The cultist can't longer teleport to adjacent rooms
Fixed the color scheme of the game for better readability of the content
The character's flashlight stopped shining through the walls
Fixed the disappearance of corpses after switching between locations
Fixed audio spam if you close the global map while scanning
The Wheel of Death debuffs stop working for the duration of the bossfights
After the battle with the boss, the player gets extra time to find the obelisk, and clear the level of infection
Fixed incorrect colliders and added missing colliders
Blind monsters can now be killed from stealth
Fixed an issue with character animation when opening inventory during a call
Small visual edits in the Clinic and High-rise apartments
Reduced the number of crates on the Firefighter Boss
Fixed several traps in the Main Hall location
Cleared the path in the technical rooms of the Basement where the character could get stuck in boxes
Returned dark walls in the Storages
Fixed a bug with the scan sound remaining after closing the map
Fixed a bug with the application crash when trying to close it from the main menu
Parsing the Trap with the help of the Toolbox now gives 1 more detail
Fixed stamina recovery speed if enemies are nearby
Fixed a bug: The game was not paused in the office premises
Fixed the ability to repeatedly touch the same obelisk
Fixed a critical bug when opening inventory in the Epilogue
Fixed the ability to kill a police officer with a second hit instead of a third
Fixed the axe mechanic
Thanks a lot for your bug-reports on our forums and positive reviews! It really helps us!
Eugene @ Mandragora
Patch 1.2.001
Hi! Thanks a lot for your bug reports and feedback on our forums!
Here is what patch contains:
Aligned the transition icon from the Living Rooms to the Bridge
Fixed early possibility to leave the Labyrinth location
Some visual fixes to scenes and interactive objects
Fixed possibility to leave the Labyrinth location through a closed door
Fixed the missing shotgun from the character's hands when dying in the Clinic
Fixed a bug in the location with the third boss
Fixed a missing icon for the "Resourcefulness" skill
The reload time now depends on the number of rounds
Fixed a situation where the police boss did not appear in the boss fight
Changed the movement mechanics of the cultist
Fixes for some errors in the Russian localization
Fixed a critical bug with the boss in Act 5
Eugene @ Mandragora
Update 1.2: New location, Deadly roulette, Save System 2.0 & more!
Hi everybody!
Today we're happy to deliver you a huge free update! We worked really hard last 3 months on it.
Here is just major points above lot of small fixes:
New location "Clinic"
Improved firearms system
New "Deadly roulette" mechanics
Save system 2.0. Smooth, async, tested and stable save system! (old saves will not work in new build. To continue playing with old saves please find our game in Steam library -> Properties -> Beta versions and select "old_save_system" there. We highly recommend you to start the game from the beginning. Clinic location is the first one!).
Reduced build size from 9.3Gb to 4.0Gb.
Reworked almost all locations in terms of level design.
Added subtitles to video cutscenes for all supported languages
Improved perfomance
UI/UX fixes
And lot more! Just play the game and check it out!
Hi! This is a hot fix following our latest big update.
Here is the list of changes:
Main menu selector fix
Death Face hunting fix
Location transfers fix
Fixed circle bar for hold interactions
Fixed minor issue with keyboard button icons in fullscreen tutorials
Minor fix for particles on some interactive objects
More to come. Please leave your feedback on our forums.
- Eugene @ Mandragora
Navigation update
Hi everybody! We’ve recently shared our update plan with you. Today we would like to present the first update from this list. SKYHILL: Black Mist is quite a big game and the players might get lost in it. The game’s world is constantly expanding, and over time, you might have gotten lost in the Skyhill condominium. In order to solve this problem, our designers have thought of a nifty navigation system. This update is dedicated to this new feature. In addition, we’ve paid great attention to the details that’ll make it easier for you to interact with the game world. We sincerely hope that you will test this update and tell us about your impressions!
Below we’ll tell you in detail what we’ve included in the update.
The navigation system that shows the nearest transitions between the locations, objects that can be unlocked with special items, and story signals.
In addition, we've almost completely redesigned the game’s main menu and tested all the system settings:
We’ve redesigned the interfaces for interacting with loot containers:
We’ve also significantly changed the level design in the first phase of the game (if you haven’t gone far, it is advisable to start the game over to see the changes.)
In addition:
We’ve made many fixes and improvements to the inventory and craft systems
We’ve added the ability to skip cutscenes
Many fixes for the save game system
Improved interfaces for interacting with objects
Reworked and fixed the player status system
Fixed many bugs in level design
Completely rebuilt the pause menu and tested all settings
Fixed serious graphics performance issues, especially on scenes with city views
Fixed the trajectory of throwing bottles and Molotov cocktails
Fixed broken screen resolution setting
Fixed brightness settings
Fixed names of locations during transitions
Improved the subtitle system
Now when you pick up the story notes, they immediately open for reading
Fixed problems with item descriptions, and we’ve also added item descriptions right in containers
Fixed windowed mode settings
Fixed saving of player’s containers
Now all items, statuses, recipes are correctly marked as new. Also, notifications are shown on the corresponding tabs about whether there are new items
Improved GUI element redrawing optimization, which improves overall performance
On the global map, only part of the locations for finding story signals is now shown initially
Interactable objects are now marked with slightly visible particles for your convenience
Now you can craft a recipe if one of the ingredients will empty a slot of the filled inventory
Added some new tutorials
We may have forgotten to add something to this list. In any case, we are continuing to work on the game. Please share your feedback with us on the forums. It’s very important for us. At this point, we have moved on to the next item in terms of updates.
Have a killer Halloween!
Eugene @ Mandragora
Important news! Further plans, independence. When is the update?
Hi! My name is Eugene. I’m the founder of the Mandragora studio. In this post, I’d like to tell you what’s going on with SKYHILL: Black Mist now, and also share our plans for the project’s development.
In retrospect
Our game’s rating was 17% the day after the release. We admit that the game was released with serious technical issues that prevented many of you from enjoying your survival at the Skyhill condominium.
We tried to fix the main technical issues with urgent updates within the next 2-3 weeks. We watched a huge number of streams and recorded walkthroughs. And we are very pleased that the rating has increased to 54%. Thank you for your support! But we are not going to stop at this, for sure.
Independence
After some time, we made a difficult decision to develop the game further on our own without our publisher. If you look at the game's publisher line on the game’s Steam page, you’ll notice that Mandragora is now both the developer and the only publisher on PC. This is a mutual decision and we’ll remain on good terms with our publisher. But we’d like to talk about the future now, instead of focusing on the past.
What’s next?
We’d like you to fully immerse in the world of SKYHILL: Black Mist we created. All this time, we have continued to work on a major update, which will be released very soon. We’ve divided the work on the game into major updates, each of which contains the addition of new content, mechanics, and numerous improvements and bug fixes.
Updates will first appear in the beta branch. You can access it like this:
Please feel free to leave your feedback and report bugs to our Steam forum, as well as our Discord, where you can communicate directly with the development team. And you can learn about the updates’ release dates by subscribing to the game’s page on Steam.
We've uploaded a new build to beta_testing right now, so you can already have a sneak peek at the upcoming updates and help us develop the game!
Heliborne is one of the most successful Klabater's releases. Initially released in 2017, it remains one of the publisher’s flagships. Today we would love to let you know that the game just debuted in its ultimate shape!
Heliborne, the Ultimate Helicopter Warfare Experience, is now taken to new heights as the game officially becomes Heliborne: Enhanced Edition! The game’s definitive edition brings not only tons of improvement and new content but also debuts at a new price (29,99 USD/EUR) for both the game and all DLCs included!
From now on there is only one ‘Enhanced’ edition of the game containing the base game with all the DLCs released until now (over a dozen!) in the price of the regular game! Klabater decided that all the gamers who already paid for the original edition will now receive Enhanced Edition and ALL DLCs for free!
Heliborne: Enhanced Edition is the next big step for the franchise, meant as a final version of the Heliborne game dedicated to those who love the game already but also for newcomers. It’s a brand new visual quality mixed with significant gameplay overhaul. The development team is now working on the console edition of Enhanced Edition, and more info will be revealed soon!
With Heliborne: Enhanced Edition, the Ultimate PC Helicopter Warfare Experience is now taken to new heights!
New Prototype Machines
Fully Upgraded Game Engine
New Day & Night Maps
Updated in-game Physics
Empowered Multiplayer Experience
Refreshed User Interface
As we promised to our community, all who have bought the game before will get the free update to Enhanced Edition! This is our way of saying thank you’ to all the community that helped us and supported us for years. So, even if you own the basic version of the game with no DLC installed, you will still get access to both the Enhanced Edition of the game and ALL DLCs released until now! Enjoy!
WHAT’S IN IT FOR THE PLAYERS?
With Heliborne: Enhanced Edition players get the basic game and over a dozen of cool DLC at a very, very reasonable price. A summary of a player’s ‘savings’ below:
The previous Heliborne price was 19,99 USD/EUR, and DLCs were altogether worth 54,85 USD/EUR... So, until now, the whole package cost 75 USD/EUR.
From August 20, the 75 USD/EUR value content will be priced at 29,99 USD/EUR... As simple as that! You get EVERYTHING at once, and you SAVE 60%!