Experimental version is available in Betas tab(Right-click on Sky Haven in Library -> Properties -> Betas -> Experimental. In case if version is not shown in the list, restart steam)
* Improvements - optimizations
Version 1.0.0.271 (Experimental)
Version 1.0.0.271 (Experimental)
Experimental version is available in Betas tab(Right-click on Sky Haven in Library -> Properties -> Betas -> Experimental. In case if version is not shown in the list, restart steam)
* Improvements - optimizations - disable culling for passengers
* Bug fixes - fixed contracts aren't shown after 2000 - fixed an issue with buildings' roads lods(wrong exit texture when lods are active) - fixed a bug with hidden roads on a building constructing
Version 1.0.0.270
Version 1.0.0.270
* Bug fixes - fixed LODs for airplanes
Version 1.0.0.269
Version 1.0.0.269
* Improvements - optimizations
* Bug fixes - fixed traps and loaders stuck on modern ramp when canceling a flight
Version 1.0.0.269
Version 1.0.0.268
* Bug fixes - fixed independent lanes issue when road was removed(crash in traffic system)
Version 1.0.0.267
Version 1.0.0.267
* Bug fixes - fixed lanes leak in traffic system - fixed LODs models - fixed office cannot be deleted/moved/upgraded
Version 1.0.0.266
Version 1.0.0.266
* Improvements - soundtracks for each era - improved trees(impostors) - generated LODs for all objects(better performance)
* Bug fixes - fixed the wrong icon for jet planes in the facility vehicle list - fixed ff blocked when starting a new game from a save with pending on-demand contracts - fixed lane leakage when agent changing strategy - fixed a crash when unloading passengers - fixed a crash on loading when an agent doesn't have a trip - fixed supply vehicles ts related issues - fixed a crash associated with the tutorial - fixed a crash related to roads removal - fixed a bug related to luggages(better performance)
Version 1.0.0.265
Version 1.0.0.265
* Improvements - added new music - unblock speed of light if the on-demand list was hidden by the player - draw road above apron texture in the concrete/asphalt ramps - optimized terminal with a lot of passengers(some optimizations in progress) - moved version string to the right top corner - removed money bubble for passenger needs - do not show controls info panels after closing it(can be reset in the gameplay settings window) - adjusted deployment time and base performance format in the vehicle info panel - open the supply management tab first in the resource management window - changed the color of the modern ramp apron
* Balance - normalized fuel requirements - increased fuelers performance & capacity - increased prices and costs for fuelers - general reduction of PAX requirements
* Bug fixes - fixed blank squares icons for rewards for the Petty Trading research - fixed stuck outbound service - fixed deploy time in the vehicle info panel - fixed wrong resolution displaying in the graphics settings for windowed mode - fixed a crash during renaming a ramp (if minus in the name) - fixed airplane title in the info panel - fixed services behavior - fixed upgrade option for Small Cistern - fixed air meal box collider - fixed stuck buses at the entrance - fixed the possibility of building a gate on a road intersection - fixed the possibility of placing an airfield building inside a custom terminal - fixed loading issue and a land piece window crash - fixed a crash when canceling a passenger flight - fixed disable icon for baggage claim - fixed atc towers impossible to place close to each other - fixed gate doesn't work after a flight is canceled - fixed a bug when a terminal roof disappears on a close camera zoom - fixed stuck planes
Sky Haven 1.0
Dear all,
This is the last call! Looks like the time has come! After years of development, we are pleased to present the full release of Sky Haven!
Starting in 1916, you can go all the way to the 21st century. Along with the development of technology, aviation, and technology, you will need to improve and develop the airport.
What does mean Full Release? Not all of our ideas have been implemented in the game yet, and therefore the release does not mean the end of development. We will continue to work on fixing bugs if they appear and on adding new mechanics and content.
Keep in touch Over the past years of development, we have gone through a long and challenging path. Barely possible to imagine how we would complete it without community participation. Thank you all for your support and feedback.
See you in the next and soon update. Follow the news!