SKYCON 2022 - Free Trial - Live Events - Giveaways and more!
GET HYPED FOR SKYCON 2022!!! 🚀🚀🚀
Steam has recently changed its rules about Next Fest. Developers can only participate once before launch, therefore we decided to opt out of the 2022 event. Instead, players can try the game for free during our self-hosted event on Steam.
We're excited to host SKYCON this year with a 7-day free demo period for anyone on Steam!
In addition to having the free trial period, there will be 7 days of live events as follows:
Improved Coastal meadow biome color palette (foliage and terrain)
Improved cooking initialization sequence (active tools/weapons are disabled; cooking spook is enabled)
Improved main menu logo
Improved player inventory item querying
Improved ragdoll physics component pooling
Improved Yagi AI pathfinding
Improved Yagi camp assets
Improved Yagi camp prop durability (bench and fences)
Improved blending between root motion and non root motion animations
Improved Coastal Meadow LOD performance
Improved damage deal by Yagi attacks
Improved Gyser Plains LOD performance
Improved mage projectile ground splash effect
Improved Magma Biome LOD performance
Improved Magmaton running attack vfx
Improved mesh grass lighting
Improved mesh grass performance
Improved mesh grass render distance
Improved nighttime luminance
Improved stone depletion
Improved stone pickup sizes
Improved stone pickup UI interaction
Improved thatch distribution seed
Improved thatch plant spawns
Improved Void behavior profile
Improved Yagi spawn count
Once again, thank you to everyone who has supported development and continues to test the Alpha client.
Steam Deck players are getting a dedicated updated very soon! Stay tuned for details.
SC Newsletter / Alpha Update / First USBs Shipped / PC Physical Editions /
We're halfway through 2022, here is what to expect for the rest of the year in our most recent blog post.
Patch 1.0.8 is our biggest update yet, and will release later this month on PC
Skycon will line up with this years October Steam Next Fest
The focus of 2022 will be to polish the single-player experience in the Drakonian Dynasty
Pilot programs for Stadia and console Alphas are planned for later in the year.
Patch 1.0.8 is our first major release post Alpha 1.0.0 and will introduce cooking mechanics along with many fundamental performance and quality improvements.
New resources have been added to each biome, which spawn at different rarity levels
In total over a dozen new resources can be found across the Drakonian continent!
The first iteration of the cooking system allows for simple ingredient recipes
We have laid the foundation for future recipes that have processed ingredient requirements
First, our artist Gael began with some basic ingredient and recipe concepts...
Next, our modeler Leo brought each resource and corresponding ingredient to life with a textured 3D asset.
Lastly, each resource was carefully programmed into the world algorithm to match the corresponding biome.
A discovery system prompts the player upon finding a new resource.
Once you have all the proper resources, you can begin using the cooking interface at randomly spawned cooking stations.
To prepare for the next patch 1.0.9 we have also integrated a new set of Yagi camp assets.
For now, you will be able to cook at these locations using the cooking pot, and eventually will be able to encounter groups of the Yagi.
In addition to all of this, we have taken the time to make fundamental performance updates to the world generation which should provide significant frame rate boosts across all hardware profiles.
Each graphic art is used as a reference for the 3D modeling/animation of the Sentius as well as marketing material for Steam trading cards.
Our animator Isadora has been hard at work with new Sentius animations:
Art/Design spent some time this sprint preparing for a city generation overhaul.
The next iteration of city generation will be more robust, with finer details along with distinct Era progression. In addition, the architectural cues from each biome will be individual to the resources available there.
This also means greater attention to detail for the modeling department to draw from.
The first group of Magma-themed USB drives have finished production and have shipped to the first US backers!
Note: you will receive a notification if part of your order has shipped.
We will begin shipping USBs in groups of 500 after getting initial feedback on the product.
We're also excited to share the first prints of our PC Physical editions that come with a USB drive!
All three Dynasty editions have been designed over the last few months, and are almost ready to ship 😎
Dynasty editions are complete with their own box art, descriptions, and inserts. 💨🔥🪨
US backers can expect their life-size plush to ship very soon!
Note: you will receive a notification if part of your order has shipped.
Our newest trailer premiered in June to showcase the Drakonian Magma biome.
The trailer showcases new Sentius, locations, and class animations / models!
We appreciate your patience as it has been a while since our last patch, and our update schedule will return to a normal cadence after the release of 1.0.8 for PC.
As always, thank you for your continued support as we develop Skyclimbers.
New Trailer Premieres Tonight @ 7:00 ET
Join us tonight for the live premiere of our biggest trailer yet!
The team has been hard at work implementing new Sentius, Classes, and equipment for the Alpha client.
Stay tuned for Patch 1.0.8 which will introduce cooking mechanics, and much more!
Steam Next Fest 2022 / Early Access Release Update
We are excited to announce that Skyclimbers will be featured in the Steam Next Fest in October of 2022. This means anyone on Steam can try the game for free during the event.
This event will also be accompanied by our annual Skycon digital event, where the team at Paratope gets a chance to show off new products, gameplay, and behind the scenes footage.
In addition, there will be many chances to win permanent keys during the event for those interested in the closed Alpha / Beta period.
After releasing our Alpha to thousands of supporters, we have taken a step back to look at our release timelines.
The Skyclimbers Early Access release date will be pushed back to the second half of 2023.
This decision was difficult to make, but has been made in our players' best interest. The additional time will allow us to add more features, Dynasties, and cross platform support.
You can continue to track our progress on the public roadmap:
The team has been hard at work deploying patches to the Alpha branch while actively working on new content, and shipping physical products out to our community of supporters.
Patch 1.0.7 has been released! Introducing custom keybind mapping, and in-depth performance controls.
Changelog:
Added movement keymapping (forward, backward, left and right)
Added movement speed keymapping (sprint and walk toggle)
Added crouch keymapping
Added jump keymapping
Added roll keymapping
Added mode switcher keymapping
Added pause menu keymapping
Added V-Sync toggle
Added shadow toggle
Added shadow quality settings (resolution and distance)
Added anti-aliasing options
Added render scale slider (to brute-force quality settings and performance)
Added master volume slider
Added SFX volume slider
Added music volume slider
Added HUD toggle
Added "Quit to Menu" button
Fixed mount terrain slope traversal thresholds
Improved and overhauled mount traversal mechanics -- will lead to varying mount locomotion behaviors across different Sentius
PC Alpha has been a success with 1000 players on day 1 and an active daily player base.
We are gaining valuable player data, hardware profiles, and bug reports every day making the game better with each patch.
To ensure better cross platform hardware support, we built dedicated testing stations at our office for a wide range of possible profiles.
Patches will continue to roll out and address performance, stability, and quality of life. While major updates remain in the pipeline with new content, mechanics, and features.
Our art team has completed all of the Drakonian class concepts, which are being translated into 3D.
After the models and texture maps are complete, assets are being integrated to the character creation system.
The art team also provided schematics for the architecture within each Drakonian biome.
After the models are complete with texture maps, they are loaded into the procedural world algorithm for spawning.
Our character artist has been hard at work finalizing all of the Sentius designs for the Sentipedia, which will also become Steam trading cards!
Our Animator has been hard at work with new Sentius animations, which will soon be added to the Alpha build.
Our web department rolled out a News tab on the main site, giving easy access to our press / creator kit, along with a new dedicated mobile mode.
All 25 cm plush have shipped to backers in the US!
International backers will receive their plush as we complete the remaining physical products, such as USB sticks, canvas prints, and physical editions.
The life-size Akani plush is in full production and will begin shipping in the coming weeks as we get them in stock.
We just received another 1000 USB chips for processing, and will begin shipping them in the coming weeks!
Supply chain issues are finally under control, allowing us to get physical products at reasonable shipping prices.
USB drives are also used for the PC physical editions, which will begin shipping soon.
We rolled out a blog feature on our Paratope site, and a first post on cross-platform development.
As part of our 2022 plans, we have given all Stadia backers the option to also redeem Steam keys.
We have taken a step back after releasing the PC / Steam Alpha in order to better support all hardware profiles from low end - to high end.
Console Alpha tests will tentatively take place this year, and we will have more concrete information in Q3 as Q2 will be largely dedicated to bringing as many features as possible to PC first.
Until next time, thank you for your continued patience and support, as we develop Skyclimbers and fulfill our community products.
Patch 1.0.6 - Save System Improvements & Quality of Life
This patch introduces save support for base building blueprints, companion Sentius, time of day, and weather systems. Several quality of life improvements have also been implemented.
For example, dismount-related issues since Alpha 1.0 are now resolved.
Changelog:
Added saving support for base building
Added saving support for Sentius companions
Added saving support for time of day and weather
Added alpha disclaimer in the main menu
Added player blink behavior
Fixed player falling through terrain on save data load
Fixed missing stumps of depleted trees on save data load
Fixed rest music and active biome music overlap
Fixed recursive rest sequence loop on input bug
Fixed combat music loop persistence bug
Fixed base building SFX bug on save data load
Fixed player getting stuck in mount sit or falling pose after dismounting
Fixed dismount pose bug on sloped terrain
Fixed unresponsive player controller bug on dismount
Fixed town audio overlapping bug (town audio played over music sequence in Gyser Plains biome)
Added ability to pickup small stone spawns (pickup animation still missing!)
Added Gyser Plains city generation
Improved Gyser Plains performance
Gyser Plains resource pickup spawn updated
Player can now swing multi-tool at any time (hold left click while the multi-tool is selected)
Sentius spawn rates increased in all biomes
Builds will automatically switch graphics APIs based on your GPU. AMD users should now be able to run the default branch. Please let us know if this fix works for those having the [Black Screen] issue.