In April 2022, the game will be removed from the Steam store. Anyone who already bought the game will still be able to play it. The same will apply for all the games of the Farsky Interactive company. Making our games was an intense journey. We made them all with care and passion. We thank everyone who enjoyed our games, and hope we brought some hapinness, emotion and fun to most of you.
Improvements & fixes
The goal of this update is to improve the experience of the player with several small features. For instance, the current quest is always displayed on the screen, and the same is applied for the quest arrow.
The fixes prevent some annoying situations and remove an issue with a dying loop occurring under certain conditions.
Here is the full log file for this update:
Updated features
switch weapon button must be held
quest always on screen
quest arrow always on screen
improved starting indication for first hacking
can use the left stick on gamepad for item and weapon selection
inventory separator text is now more visible
remove "wheel selection" text in the hack mini game
heavy blaster effect explained on the second island
mecha in pause mode is now more visible
removed unlocking all weather controllers revealing island map
Fixes
dying loop if saved while dying
enemy spawning near the player after loading the game
save menu not following cursor when using gamepad if there are too many save slots
wrong switch weapon button description for gamepad (Rt instead of Rb)
simultanious input on keyboard and gamepad disconnect gamepad
fast walking when hidden and wounded
Improvements & fixes
The goal of this update is to improve the experience of the player with several small features. For instance, the current quest is always displayed on the screen, and the same is applied for the quest arrow.
The fixes prevent some annoying situations and remove an issue with a dying loop occurring under certain conditions.
Here is the full log file for this update:
Updated features
switch weapon button must be held
quest always on screen
quest arrow always on screen
improved starting indication for first hacking
can use the left stick on gamepad for item and weapon selection
inventory separator text is now more visible
remove "wheel selection" text in the hack mini game
heavy blaster effect explained on the second island
mecha in pause mode is now more visible
removed unlocking all weather controllers revealing island map
Fixes
dying loop if saved while dying
enemy spawning near the player after loading the game
save menu not following cursor when using gamepad if there are too many save slots
wrong switch weapon button description for gamepad (Rt instead of Rb)
simultanious input on keyboard and gamepad disconnect gamepad
fast walking when hidden and wounded
Final Release !
The final update is now here ! The game is now ready to leave the Early Access !
It focuses on a "boss" mecha, the limited ammo, the lost logbooks and many optimizations/fixes.
There have been also a lot of adjustments in order to give you the smoother gameplay experience as possible.
The boss mecha
This mecha is different from the others. It is harder to destroy, it is stronger, and it uses special capacities.
If you beat it, you will not be able to hack it, but you will be well rewarded.
Limited ammo
Starting from this update, standard ammunition will become an important part of the game. As it will become limited, engaging combat will not be as straightforward as before.
Ammo can be either crafted or found inside lost chests.
Lost logbooks
Did you know what happened on this planet before your arrival? How can there be uncontrolled mechas? Why was this planet abandoned by humans?
Now is the time to get some answers. Previous humans left logbooks behind, explaining many details about their missions and how things evolved.
The game is now complete, and we will handle it to keep it stable, but there is no major update to expect anymore.
Here is the full log file for this update:
New features
lost logbooks
boss mecha
new mecha idle animations
saving option when interacting with ionizer
lost loot chest filled with blaster ammo
pressing F2 removes UI elements
Updated features
blaster ammo is now limited
ending cinematic music is now fading out
more trees in ice biome
cannot use ship ionizer anymore
ship uses more energy
special ammo effects improved
can aim and stay hidden in bushes
no walk speed change when hidden in bushes
mechas are more aggressive
mechas are more accurate when aiming player
no more enemies generated near station docks
difficulty adjustments
crafting recipe adjustments
can save when interacting with a ionizer
hacked mecha stops combat if player is too far away
player evolution needs fewer chips
mecha warehouse needs fewer crystals to be unlocked
windmills give one chip
improved distant mecha behavior
can change item quantity when dropping or moving item 10 by 10
middle popup background image
Fixes
optimizing textures in memory
grass not generated on some chunks after navigating with the ship
smooth music transition between islands
ingame menu not closed while in main menu
Spike special attack having an effect on distant attacks
gamepad saving panel selection issue under certain conditions
"hold" text not synchronized with language
optimized AA algorithm. It is now a FXAA post effect
issue preventing foot prints to be displayed correctly
gamepad issue with text on some ship indications
mecha animation timing issue when stun animation is over
no step sound for a few seconds after loading
biome theme music not played
taking an item from the station chest with full inventory could make the item disappear
unlocking last crafting item displayed the first one as unlocked
take crystal do not remove crystal icon on map
issue with ship sound when used remotely to extract boxes
ship piece always at the center of the research area
take crystal with full inventory makes the crystal disappear
oil placement shown by the drone even if already taken
no enemy around after loading
improved scorpion distance attack aiming
changing view distance direct effect
corner map island not displayed
greenhouse plant icon on minimap
mecha never giving up combat issue
damage value issue with enemy missiles
station hole in a wall of the hangar room
laser attack double hit
right click input performed while in ingame pause
cleaned some player animations
Thank you to everyone who supported the game during the Early Access and for your useful feedback. We really hope you will have fun with this last major update of Sky Break !
Sky Break EA v4.4
The v4.4 update is now available. It focuses on a new mecha, the final cinematic, translations and many optimizations/fixes.
The new mecha
A new mecha is now available: the deer mecha. As always, it has two variants: a head attack and a charging attack from the distance. It can only be found in the ice island.
Final cinematic, translations and more
Finally the game has an ending cinematic, which concludes the story.
The game is now translated in German, Italian, Portuguese, Brazilian, Spanish and Russian.
There have been a lot of optimizations and fixes. The game should run better on a low-end computer and feel more fluid on a high-end computer.
Here is the full log file for this update:
New features
translation in German, Italian, Portuguese, Brazilian, Spanish, Russian
ending cinematic
deer mecha for the ice biome
gamepad walk capacity
several ambient sound effects
skipping cinematics timer
ship warning state when energy is low
elevator light indication when impossible to go down
loading percent indicator
Updated features
activating a beacon is done using the drone and attracts near enemies
improved weapon sight. Sight is colored depending on the target
window mode is now fully re-sizable (with window dragging)
storm system stays now at a zero level for a few minutes
air ionier glow is stronger. Can be seen through fog
beacon model and activation system. The drone activate the beacon. Echos are attracting ennemies nearby.
improved graphics of the sky (above clouds)
improved map rendering speed when using the spaceship
improved water effects
weapon sight icon is different when the taser is selected
map indication cursor automatically removed when near
leader mecha does not own extra shield bars anymore
improved desert lighting
getting closer from the tornado deals more damage
no need to interact with station dock or weather controller screen for tempest reduction. Done automatically when near
hacking a mecha does not restore its shield anymore
title logo
ship piece search areas are only displayed if the island has been unlocked
Fixes
performance optimization
faster loadings
impact bomb behavior. It now follows the camera aiming point and has a visible trail
item selection indication when using ship
some not well aligned texts
UI blinking issue during dialogs
ionizer collider
bird behaviour
cliff rocks blocking some access
sliding acceleration issues
gamepad crafting elements navigation
gamepad skipping some dialogs made the player jump
gamepad issues during ship landing
map popping at first loading
ship indications not instantly removed after landing
lightning cloud alignement (sometimes floating in the air)
can unlock ship piece before unlocking the ship
scrolling within ingame menu changing weapon selection
inventory accessible during dialogs
dying without saving can sometimes spawn you dead
screen interface image
drawning sound issue
indication popup while aiming letting the player stuck in the aiming position
station dock antenna collider
walk animation while aiming stucked after item selection or menu pause
gamepad menu issue when removing saving slot
drone weird behaviour if not hacked and the player goes in the station
main menu graphical bugs if a save file is corrupted
no inventory full warning when picking up a resource
add weather controller icon near to lost spaceship
no more saving lag thanks to asynchronous saving
player animation issue when using ship and accessing ingame menu
sky lift door indications inverted
cloud rendering issue with some graphics cards
too many mecha teleportations when having 4 hacked mechas
some menu UI elements behing ingame UI elements
UI elements over the tame minigame
PS: as we announced previously, we are now working on the final release update, which will come out on October 21.
Official release date !
We are very proud to announce that Sky Break will get out of Early Access on October 21 !
We are currently working on the next update (v4.4) that will come out on September 22. It will mainly focus on a new mecha, the ending cinematic, and a lot of optimizations/fixes. Then we will focus on the final release, which will include a major feature..
Sky Break EA v4.3
The v4.3 update is now available. It focuses on a new mecha, several updates and fixes.
The new mecha
A new mecha is now available: the lizard mecha. It has two variants: head attack or tail attack from the distance. It can only be found in the desert island.
Several updates
There are now ionizers all over the map. You need to use a ionizer battery to activate it (except on the first island). Once it is active, you can use it as many time as you wish to reduce the tempest level.
Meanwhile, the storm grows faster so you have to keep an eye on ionizers around you to use it when necessary.
The ship quest has been improved. You now need to find all the ship pieces to directly improve your ship and in a long term leave the planet.
The cinematic introduction has been improved for a better immersion at the beginning of the game.
We added the french language support. More languages will come later.
New features
lizard mecha for the desert biome
french language support
Y axis inversion option for gamepad
ionizers. Use a ionizer battery to activate it.
spaceship air ionizer
spaceship pieces: required for the spaceship improvement and for quest completion
Updated features
storm grows faster
ionized solution becomes a power cell
introduction cinematic
mecha special attacks
minimap plant and medicinal plant icon. Disappear when taken
different sound for recipe accomplishment
several CPU optimizations
UI icon for distant mecha
ionized solution becomes a power cell
Removed
teleport fx and sound for the personal drone
Fixes
cannot change control input twice in the ingame menu
tornado inside protected area
map not instantiated issue when navigating at full speed with the ship
stamina consumption when aiming and sprint is requested
evolution interaction impossible while station is moving
spaceship navigation underwater
some collider issues in the ice world
explosion particle artifact
hacked mecha shield bars not vertically aligned correctly in the UI
going near upside clouds with the ship kills instantly
spaceship physics when dying
mecha evolution and player evolution menu interactions
gamepad item selection while using a menu
issues with gamepad and menu navigation
spaceship going down control key for gamepad
camera rotation when loading a game
Sky Break EA v4.2
The v4.2 update is now available. It focuses on a new mecha, the weather system and fixes.
The new mecha
A new mecha is now available: the bear mecha. It has two variants: head attack or blaster attack from the distance. It has a high level of shield and is hard to stun, but have a low life level. Its attack deals high damage. It can only be found in the ice island.
The weather system
The tempest is now dynamic, and has an effect on mechas. A new indicator is visible next to the corner map, showing the tempest level.
As time passes, the tempest gets stronger.
After the first level, all mecha shields are reduced by one.
After the second level, all mecha shields are reduced by two and the heavy fog prevents the use of any localization system.
To calm the tempest, interact with a weather controller or use an air ionizer.
Holidays
As we are taking some days off during the summer, we won't be able to work on the game and the next update will come a bit later than usually. We should release the EA v4.3 around August 23.
Meanwhile, we wish you a nice summer!
New features
bear mecha for the ice biome
shield mecha skill
weather evolution system. As the time passes, the tempest get stronger
air ionizer item. Useful to calm the tempest level
remove help indications option
direct previous and next ammo selection for mouse/keyboard (already existing with gamepad)
pause order. Face your mecha and press the fire button to make it stand still
hacked mecha teloportation fx
Updated features
increased inventory size
life bar only shown when aiming at the mecha
the drone does not collide with the player anymore
switching to the blaster when shooting any last ammo type
crafting item quantity shows how many items can be crafted at once
mecha attack speed is now fixed and does not depend on its attack level
improved combat AI
Fixes
mecha jittering animation when walking
player idle animation jitter
mecha running when station moving
"escape" button instead of gamepad mapping on dead screen
stamina used when holding the run button without moving
bird not falling
cursor not correctly placed on map while moving
door sounds cut when station is moving
visual elements moving away when station is moving
fog on sky element not correctly set
missile collision with trigger colliders
interaction UI indicator visible when facing the opposite direction
gamepad loading slots compatibility
pause effect volume not set according to volume options
stamina UI over inventory UI
can now take back control with keyboard over gamepad if a key is pressed
Sky Break EA v4.1
The v4.1 update is now available. It focuses on the controller support, the combat system and fixes.
The combat system
From your suggestions and some play testings, we realized that the combat system needed more depth, though without ading too much complexity. It also needed to be cleaned to avoid mechas going inside each other at a same spot during combat.
Now the mechas own a shield (several shield bars actually). When it is hurt, only the shield is affected at first. If a shield bar goes to zero, the mecha is stunned for a few seconds and damage will affect its life.
This mechanics also affects your mechas, but you can help them to retrieve their shield instantly. You blaster has been updated, there is no heat limitation anymore. You can charge your blaster and shoot a full charge that will have different effects depending on the mecha aimed:
- if it is a hacked mecha in a stunned state, it will regenerate its last shield bar
- if it is an enemy, it deals high damage
Mechas orders have been limited to only group orders. Indeed, giving individual attack orders can easily break the combat flow. It is more convenient to give orders to the group, and to change special attacks system to respond either to special conditions or chances.
We created new types of enemies which are variants of the existing ones. New enemies will come in the next updates.
Controller support
The game is now working with many controller devices, such as Xbox 360, Xbox One, PlayStation 4, AirFlo PS3, Steam Controller, Logitech F310/F510/F710, and NVidia Shield controller.
New features
controller support
new assets for the ice biome
north indication on corner minimap
oil spots to drone radar
shield system on mechas
feline distance enemy
ostrich distance enemy
scorpion closed enemy
main button indications in the left bottom corner of the screen
mini map navigation indications
remove minimap cursor ability
help indication windows while playing
Updated features
ship radar only show useful ships pieces of information (oil, weather controllers, station docks)
quest "find the others" has now a marker on the map to indicate the origin of the signal
mechas idle behaviour when aggressive
mecha special attacks
main menu look & feel
inverted object and raw resources order in inventory
improved mecha AI in combat
blaster system. Can now charge the blaster for high damage or shield regeneration
windmill and oil spot map icons
Remove
mecha individual orders
Fixes
removed beacon on the last island
mouse input in control menu
linux blanking cursor in the middle of the screen
loud mecha scream sounds
issue with internal timer making plants and resources grow too slowly in loaded games
hacked mecha spawning under the sky lift when leaving the station
player not dying underwater
jittering above water under special conditions
screen ratio compatibility (tested with 5:4, 4:3, 3:2, 16:10 and 16:9)
EA v4.0 Patch & What to expect
We released a series of patches in the last few days to fix some issues with the game. Here is the list of the fixes:
item placing with the sky station chest issue
unlocked mecha spots not accessible after reloading the game
wrong texture on some ice plants
boxes not instantiated correctly (resulting in no chip or oil loot)
"Damage+50Damage+50..." text in the crafting description part if no item is selected
wrong map spot location if upgraded the game from v3.3 to v4.0
"Craft Board" interaction changed to "Evolve"
stuck inside the sky station after moving it with the message "Docking in progress"
tornado can hurt you for a few seconds in the sky station
station position not saved correctly
interaction text not aligned
snow particles on the player in the forest biome under special conditions
ship weird behavior after landing under special conditions, hurting the player
windmill quest info number staying at 0
could arrive at station dock with the sky station and there is no hole in the clouds
drone sonar not working after fixing the ship
some text errors
number of fragments not saved correctly
Also, the game is planned to be released in October 2016. Here are some elements that you can expect in the updates to come:
more mechas
better fx
xBox controller support
short cinematic
improvements, optimizations & fixes
minor updates
translation in additional languages
Of course, keep in mind that it is an Early Access game and that you can only trust the current state of the game. This list is not exhaustive and is subject to change.