* Hot fixes - fixed broken ramps roads after loading from a save file - fixed a crash in a short time after loading the game
Version 0.5.1.56 (EA Beta)
Version 0.5.1.56 (EA Beta)
* Improvements - adjusted research titles - slightly optimized game loading time - disable on-demand contract sounds when the on-demand panel is hidden - updated game music
* Bug fixes - fixed a crash during loading from a save file - fixed ramps snapping - fixed rounding error when showing resource contract payment - fixed linking info is lost for flights after loading - fixed passengers pathfinding which led to a crash - fixed a possibility to place a road with the same start and end points - fixed airliner parking spots inconsistency - fixed crash when an airplane finishes servicing between soft and hard deadlines - fixed a bug when no roads on-ramps after loading - fixed a bug with playing "change speed sound" after a new on-demand contract appears
Current progress
Hey guys,
We want to share with you the current state of the development and our short-term plans. Also, we want to share such plans more regularly.
For the last few weeks, we were working on an actual interactive game tutorial, localization, UI improvements, some optimizations, and bug fixes. Even though the technical part for localization and tutorial are done, we still need to translate the game for a number of languages and adjust the tutorial. Also, we implemented a new UI panel that provides a lot of information about every object in the game.
Next week we will start working on a new deadlock resolving algorithm, which should prevent blockage of airplanes and other vehicles (but it will take some time). Also, we plan to introduce a new window and some parameters for a new game such as start year, start balance, game progress speed.
We already slightly improved our game visuals, but want to improve more, the difference will not be huge but should be somewhat better. Regarding the next update, we made a lot of changes, and now we need to test them before the release, so it will take some more time. There is a chance that we will make a little update with bug fixes in the release branch, but for now, we plan this big update for the 1st of March.
We will keep you in touch.
Sky Haven 2021 Road Map
Hello all!
Here are the main points of our development plan for 2021. Of course, the plan includes but not limited to these milestones. We will continue to work on stability and UX. And also there will be some surprises.
Version 0.5.1.55 (EA Beta)
Version 0.5.1.55 (EA Beta)
* Improvements - don't display 0 penalties - next button on the notification dialog - force only one active window for notifications - setup Caravelle liveries - setup FokkerF27 liveries - setup Viscount liveries - setup DC6 liveries - setup DC8 liveries - updated Stairway-1950 - added missing airplane icons - adjusted ramp item visual - turn off switch now have the same orientation for all the buildings - more verbose warning message if the facility can't be found - adjusted UI some windows' elements to fit a slightly wider title in the header - updated building titles - optimized trees rendering - updated building titles in the research window
* Bug fixes - fixed set_day breaks contracts - fixed services subscription for linking - fixed external roads junction glitch - fixed road network - fixed canceling resource contracts didn't actually cancel it - fixed wrong marker size on high-resolution displays - fixed schedule window missing UI on Mac - fixed tracking icons large size issue - fixed embedded road with the wrong data in a save file - fixed supply network badges - fixed a possibility to build a building on the entrance road - fixed no connection to supply network for waste and water facilities - fixed supply vehicle crash
Version 0.5.1.54 (EA Beta)
Version 0.5.1.54 (EA Beta)
* Improvements - adjusted supply management windows' visuals - added version comparison - added removing outdated contracts from the contract list - added airport entrance - outside roads skins change with eras - collapse/expand button for all on-demand flights - adjusted new game camera position
* Bug fixes - fixed sunken vehicles for comet4 and Caravelle - fixed ramps don't update status if the plane limit is reached
Version 0.5.1.53 (EA Beta)
Version 0.5.1.53 (EA Beta)
* Big fixes - fixed facility not connected to world icon issue
Version 0.5.1.52 (EA Beta)
Version 0.5.1.52 (EA Beta)
* Improvements - changed save folder for linux users to what $XDG_DATA_HOME environment variable points to - minor queues refactoring - added information about active deliveries to the resource contract window - improved airport entrance road
* Big fixes - fixed conrete aircraft standing pathfinding issues - fixed a crash after moving a building - fixed a possibility to move working buildings - fixed vehicle stuck after loading - fixed not scheduled flights filtering in the scheduled window
Version 0.5.1.51 (EA Beta)
Version 0.5.1.51 (EA Beta)
* Improvements - added 2 extra tug waiting spots for the Concrete Aircraft Stand - adjusted the settings window visuals
* Big fixes - fixed road too short bug - fixed a crash during loading from a save file - fixed pending flights exception