Genre: Real Time Strategy (RTS), Simulator, Strategy, Indie
Skirmish Line
Build 0.81 Easter Event
Celebrate Easter by participating on an Easter Egg Hunt! From March 28th until April 18th, the Easter Bunny will be hopping around on Defense in Depth and Sector Defense missions, periodically dropping painted eggs. Collect 100 eggs for a special order!
General
-Defenses may now be rotated in the Quartermaster menu!
-Snipers now gain the "Accurate" trait, allowing them to fire at pinned targets without any accuracy penalties.
-Knee Mortar troops no longer ignore camouflage and shot blockers.
-Raised price of Machine Gunners from 40 to 45.
-Increased max accuracy value on Machine Gunners from 20 to 35.
-Increased min accuracy value on Machine Gunners from 5 to 7.
-Decreased max melee value on Machine Gunners from 25 to 20.
-Special Forces Training now provides full accuracy bonuses to Machine Gunners.
-Slightly increased suppression radius on M1919A6 and Stinger LMGs.
-Slightly increased long range distance for BAR and Johnson LMGs.
-Slightly increased accuracy modifiers at long range for BAR and Johnson LMGs.
-Increased armor on Daimler from 75 to 80.
-Increased health on Daimler from 180 to 200.
Hotfix 0.811
-Fixed a layering issue with KIA soldiers.
-Adjusted stats on Stinger LMG to be more accurate overall.
-Increased drift fire radius on M1919A6 and Stinger.
Hotfix 0.812
-Easter eggs now grant +1 morale to the soldier picking it up.
-Sarge should no longer be killed multiple times.
Build 0.80 Makin
Sprite layering reworked to accommodate new units and structures. Please be on the lookout for strange visual glitches.
General
-M19 Duster added!
-Supply Drop Zone structure added!
-New Japanese vehicle: Type 95 Kurogane Reconnaissance vehicle added!
-Slightly reduce time delay between shell drops on Mortar Strikes.
-Slightly increased accuracy bound on M45 Quadmounts.
-Slightly increased drift fire radius on M45 Quadmouints.
-Slightly increased range bound on Heavy Machine Gun Nests.
-Reduced health on Japanese trucks from 225 to 180 hitpoints.
-Increased armor on Japanese trucks from 40 to 65.
-Increased health on the operator for the Type 98 AA Gun Mount from 80 to 100 hitpoints.
-Increased armor penetration on M1 Bazooka and M9 Bazooka from 70 and 90 to 75 and 95 respectively.
-Increased damage bounds on M1 Bazooka and M9A1 Bazooka to increase reliability.
Sector Defense and Defense in Depth
-New Steam Achievement: Challenger - reach wave 100 on all existing Challenges to unlock!
-Updated Quartermaster menu for Defense in Depth and Sector Defense modes.
-Special Forces training will now upgrade a Machine Gunner's weapon to the M1919 ANM2 Stinger!
-Increased the likelihood of Snipers receiving the Scoped M1 Garand sniper rifle from 15% to 25%.
-Flametrooper Squad Deployment added! Available at 2nd Lieutenent rank!
-Digger Squad Deployment now has slightly increased enemy spawn rates.
-Decreased price of Mortar Strikes from 10 to 8 Command Points.
Bug Fixes
-Fixed a bug where artillery strikes were not counting towards the artillery strikes called stats.
-Fixed a bug where soldiers would not reload properly after retreating to the next position.
-Fixed a bug where bomb duds on a map would sometimes bug out sector advance.
-Fixed a bug where the Presents Drop order icon would not appear on Sector Defense missions.
-Fixed a bug where supply crates would drop a soldier's health to default max hitpoints if overhealed from a medical crate.
-Fixed a bug where Special Forces training would increase a soldier's stat over 100.
-Fixed a bug where Command Points were not being updated after deploying Satchel Charges and Smoke Grenades.
-Fixed a bug where certain messages were not being automatically removed after a certain amount of time. This was particularly noticable on the Forward Observation Post event messages.
-Fixed a bug where acquiring Diggers via Requisition would remove the starting 10 Command Points at the beginning of deployment. This has been changed so that beginning with the Digger squad deployment would begin the game with 0 Command Points.
-Fixed a bug where the weapon mount for the Type 98 machine cannon was not fading away after destruction.
-Fixed a bug where the gunner of a Type 98 machine cannon would explode but also leave a corpse.
-Fixed some localization texts.
Hotfix 0.801
-Fixed a bug where Drop Zones were immune to damage.
Hotfix 0.802
-Daimlers Armored Cars and all tanks now have the "Bullet Resistant" trait, taking 50% less damage from small arms fire.
-Special Training now grants half as much accuracy bonuses for Machine Gunners.
-M19 Dusters will now prioritize firing at rear targets.
-Water effects in trenches should no longer cover up soldiers.
-Fixed various issues with the Quartermaster menu in Sector Defense.
Hotfix 0.803
-Fixed the hot key button in the Quartermaster menu on Sector Defense.
-Slightly reduced the accuracy on the Stinger LMG and reduced the amount of bullets fired per burst.
Hotfix 0.804
-Fixed various issues with campaign mode's Quartermaster UI.
Hotfix 0.805
-M19 Duster now fires the proper weapon. Previously was using 20mm Autocannons.
Hotfix 0.806
-Holiday medal rewards should be functional again.
Hotfix 0.807
-Drop Zones will no longer drop supplies outside of the playing area.
-Machine Gunners now receive half of the accuracy boosts from Special Forces Training.
Hotfix 0.808
-Fixed layering issues with flare particle effects.
-Soldiers are now beneath vehicles in layering.
-Fixed an issue with the options menu not closing properly in Sector Defense.
-Fixed layering issues with bullet casings.
Hotfix 0.809
-Selecting emplacement units will now display their health and experience values.
-Fixed a bug where Sarge dying to a flame attack would not trigger a morale shock.
Build 0.79 The Lunar New Year!
Celecrate the Lunar New Year by reaching wave 60 on either Sector Defense or Defense in Depth while only calling on Conscripts! Players who accomplish will feat will be awarded the Lunar New Year medal, along with the unlock of a special unit!
Defense in Depth and Sector Defense
-Lunar New Year event added! Event ends at the end of February.
-New Allied unit: Conscript infanty!
-New Japanese unit: Type 98 AA Truck!
-New Japanese unit: Shovel Troops!
-New UI cursor icon for when Concentrate Order is selected.
-Adjusted Japanese Tunnel spawn rates to be less brutal at earlier waves.
-Various changes to enemy unit spawn rates to reduce early game difficulty.
-Medics no longer fire on enemy targets after given an Officer order.
-Squad Get Up! now provides a 2.5 speed increase on top of the suppression resistance bonus.
-Decreased price of M3 Stuart from 200 to 185 Command Points.
-Decreased price of M3 Satan from 160 to 150 Command Points.
-Decreased price of M45 Quadmount from 160 to 145 Command Points.
-Increased damage band of M45 Quadmount machine guns.
-Increased burst band on Garand Sniper Rifles from 1-1 to 1-2.
-Rreduced spread on M1 and M9A1 Bazookas.
-Reduced armor value of Japanese trucks from 55 to 40.
-Decreased health on Japanese tunnels from 750 to 600 hitpoints.
-Decreased price of Present Drops from 10 to 8 Command Points.
-Decreased price of Supply Drops from 20 to 18 Command Points.
-Adjusted morale boosts from Supply Drops and Presents.
Hotfix 0.794
-Decreased price of BAR from 50 to 45.
-Decreased price of Thompson SMG from 24 to 22.
-Decreased price of Flametrooper from 50 to 45.
Hotfix 0.795
-Clicking on the tutorial message box no longer moves soldiers. It will instead deselect them.
Hotfix 0.798
-Fixed a bug where middle mouse was not deselecting soldiers.
-Fixed a bug where soldiers stop firing at the next position after being overrun.
-Returning to the Quartermaster menu will now cancel Concentrate Fire orders and construction orders.
Hotfix 0.799
-Fixed a bug where vehicles would continue firing at destroyed SS-Ki vehicles.
Build 0.78 Milne Bay
General
-Resized background map.
-Reworked infantry weapon fire animations.
-Soldiers with 10 or more experience will no longer throw grenades at targets in a melee.
-Reduced duration of medical supplies from 5 minutes to 4 minutes.
-Prepared Fighting Positions now includes double sandbag walls and medical supplies.
-M3 Stuart, M3 Satan, Type 95 Ha-Go, and Type 4 Chi-To are now armed with a hull machine gun.
-Slightly increased firing rate on M3 Stuarts.
-Adjusted firing arc on various weapon emplacements to prevent them from firing at extreme angles.
-M45 Quadmounts will now properly drift fire towards enemy vehicles.
-Increased armor piercing value on M2 Browning Machineguns from 20 to 25.
-Increased base movement speed on Bazooka troops from 10 to 11.
-Decreased movement penalty on M1 Bazooka from -3 to -2.5.
-Decreased movement penalty on M9A1 Bazooka from -2 to -1.5.
-Slightly increased damage on M9A1 Bazookas.
-Increased projectile speed on M9A1 Bazookas.
-Decreased Smoke Grenade deployment chance on Imperial Guards.
Defense in Depth and Sector Defense
-Increased minimum wave requrement on Imperial Guard Medium Assault waves by 10.
-Reduced price on Bazooka troops from 40 to 35 Command Points.
Bug Fixes
-Fixed a bug where weather effects were not applying correctly.
Hotfix 0.782
-Concentrate Fire, artillery orders, and supply drop orders will now deselect the currently selected soldier or vehicle when called via hotkey.
-Sarge's death will now only apply at -25 hitpoints or less.
-Fixed a bug where Prepared Fighting Positions would sometimes glitch the game out.
Build 0.77 New Guinea
Build 0.77 is the largest patch we have released to date, featuring a host of new equipment, orders, and units, along with new two Challenge modes, for the Defense in Depth and Sector Defense modes!
General
-New Challenge added: Honorable Melees; soldiers will no longer fire at targets in melee combat!
-New Challenge added: Windfall Deployment: start with 100 extra Command Points but receive 2 less Command Points per wave!
-M45 Quadmount machine gun emplacement added!
-Daimler Armoured Car added!
-Hot Chow support structure added!
-Added new Support Order: Gunship Support - B25J gunship will provide 75mm cannon and heavy machine gun fire at designated location!
-Added new Support Order: Naval Interdiction - temporarily increase time in between enemy waves.
-M1 Bazooka added!
-Bazooka troops are now armed with the M1 Bazooka by default.
-M9 Bazooka upgraded to M9A1 Bazooka!
-Special Forces training will now upgrade Bazooka troop's weapon to M9A1 Bazooka.
-Increased maximum hitpoints of Gurkhas from 100 to 120.
-Slightly increased maximum hitpoints, accuracy band, morale band, and experience of Imperial Guards.
-Slightly increased aim time, reload time, and burst duration on Type 100 SMGs.
-Added a suppression penalty to all SMGs and Pistols: Type 100, M3 Grease Gun, Thompson, Owen Gun, Silenced Sten Gun, Nambu Pistol, Colt Pistol.
-Increased suppression drift radius on Type 99 Machine Guns.
-Added a suppression bonus to Type 99 Machine Guns.
-Smoke now provides directional cover (simulating difficulty in hitting an obscured target).
-Units in trenches and foxholes now take 50% damage from explosions' medium range band (instead of no damage).
-Reverted maximum experience modifiers back to original values, from 66% increased effectiveness back to 50%.
-Added a cap to soldiers' accuracy, melee, and morale.
-Increased healing penalty for soldiers in melee from 50% to 90% reduction.
-Experience now affects how likely soldiers are fooled by decoys.
-Reduced morale gain from killing soldiers by 50%.
Campaign
-Increased starting resource pool from 24000 to 25000.
-Decreased price of soldiers from 4500 to 4250.
Defense in Depth and Sector Defense
-Passive enemy artillery system re-implemented; enemy support chance based on number of player assets on field.
-Added new Banzai and Assault waves with Smoke Screen deployment.
-Modified various existing Banzai and Assault waves with Smoke Screen deployment.
-Added new Paratrooper assault wave for waves 90+.
-Decreased price of palisade from 40 to 35 Command Points.
-Increased price of decoys from 10 to 12 Command Points.
-Increased price of Thompsons from 20 to 24 Command Points.
-Veteran assault troops now spawn on wave 20+ instead of 10+.
-Increased likelihood of Type 4 Chi-To breakthrough waves spawning.
-Capped maximum amount of Command Point reserves to 250.
-At wave 150+ and wave 250+, Command Points earned per wave reduced to 8 and 6 respectively.
UI
-Added new default cursor image!
-Added supply drop cursor image!
-Added Strike In Progress / Radio In Use UI icon!
-Added Interdiction Active UI icon!
-Adjusted spacing of messages to be more clean and to avoid overlaps.
-Localization will now save as a preference after selection.
-Added menu option to switch language choice on main menu.
Bug Fixes
-Fixed a bug where soldiers' morale were not being affected by weather penalties after killing a soldier in melee combat.
-Fixed a UI bug in Campaign mode where right clicking with the Options menu opened would return to the Orders menu.
-Fixed a UI bug where vehicle names were not being displayed properly.
-Fixed a bug where Underground tunnels, access points, and hideouts were not displaying the proper unit info.
-Fixed a bug where airstrikes were being counted after every radio call.
-Fixed a bug where Storm of the Century was not applying weather effects.
Build 0.772 Hotfix
-Fixed a bug where vehicles were not prioritizing other vehicles properly.
-Fixed a bug where Daimler destroyed sprite was using the Stuart sprite.
Build 0.777 Hotfix
-Gunship Support price increased from 32 to 36 Command Points.
-Strafing Run price decreased from 16 to 14 Command Points.
-Smoke Grenade price decreased from 4 to 3 Command Points.
-Experience gained from killing an enemy soldier reduced from 1.25 to 1.
Build 0.778 Hotfix
-Pre-established Defenses now include Sandbags, Palisades, quad mine cluster, and Hot Chow.
Build 0.7791 Hotfix
-Allied weapon emplacements are now removed after falling back to the next position.
Build 0.7792 Hotfix
-Decreased price of Naval Interdiction from 25 to 20 Command Points
-Naval Interdiction now halves the current Banzai concentration value.
-Increased health, armor, accuracy, damage, and suppression radius of Quad MG.
Build 0.769 Bug Squash
We'd like to apologize for the delay in the latest content patch. Our artist had some technical issues with his computer, but that has since been resolved. Stay tune for more units. In the meantime, we are publishing a new build with various changes and bug fixes!
General
-Hitting Esc will now bring up the Command Menu or Quartermaster Menu (if a soldier is selected)
-Flametroops will no longer fire their weapon during a Suppressive Fire order.
-Flametroops will no longer fire their weapon during a Concentrate Fire order if the target is out of their weapon range.
-Soldiers in melee will no longer obey the Suppressive Fire and Concentrate Fire orders.
-Bazooka troops will no longer fire at troops in melee.
Tutorial
-Fixed a bug where Forward Observation Posts were not being removed after advancing or retreating.
-Shotgun upgrade removed and disabled from the tutorial.
-Gurkhas removed and disabled from the tutorial.
-Diggers removed and disabled from the tutorial.
-Fixed tutorial text: soldiers die at -25 hitpoints, not 0.
-Fixed a bug where command points would be modified by the particular squad deployment option.
Bug Fixes
-Fixed a bug where suicide infantry would explode when unconscious.
-Fixed a bug where retreating infantry were preventing the player from advancing to the next screen. Retreating soldiers in Sector Defense will now always desert.
-Fixed a bug where retreating infantry would advance to the next screen.
-Fixed a bug where Sectors Advanced stats was not saving properly.
-Fixed a bug where the info bar for vehicles was displaying after clicking on another unit.
-Fixed a bug where M3 "Satans" would continue to be available after a deployment without having to reacquire them via the Requisition menu.
-Fixed the experience display for vehicles, capping the value at 100.
-Fixed a bug where supply crates can be retrieved multiple times by multiple soldiers.
-Fixed a bug where the Medal of Honor was awarded after 2500 waves reached in the last 25 deployments, as opposed to 2000 waves after 20 deployments. This has been fixed to 2000 waves after 20 deployments.
-Fixed a bug where Officers and Signalers were not granting additional command points via their passive abilities.
-Fixed a bug where enemy defenses would never spawn on advancing maps.
-Various other fixes that we forgot to log.
Christmas Event extended until January 7th!
Hotfix
-Fixed a bug that would prevent new waves from spawning should Santa die before wave 100.
Build 0.76 End of the Year Update
Christmas Event still ongoing!
Defense in Depth and Sector Defense
-Added in new Challenge system for increased gameplay variety.
-Added in "Storm of the Century" challenge; mission will take place in an unending monsoon.
-Added in "Loose Bombs" challenge; bomb duds may occasionally drop onto to the battlefield.
-Added in "Crybabies" challenge; soldiers take double morale damage and elite units will be susceptible to panic retreats.
-Adjusted spawn rates of Japanese suicide trucks and rocket trucks.
-Adjusted accuracy values on US Machine Gunners.
Bug Fixes
-Fixed a bug where a normal machinegunner would be treated as Santa Claus.
-Fixed a bug where machinegunners could not be ordered as reinforcements.
Expect a small update shortly for Russian localization updates.
We will be taking a brief break for the holiday seasons. Expect more content in the new year!
Happy holidays!
Patch 0.75 Christmas Update!
Christmas Event added! Rescue Santa Claus and survive until wave 100 to receive presents!
General
-Added new Japanese unit: Konoe Shidan (Japanese Imperial Guard)
-Japanese Officers will now occasionally throw Smoke Grenades to conceal troop movement.
-US Officers may now be upgraded to non-pistol weapons.
-US Officer max accuracy potential reduced to compensate for improved combat abilities.
-Springfield rifle cost increased from 0 to 5 command points.
-Concentrate Fire no longer works if a Palisade is obscuring line of sight.
-Increased hitbox size of Pallisades.
-Shi-Sei Tarenso now start appearing slightly earlier.
Bug Fixes
-Fixed a bug where flametroopers would continue firing their weapons when retreating.
-Fixed a bug where sectors advanced was not counting towards the Aggressive Scouting Steam Achievement.
-Fixed a bug where Pacific Star Badge was not being reset properly after a profile reset.
Build 0.743
General
-Added in Forward Observation Post (grants a 50% chance to refund artillery strikes).
-Added "Throw" cursor image.
-Increased Concentrate Fire accuracy buff duration from 5 to 6 seconds.
-Slightly increased armor penetration value of Bombing Run explosions from 100 to 110.
Sector Defense
-Reduced price of Special Forces training from 60 to 45.
Defense in Depth and Sector Defense
-Decreased price of Sandbags from 10 to 8.
-Decreased price of AT Mines from 8 to 6.
-Decreased price of Palisade from 45 to 40.
-Decreased price of Musket from 3 to 0.
Bug Fixes
-Fixed a bug where medal progression was not being reset after resetting profile.
-Fixed a bug where Musket icon image was not displaying properly.
-Fixed a bug where Signalers would fire on targets when using the radio after given a Concentrate Fire or Suppressive Fire order.