* Improvements - added a frame for active time blocks for flight contracts(UI) - draw collisions between objects during constructing
* Bug fixes - fixed a crash related to roads during editing airfields objects - fixed a possibility to split embedded road for office 1940 and 1970 - fixed many cases related to embedded roads - fixed a crash during runway moving - fixed initial toggle state for building activity toggle
Version 1.1.2.307
Version 1.1.2.307
* Bug fixes - fixed the possibility to build and destroy buildings
Version 1.1.2.306
Version 1.1.2.306
* Improvements - adjusted visual details of the fuel management window - adjusted facilities tab in fuel management - hide the arrival stack panel in the tutorial - added goto functionality to the ramp in the resource window
* Bug fixes - fixed FlyLAL description - fixed literally a random crash - removed night flights before research - fixed invalid balance for every loaded game after a new game started with a prebuilt airport - fixed esc pressed exception - fixed runway upgrade - fixed flight sometimes isn't shown in the arriving stack - fixed a save with a corrupted runway - fixed incorrect night mode - fixed captured lane occupation when the airliner was canceled - fixed objectives title when objectives window is collapsed
Version 1.1.2.305
Version 1.1.2.305
* Improvements - hide on-demand flights panel when night flights are not researched
Version 1.1.2.304
Version 1.1.2.304
* Improvements - don't allow to open airplane window if it's still not properly spawned - lights for the Terminal1970 and the TerminalGate1970
* Bug fixes - possible fix for frustum (locate distant airplane) - adjusted Terminal1970 and TerminalGate1970 bounds(now new terminal buildings can be placed in front of other buildings) - fixed a crash related to changing the max frame rate in the game settings - fixed locate a distant airplane
Version 1.1.2.303
Version 1.1.2.303
* Improvements - runway emission
* Bug fixes - fixed some locale keys - fixed crash after loading - fixed night flights for airport presets for 1950 and 1970 and all broken saves which were created from presets - fixed crash related to an airliner
Version 1.1.2.302
Version 1.1.2.302
* Bug fixes - disabled landing night flights before the corresponding research is done - fixed a possible crash related to the supply vehicle - fixed localizations - fixed a crash on stopping resource storage - fixed a crash related to the last instant contract after loading from a save file
Dawn of Darkness Update
Greetings to our gaming community!
Though we don't always good in communication, we continually strive to enhance our game, ensuring the best possible experience for you. Your feedback is invaluable, and we can't stress enough how much your suggestions and insights inspire us and shape our improvements. We want you to know, you are an integral part of this story.
Our long-awaited major update is finally here! As promised, we present:
Starter Airports for all eras
Updated Fuel Management
Arrival Stack panel
Terminal Decorations
Modern All-in-One Terminal and Modern Remote Gate
Plus dozens of fixes and improvements. Here are some highlights:
Tweaks for airline capacity
Adjustments for aircraft lifespan, making it more realistic. Cargo aircraft versions serve longer, while passenger ones are replaced sooner with more modern ones
External traffic, including city buses now match the time. We've finally allowed citizens to have something other than those ancient wooden moto-wheelchairs.
All known issues with traffic stuck are fixed.
Parking service crashes also fixed.
Now to something we haven't announced before:
Night Flights
Yes, we've finally done it. With research, you can now unlock the schedule and place flights (that allow it) during nighttime. All machines now have headlights, houses have lit lamps and windows. The runway and taxiway lighting also works at night! And planes turn on their lights in the dark too! We're thrilled to finally present this to you. Night flights are more than just a visual enhancement. Changes also affect airline policies. Cargo companies now offer more night flights or unrestricted flights. Passenger ones, especially international ones, prefer morning and evening hours more.
What is next
We will keep updating the games and fixing bugs. Keep in touch!
Hot fix for Tutorial
Version 1.0.1.290
This is an extraordinary hot update. The main thing is fixing a broken tutorial. We are sorry if you had to experience this for yourself, please forgive us. The tutorial broke as a result of research optimization. Now everything is fixed and working.
Bug fixes - fixed runway exit placement on the existing road issue - fixed external road lanes generation issue - fixed the tutorial
Balance - increased base amount of fuel for early fuel facilities - slightly increased prices for the early facilities
Bug fixes and New Features Reveal
Hello everyone!
We continue to debug and address issues within the game. You can find detailed changes (not just bug fixes) below. But for now, we'd like to share some new features that will appear in the game on June 30th.
Improved New Game window and Starter Airports
This will be especially beneficial for novice players. Now, in each epoch, you can start not from scratch but with a small, albeit ready-made, airport. At this airport, all the necessary equipment has already been hired, and all the ramps are linked. You can literally start signing contracts, scheduling and accepting flights immediately.
Arrival Stack
Many people (us included) have gotten tired of notifications that one flight or another was canceled, even when the flight hadn't even landed. Yes, some situations were due to bugs, and we have fixed them.
However, often the reason that prevents the plane from landing is game-related. Therefore, we decided to introduce the Arrival Stack feature. This feature is based on real-life practices. If a plane can't land, it's sent to fly in circles in a certain area. Planes that are flying a hold make up the arrival stack. Now information about such flights is displayed in a special panel, which provides additional details, including the blocker.
And now you can always see what prevents a certain plane from landing. This information significantly simplifies understanding and the process of airport optimization.
Terminal Decorations
Ever since we released the custom terminal, we've been receiving many requests about the terminal being empty and needing more objects. As we are very busy fixing bugs, we do not have enough capacity to implement a lot of new mechanics. However, we will manage to add decorations to embellish the airport. Now custom terminals will be even more personalized.
Modern All-in-One Terminal and Remote Gates
The second most popular request related to terminals was about bringing back modern All-in-One terminals. Not everyone enjoys fussing over planning and construction. For such players, we will prepare a new terminal building and remote gates, which (implied that it is automatically) are connected to one of the main buildings. This approach will allow for more flexible and diverse airports.
One more thing
Our primary focus right now is on stability and performance. So, we won't promise anything more. However, we might manage to implement one more feature, which will be a surprise. Try to guess in the comments, it will be interesting to see who turns out to be right;)
Have a good game! Real Welders
P.S. Oh, by the way
Patch notes
Version 1.0.1.289 * Bug fixes - added invalidating counter blocker at the end of the bus work - fixed crashing due to null-conditional operators in DetachLuggage - fixed removing luggage - fixed city buses for the different eras - fixed pathfinding from connection points maneuver lanes - fixed impossibility to build a runway exit after the other one was removed from the same place
Version 1.0.1.288
* Bug fixes - fixed a crash on opening the land purchase window
Version 1.0.1.287
* Improvements - improved camera go to target(now focusing the target) - updated cancel flight notification - adjusted UI for keymapping in the settings window and next tier window - significantly improved performance of Fuel Trucks and Fuel Facilities - slightly increased prices for Fuel Trucks and Facilities - improved close building switch button
* Bug fixes - fixed B707 fuel capacity - fixed research unlock logic on a new game - fixed wrong external road connection removing - fixed junction external connections issues - fixed shadows - fixed luggage removing - fixed lanes with incorrect occupancy value handling that resolves some vehicles stuck cases - fixed an arrow for the resolution settings(wasn't maskable) - fixed tier income limit behavior - fixed placing objects on outer walls - fixed a crash related to the baggage dolly
Version 1.0.1.286
* Bug fixes - fixed a crash in the traffic system - fixed a possible crash on loading the game
Version 1.0.1.285
* Bug fixes - fixed a crash when the plane was canceled internally - fixed possible crash when the facility window is opened
* Improvements - added icon for a ramp is free but the flight limit has been reached - added a tooltip when no money for an activation boost for the facility - update the boost button when money changes
* Bug fixes - fixed LODs for traps and belt loaders - fixed some issues which led to the vehicle stuck - fixed duplicate flights in the scheduled window - fixed crash after canceling - fixed an empty status for transfer strategy when the vehicle is in a queue - fixed a bug after loading from a save file, when UI is not updating for transfer vehicle - fixed arriving airliners stack crash when the game window was resized - fixed a crash related to bounds calculation
Version 1.0.1.283
* Improvements - gray icon on a ramp when operations limit has reached
* Bug fixes - fixed a bug in terminal 1920 when no possibility to build a road from it - fixed some issues with vehicle stuck(some fixes in progress) - fixed LODs for traps and belt loaders - fixed duplicate flights in schedule window - fixed a crash after cancelling