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Sky Haven screenshot
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Genre: Simulator, Strategy

Sky Haven

Version 1.1.2.317

Version 1.1.2.317(Experimental)

The experimental version is available in the Betas tab(Right-click on Sky Haven in Library -> Properties -> Betas -> Experimental. In case the version is not shown in the list, restart Steam)

* Bug fixes
- added max trip duration for external traffic vehicles(fixed stuck supply trucks)
- fixed autosave crash at midnight
- fixed crashes when canceling flights
- fixed shadows

Version 1.1.2.316

Switched version 1.1.2.316 from the experimental branch to the default.

* Improvements
- assigned correct liveries to DC7, B707, B727, Comet
- ATR72 and CRJ200 no more need stairways (as they have built-in)
- added a "Terminate Airplane" button to remove stuck airplanes, active only when they are on the way to the departure runway.
- added ramp sorting by ramp number in the schedule window
- adjusted many UI areas to fit different languages
- added Arrival Stack info to the F1 window
- rotated concrete ramp numbers to face arriving plane
- adjusted time position
- implemented showing limit in the airline list
- all available contracts are shown
- take history progress speed into account for the prebuilt game
- don't consider on-demands as delayed
- removed premature night-only contracts
- adjustments for airline items in contracts and better readability for max limit for fuel supply window
- adjusted tier confirmation window
- adjusted next-tier window
- fixed workflow if there is no next tier yet
- added tooltips with localizations to the contract window
- added a scroll for vehicle description

* Bug fixes
- fixed some DE locale relying on community feedback
- fixed research name for Packard D1
- fixed settings for the flight editor
- fixed many localization issues
- fixed placing buildings outside the world
- fixed issues where interior structures like check-ins could remain outside the terminal boundaries when resizing using the editing tool.
- fixed terminal's polygon overlapping onto external buildings
- fixed captured lanes releasing(traffic system)
- fixed current agent lane occupancy and lane load when ForceDone is performed(traffic system)
- fixed capturing for independent lanes(traffic system)
- fixed invisible papi lights on the concrete runway
- fixed workflow
- fixed the wrong layout of the resource button
- fixed displaying wrong performance for terminals
- fixed invisible vehicle after loading if it was saved when occupied and at its parking
- fixed propeller era ramp service building
- fixed issue with airplane engine sounds persisting after airplane departure

Version 1.1.2.316(Experimental)

Version 1.1.2.316(Experimental)

The experimental version is available in the Betas tab(Right-click on Sky Haven in Library -> Properties -> Betas -> Experimental. In case the version is not shown in the list, restart Steam)

* Improvements
- assigned correct liveries to DC7, B707, B727, Comet
- ATR72 and CRJ200 no more need stairways (as they have built-in)
- added a "Terminate Airplane" button to remove stuck airplanes, active only when they are on the way to the departure runway.
- added ramp sorting by ramp number in the schedule window
- adjusted many UI areas to fit different languages
- added Arrival Stack info to the F1 window
- rotated concrete ramp numbers to face arriving plane
- adjusted time position
- implemented showing limit in the airline list
- all available contracts are shown
- take history progress speed into account for the prebuilt game
- don't consider on-demands as delayed
- removed premature night-only contracts
- adjustments for airline items in contracts and better readability for max limit for fuel supply window
- adjusted tier confirmation window
- adjusted next-tier window
- fixed workflow if there is no next tier yet
- added tooltips with localizations to the contract window
- added a scroll for vehicle description

* Bug fixes
- fixed some DE locale relying on community feedback
- fixed research name for Packard D1
- fixed settings for the flight editor
- fixed many localization issues
- fixed placing buildings outside the world
- fixed issues where interior structures like check-ins could remain outside the terminal boundaries when resizing using the editing tool.
- fixed terminal's polygon overlapping onto external buildings
- fixed captured lanes releasing(traffic system)
- fixed current agent lane occupancy and lane load when ForceDone is performed(traffic system)
- fixed capturing for independent lanes(traffic system)
- fixed invisible papi lights on the concrete runway
- fixed workflow
- fixed the wrong layout of the resource button
- fixed displaying wrong performance for terminals
- fixed invisible vehicle after loading if it was saved when occupied and at its parking
- fixed propeller era ramp service building
- fixed issue with airplane engine sounds persisting after airplane departure

Version 1.1.2.315

Version 1.1.2.315

* Improvements
- Added liveries for B377
- Added liveries for Comet 4
- Added Sabena livery for dragon rapide

* Bug fixes
- fixed several crashes in the contract window when the contract gets archived during editing

Version 1.1.2.314

Version 1.1.2.314

* Improvements
- Improved German localization
- Improved Chinese Localization
- Improved Russian Localization

* Bug fixes
- fixed crash after opening contract window (when in the previous game there has been selected and airline that isn't available in the current game )
- fixed mail window

Version 1.1.2.313

Version 1.1.2.313
* Improvements
- turbo heavy are allowed to land on the tarmac RWY now

* Bug fixes
- fixed passengers waiting for an exit strategy
- fixed a bug in loading
- some localization issues fixes
- fixed not released flight dispatchers.
- fixed a bug with intersections check when was not a possibility to place the building on a short road
- fixed an issue with quality settings. not it's applying from the main menu
- fixed wrong cargo supply contract positions on the first window opening

From experimental branch
Version 1.1.2.312

* Improvements
- building snapping to the grid
- contract window revamp

* Bug fixes
- fixed the possibility to build roads inside buildings
- draw intersection shapes on intersections collision
- ignore broken roof for custom terminal
- fixed connection point deletion(a crash in traffic system)
- fixed localization issues
- fixed huge fine
- fixed emission for roads on loading a save file
- fixed emissions for roads on editing roads and intersections
- fixed grid on top of intersections(visual issue)
- fixed negative bus counter
- fixed building shapes(modern ramp service, advanced cleaning service, airport meteopost, ATC Center)
- fixed airline caption
- fixed disabling check-ins
- fixed showing outdated contracts

Version 1.1.2.312(Experimental)

Version 1.1.2.312(Experimental)

The experimental version is available in the Betas tab(Right-click on Sky Haven in Library -> Properties -> Betas -> Experimental. In case if the version is not shown in the list, restart Steam)

* Improvements
- building snapping to the grid
- contract window revamp

* Bug fixes
- fixed the possibility to build roads inside buildings
- draw intersection shapes on intersections collision
- ignore broken roof for custom terminal
- fixed connection point deletion(a crash in traffic system)
- fixed localization issues
- fixed huge fine
- fixed emission for roads on loading a save file
- fixed emissions for roads on editing roads and intersections
- fixed grid on top of intersections(visual issue)
- fixed negative bus counter
- fixed building shapes(modern ramp service, advanced cleaning service, airport meteopost, ATC Center)
- fixed airline caption
- fixed disabling check-ins
- fixed showing outdated contracts

Version 1.1.2.311

Version 1.1.2.311

* Improvements
- increased number of operations for the Day timeframe


* Bug fixes
- purging stuck airliners
- hide passengers in all in one terminal

Version 1.1.2.310

Version 1.1.2.310

* Improvements
- adjusted some visual details in fuel management

* Bug fixes
- fixed 2 trucks' description length
- fixed the possibility to close ramps too soon(led to some logical errors)
- refactor GetTimeForTripPart
- fixed runway exit roads regeneration which led to airplanes stuck on a runway(fix for broken saves will be in the next update)
- fixed trip time calculation issue

Version 1.1.2.309

Version 1.1.2.309

* Improvements
- accept contracts by pressing enter in the contract window

* Bug fixes
- fixed a crash on loading related to supply vehicles
- fixed a crash during gameplay related to supply vehicles
- fixed a crash during moving a runway exit
- fixed negative capacity for infinite resources(low water notification)
- fixed impossibility to build a road from the ATC 1970