toggling.
Added Confirmation Dialog for Return to Title Menu
Added Confirmation Dialog for Saving
Added Confirmation Dialog for Loading
Collectible scribbling map has a new visual

Changes:


Set detection radius for dialogue higher
Additional tutorials & lights to guide player
Added visual blockers to late game Mountain level along the route to Tarpit for added visual interest & mood
Improve NavMesh obstacles in VillageLocation.
Added a couple tar roots to Mountain to Tarpit route for extra visuals
Added some invisible walls to Mountain and Outlook
Tweak audio for a cutscene related to a certain late-game character
Tweak Aurora lights and a certain dark characters attack colors
Shorten TarMan’s wait times between actions
Added a couple more death planes to Mountainlocation.
Tweaks to several cutscenes
Make Healing Tutorial more clear
Adjust collectible locations
Adjust default slowdown/timestop rates
Add a checkpoint before a blob chain to Mountain
Add additional checkpoints.
Improved tar jumping sequence in mid-game Outlook level

Fixes:


Fix Camera stuttering issues
Changing Slider value in settings by arrow keys or controller is very slow
Fix text fit for end-game statistics UI
Fix text fit for Quit Confirmation dialog
Fix faraway mountains disappearing when moving away from them
Minor grammar & typo fixes
If you die in swamp and last checkpoint is in another scene, Ailu will continue swamp walk
Fix potential issues with black pixels appearing on screen.
Fix 0,0,0 checkpoint in OtherSideAngelica cutscene
Fix issues with Tasks not getting cleared once completed.
Fix issues with a quest's progression.
AirVortex launch should only restrict player movement input while being pulled.
Fix Noaidi Apprentice and Family Tree achievements
Make sure megafauna in Barbmu have colliders setup properly
Early game cutscene tweak. Ailu looks at reindeer again
Fix possible sequence break
Fix some camera transitions that might warp weirdly.
Multiple fixes to environment to guide player.
Fix issues with invisible walls and other blockers allowing player to sequence break
Presentational fixes to a late game Spirit World
Added death planes to mountain's rivers and to the side of the mountain to ensure player dies if they get outside of the intended playable area
Fix Air Vortexes having wrong height in reactive puzzles and showing through the platform they are lifting
Fix Floating Bridge and Floating Logs Puzzles wind lift forces being poorly set up resulting in far too much force or not enough force to be imparted on the player by the Air Vortexes
Fix some actors dynamically animated bones behaving erratically during teleports in cutscenes

We love your support!

Cheer the small players!



We a have small favor to ask from you Dear Players:

If you like a video game, our game or just any other game developed by a small studio, please write something nice to the reviews!

It would mean so much to the developers: these positive reviews make our games shine through the massive amount of games published every day.

Taking time to say something nice goes a long way and really helps the minority games like ours to get more attention.

So, please, write a review: It would mean the world to us and we’d love you for doing that <3

Ráfi & Ráhkisvuohta - Peace & Love,

Marjaana Auranen & Sahin Cengiz