Fixed a bug that prevented the extra bosses from dropping their appropriate upgrades
Fixed an issue with a checkpoint spawning the player in an incorrect location
Fixed a bug which could activate a giant skeleton chase in the wrong part of a level
Hard Mode update is now live!
A big new update is here. Now, after beating the game, you will unlock a terrifyingly difficult new adventure! In this mode, you can play as Hunter's skeleton through twisted and tough versions of previous stages. In addition to this, normal mode now features new NPC characters that you can visit for hints, so whether you thought the game was too easy or too hard, there's something here for you!
Happy Halloween!
September 17th Patch Notes
Hunter does not remain visible after dying during the voodoo doll phase of the Saturday fight
Saturday's cane now has a glowing outline
Changes made to timing of some attacks in Saturday fight
Warning added to Saturday's pins
Homing technique no longer homes in on the corner during the Defilim fight
Fans can no longer get you stuck to walls
Effects that come off the special boomerangs are now less obscuring
Edited Anim•Ace logo
August 17th Patch Notes
Two new achievements added
Changes to make the camera keep up with Hunter better
More signs and sign changes
Snow in Rolling Snow Ride no longer goes into the background while reading signs
Source Gaming interview
An interview about the game was done for Source Gaming,
check it out here!
August 11th Patch Notes
Fixed the error that occurred during the final boss that resulted from the boomerang remaining charged and allowing you to hit the boss when you are not meant to
Diagonal overworld walking sprites have been added
August 4th Patch Notes
Shurikens carry charge between them during the final boss
Fixed issue with the analog stick not working for swimming and pink fruit
Platform positions altered slightly in Craggy Contest
Fixed issues with the second shuriken boomerang coming out at unusual angles
Fixed bug that would show the mystery boomerang in the pause menu before it's been properly unlocked
New signs added to clarify game mechanics
Fixed bug that could cause the thundercloud to spew irregular streams of lightning
Added a health item to Trap Chamber
August 3rd Patch Notes
Overworld icons now have different sprites depending on if the stage is completed/the necklace is collected.
Grim Bob's intro sound stops playing if the scene is skipped
Fixed issue with the bonus countdown sound effect playing twice on restarting a bonus area
Fixed a bug that would cause bonus text to appear in other areas if you quit out during a bonus countdown
Projectiles are destroyed upon completing a bonus to prevent a player from dying after it's already completed
Grabbing one of the shuriken boomerangs in a combo bonus area will no longer kill you so long as one is still present