- Added hot-reloading worlds using command: load_world reload - Fixed a bug with existing map-making feature 'flip gate exit' Its obscure; There wasn't any workshop maps using it. Just in case, it works again.
Future stuff
Gonna use this to inform yall that I plan to price the game up by $1-$2 in the future, as I'm working on a content update. If you already own the game you will get it for free. ːdonutFuː
Sometimes streaming development of that DLC live on my Twitch channel, if you're interested (In the evenings, Mountain Time UTC-6).
gliders at mt.zero
main news: added hang gliders to mt.zero island, which you can get by completing the regions in at least silver. (they'll show up on the map once you have them) its a non-competitive item; just a reward you can fly about with.
- runs now continue correctly if you rewind back through rifts - fixed rendering bug in workshop tool - adjusted physics constraint solver slightly
handslide & handplants
- added handslide / handplants - edited a few animations - player goes through the ground less when fallen off *and now has active animations to protect themself from getting hurt :)
Patch note - 10th December
- late flips - flip trick sound effects - wind sound for when your going fast - game loads a bit faster
The Skaterift Multiplayer Update
Online
Multiplayer has moved out of beta into the main game. The global server is connectable from the hub world. The gameserver is located in London but you should have an ok time anywhere in Europe or America. Thanks to those who came and tested!
Online changes during beta: - added simple chat messages - friends names show on the map
Hub World
The world system has been replaced with a hub world which lets you switch characters and boards out without losing your place in the worlds.
Regions
Courses can now be completed in silver or gold (no-rewinds) and count towards the region's total achievement. You can see the regions on the map or in the hub.
3 New Characters
A few new people join us including legendary old man skate legend John Cockroach.
Minor Changes (/full patch notes)
- allow respawn when fallen over instead of only rewinding - world map now shows current lighting instead of grey - workshop maps show their preview image before you load them instead of point clouds - added practice world - added extra paths to Mt.Zero and Downtown maps - added stars to skybox shader - improved stability on hard landings sometimes throwing you off incorrectly - clamped grind speed glitch - re-added timing strips to the ui (+ gold segment status) - can sit down in the walking mode - removed invalid scores from highscore server - fixed freecam going wonky sometimes - added spark particle system for grinding in completed regions
Currently testing multiplayer server
To join: right click skaterift > Betas > Beta Participation set it to beta.
You might need a friend to test if there is no on else online.
City area
Hello guys, I extended the spawn map to have an actual city part for more street skating styles. There is a couple new style challenges to test out. The modelling is roughly inspired by Atlanta and Nashville.
Hope you enjoy it.
Minor patch notes: - Fixed workshop tool showing /worlds/ instead of /maps/ - Camera height option - Adjusted skating animator (related to how the character adjusts balance) - Extended replay length (I think up to 20 minutes now).
Patch note - 13th July
- Changed rewind controls - Fixed jitter on drop in animation (thanks: Fnugz) - Console now uses the scancode to open it. Should help with euro layout keyboards. Press the one underneath escape. - Enabled playermodel submissions - Patched user interface jank in the workshop tool.
Better rewind control
- Switched rewind system to a replay one. Same button, but you can scroll back and fourth to keyframes to reset there - Slight animation tweaks
Patch note - 3rd July
- Fixed physics engine crash on some world geometries (thanks: DonkeyKong64) - Fixed loading screen flickering