Skeleton Boomerang cover
Skeleton Boomerang screenshot
Genre: Platform, Indie

Skeleton Boomerang

Skeleton Boomerang ReVamped is on its way!

October 17th Patch Notes

<*>Fixed missing collision on a ramp in Sunken Sanctuary

October 7th Patch Notes

<*>Altered wall detection, side-stepping next to a wall is now functional
<*>Fixed a bug that would stop the game from progressing if a boss is killed offscreen
<*>Lock Bottom darkness effect altered

September 28th Patch Notes

<*>All health is recovered upon entering the space section of Spooky Space
<*>Keys collected in Cranium Clifftops are retained at checkpoint after dying
<*>Fixed graphical errors caused by Snowbones dropping balls on death
<*>Fixed graphical errors caused by moving diagonally when submerged in water on the overworld

Speedrun.com now has a Skeleton Boomerang page!

September 6th Patch Notes

<*>Made a minor change to the way score is calculated when receiving upgrades

September 5th Patch Notes

<*>Altered main menu to better display hard mode
<*>Fixed a bug that would allow a player to stick to an icicle on the ceiling
<*>Fixed a bug that would cause the player to fall through thin platforms unintentionally
<*>Fixed the unusual screen transition when entering Tombstone Storm
<*>Fixed a bug that would cause music to become temporarily louder when entering Spooky Space

December 12th Patch Notes

  • Fixed a bug that could break the Defilim fight by freezing skeletons
  • Made an attack on the final boss more predictable
  • Lock Bottom should no longer experience as much lag
  • Overworld music occasionally being loud at the start should be fixed. If anyone still experiences this or bugs like it in other areas feel free to leave a comment here.

November 25th Patch Notes

  • Patched a synchronization issue that could cause the game to slow down

November 11th Patch Notes

  • New sound effects
  • Knock-back on mummy enemies is now more consistent
  • Hunter's bones on death should now be less likely to get stuck
  • Hard mode intro is now skippable
  • Wallthings can now be frozen
  • Fixed a bug on hard mode that could add to a combo when certain skeletons jump out of the ground