Hello everyone, here's a quick fix for the annoying bug that slipped into the latest update. Apologies for the delay, we had some minor difficulties accessing the Steam admin panel.
Version 1.0.1.288
* Bug fixes - fixed a crash on opening the land purchase window
Version 1.0.1.287
Version 1.0.1.287
* Improvements - improved camera go to target(now focusing the target) - updated cancel flight notification - adjusted UI for keymapping in the settings window and next tier window - significantly improved performance of Fuel Trucks and Fuel Facilities - slightly increased prices for Fuel Trucks and Facilities - improved close building switch button
* Bug fixes - fixed B707 fuel capacity - fixed research unlock logic on a new game - fixed wrong external road connection removing - fixed junction external connections issues - fixed shadows - fixed luggage removing - fixed lanes with incorrect occupancy value handling that resolves some vehicles stuck cases - fixed an arrow for the resolution settings(wasn't maskable) - fixed tier income limit behavior - fixed placing objects on outer walls - fixed a crash related to the baggage dolly
Version 1.0.1.286
Version 1.0.1.286
* Bug fixes - fixed a crash in the traffic system - fixed a possible crash on loading the game
Version 1.0.1.285
Version 1.0.1.285
* Bug fixes - fixed a crash when the plane was canceled internally - fixed possible crash when the facility window is opened
Version 1.0.1.284
Version 1.0.1.284
* Improvements - added icon for a ramp is free but the flight limit has been reached - added a tooltip when no money for an activation boost for the facility - update the boost button when money changes
* Bug fixes - fixed LODs for traps and belt loaders - fixed some issues which led to the vehicle stuck - fixed duplicate flights in the scheduled window - fixed crash after canceling - fixed an empty status for transfer strategy when the vehicle is in a queue - fixed a bug after loading from a save file, when UI is not updating for transfer vehicle - fixed arriving airliners stack crash when the game window was resized - fixed a crash related to bounds calculation
Version 1.0.1.283
Version 1.0.1.283 (Experimental branch)
* Improvements - gray icon on a ramp when operations limit has reached
* Bug fixes - fixed a bug in terminal 1920 when no possibility to build a road from it - fixed some issues with vehicle stuck(some fixes in progress) - fixed LODs for traps and belt loaders - fixed duplicate flights in schedule window - fixed a crash after cancelling
Emergency Plan: First Update and Roadmap
Dear Sky Haven Community,
We've been closely monitoring your feedback and are aware of the disappointment expressed due to the bugs you've encountered in our game. We wholeheartedly apologize for the frustration this has caused, and we want you to know that we're not just standing by.
We're excited to unveil a robust plan of action with a series of updates aimed at enhancing your gaming experience. This plan includes both extensive bug fixes and several improvements, and we're confident it will address your concerns.
Today we deliver the first update with fixes for the most annoying bugs. See details below.
The next update scheduled on June 7th, focused on resolving more complex and "hard-to-reproduce" bugs.
By June 30th, we aim to release our third update, which will be teeming with enhancements based on your valuable feedback. These updates reflect our commitment to making the gameplay experience clearer and more comprehensible. The enhancements include (but are not limited):
Arrival stack panel: the queue of landing airplanes with their details and blocker
Starter airports for each era
Tutorial fixes
Some other features we will reveal later
We won't sugarcoat it: the negative reviews have been tough to read. But we see them not as a setback but as a call to action. It's time for us to double our efforts, and that's exactly what we're doing.
However, we need your assistance. If you discover a bug and can reproduce it, please forward your feedback and save files to support@realwelders.com. Your input is crucial to our mission.
We believe in the potential of Real Welders and in the strength of this community. Together, we'll create the gaming experience we all aspire to. Thank you for your unwavering support and understanding.
Best Regards, Real Welders
P.S. Update Patch List - adjusted text icons in airliners help window so it does not overlap with text - fixed a bug with intersections between the custom terminal rect tool and decorations - fixed an error during logging in passenger strategy - fixed a wrong parking condition which lead to invisible external vehicles - fixed a minor bug with a runway stencil (some game object did not remove after placing or canceling) - fixed a bug when no badge on a gate when it's disabled - fixed a bug on loading when no badge on a runway when it's disabling - fixed passengers on a ramp after a plane leaves - unsupported facility on-ramp bugfix - removed mention about floors in the custom terminal - fixed invisible shadow settings - fixed custom settings in the settings window - fixed antialiasing settings in the settings window - fixed unschedule limit isn't updated - fixed closing schedule window preview - fixed saving fps - fixed discounts remain after loading - fixed discount for roads - fixed updating pricing info - fixed supply graph wrong red zone position - fixed airfield buildings rewards when upgrading - fixed vehicle list layout to prevent showing the upgrade button in the relocation panel - fixed researched buildings highlighting - fixed terminal navmesh(better pathfinding) - fixed logo disappears after changes declined - confirmation window can't be closed by the close button - canceled flight button doesn't change its state - fixed various cases for airplane stuck on the runway: - IntelligentDriver math mistake - Airliner trip lanes usage and load - fixed upgrades for Water Station, Cleaning Service Facility, and Waste Treatment Facility - fixed quests description (added a separate task for a luggage truck purchase) - fixed building names in tutorial descriptions - fixed icon for drinks booth - fixed wrong parking info in the resource management window - fixed linking lines remaining when you hover over ramps - fixed research cost with 5 digits - fixed permanently "not working" badge over booths after disabling it - adjusted resource storage layout - fixed settings window visual bug - fixed linking when hovering over a gate
Version 1.0.1.277
Version 1.0.1.277
* Improvements - added linking lines for already linked buildings to better specify which objects are linked
* Bug fixes - fixed lights for disabled vehicles - fixed a crash on loading related to the custom terminal - fixed an issue with splitting rooms in the custom terminal - fixed editing tool issue when you cannot move a corner in the custom terminal - fixed some EN locale keys
Major stability and performance update
Our team continues to work on the game. Despite all the difficulties, we try to improve your experience. This patch contains the result of work on bugs and performance improvements. And finally, we are happy to introduce localization mods.
Localization mods
We know that some of you are tired of localization errors. And many players have been asking for tools to fix these bugs and improve the translation for a long time. Or even more - create new translations. Full instructions can be found HERE.
Improvements
- optimized trees - optimized post-processing - adjusted LODs - adjusted quality setting - adjusted trees density - hide parked vehicles - optimized traffic system - optimized memory allocations
Bug fixes
- fixed trees colors at nighttime - fixed a bug when no contracts are available - fixed a crash after removing satisfaction checkpoints - fixed a bug with vehicle parking - fixed misalignment in contract window - fixed too many instantiated bills - fixed lost cabin luggage - fixed a crash on loading - fixed terrain self-shadowing visual issue - fixed LODs bias for quality settings - fixed trees culling too early - fixed a crash during parking - fixed clerks' performance issue - fixed baggage claim issue - fixed a crash during custom terminal constructing - fixed an issue when flight service is blocked and a flight is delayed
Version 1.0.0.274 (Experimental)
Version 1.0.0.274 (Experimental)
Experimental version is available in Betas tab(Right-click on Sky Haven in Library -> Properties -> Betas -> Experimental. In case if version is not shown in the list, restart steam or validate integrity of game files)
Hello guys, please, check the last experimental build, we have fixed some critical issues and made some optimizations. If the build will be stable, we will switch it to the default branch in a couple of days. Also, we will check the reported issues.
Next week we plan to release localization mods support, so, everyone will be able to fix some localization issues, and create a new one for any language. We also working on switching the project from a built-in render pipeline to a universal render pipeline and plan to release it soon as well.
Now, our main performance bottleneck is passengers. We're working on optimizing passengers' models, and passengers' actions.
* Improvements - optimized trees - optimized post-processing - adjusted LODs - adjusted quality setting - adjusted trees density - hide parked vehicles - optimized traffic system - optimized memory allocations
* Bug fixes - fixed trees colors at nighttime - fixed a bug when no contracts are available - fixed a crash after removing satisfaction checkpoints - fixed a bug with vehicle parking - fixed too many instantiated bills - fixed lost cabin luggage - fixed a crash on loading - fixed terrain self-shadowing visual issue - fixed LODs bias for quality settings - fixed trees culling too early - fixed a crash during parking - fixed clerks' performance issue - fixed baggage claim issue - fixed a crash during custom terminal constructing - fixed an issue when flight service is blocked and a flight is delayed