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Genre: Shooter, Platform, Indie

SkyTime

SkyTime v1.2.5

- Fixed pause menu not working in a few levels
- Made background music affected by time slow

SkyTime v1.2.4

- Updated engine particle effect color
- Fixed the last igniting platform in Car Wash going through the last building
- A few level tweaks
- Fixed hidden bug that made it so that only the last level played is saved in progress
- Removed wrench compass, as it is useless at the moment
- Changed tutorial UI messages to be more visible
- Updated menu UI
- Fixed checkmarks not disappearing when resetting progress

SkyTime v1.2.3

- Fixed in-menu trailer
- Updated menu look
- New level - Car Wash
- Level development system improvements for faster level adding
- Updated Round About Time first lane to be easier to run on top

SkyTime v1.2.2

- Fixed platform going through building in Frog-Like experience
- Fixed issue where volume settings would reset when level changed
- Updated in-menu trailer to new player system
- Fixed bug where wrench would recall if you held the left mouse button down

SkyTime v1.2.1

- Fixed Delete Progress button
- Fixed resolution changing when in windowed mode
- Fixed a nasty bug where the game would freeze and crash when loading a level from the menu
- Updated to latest Unity version to fix resolution UI bug

SkyTime v1.2

- Added controller button to open pause menu
- Update default controls to reflect the above change
- Changed restart button from Start to Back
- Fixed controller menu navigation for the confirmation dialog and the pause menu
- Added a new level!
- Fixed progress tracker issue where it was possible that it considered one level completed multiple times and progress would go above 100%
- New achievements for the new level and in general

SkyTime v1.1.1

- Updated Credits
- New level selection system and menu
- New progress saving system
- This unfortunately resets all your current in-game progress
- However, all levels are now unlocked for selection from the start
- Fixed bug when skipping the cutscene didn't save the progress of it being completed
- Updated Menu to fully work with controller
- Full Controller Support!

SkyTime v1.1

- Updated end goal particles to green to make it more visible
- Updated Speed Run level
- Updated tutorial level
- Added countdown timer to levels that are time based
- Readjusted wrench to make it better:
1. Wrench flies faster
2. Wrench flies a bit further
3. When hitting anything except a turret, wrench bounces off and continues, instead of wandering around and being useless
- Added 'R' as a quick restart button
- Killing a turret now rewards with a little time energy
- Increased turret hitbox size
- Fixed double throw problem when double clicking to throw wrench
- Remapped wrench recall ability from F to left mouse click when wrench is not in hand
- Reduce energy cost of wrench recall to 15%
- Added a particle effect to show when the recall ability is used on the wrench

SkyTime Updated

Change log:
Game version stays the same, however, there were a few minor, yet important fixes:
1. Fixed saving and level unlocking
2. Fixed the turret in the last level for the achievement
3. Updated to Unity 5.6 for further development
4. Updated a few legacy shaders

SkyTime v1.0.3

- (Hopefully) Fixed Wrench coming back instantly when throwing it
- Fixed crosshair to the center of the screen (It was slightly off)
- Fixed volume slider in pause menu
- Increased the amount of velocity you store after jumping from a moving platform
- Made bullets more visible to the eye
- Increased the size of the completion trigger in the tutorial level
- Updated tutorial message to make it more clear that time slow is toggleable
- Improved platform explosion
- Increased player ground detection radius for a bit more wiggle room when jumping
- Added a new level: Speed Run
- Added new achievements: Destroy all turrets in Speed Run and Complete Speed Run within 92 seconds