I have updated the villages to be larger and at the center of time is a pub that will heal you!
This change is inspired by my late nights stumbling around Boston. When the weather is cold and the sky is dark, there's nothing quite like a warm pub and a cold dark beer that will increase my HP.
More changes to come. Sorry I haven't been working on the game as much these days. I have a full time job that takes up a lot of time. But I still find some time for Skullborn everyone now and then.
Happy Valentines Day <3
New progression systems!!
New progression systems
I've overhauled the progression system and replaced it with two new systems
The skill system
These are the new skills: [table] [tr] [th]Combat[/th] [th]Crafting[/th] [th]Gathering[/th] [/tr] [tr] [td]Melee[/td] [td]Blacksmith[/td] [td]Mining[/td] [/tr] [tr] [td]Archery[/td] [td]Carpentry[/td] [td]Woodchopping[/td] [/tr] [tr] [td]Guns[/td] [td][/td] [td][/td] [/tr] [/table] You gain xp for the skill as you use it and when you level up you will unlock more things to craft, weapons to equip, and resource nodes to gather!
Core Unlocks
These unlock the ability to wear and craft better armor, increase your total HP, and more! When you complete new dungeons you are awarded with Elder Seeds. You use them to unlock Core Unlocks!
Crafting Station Upgrades and Crafting Challenges
Now you must complete a quick challenge to craft new items. Crafting Stations can be upgraded. When you upgrade the crafting station you can craft better items but the crafting challenge will get trickier to complete!
Small update: Added Chickens, many bug fixes, and more
Kill chickens, get raw chicken, cook it at a cauldron, get cooked chicken π
Other stuff
Ctrl + click in chest/inventory menu automatically switches the item to chest or vice-versa
Close most menus with tab
Special easter egg when you talk to the goblins in local chat
new user name tags for other players and goblins, and chat boxes for local chat
Many bug fixes
Fixed bug where Mithril was essentially non-existant
Slingshot works again
Won't show block shape controls if you can't change block shape
Fixed furnace ore/ingot showing up weird if when you have bags equipped
Fixed draw speed on slingshot and bows
Morph Blocks and Bags (more inventory space!)
All block shapes can now be unlocked from the core unlocks menu. Including a new one: morph blocks! These "blocks" work differently than the others. They morph together with adjascent morph blocks. And I think they end result looks pretty cool! I am excited to see the creations yall will make with these!
I added another type of core unlock: Bag Slots. Unlock these to gain slots that you can equip bags to. Bags can be purchased from the goblins in the villages. And they increase the size of your inventory! This has been a long requested feature so I hope you enjoy π
New Weapon: BOW + Crafting: MIRROR MODE
New Weapon: BOW πΉ
This new unlockable weapon shoots arrows and is made of wood blocks, like the slingshot but can do much more damage, especially when crafted with strong wood blocks like Yew and Elm!
Crafting Mirror Modeπͺ
When you want to craft something symmetrical enable the crafting mirror to automatically make added blocks reflect across the "mirror". This will make your life much easier when crafting symmetrical items. It's unlocked with the bow and enabled automatically when crafting the bow but for other items press V to enable it. Please give me feedback about this feature if you have any!
Dungeon Leaderboards and new Level 5 dungeons
Dungeons now have leaderboards! Try and get the fastest time for each dungeon Open the menu while in a dungeon to see your current time and how many chests you've found (if the dungeon has extra chests!) New enemy: Big Bad Skelly: This big brute wears player-made armor and once you kill it you can pick up these armor pieces. It has a punch attack and an AoE ground smash attack that will launch you in the air! New Level 5 Dungeons: Doors Upon Doors by @Halo0113 : Get lost in the expertly crafted labyrinth of twists turns, deadly traps, elementals, and doors upon doors!
Fozo Dungeon by me: Try out Skullborn's toughest jumping puzzle. Keep an eye oout for the big blue duck head!
Hidden Village by @Krob : This dungeon is absolutely insane. It's more of an experience than a dungeon. I don't want to spoil it for you guys. You just gotta try it out for yourself. I will say it features an entire handcrafted village, science lab, torture chamber, and a whole lot more!
New Max Level 5 and New Tree Levels π³
New max level 5!
New Ore and Ingot: Krobium
Wood progression
Similar to ore/ingots now trees/wood will have levels
Each tree has it's own type of wood block
Must reach higher levels to chop higher level trees which have higher level wood
Wood can make your slingshot stronger and in future updates it will make other wooden weapons like bows stronger as well
New Yew Tree
Wood Progression is as follows:
Wood
Birch
RedWood
Pine
Yew
Elm
Other changes:
New Main Menu song: The Grand Event - Staggr. And In The Deep Blue - Staggr. Both these are also Paco disks that can be found in game.
Big Bad Skelly WIP - Can be placed in dungeons in the dungeon builder
Secondary loot chests added to dungeon builder
Made the chest at the end of dungeons larger and cooler π
Bug Fixes:
Fixed bug where dungeons near spawn would give 0 xp
Fixed bug where dungeons near spawn did not work
v0.0.20 Mini update
Player made assets are now included in the game build (which you download from Steam) so new players won't have to wait for a while for assets to download
Re-added all enemies to dungeons that were missing enemies
Fixed multiple game servers support
Made coord display more visible and added the level of the area to it
Improvements and fixes to main menu
You can now easily see player spawn in dungeon builder
Dungeon builder submit instructions fixed
Disconnect to main menu if you lose connection to the server while in a dungeon
Tweaks for Fozo event
Bug fixes
Fixed bug where enemies could not navigate to players in dungeons
Fixed bug where players would fall through checkpoint when respawning in dungeon
Fixed bug where builder would warn you couldn't place an item when you actually could
Obstacle Course Race TODAY
STARTING at 12 pm and for the rest of the day
Come try out Skullborn's most challenging πͺ and fun π obstacle course yet! Who will be the first to beat it? And who can speed run it the fastest? πββοΈ
So many questions and so little time so hop in and try it out TODAY π§ββοΈ
π After 12pm CST type the chat command /fozo to join the obstacle course! π
v0.0.19
I've mostly been focusing on fixing bugs and preparing for the Fozo cross promo and in game event which we will be testing today starting in 3 hours!! (see my next update for more details!)
Other stuff
Made cache updating much faster and more responsive for people with poor internet connections
Added Paint Bucket tool to dungeon builder
Floating block mode in dungeon builder
Character controller now checks a larger area to see if it's on the ground. This will help with jumping on platforms.
Prevent players from dropping items in dungeons. (it never worked and would cause errors)
Added all player created blocks
Bug fixes
Fixed bug that prevented game from loading
Fixed bug where enemies could not take damage
Fixed bug where account could not be created
Fixed bug where enemies were not spawning
Fixed bug where terrain generation would not work near coords (0,0)
Fixed slicers
Fixed and improved trailer recording tools
Fixed bug where user could have no fast travel points if they failed to sign in the first time
Fixed bug where crafted item names could not be edited
Fixed bug where items were not being properly combined in chests (this allowed item duping)
Fixed bug where crafted items were not being updated if they were placed in a chest
Fixed bug where empty block pallette slots would look like spikes