The experimental version is available in the Betas tab(Right-click on Sky Haven in Library -> Properties -> Betas -> Experimental. In case the version is not shown in the list, restart Steam)
* Bug fixes - added max trip duration for external traffic vehicles(fixed stuck supply trucks) - fixed autosave crash at midnight - fixed crashes when canceling flights - fixed shadows
Version 1.1.2.316
Switched version 1.1.2.316 from the experimental branch to the default.
* Improvements - assigned correct liveries to DC7, B707, B727, Comet - ATR72 and CRJ200 no more need stairways (as they have built-in) - added a "Terminate Airplane" button to remove stuck airplanes, active only when they are on the way to the departure runway. - added ramp sorting by ramp number in the schedule window - adjusted many UI areas to fit different languages - added Arrival Stack info to the F1 window - rotated concrete ramp numbers to face arriving plane - adjusted time position - implemented showing limit in the airline list - all available contracts are shown - take history progress speed into account for the prebuilt game - don't consider on-demands as delayed - removed premature night-only contracts - adjustments for airline items in contracts and better readability for max limit for fuel supply window - adjusted tier confirmation window - adjusted next-tier window - fixed workflow if there is no next tier yet - added tooltips with localizations to the contract window - added a scroll for vehicle description
* Bug fixes - fixed some DE locale relying on community feedback - fixed research name for Packard D1 - fixed settings for the flight editor - fixed many localization issues - fixed placing buildings outside the world - fixed issues where interior structures like check-ins could remain outside the terminal boundaries when resizing using the editing tool. - fixed terminal's polygon overlapping onto external buildings - fixed captured lanes releasing(traffic system) - fixed current agent lane occupancy and lane load when ForceDone is performed(traffic system) - fixed capturing for independent lanes(traffic system) - fixed invisible papi lights on the concrete runway - fixed workflow - fixed the wrong layout of the resource button - fixed displaying wrong performance for terminals - fixed invisible vehicle after loading if it was saved when occupied and at its parking - fixed propeller era ramp service building - fixed issue with airplane engine sounds persisting after airplane departure
Version 1.1.2.316(Experimental)
Version 1.1.2.316(Experimental)
The experimental version is available in the Betas tab(Right-click on Sky Haven in Library -> Properties -> Betas -> Experimental. In case the version is not shown in the list, restart Steam)
* Improvements - assigned correct liveries to DC7, B707, B727, Comet - ATR72 and CRJ200 no more need stairways (as they have built-in) - added a "Terminate Airplane" button to remove stuck airplanes, active only when they are on the way to the departure runway. - added ramp sorting by ramp number in the schedule window - adjusted many UI areas to fit different languages - added Arrival Stack info to the F1 window - rotated concrete ramp numbers to face arriving plane - adjusted time position - implemented showing limit in the airline list - all available contracts are shown - take history progress speed into account for the prebuilt game - don't consider on-demands as delayed - removed premature night-only contracts - adjustments for airline items in contracts and better readability for max limit for fuel supply window - adjusted tier confirmation window - adjusted next-tier window - fixed workflow if there is no next tier yet - added tooltips with localizations to the contract window - added a scroll for vehicle description
* Bug fixes - fixed some DE locale relying on community feedback - fixed research name for Packard D1 - fixed settings for the flight editor - fixed many localization issues - fixed placing buildings outside the world - fixed issues where interior structures like check-ins could remain outside the terminal boundaries when resizing using the editing tool. - fixed terminal's polygon overlapping onto external buildings - fixed captured lanes releasing(traffic system) - fixed current agent lane occupancy and lane load when ForceDone is performed(traffic system) - fixed capturing for independent lanes(traffic system) - fixed invisible papi lights on the concrete runway - fixed workflow - fixed the wrong layout of the resource button - fixed displaying wrong performance for terminals - fixed invisible vehicle after loading if it was saved when occupied and at its parking - fixed propeller era ramp service building - fixed issue with airplane engine sounds persisting after airplane departure
Version 1.1.2.315
Version 1.1.2.315
* Improvements - Added liveries for B377 - Added liveries for Comet 4 - Added Sabena livery for dragon rapide
* Bug fixes - fixed several crashes in the contract window when the contract gets archived during editing
Version 1.1.2.314
Version 1.1.2.314
* Improvements - Improved German localization - Improved Chinese Localization - Improved Russian Localization
* Bug fixes - fixed crash after opening contract window (when in the previous game there has been selected and airline that isn't available in the current game ) - fixed mail window
Version 1.1.2.313
Version 1.1.2.313 * Improvements - turbo heavy are allowed to land on the tarmac RWY now
* Bug fixes - fixed passengers waiting for an exit strategy - fixed a bug in loading - some localization issues fixes - fixed not released flight dispatchers. - fixed a bug with intersections check when was not a possibility to place the building on a short road - fixed an issue with quality settings. not it's applying from the main menu - fixed wrong cargo supply contract positions on the first window opening
From experimental branch Version 1.1.2.312
* Improvements - building snapping to the grid - contract window revamp
* Bug fixes - fixed the possibility to build roads inside buildings - draw intersection shapes on intersections collision - ignore broken roof for custom terminal - fixed connection point deletion(a crash in traffic system) - fixed localization issues - fixed huge fine - fixed emission for roads on loading a save file - fixed emissions for roads on editing roads and intersections - fixed grid on top of intersections(visual issue) - fixed negative bus counter - fixed building shapes(modern ramp service, advanced cleaning service, airport meteopost, ATC Center) - fixed airline caption - fixed disabling check-ins - fixed showing outdated contracts
Version 1.1.2.312(Experimental)
Version 1.1.2.312(Experimental)
The experimental version is available in the Betas tab(Right-click on Sky Haven in Library -> Properties -> Betas -> Experimental. In case if the version is not shown in the list, restart Steam)
* Improvements - building snapping to the grid - contract window revamp
* Bug fixes - fixed the possibility to build roads inside buildings - draw intersection shapes on intersections collision - ignore broken roof for custom terminal - fixed connection point deletion(a crash in traffic system) - fixed localization issues - fixed huge fine - fixed emission for roads on loading a save file - fixed emissions for roads on editing roads and intersections - fixed grid on top of intersections(visual issue) - fixed negative bus counter - fixed building shapes(modern ramp service, advanced cleaning service, airport meteopost, ATC Center) - fixed airline caption - fixed disabling check-ins - fixed showing outdated contracts
Version 1.1.2.311
Version 1.1.2.311
* Improvements - increased number of operations for the Day timeframe
* Bug fixes - purging stuck airliners - hide passengers in all in one terminal
Version 1.1.2.310
Version 1.1.2.310
* Improvements - adjusted some visual details in fuel management
* Bug fixes - fixed 2 trucks' description length - fixed the possibility to close ramps too soon(led to some logical errors) - refactor GetTimeForTripPart - fixed runway exit roads regeneration which led to airplanes stuck on a runway(fix for broken saves will be in the next update) - fixed trip time calculation issue
Version 1.1.2.309
Version 1.1.2.309
* Improvements - accept contracts by pressing enter in the contract window
* Bug fixes - fixed a crash on loading related to supply vehicles - fixed a crash during gameplay related to supply vehicles - fixed a crash during moving a runway exit - fixed negative capacity for infinite resources(low water notification) - fixed impossibility to build a road from the ATC 1970