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Genre: Role-playing (RPG), Simulator, Strategy, Adventure, Indie

Skyclimbers

1.0.12 Villagers and Camps - Launch Event



The dev team needs another week to polish 1.0.12, so it has been delayed to this Friday.





We appreciate your patience and support, so the update can get the time it needs.



Alpha 1.0.12 - Villagers and Camps Update!



A preview for some of the changes coming to this patch:




  • AI Villagers that spawn randomly from various biomes
  • Villager NPC interactions
  • New villager camp locations that spawn randomly
  • Larger Yagi camps and villages
  • New Yagi enemy types and improved Yagi AI behaviors
  • New seeds for Yagi camps and Villages
  • UI and balancing overhaul
  • New overworld locations
  • New tamable Sentius: Stagma
  • Major bug fixes
  • New music / SFX tracks


Don't miss the livestream event!

















Check back on the 4th for complete patch notes!



1.0.12 Launch Event - July 31st



Alpha Milestone 1.0.12 is releasing July 31st at 12:00 EST!



A preview for some of the changes coming to this patch:




  • AI Villagers that spawn randomly from various biomes
  • Villager NPC interactions
  • New villager camp locations that spawn randomly
  • Larger Yagi camps and villages
  • New Yagi enemy types and improved Yagi AI behaviors
  • New seeds for Yagi camps and Villages
  • UI and balancing overhaul
  • New overworld locations
  • New tamable Sentius: Stagma
  • Major bug fixes
  • New music / SFX tracks


Don't miss the livestream event!

















Check back on the 31st for the complete patch notes!



Alpha Milestone 1.0.11 - Patchnotes



Check out the launch trailer for 1.0.11 👇





Alpha Version 1.0.11 Marks a significant milestone for Skyclimbers.





Entity spawning improvements and new AI



  • Yagi spawn reliably at camps
  • Voidling spawn reliably during time of day changes
  • Sentius spawning varies based upon time of day
  • Direpyre and Okamito spawn alongside Magmaton




Performance increases across a spectrum of hardware



  • Navigation mesh generation time reduced
  • Level load time reduced
  • Chunk load time reduced
  • Improved camera render distance
  • Game quit time reduced (to desktop and to menu)
  • Average frame rate increased on low, mid and high-end hardware




Base building overhaul: new assets, blueprints and UI



  • All new assets for blueprints except for campfire
  • New structure blueprints
  • New roof blueprints
  • Improved snapping
  • Hotkey HUD
  • Additional blueprints will be rolled out before 1.0.12




Quality of life improvements and bug fixes



  • Several cooking station related bugs resolved
  • Sentius capture bugs resolved
  • Village related crashes resolved
  • Rest related crashed and freezes resolved
  • Resource depletion mode refactored
  • Weapon & tool auto-sheathing
  • Audio event bugs resolved (combat and village events)
  • Improved input consistency for UI such as mode switcher and cooking interface
  • Saving improvements
  • Default gauntlet behavior improvements
  • LOD and asset pop-in issues resolved
  • Physics interaction improvements
  • Updated minimap UI elements




World generation updates and seed system



  • Player can customize coastal meadow generation through seeds
  • Player can select game hostility
  • Asset overhaul for organics (trees, stone, ground foliage)
  • Texture and materials overhaul for terrain and organics
  • Improved and expanded Yagi camps (new assets, textures and materials)
  • Improved era 1 villages




Sub biomes and new locations added to world spawn conditions



  • Human encampments
  • Runes
  • Birch sub-biome
  • New locational discoveries




Tasklist improvements and progression systems



  • Basic controls
  • Basic resource depletion
  • Basic base building
  • Basic cooking
  • Basic gauntlet interaction
  • Basic combat
  • Player leveling additions




Player improvements



  • New player model (example of what character creator will produce)
  • New player assets (staff and multi-tool)
  • New player animations
  • New player SFX


Alpha 1.0.11 Livestream - 5:00 EST 🚀

1.0.11 Launch Event This Friday


Toki's excited

Alpha Milestone 1.0.11 is releasing Friday!























Check back Friday for the full patch notes!



SC Newsletter / Development Update / 1.0.11 Preview



We're kicking off the year with lots of news!





New character models are coming in preparation for Character Creation



Sub biomes create variation within a master biome seed such as this red birch forest

Development Update



The team has been working hard on Alpha version 1.0.11

This version will include:




  • Major performance update
  • Load time reduction
  • New Sentius
  • Random seed generation
  • New Yagi camps
  • Secondary biome forest spawn
  • Deeper task list progression
  • Location discovery update
  • Character model update
  • Character weapon update
  • Music soundtrack update
  • Time of day music events
  • Night time lighting update
  • Numerous bug fixes





New Sentius have been added to the spawner, while also fixing spawn bugs



Yagi camps spawn larger settlements, and higher-tier units can also be present

Stay tuned for the upcoming Coastal Meadow Biome trailer, and 1.0.11 release notes on Steam!







Our animator Isadora was busy with cinematic animations for upcoming trailers, along with Toki the Drakonian Dog Sentius.





Toki run animation



Toki excited animation





We've published almost 200 entries to the Sentipedia!




  • Designer backer Sentius are making their way into the Sentipedia
  • As we near completion of the Foryoku Sentius, Rokkuhito is up next
  • New features are coming to Sentipedia, such as a 3D render preview of every Sentius
  • All of the lovely renders for the new Sentius are done by our creature artist Bisloba 💖




The Drakonian 1st Era takes influence from Vikings and Celtic culture.

Our concept artist Gael completed most of the 1st Era Drakonian character designs, preparing for Character Creation features very soon!




Villagers and specialists make up the AI within your village.


We also completed the 1st Era villagers and specialists designs for the upcoming City Building Patch!





Modeler Leo kept up with Gaels concepts, completing the Drakonian hair for character creation in the 1st Era, specialist villagers, buildings, and a new Sentius Tokinu!





Lastly Erik our Web Dev rolled out a cross platform version of the music player, and crucial EULA | Privacy Policy pages.







PlayStation Backers!



You can now wishlist Skyclimbers on PS4 and PS5 devices! Store link

Stay tuned for more information about the PlayStation and other console Alphas.





Earlier this month, we published a video/text tutorial for setting up Skyclimbers on the Steam Deck!



Make sure to leave your feedback in the forums on performance/gameplay on Deck!





Our recent cloud gaming blog post provides some perspective on the industry trends after the recent shutdown of our partner platform Google Stadia.




  • Skyclimbers will release on GeForce now once it enters Early Access
  • Once we are further into Xbox development, the possibility of X Cloud integration will be explored.






We're gearing up to release a new plush line with our partner Backerkit! 🐼



  • New plush products and more will be revealed in the campaign
  • This will help expand the SC audience while also funding new product lines
  • Backers from the SC Kickstarter will get special promotions and rewards!




⚠ | Steam Key Update |🗝️




  • All Steam key issues have been resolved
  • Contact support@paratope.co via email for key requests
  • Console backers can redeem a complimentary Steam key
  • Steam keys can only be used with Windows at this time or Steam Deck


Until next time, thank you for your continued support while we develop Skyclimbers.




Steam Deck Guide



Steam Deck Guide



Step 1



Access the Steam Deck Beta branch by entering the code: valvesteamdeck



Once you enter the code, your device will download and update the game files.

It can also be helpful to verify the integrity of your local game files using the proton tool.







Step 2



Download the Skyclimbers input layout for Steam Deck:



NOTE: The default / official input is unstable, so we recommend using this layout:





Step 3



Update your performance settings as follows:



V-Sync: ENABLED
Shadows: ENABLED
Shadow Resolution: LOW
Shadow Distance: LOW
Anti-aliasing: LOW
Render Scale: 60%
Max Framerate: 40 FPS



If you this guide, your Deck should get a consistent 40 FPS on the Steam Deck branch.

NOTE: This branch is slightly behind the main branch by a few updates; we plan to update this branch in parity with each major release to the main branch.



2022 Recap - 2023 Goals for Skyclimbers



Thank you, everyone, for a successful 2022!!



Here is a quick highlight of major events from the year:

Rhi / Raikit Plush Shipped - Update 49
New Base Building Gameplay - Premiere 
Kickstarter Year In Review - Premiere
Monster Taming Gameplay - Premiere
World Overview Teaser - Premiere
PC Alpha Released to Steam - Newsletter
Multi Tool Update - Patch 1.0.2
Biome Profile Update - Patch 1.0.3
Gyser Plains Update - Patch 1.0.4
Save System - Patch 1.0.5
Quality of Life Update - Patch 1.0.6
Performance Update | Akani Plush Shipped | Dev Update - Patch 1.0.7
Newsletter | Release Notes - Patch 1.0.8
New Biome Showcase - Premiere 
Cooking and Combat Update - Patch 1.0.9
Performance Update - Patch 1.0.9.1
Progression Update - Patch 1.0.10
Life Size Akani / Canvas Prints Shipped - Update 56 
Controller Editions Shipped - Update 60 
Steam Keys Delivered to All Backers - Update 61 



That's a lot for one year, but we still have so much left to do! Let's take a look at our goals for 2023. 



2023 is a big year for Skyclimbers...



In short, here are some things we plan to accomplish in order throughout the year:

Steam Base Builder Fest - Event 
New Biome Showcase 
Character Creation Overview 
Ship First PC Physical Editions
Resume USB Shipment 
City Building Update
Monster Taming Update
Classes Update
Shoi Void Systems Update
Alpha 1.1.0 Release 
Era Progression Update
Economy Update
Caves Update
Foryoku Dynasty Release
Rokkuhito Dynasty Release
New Plushie Product Line Campaign - Preview Link 
Foryoku and Rokkuhito Dynasty Alpha Releases 
Networking Version 1.0 Released "Multiplayer"
Skycon Live Event 2023 
Skycrafters 2.0.0 Release 
Skyclimbers Early Access Release 



Wow this is going to be a lot of work, so let's get right back to it! 


Make sure to keep an eye on the Public Roadmap
To see where the team is making progress.



Until next time, Happy New Year! 

Patch 1.0.10 - World Generation / Progression Update



Patch 1.0.10 makes a fundamental overhaul to the world generation algorithm.





We're excited to showcase full village generation for the first Era!



  • Villages now spawn with houses, torches, roads, town halls, and cooking stations
  • Singular village type exists at this time, but will spawn randomly
  • Future patches will include seed variations
  • Some villages will spawn with specialists such as blacksmiths
  • All villages will have cooking stations, rest beds, and tavern shops
  • Villages include custom music tracks




In addition to village generation, we added over a dozen new resources for harvesting!



  • New ruleset includes denser forests
  • New rock assets
  • New Ruins assets
  • Resource depletion rates will now vary based on size




Players can now gain experience and leveling through world interactions!



  • Level progression is marked on the bottom left corner of your screen
  • Enemies will drop experience points that are absorbed by the player
  • Most interactions will provide experience, including resource depletion and cooking
  • No stat changes are present in this build, but in the future they will be class dependent
  • New locations will be marked with a discovery event panel


Lastly, we expanded and improved upon saving to include all customizable game elements!



  • Experience and level
  • Keymapping
  • Graphics, sound and gameplay options
  • Depleted resources, cooking ingredients and cooked dishes
  • Tasklist entries and discoveries






Attention Steam Deck players ⚠️



If you are playing Skyclimbers on Steam Deck we have opened a new branch optimized for Deck.

Use this password for the Beta branch: valvesteamdeck

This Beta branch build is between 10.9.1 and 1.0.10, with some but not all new features.


Added



  • Reintroduced village spawning to world generation algorithm
  • Added new village assets and props (tavern, houses, landscapes, fences, banners, torches, etc)
  • Added new depletable trees (dead trees, stumps, oak variants)
  • Added new depletable mossy stones
  • Added new ruin assets (larger, more detailed ruin structures)
  • Added full screen/windowed options to pause menu
  • Added "alert" state for Yagi AI before chase or attacking the player
  • Added save support for graphics settings
  • Added save support for audio settings
  • Added save support for gameplay settings
  • Added save support for player progression (experience and level)
  • Added wind animations for trees
  • Added dissolve effect and additional VFX to despawning voidlings
  • Added generic footstep SFX for invalid surface textures
  • Added decal rendering system for road pathways and village accents
  • Added location discovery events
  • Added player experience system v1 (gain xp through resource depletion, cooking or combat)
  • Added SFX and VFX on exp gain
  • Added season, temperature and time of day data to player HUD
  • Added temperature and time notation options to pause menu
  • Added new audio event for when player is riding a mount
  • Added texture streaming to improve texture quality and performance



Fixed



  • Save support for discovery events
  • Fixed save support for cooked dishes
  • Fixed save support for new ingredients
  • Fixed save support for completed tasklist entries
  • Fixed save support for custom keymapping
  • Fixed cooked dishes not being restored to player inventory on save data load
  • Fixed "cook meat" and "open inventory" tasklist entries being auto-completed on new game start
  • Fixed combat audio event not cueing on combat start
  • Fixed combat audio event not fading out on combat end
  • Fixed Yagi alert and intimidate state SFX playing simultaneously
  • Fixed Yagi not dropping loot on death (bug was reintroduced by v1.0.9.3)
  • Fixed village audio override playlist not fading out on exiting village
  • Fixed village audio override playlist not being cleared on exiting village
  • Fixed looping soundtrack after combat event end
  • Fixed audio event trigger overlap issues
  • Fixed missing footstep SFX for terrain dirt texture
  • Fixed missing footstep SFX functionality for village building landscape meshes
  • Fixed pause menu music audio slider
  • Fixed pause menu SFX audio slider
  • Fixed tree leaves not disappearing on tree felling
  • Fixed tree texture compression
  • Fixed wheatberries disappearing when player is in close proximity
  • Fixed missing secondary grass type (tall light-green grass)
  • Fixed AI entities walking through object colliders
  • Fixed biome Sentius spawning inside village bounds
  • Fixed Steam Deck crash on auto-save
  • Fixed texture streaming memory bug
  • Fixed shadow caching bug



Improved



  • Village generation algorithm -- now using a mixture of hand-curated and proc-gen
  • Improved general object spawning (consolidated and simplified object spawning logic)
  • Improved experience bar UI
  • Improved audio management system
  • Improved ruin textures
  • Improved ruin spawn formation
  • Improved village spawn formation
  • Improved Yagi camp spawn formation
  • Improved Yagi line of sight (360 detection, Yagi now detect even when you're behind them)
  • Improved Yagi alert state - they will now turn to face the player and give 2 seconds to flee
  • Improved small object pickup radius
  • Improved explosive barrel SFX
  • Improved soundtrack playback (added randomized delay between playlist tracks)
  • Improved combat audio event functionality
  • Improved foliage pop in
  • Improved terrain shader (anti-tiling, triplanar mapping and improved performance)
  • Improved vegetation shader
  • Improved terrain navigation mesh generation -- props and resources now carve out overlapping sections of the navigation mesh
  • Improved game executable logo
  • Improved player dismount behavior -- potential fix for freezing in mounted pose



As always, thank you for your continued support and feedback while we develop the Alpha.



See you at Skycon in December!

SKYCON - Free Trial - Live Events - Giveaways and more!

Skycon Update:

After many weeks of planning and hard work, the team has made a difficult decision to re-schedule Skycon.

This will ensure the best outcome for the event.

We're sorry for letting down the community, and share your disappointment.

Skycon will be worth the wait.






We're excited to host SKYCON this year with a 7-day free demo period for anyone on Steam!





In addition to having the free trial period, there will be 7 days of live events as follows:





Day 1

Launch day

  • Alpha gameplay trailer premiere
    <*> Gameplay livestream
    <*> Opening day ceremony



Day 2

The Art of SC

    <*> Art of SC mini-documentary
    <*> Biome preview premiere
    <*> Drakonia - premiere



Day 3

Demo Day

  • Developer mini-documentary
    <*> Gameplay deep dive
    <*> Steam Deck showcase



Day 4

Music of SC

  • Making of the OST mini-documentary
    <*> Live music performance
    <*> Soundtrack announcement



Day 5

Community Day

  • Giveaway announcements
    <*> Community awards showcase
    <*> Gameplay livestream



Day 6

QA Day

  • Live Q and A with the devs
    <*> QA at Paratope deep dive
    <*> Fulfillment behind the scenes



Day 7

Closing Day

  • New products announcement
    <*> Backer product update
    <*> Closing day ceremony



You can watch last year's live event here:





We hope to see you at Skycon; until then, stay tuned for Alpha patch 1.0.10!