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Song of Horror will test your wits as you face off against a malevolent AI entity that learns from your moves, known as The Presence. Protect your 13 unique characters as you try to escape death in a series of hair-raising encounters.
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Sker Ritual News
There is no patch for Sker Ritual this week, but our team are working on improving Episode Four: Deadly Lover's Fortress to make it an unforgettable experience and maybe shoot it up to the top of your Episode Rankings...?
Plus wishlisters, now is also your chance to grab Sker Ritual because from the 16th September it will rise from $14.99 to $19.99. Don't miss out!
As always, thank you all for your continous support on our Early Access journey.
Sker Islanders, thank you all for the questions you shared with us for the Q&A! Our team have a brand new patch for you that will be going live later today.
Sker Ritual Patch v.0.4.9 - 25/08/2023
DEADLY LOVER'S FORTRESS OVERHAUL
- Many of the objectives and flow have been modified for a better experience - Added Abraham, Isaac, King of the Rats as mid level bosses between objectives
MIRACLES
- Introducing Tier 3 Miracles (8 In total) - Fixed a bug causing the newly added Tier 1 miracles to not appear
ADDITIONS & ISSUE FIXES
- Added extra fire particles to enemies which are on fire - Sker Knights had a visual change - Changed how boss health scales so now it's at lower health at high waves - Changed the rain of fire ability in The Stranger boss fight to not shoot them all at once when it starts - Fixed a bug causing rarity upgrade procs on Miracle upgrades to calculate incorrectly
Once again, thank you for supporting Sker Ritual and our team! We hope you're enjoying all of the improvements and updates, and look forward to hearing your thoughts in the comments below and over on the Sker Ritual Discord!
If you also have a spare moment please do leave the game a review over on the Steam page which supports our Early Access Beta journey!
Sker Islanders, there's no patch this week but that's because our team are busy ensuring that there'll be loads to look forward to in the next one!
However, we asked our Sker Ritual Discord to send us their burning questions for Sker Ritual and our team have put together as many answers as possible!
Q. When is the PS5 physical disc release targeted? Would complement Maid of Sker collection nicely.
We will have a physical console release of Sker Ritual. We are currently looking at different options that will best suit Sker Ritual but we're unable to confirm any at this time.
Q. Will Maid of Sker and Sker Ritual story be connected on some way?
Yes! While it won't be neccessary to have played Maid of Sker to understand the Sker Ritual story there will be many connections that our Maid of Sker fans will love. Sorry we can't give too much more away at the moment. #Spoilers
Q. Any chance we see the Siren's as an enemy (or ally)?
We love the Siren as much as you do! There is a possibility we could see her in the future. ;)
Q. When did development for Sker Ritual start?
Sker Ritual development started in May 2021!
Q. Can we expect to have female bodytypes by the 1.0 release?
Good news! We are looking into more customistation options including character models!
We also had many questions about community maps and future maps for Sker Ritual.
Our team are still looking into this but our current prioroties will be focusing on improving and developing Sker Ritual's existing content ahead of 1.0!
Are there any questions that you want to ask? Let us know in the comments and over on our Sker Ritual Discord! Once there, you can chat more with the team, find squads to take on the Quiet Ones, and work towards some amazing rankings and rewards.
As always, thank you for your continued support of Sker Ritual!
Sker Islanders, how have those new miracles been treating you? Well good news, we have more! Not only that, but our team have working hard on improving The Stranger Boss fight and we think you're going to love it! So check out what is heading your way VERY SOON.
Sker Ritual Patch v.0.4.8 - COMING SOON
THE STRANGER BOSS FIGHT OVERHAUL
- You can now attack him directly and that will do damage to him - His underground bodies no longer do damage to him - His light track ability now follows the nearest player - He will now go away 2 times instead of 4 times at 66% & 33% health - The sky will rain fire after 66% - Abomination enemies now spawn troughout the fight after 66%
MIRACLES
- Added visual effects for enemies that are affected by certain miracles (Fire/Poisoned/Icy/Electrified), this will be expanded in the upcoming patches - Added 9 Extra Miracles to Tier 1
ADDITIONS & ISSUE FIXES
- Added Boss Defeated icons for King of the Rats & Changed Balor icons to reflect his new model - Added an extra subtask to "Toxic Relationship" in "The Ashes of Sker Hotel" to include defending - Changed icons displaying the Difficulties - Objective "Failure to Launch" in "The Ashes of Sker Hotel" now randomises the locations of the Canisters you need to find between the existing & 3 new locations - Fixed several locations not being connected to enemy spawnpoints correctly in all levels - Fixed a bug causing Isaac's hat to not being attached to his head when playing certain animations
Once again, thank you for supporting Sker Ritual and our team! We hope you're enjoying all of the improvements and updates, and look forward to hearing your thoughts in the comments below and over on the Sker Ritual Discord!
If you also have a spare moment please do leave the game a review over on the Steam page which supports our Early Access Beta journey!
Sker Islanders, there's no patch this week but that's because our team are busy ensuring that there'll be loads to look forward to in the next one!
However, we wanted to share something very exciting with you! Coming soon, we have an abundance of lore and story for you to experience and discover. What is happening on Sker Island? Why is this happening? You'll be able to find those answers and so much more in the near future. For now, check out a little tease below...
What do you want to know most about Sker Island and its secrets? Let us know in the comments and over on our Sker Ritual Discord! Once there, you can chat more with the team, find squads to take on the Quiet Ones, and work towards some amazing rankings and rewards.
Sker Islanders, we hope you've been enjoying last week's ultimate enemy update! How have you been handling the new and improved Quiet Ones? This week, we would like to introduce you to a brand new Tier of Miracles and with even more on the way! Prepare for an abundance of brand new build combinations and opportunities to make your Sker Ritual experiences all the more exciting with each round!
This graphic represents the present and exciting future for Sker Ritual's Miracle System. So expect more Miracle updates and additions coming soon...or maybe even in the next update...
Sker Ritual Patch v.0.4.7 - UPCOMING
MIRACLES - INTRODUCING TIER 2
- Added 24 Tier 2 Miracles, which provide a lot of passive modifiers to the player and abilities. To access Tier 2, you must have at least 2 miracles of a type chosen, which will show you the new ones of that type
NEWLY ADDED
- Added Abraham's Chain Pull ability back in Phase 1 - Moved boss name display closer to the health bar UI
ISSUE FIXES
- Fixed an issue causing the damage over time applied from Triggers to be stuck on a player if they exit the trigger on the exact same frame that they get damaged in - Fixed an issue with Miracle Tooltips showing negatives numbers in some calculations - Fixed an issue with characters in the main menu screen not doing their idle animation - Fixed an issue with Torch and Lantern not reequipping after using healing and ultimate abilities - Fixed an issue with jittering player while in The Stranger's Lands in "Sewers of the Dead" - Fixed an issue causing crash if a enemy with damage reflection hits a target that also has damage reflection
Once again, thank you for supporting Sker Ritual and our team! We hope you enjoy the brand new tier of miracles and look forward hearing your thoughts in the comments below and over on the Sker Ritual Discord!
If you also have a spare moment please do leave the game a review over on the Steam page which supports our Early Access Beta journey!
Sker Islanders, we hope you're ready for the latest and greatest update from our dev team! We have a MAMMOTH patch for you that is chock-full of enemy additions, updates and improvements. Check them all out below!
Sker Ritual Patch v.0.4.6 - 21/07/2023
NEW ENEMY - "King of the Rats" - Appears during the "Cometh the Monster" objective in "Sewers of the Dead", replacing the giant mutated rat enemy - "The Stranger" now appears randomly in "Sewers of the Dead"
BOSS UPDATES
Abraham - Cursed Lands of Lavernock - Encounter is now split in 3 Phases with each phase receiving extra abilities - Phase 2 Starts at 66% and Phase 3 at 33% - Added a new charged blast ability that damages anyone near him - Added a new jumping slam ability that sends fireballs all over the room - Added damage and speed buffs when he hits 66% and 33% - Replaced animation on frontal slam - Amount of adds he spawns increased with each phase - Amount of heated floors & damage rate increased with each phase - Model changes at 33% to show the damage caused to him
Isaac - The Ashes of Sker Hotel - Encounter is now split in 2 Phases with each phase receiving extra abilities - Phase 2 Starts at 50% - Added a new lightning bolt wave ability, which shoots several lightning bolts out of Isaac that can bounce off the environment - Added damage and speed buffs when he hits 50%
Balor - Deadly Lover's Fortress - Overhauled encountres completely - Each variant of balor receives extra abilities - Added a new lunge ability - Added a new shockwave slam ability - Added a new whirlwind melee attack ability which damages anyone nearby as he moves across - Added 2 new melee attack combinations which also end with fireballs in every direction - Updated models for all of his variants
ENEMY UPDATES
Knights of Sker - Added a new ranged projectile ability - Added a new melee combo ability - Updated Models - Updated movement animations
Demon Hag - Added a new ranged poison spit ability that leaves a damage over time effect on whoever gets hit - Added a new poison trail ability - Removed laser beam ability
Mariner - Adjusted timing for the beam ability visual effect
Abraham (Stalker) - Has received a new Slam attack ability
Isaac (Stalker) - Has received a new lightning bolt wave ability, which shoots several lightning bolts out of him that can bounce off the environment
Guto -Has a new ability that allows him to create a clone of himself once he hits 50% health
Husk -Now spews explosive damage to nearby players while he remains alive after his head has exploded
ISSUE FIXES - Fixed a bug causing damage scaling on enemies to only apply to their auto attacks, all their abilities use damage scaling when applied - Fixed a bug causing the "Husk" to not explode when his head is hit
Once again, thank you for supporting Sker Ritual and our team! We hope you enjoy this latest patch and look forward hearing your thoughts in the comments below and over on the Sker Ritual Discord!
If you also have a spare moment please do leave the game a review over on the Steam page which supports our Early Access Beta journey!
Sker Islanders, there's no patch this week but that's because our team are preparing for a very exciting one next week that we know you're going to love!
However, we can't help but tease you, which is why we must warn you that when you delve back into the Sewers of the Dead next week, there will be...something more horrfying and more deadly awaiting you there.
The Rat King is dead but Long Live the King of the Rats, with a terrifying new look, abilities and move set!
What do you think of the King of the Rats? Let us know in the comments and over on our Sker Ritual Discord! Once there, you can chat more with the team, find squads to take on the Quiet Ones, and work towards some amazing rankings and rewards.
Sker Islanders, another week, another patch as our devs want to keep improving on the Sker Ritual experience for you, our amazing players! Check out the additions, upgrades and fixes below.
Sker Ritual Patch v.0.4.5 - 07/07/2023
NEWLY ADDED
- Added an option to show Player Health Text - Added a third-person animation for when a player throws a Molotov and drinks elixirs - Added a run to the "Abomination" enemy - Added a run to the "Mariner" enemy - Enemies will receive a 10% speed increase when there are less than 6 left in a round, this increases after each enemy dies, until the last one moves at 50% increased speed - Lowered the intensity of miracle modified visuals on Molotovs, Ultimates, and the "Shattering Edge" weapon - Removed the difficulty icon under the Rounds Interface when playing on Normal
ISSUE FIXES
- Fixed a bug causing an extra slot to appear in the Miracle Menu - Fixed a bug causing the Miracle menu to not animate properly when playing solo since it was made to pause the game - Fixed a bug causing enemies to get stuck if their projectile ability hits it's target before they are finished animating
Don't see a fix or a suggestion that you think would help improve the Sker Ritual experience? Our team are active over on the Sker Ritual Discord where you can chat with the devs and the community!
If you also have a spare moment please do leave the game a review over on the Steam page which supports our Early Access Beta journey!
Sker Islanders, another week, another patch as our devs want to keep improving on the Sker Ritual experience for you, our amazing players! Check out the additions, upgrades and fixes below.
Sker Ritual Patch v.0.4.4 - 30/06/2023
NEWLY ADDED
- Added a Waypoint Marker when a teammate dies and can be Revived for free with a timer counting down
- Interacts which require to be held now show a black circle around the button and fill up further when pressed shortly
ISSUE FIXES
- Fixed an issue causing the Interact UI when holding to be stuck if you use an ability while holding - Fixed an issue causing AI to ignore it's cooldowns on reaction behaviours - Fixed an issue causing AI to be able to start abilities when staggered - Fixed an issue causing the correct profile level to not display in Inspect Player Profile menus - Fixed an issue with The Stranger boss gliding through unintended environment - Adjusted health bar for the The Stranger underground bodies - Fixed an issue causing some shockwave decals to appear in the air and render incorrectly - Fix potential issue with multiple Oil pots being used on a single interact on Deadly Lover's Fortress
Don't see a fix or a suggestion that you think would help improve the Sker Ritual experience? Our team are active over on the Sker Ritual Discord where you can chat with the devs and the community!
If you also have a spare moment please do leave the game a review over on the Steam page which supports our Early Access Beta journey!