Skywanderers cover
Skywanderers screenshot
Genre: Simulator, Adventure, Indie

Skywanderers

[New build - DEFAULT] 22w01a: Various Features

Hotfixes build with a few new features. Happy new year to all the players!

New Features:

  • Missions: It is now possible to view the list of current missions into the new Mission Tab from the Codex.
  • Missions: Untracking and tracking will hide and restore all hud information.
  • Tutorial: It is now also possible to cancel the starting tutorial.
  • Tutorial: New welcome message with a few instructions.
  • NPCs: A basic collision avoidance behaviour was added.
  • Player Customization: a preview of the player was added.
  • Player Customization: Alien race now have a proper name. You can suggest better names as those are still wip!


Hotfixes:

  • #4408 Some blueprint might fails to load.
  • #4406 Large link network can make the game freeze.
  • #4385 Prefab thumbnail not showing.
  • #4405 Docking on children entity was not working correctly.
  • #4401 Player can get stuck around Space Habitat.
  • #4398 Out of bounds widget incorrect computation for larger resolution.
  • #4383 Prefab event gate and turret are not initialized correctly after a paste.
  • #4382 #4381 Copy / pasting addon incorrect initialization.
  • #4374 World BVH debug anomaly.
  • #4370 Text Screen on Weapons incorrect parenting.
  • #4417 Shipyard welcome message has wrong name.
  • #4421 Shipyard event does not deactivate.

[New build - DEFAULT] 21w52a: Hotfixes

Teleport have been improved with better name and no dummy spawn point if actual teleport station exists on the entity.
It is now possible to pick a brick on an item stand by look at the brick itself.
Tutorial: A waypoint has been added on the hatch button.

Hotfixes:

  • #4399 #4397 #4396 Symmetry rotation can break game.
  • It is possible to enter a yoke placed on an item stand.
  • Some NPCs were inactive.


Thanks for playing!

[New build - DEFAULT] 21w51b: Post-tutorial guidelines

Better guidance is now provided to newcomers once they finish the tutorial.
An help screen will guide them through the creative possibilities the game has to offer.
It is now possible to teleport from any position to the starting station and to the new Torus hovercraft platform.

Hotfixes:

  • #4387 Some systems other than the starting one might have trouble to load.
  • #4390 Some event gates are not working properly after an blueprint load


Thanks for playing!

[New build - DEFAULT] 21w51a: More hotfixes

Another small hotfix build, the GPU performance fix will be important for some users.

Hotfixes:

  • #4378 #4379 Event gate not displaying warning messages.
  • #3290 GPU Performance issues while switching the jetpack

[New build - DEFAULT] 21w50b: Hotfixes

Hotfixes build.

New Features and improvements:

  • Physics Engine: the integration method has been reversed back as it was causing some sinking issues on low FPS.
  • Tutorial: the basic training will now reset the Min and Max grid size in case a player update those inadvertently.


Hotfixes:

  • In-game issues when accessing the Option / Game menu
  • Some tutorial message were not being displayed correctly
  • Quit to title cause some graphic glitches
  • Quit to title does not properly clear previous HUD missions objectives

Thanks for playing!

[New build - DEFAULT] 21w50a: Space Police Patrols

Space Police patrol ships have been added! They will enforce the Safe Zone around stations.
There are two small patrol ships for now but more will be added soon - thanks to the builder Popka Akula and 5URG3!
Some quality of life improvements to the blueprint loading experience have also been added.

New Features and Improvements:

  • Space Police: Space Police ships are now patrolling around the stations
  • Space Police: If a ship breaks the safe zone rules Space Police patrol ships will warn then strike back
  • Space Police: Station Safe zone HUD element will reflect the player current hostile status
  • NPC: Various improvements have been made to the NPCs hostile behavior
  • Game Performance: Garbage Collection greatly reduced in idle and during tutorial phase: it means that small hiccups have been reduced
  • Blueprint Load: filter added
  • Blueprint Load: Can now filter on Workshop or Local blueprints
  • Blueprint Load: A new Blueprint Preview side window has been added: it shows a larger picture and some info on the blueprint
  • (you will need to re-export your blueprint to see those info)
  • Physics engine: depenetration logic was updated. This fixes the twitchy handheld drop
  • Physics engine: smarter collision sfx
  • World Generation: Less stations are being generated on startup, leading to faster load time
  • Tutorial: various improvements
  • Community Suggestion:
  • #4337 Blueprint information preview


Hotfixes:

  • #4346 Issue with handheld with no primary handle
  • #4348 Handheld: issue when there is only a single handheld at Secondary
  • #4352 Spawned Blueprint can collide with large ship
  • #4353 Spawned Pirate Blueprint not aggressive
  • Various handheld issues
  • Various Hull Point and repair issues


Thanks for playing!

[New build - DEFAULT] 21w49a: More hotfixes

Another big hotfixes build with a few physics engine improvements! Handheld have been fixed.

Improvements:

  • Physics engine: rigidbody will get to sleep much faster (this will reduce the jitter when placing bricks on grounded ship)
  • Physics engine: warm start is added which will allows complex equilibred situation get to rest much faster
  • Physics engine: more tweak where added to reduce jitter.


Hotfixes:

  • #4292 #3884 #3851 #3743 #3709 Cant build handheld weapons
  • #3634 Invalid brick placement on weapon children entity
  • #4307 Mission objective not showing keybinds
  • #4307 Cancelling and redoing the Building Training does not not advance tutorial
  • #4287 Gravity issue when transitioning between ship bounds
  • #4325 Reset axis message not displaying for non-axis keybind
  • #4328 Glow sprite does not disappear on ship unspawn
  • #4329 Gravity inside ring is not working for player
  • #4306 #4316 Newly built turret cannot be controlled manually
  • #4324 Event Gate state not correct after reload
  • #4317 Lag on very large (10Km+) build while placing bricks
  • #4313 Prefab export failing
  • #4332 Copy/paste of tank change their size
  • #4322 While in F6 Photo mode the camera still move after pressing ESC
  • #4315 #3953 Piston shaft not visible when the base is off screen
  • #4341 Hotkey value mode now hides Invert signal
  • #4342 Block deletion does not update collision points right away


Thanks for playing!

[New build - DEFAULT] 21w48b: Tutorial Hotfixes

This build delivers some hotfixes regarding the new game tutorial.

Hotfixes:
#4307 Mission objective not showing keybinds
#4307 Cancelling and redoing the Building Training does not not advance tutorial.
#4287 Gravity issue when transitioning between ship bounds

Thanks for playing!

[New build - DEFAULT] 21w48a: Event Gate Hotkey Improvements

The way Event Gates work when linked to a Yoke (like the old "Hotkey gate") has been improved.
This will allow a more versatile approach to fire weapon systems allowing for smoother integration of upcoming gameplay elements (repair, mining, scavenging).


  • It is now possible to use hotkey 1-9 as Fire group:
  • You will still use Main Fire or Secondary Fire to shoot but can choose which weapon group will be active by toggling them on/off with their respective hotkey.
  • It is possible to set a Fire Group to be exclusive (ie it will toggle off all other groups when activated)
  • It is still possible to fire a weapon with hotkey 1-9.
  • New HUD elements have been added for each hotkey (can be toggled off).
  • HUD element display name can be customized.
  • HUD elements can be hiden or their display order can be tweaked


Other changes:
A safe zone of 4km around stations was implemented. Pirates and auto-fire turrets wont attack inside the safe zone.

Community Suggestion:
#4296 Material removal will get back to steel

Hotfixes:

  • #4276 #4288 Surface heat computation has been reversed to the old (wrong) way to ensure blueprint compatibility
  • #4299 Bevel collisions incorrect
  • #4286 #4284 Pasted Mechanism top part is orphaned
  • #4295 Light brick glow is too strong to see actual color
  • #4237 Exporting blueprint now clears docked entity info
  • #4299 Repair End Mission message does not display long enough


Thanks for playing!

[New build - DEFAULT] 21w47c: More Hotfixes

Hotfixes build.

New features:

Cargo brick added, decorative for now but soon will be functional.
Fuel Scoop brick added, decorative for now but soon will be functional.
Some help messages to do the link were added to the Repair Tutorial.
Hotfixes:
#4280 Player Collision on Arch bricks incorrect
#4264 Gatling barrel invisible on reload
#4241 Sprite Glow visible of prefab preview visible in world
#4224 #4221 #4134 Turret are not tracking correctly in some cases
#4281 #4263 Some SFX are not impacted by volume control
#4279 Cannot place item on Stand
#4278 Specific ship not loading
#4245 Large decal preview not showing up close
#4274 #4186 Warning message not working when linked to an event gate
#4277 Screen resolution reset refresh rate
#4267 #3880 F1 Build option menu config not saved
#4227 Gravity field incorrect bounds applied

Thanks for playing!