Genre: Real Time Strategy (RTS), Simulator, Strategy, Indie
Skirmish Line
Build 0.741 Thanksgiving Event!
Celebrate Thanksgiving by exploding wild turkeys on Skirmish Line. From the November 21st through November 30th, wild turkeys will occasionally spawn on Defense in Depth and Sector Defense. Blow up 5 turkeys to earn the Thanksgiving Medal and earn a special weapon!
Happy hunting!
General
-Added in Thanksgiving Medal and associated content.
-Added in new cursor icons for when issuing construction orders, artillery orders, and hand ordinance orders.
-Ampified cannon fire sound effect.
Bug Fixes
-Fixed a bug that was resulting in enemies shooting at the players from off screen.
Build 0.74 Tarawa
This is the first part of a series of update aimed at improving and refining the user interface, gameplay, and preparing various systems for an upcoming surprise. Stay tune for a holiday update next week!
The biggest part of Build 0.74 is the new double digit command points system, which will make it a lot easier to balance the various units and upgrades in the game.
General
-Smoke Barrage is now selective fire, allowing players to deploy cover at specific locations.
Defense in Depth and Sector Defense
-Command point system has been revamped under a double digit system, allowing for more precise pricing of units and upgrades.
-Various pricing adjustments in accordance to new command point system.
Campaign Mode
-Scaled down enemies and structure spawns to match current unit scaling.
Bug Fixes
-Fixed a bug that was resulting in artillery strikes mismatching shell or payload types.
-Fixed a bug that was preventing the player from deselecting soldiers or accessing the tutorial menu.
Build 0.733
General
-Roll Call order now indicates soldiers' hitpoints from highest to lowest (green, yellow, orange, red).
Sector Defense and Defense in Depth
-Added in Send Home order, which retreats a soldier and removes him.
-Reduced effects on difficulty from enemies picking up supply crates.
Bug Fixes
-Fixed a bug where trenches would begin the game flooded.
-Fixed a bug that was preventing Palisades from working properly.
Build 0.732
General
-Added in air raid sirens for eneny paratrooper attacks.
-Vehicles now provide directional cover.
-Slightly increased aim time of Shotguns.
-Slightly reduced accuracy and suppression cover bonuses for Trenches.
-Adjusted spawn rate on mines to decrease likelihood of 2 mine clusters.
-Improved penetration value of strafing runs.
-Slightly increased speed of suicide trucks.
-Adjusted explosive hitbox on suicide trucks.
-Increased hitpoints on suicide trucks from 150 to 200.
-Slightly increased hitpoints on Type 94 Tankettes from 200 to 225.
-Slightly increased hitpoints on Type 95 Ha Go from 250 to 265.
-Reverted change on Raider Deployment.
Sector Defense
-Enemy defenses may occasionally spawn on advancing. Likelihood of spawns increased as more sectors are advanced.
Sector Defense and Defense in Depth
-Breakthrough waves will now occur on wave 80+ (currently including only spawns of Type 4 ChiTo).
-Added in SNLF Aerial Assault paradrops.
Build 0.731
General
-Added new weapon stat to adjust suppression effectiveness.
-Reduced max number of multi-grenades down from 3 to 2.
-Raised max experience required for second grenade toss from 40 to 50.
-Reduced penetration value of grenades.
-Slightly reduced range of max grenade range.
-Reduced penetration value of shotguns.
Bug Fixes
-Fixed a bug where suicide trucks would explode on destroyed Palisades.
Build 0.73 Henderson Field
Completing the second half of the planned content from Build 0.72, Henderson Field adds in two new enemy types, intended for raising the difficulty on later waves. In addition, the player has been granted two new fortification to help deal with the increased difficulty. We hope this will shake up the meta and force players to utilize new strategies in order to survive. This completes our first round of content development, which has been focused on polishing up Sector Defense and Defense in Depth.
General
-Added new Japanese unit: Type 4 Chi-To.
-Added new Japanese unit: Tarenso Rocket Launcher Truck.
-Added new structure: Palisade.
-Added new structure: Sandbag Fortification.
-Reduced speed of Suicide Trucks from 14 to 12.5.
-Suicide Trucks will explode upon contact with Palisades.
-Gurkhas are now armed with Lee Enfields by default.
-Increased health of decoys from 300 to 350.
-Increased aim bonus from Concentrate Fire order from 5 to 10.
-Extended Role Call animation length by 30%.
Defense in Depth and Sector Defense
-Officers and Signalers will no longer provide additional command points if the total number of accumulated command points is twice that of the wave count.
-Adjusted initial spawn weight of Suicide Trucks.
Bug Fixes
-Fixed a bug that was reducing the amount of Japanese officers appearing in Sector Defense.
-Fixed a bug that was preventing Suicide Trucks from exploding when killed.
Build 0.72 Guadalcanal
Guadalcanal is the first major content update for Skirmish Line, featuring extensive rebalancing and new enemy units. While we did not get around to implementing everything we had planned for this update, we feel it is important for our players to provide feedback as soon as possible. The next update, Build 0.73, will feature content we did not get around to finishing along with polishing up the additions made in Build 0.72.
General
-Added new Japanese unit: Suicide Truck.
-Added new Japanese unit: Underground Hideout.
-Added new Japanese unit: Underground Access Point.
-Added new Japanese Engineer variant: Japanese Sapper (higher morale, melee, speed, Satchel deployment chance, and armed with a Type 100 SMG).
-Added new Japanese support strike option: SNLF Paradrop.
-Monsoons and rain now properly flood trenches, doubling reload and aim time for its occupants while reducing movement speed by 40%.
-Monsoons and rain will reduce effectiveness of Japanese tunnel networks by 50%.
-Increased grace time for good weather from 45 seconds to 6 minutes.
-Added Roll Call decision, useful for quickly locating troops hidden behind objects.
-Barbed Wire now slows down vehicles.
-Slightly increased speed of SS-Ki and SS-Ki Bo.
-Increased health of SS-Ki and SS-Ki Bo.
-Scaled down size of SS-Ki and SS-Ki Bo.
-Slightly increased health of Type 97 Chi Ha.
-Japanese Engineers now have greatly increased Satchel deployment chance.
-Satchel charges will now only be thrown at vehicles and emplacements.
-Slightly increased melee skill on Japanese infantry across the board.
-Banzai troops now receive a 25% damage reduction bonus when lead by an officer (this bonus does not apply to fire).
-Increased horror radius and value of burning soldiers, resulting in higher morale drop to nearby soldiers.
-Increased horror radius and value of exploded soldiers, resulting in higher morale drop to nearby soldiers.
-AT Mine max damage increased from 500 to 1000.
-AT Mines are no longer booby trapped by default.
-Rebalanced automatic weapons and shotgun.
-Increased aim time for Bazooka.
-Slightly increased reloading time for all cannon tanks.
-Scaled down size of M2 HMG Nest size.
-Hold Fire duration increased from 7 seconds to 10 seconds.
-Concentrate Fire now provides +5 accuracy bonus for 5 seconds.
-AT Mines detonation time reduced from 5 seconds to 3 seconds.
-Added a timer icon for when orders are on cooldown.
Defense in Depth and Sector Defense
-Raised price of Bombing Run from 2 to 3 command points.
-Decreased Japanese Officer support call-in rate from (# of troops) ^ 2.35 to (# of troops) ^ 2.25.
-Type 94 Tankettes now appear sooner.
Bug Fixes
-Fixed a bug where tanks could not advance to the next position on Sector Defense.
-Fixed a bug where monsoons were not affecting burn time of burning objects.
-Fixed a bug where Japanese soldiers would do 0 damage in melee until a Japanese Officer becomes present.
-Fixed a bug where incapacitated suicide soldiers would detonate on vehicles.
Build 0.714 Russian Localization
-Russian Localization added!
General
-Adjusted weather to make their effects more noticeable.
-Slightly increased reload time for BAR.
-Slightly decreased damage for BAR.
-Slightly increased reload time for Shotguns.
-Slightly decreased damage for Shotguns.
-Bazooka spread now affected by distance to target.
-Bazooka base spread value decreased to compensate.
Defense in Depth
-Increased transparency on position icon.
-Added SMG Assault wave.
Sector Defense
-Removed the position icon to reduce clutter.
-Removed Retreat to Next Position order.
-Modified Special Forces training to upgrade soldier without retreating him. Point cost increased to compensate.
-Added SMG Assault wave.
-Reduced number of possible bypassed enemies from 12 to 10.
Campaign
-Removed the position icon to reduce clutter.
Build 0.713
General
-Weather now affects accuracy of enemy artillery.
Defense in Depth and Sector Defense
-Slightly reduced banzai likelihood for waves 50 and less.
-Vehicles and machine gun emplacements now count as two soldiers for purposes of enemy support strike progression.
-Reduced scale size of all units and structures by roughly 15%.
-Adjusted dud parameters to reduce early explosions.
-Increased likelihood of getting apple pies and junk from supply crates.
-Raised Stuart tanks from 18 to 20 Command Points.
-Raised Raider price from 5 to 6 Command Points.
-Reduced number of Raiders from Raiders deployment from 4 to 3.
Bug Fixes
-Fixed a bug where vehicles and machine gun emplacements were not counted towards enemy support strike progression.
-Fixed some more localization texts.
Build 0.712
Defense in Depth and Sector Defense
-Banzai likelihood is now determined by number of soldiers the player has deployed on the current position.
-Slightly decreased BAR's long range and medium range accuracy.
-Increased aim time of BARs slightly.
-Slightly decreased Japanese Officer binocular observation time.
-Increased Japanese Officer spawn rates on later waves.
-Decreased accuracy bonus versus Banzai troops.
-Slightly increased Japanese Officer's melee buff for Banzai troops.
-Adjusted Tenno Heika Banzai wave compositions.
-Troops in Banzai state now move faster.
-Japanese Officer speed buff for Banzai troops decreased to compensate for increased movement speed on Banzai troops.
-Barbed Wire movement penalty reduced slightly.