The Skeleton Boomerang ReVamped update is on its way! Experience the game in widescreen this Halloween, and if you still want more, the Vampire Hunter Mode DLC will be available starting November 27th.
<*>Fixed missing collision on a ramp in Sunken Sanctuary
October 7th Patch Notes
<*>Altered wall detection, side-stepping next to a wall is now functional
<*>Fixed a bug that would stop the game from progressing if a boss is killed offscreen
<*>Lock Bottom darkness effect altered
September 28th Patch Notes
<*>All health is recovered upon entering the space section of Spooky Space
<*>Keys collected in Cranium Clifftops are retained at checkpoint after dying
<*>Fixed graphical errors caused by Snowbones dropping balls on death
<*>Fixed graphical errors caused by moving diagonally when submerged in water on the overworld
Big shoutout to XplosiveAction for running the game and getting this page up and running.
September 6th Patch Notes
<*>Made a minor change to the way score is calculated when receiving upgrades
September 5th Patch Notes
<*>Altered main menu to better display hard mode
<*>Fixed a bug that would allow a player to stick to an icicle on the ceiling
<*>Fixed a bug that would cause the player to fall through thin platforms unintentionally
<*>Fixed the unusual screen transition when entering Tombstone Storm
<*>Fixed a bug that would cause music to become temporarily louder when entering Spooky Space
December 12th Patch Notes
Fixed a bug that could break the Defilim fight by freezing skeletons
Made an attack on the final boss more predictable
Lock Bottom should no longer experience as much lag
Overworld music occasionally being loud at the start should be fixed. If anyone still experiences this or bugs like it in other areas feel free to leave a comment here.
November 25th Patch Notes
Patched a synchronization issue that could cause the game to slow down
November 11th Patch Notes
New sound effects
Knock-back on mummy enemies is now more consistent
Hunter's bones on death should now be less likely to get stuck
Hard mode intro is now skippable
Wallthings can now be frozen
Fixed a bug on hard mode that could add to a combo when certain skeletons jump out of the ground