Working hard on fixing crashes, freezes, and other issues!
Hello! First of all thank you for playing Skullborn! I am so appreciative of all the new players and especially about how excited everyone is about the future of Skullborn just like I am!
I apologize for the bugs and issues that you are all facing and I just want you all to know that I am working hard every day on solving these problems!
Thank you <3
- Snubber
Early Access Terrain Version
Thank you for playing Skullborn! You will now automatically use the new terrain with more biomes and trees! if you want to access your buildings in the old terrain press the "Join different sererver/terrain" button
RELEASE DELAYED UNTIL NOV 5
Hey guys, Valve needs to review Skullborn before I can release it and it's taking longer than expected so it's looking like I'm not going to be able to release the game tomorrow.
Nothing is changing, you will still be able to play the demo until then. And this will just give me more time to improve the Early Access version of the game and market it more!
And I want to add that many people still haven't discovered the easter egg with the Jack-o-lisk is that you can ride him around if you break off all of his tail chunks and you can ride him with other players. So maybe give that a shot!
New Biomes: Autumn and Icy Forest, new enemy, and more!
I've added two new biomes and a new enemy as well as some more terrain tweaks that will be exclusive to the Early Access version of the game.
There are a lot more trees! And three new kinds as well: birch, pine, and redwood. That's right, you can finally get redwood blocks!
As well as the new enemy! I was calling him a rock snake but the community has spoken and decided his name is.... squiggly wiggly.... at least it's fun to say!
But seriously this guy will mess you up. The playtesters have said they get one shotted by him.. Maybe I will need to nerf him but you can tell me what you think in the Discord.
PLAYTEST IS NO LONGER SUPPORTED
As of May 30 2022 in order to play Skullborn you must download the Demo from Steam. The playtest is no longer supported
v0.0.43
The Wrock (the big guy in the dungeons) attacks and can be damaged and killed Temporary fix for armor duping bug: Players will no longer get blocks when removing from crafted weapons/armor Fixed bug where aiming gun/slingshot was off when shooting around drops Dungeon exit can be moved in dungeon builder Some changes to figure out why movement bugs occur (if you experience issues with movement hit the ` key (above tab) and then press the comma key) Some changes to figure out why grass isn't working (temporary fix: press ` (above tab) key then the quote key)
v0.0.42
fixed bug with furnaces displaying the wrong ingot added some debug info to hopefully help figure out the player movement issues (not being able to move and drifting) added some first person sling shot animations WIP (string is still messed up) attempting to fix aiming issues some prep for dungeons Press enter to log in from sign in screen
Easter Egg Hunt!
Starting today April 15 at 6pm EST until April 24 at 6pm EST there will be an Easter egg hunt on the Skullborn playtest!
In the Easter eggs you will find blocks that can't be found anywhere else!
Dungeon Building Contest
The next big feature I am working on is: DUNGEONS!
How will they work? The entrances to these dungeons will spread throughout the world. The dungeons will be instanced challenges that multiple players can join. The dungeons will be created by players! The creator of the dungeon can create the dungeon with blocks however they want. Right now they can also add enemies, doors, moving platforms, and move the treasure chest. Eventually I will also be adding many more features to the dungeon builder like traps and puzzle mechanics but not until after the contest is over so what you have to build with now will not change during the duration of the contest.
Contest I need your help by making some awesome dungeons! These dungeons will be vital in shaping the development of Skullborn and will be used in the first Skullborn trailer!
How do I participate? 1) Enter your username and password and click "Builder" 2) Click "Build Dungeon". 3) Enter in the name of your dungeon (can be changed later) and click "Create New" See the info in the top right for an explanation of the controls This indicates the player spawn which can be moved This is the chest which the player should find at the end of the dungeon. It indicates that the dungeon has been completed and the player will receive a reward when they interact with it. The reward will be decided by the game depending on the difficulty of the dungeon's surrounding area in the game world.
"Test Dungeon" this allows you to try the dungeon as a player would if they found your dungeon in game. NOTE: this is very WIP so certain things won't work in the way they should yet. Namely "The Wrock" enemy does not attack, all enemies can walk through doors, and moving platforms are kind of glitchy.
"Edit Dungeon Entrance": This allows you to edit what the dungeon entrance will look like in the game world. Once the player walks into this entrance they will spawn in your dungeon.
"Dungeon Entities": These are all enemies, moving platforms, and doors that you can add to your dungeon
All participants must submit their dungeons by April 8th 3pm CST and at 5pm on April 8th I will be reviewing everyone's submissions on Twitch!
Guidelines The dungeon shouldn't overload the player with too many enemies at once. Please spread the enemies out in a way that will challenge but not overwhelm the player. Make something that looks cool! I will be using these dungeons to make a trailer which I will put on Steam and I will also use it to try and get approved to publish Skullborn on consoles. The future of Skullborn is in your hands .. but no pressure 😆 _
Everyone who makes a dungeon that follows these guidelines will be rewarded with these super cool "deal with it" sunglasses These are an exclusive item only available to to participants if this dungeon building contest! So let's build some awesome dungeons!
Crystal buildings will be removed on February 4
TL;DR Crystals are being changed and player buildings around crystals must be removed in order for the new features to work so make sure to save your buildings around crystals as blueprints if you want to keep them after the removed from the world.
Crystals are being reworked:
Players will not be able to build around a chaotic crystal until they harmonize it
Once they do harmonize a crystal, the chunk will become their protected area and other players won't be able to make changes to the buildings in that chunk (eventually I will add features that allow players to team up and own land together)
All buildings made in the area around a crystal will automatically get added to a blueprint
Crystals will require energy
The player can attain energy from defeating elementals (and eventually through other means)
Players can add energy to a crystal and will need to continue to do so in order to keep the crystal claimed
Once the crystal runs out of energy the players building will start to fade away and the crystal will become chaotic again
If another player finds this crystal they will be able to claim it and the original crystal buildings will be removed from the world and saved as a blueprint for the original crystal owner
However if the original crystal owner gets to their crystal before anyone else claims it they will be able to refuel it without having to reclaim it and their building will return to it's state before it started to fade away