This week we have updates to the animations, art, and interface!
Animations
We updated the animations for several monsters!
!!!!??????
Affected monsters include:
Book of Stabbing
Darklings
Fungi Beasts
Nemesis
Orb Walkers
Shelled Parasite
Snake Plant
Snecko
The Champ
Time Eater
Rest Site Backgrounds
The rest site background images have been updated! Additionally, they are themed for each area.
The Silent enjoys some silent time...
Patch Notes:
Hotfix
Sentry/Darkling anti attack-at-once wasn't working. Fixed
Fixes issue where Korean score bonuses were ugly.
Content
Adding Cultist + Chosen encounter into City.
Adding new Ancient Potion.
All 3 Egg relics (Molten/Toxic/Frozen) are now reworked. New eggs are Uncommon.
Frozen Egg: Whenever you add a Power card to your deck, it is Upgraded.
Molten Egg: Whenever you add an Attack card to your deck, it is Upgraded.
Toxic Egg: Whenever you add a Skill card to your deck, it is Upgraded.
Removed Elixir Potion from the game.
Balance
Awakened One buffed to be on par with other Act 3 bosses:
Soul Strike: 6 x 3 -> 6 x 4
Slash damage 10 -> 20
Echo damage 32 -> 40
Tackle: 10 x 2 -> 10 x 3
All 3 Darklings can never do 8 x 2 dmg at once now.
Backstab buffed: Cost lowered to 0. Damage decreased to 11.
Bite is now a Colorless card.
In the 3 x Sentry elite combat, all of the sentries will no longer attack at once.
Reducing 3x Cultist spawn rate as there's a cultist + chosen encounter now.
Shiv and J.A.X can no longer spawn from effects like Jack Of All Trades and Transmutation.
Warcry tweaked so the unupgraded form is buffed (cost 0, draw 1 place 1).
UI and Effects
Abandoning from the Main Menu gets a confirmation popup. Rather than the hacked label update button.
Discard/Draw panels can be viewed during screens such as Survivor, Headbutt, and Gambling Chip now.
Player and monsters now update while hand card select screen is up and the screen is now 50% (lets you see intent!).
Removing 'Spend all [R].' from all X-cost cards for consistency.
Skip button is moved from far left to the center for Card Reward screens.
Bug Fixes
Bouncing Flask no longer loses bounces to dead enemies.
Darkling AI now utilizes aiRNG.
Fixed bug where cost X cards do not work with energy gain cards if played too fast.
Fixed issue where Ascension Multiplier wasn't multiplied with Ascension Level.
Fixed issue where Regret/Decay/Doubt/Burn fails to exhaust via Blue Candle and Medical Kit.
Fixed issue where save/load after Neow would make some cards disappear.
Fixed issue where thorns would secretly affect ModeShift for TheGuardian.
Vajra flavor text typo fix.
Localization
Turkish is now available!
Updates for Chinese (Simplified).
Updates for Chinese (Traditional).
Updates for Italian.
Updates for Japanese.
Updates for Korean.
Updates for Russian.
Performance
Event images are now all JPGs.
PNG compression for card textures.
PNG Compression for Level BGs and Title Screen.
PNG compression for most VFX textures.
Torch VFX on Act 1 utilizes smaller textures.
Yes, we're still working on the third character.
Weekly Patch 9: Ascension
It's patch day!
We fixed the leaderboards, they upload again!
Also, the leaderboards have been reset.
We heard that some of our players wanted an additional challenge so we've devised an experimental game mode for you! For those just starting Slay the Spire, we don't want to spoil the fun so we're putting it in a spoiler block. You have been warned!
Hotfixes
Ascension Mode should unlock properly now. Sorry about that! (Exit Steam and Relaunch to force an update!)
Pushed fixes for several odd crashes that prevented the game from loading for a few users.
Ascension Mode
This mode can be accessed by defeating all of the Act 3 bosses.
Afterwards, Ascension Mode will be available in the character select screen after choosing a character.
Each Ascension run will get harder as you emerge victorious.
But beware, each victory will add another layer of difficulty...
Currently, there are 10 Ascension Levels to fight through!
Ascension mode does NOT affect winstreaks but wins/losses and leaderboards are still utilized. Each level of Ascension grants a 5% score bonus.
More Languages
Our awesome community has generously provided us with more translations!
Keep in mind that Slay the Spire continuously receives updates so translations may be behind or missing in some areas. They are continuously being updated and you can even lend a hand at our Official Discord channel.
Italian is now available! Meraviglioso!
Chinese (Simplified) is updated + Localized Achievements.
Chinese (Traditional) is updated + Localized Achievements.
French is updated + Localized Achievements.
German is updated + Localized Achievements.
Japanese is updated + Localized Achievements.
Korean is updated + Localized Achievements + New font!
Russian is updated + Localized Achievements.
32-bits
We're pushing out 32-bit builds today!
There have been some rockiness here (beta builds somehow affecting main branch), but we're doing our best to resolve these issues as soon as we can.
Patch Notes
Gameplay
Cheater score penalty reduced as it's there for informational purposes, not fun ruining.
Nightmare no longer retains "cost for turn" when copying cards (as you get the copies next turn).
Playtime is now calculated incrementally rather than end time - start time (unaffected by system clock).
Sentry HP ranges updated to be wider (36 - 40) -> (35 - 41).
The Collector respawns its minions considerably less often when certain criteria is met: (100% -> 25%)
UI and Effects
If an anti-virus prevents the creation of a .copy file, the game will no longer crash.
Improved card trail VFX to be more performant.
Leaderboards Screen: No longer show the left arrow if filtered to friends with less than 20 friends.
Mind Blast now shows you how much damage it will deal on the card itself.
Updating description for Curl Up power to clarify it only triggers once.
When saving sound settings, it is saved when you release the mouse now.
You can now view your current run's playtime by opening the map.
Bug Fixes
Accuracy wasn't working with Shiv+
Achievement descriptions for non-hidden achievements now properly show how they're obtained.
All files when saved now create backups. If a corrupt file is detected, they are now restored.
Character info text in char select is now <- 200px to hide the flavor text for some languages.
Cheater score penalty reduced. The bonus was meant to be informational, not a fun ruiner.
Fixed bug where Centennial Puzzle doesn't trigger off of enemy thorns.
Fixed interaction of Enlightenment + Eviscerate + Discard.
Fixed issue where leaderboard scores weren't uploading properly.
Fixed issue where Orichalcum will start flashing even if you have Block from Barricade/Blur/Calipers.
Now preventing crashes when an audio file is not found. (how did this even happen?)
Sadistic Nature no longer triggers twice from Shackles and Piercing Wail.
Weekly Patch 8: Ooh Shiny!
A wild patch has appeared!
This patch brings in a few big features. These features are in an early stage so please bear with us. Also, it's a good time to give feedback! We like feedback!
Leaderboards
Leaderboards are here! Compete with your friends in a few categories such as High Score, Consecutive Wins, and Fastest Victory. We'll be adding more features and filters as we push towards release.
Note: Scores for the leaderboards will be RESET each week as balance and content changes will come in every week.
Score System
To go along with the leaderboards, the score system has been reworked to give bonuses for interesting circumstances!
Upgrade Colorless Cards?!
Colorless cards can now be upgraded! This was also a good time to re-examine and balance several of the cards.
Here's the full list of changes:
Apotheosis now costs 2. Upgrades to cost 1.
Bandage Up now has upgrade functionality (4HP -> 6 HP)
Blind can now upgrade (Single Target -> All enemies)
Dark Shackles+. -9 Str -> -15 Str
Deep Breath+. Draw 1 -> 2 cards after shuffle.
DramaticEntrance+. Damage 6 -> 8.
Enlightment+. This turn -> rest of combat.
Finesse+. 2 -> 4 Block.
Flash Of Steel+. 3 -> 6 damage.
Good instincts+. 4 -> 7 Block.
J.A.X.+. 2 -> 3 Strength gain.
Jack Of All Trades+. 1 random card -> 2 random cards.
This patch brings a lot of back end changes for stability and future content.
While not too exciting on the content side, this is necessary to ensure quality and flexibility.
Slay the Spire is getting more and more popular! For all you new players, welcome! For all of you previous players, we would sincerely like to thank you for spreading the word. Thank you! It means a lot that you enjoy our game and spread the agony of defeat accomplished feeling of victory!
Back End Changes!?
Yes, lots of exciting things are happening behind the scenes. Progress continues for the enigmatic 3rd character and leaderboards are coming soon(tm). Those in the beta branch have been a great help and we hope that we can feed your competitive needs in the next week.
Save Migration
When you run this week's build, your save data will be copied from the original directory (.prefs) to the new directory found in the game directory in a new "preferences" folder (betaPreferences for beta). Yes, this will diverge beta and non-beta save data.
This solves anti-virus false positives, full disk errors, and allows us to utilize Steam Auto-Cloud.
Steam Auto-Cloud
Your saves are now synced between computers! Please be careful not to overwrite your main save. If this occurs, the data is recoverable- there will be extra steps posted in the Bugs & Crashes FAQ in the Steam Discussions.
Localization
This weekly patch brings BETA-level localization for Korean.
Here's a quick refresher on how to change your language!
The way writing files were written had a potential to corrupt the file if you quit while files were being written. Files are now written in a safer way (buffer + flush)
The Awakened One actually heals to full HP now.
Balance
The Awakened One gets many changes (spoilers blocked):
> HP is increased from 300 -> 320.
> Curiosity is nerfed from 3 -> 2
> Form 2 HP 200 -> 240
> Form 2 no longer cleanses buffs (Strength is retained)
> Form 2: Dark Echo 40 -> 32
> Form 2: 12 x 2 attack is now 10 x 2 attack
> Form 2: 16 damage attack is now 12 damage
> Form 2: Cleanse move is removed
Bronze Automaton's Hyper Beam damage is increased from 40 -> 45.
Feed no longer works on Minions (New Power: Minion to let you know who are minions).
Golden Idol Event options are slightly harsher. 20% -> 25% damage and 5% -> 8% Max HP loss.
Maximum gold score bonus now caps at 300 (was unlimited).
Exhume card can no longer return an Exhume card to your hand.
You can no longer get both a curse and card removal in the same Neow Risk/Reward option.
Sentry enemy now gives you 2x Dazed instead of Wounds.
Sentry enemy's max HP is raised by 2 (to compensate).
UI and Effects
Localization: Several updates to CN (Simplified), French, German, Japanese, Korean, and Russian.
Adding Win Streak and High Score into Statistics screen.
Hex Power wording improvements.
Energized Power wording improvements.
Intangible Power wording improvements.
Enchiridion relic wording improvements.
Bug Fixes
Adding a used up image for Neow's Lament.
Blue Candle and Medical Kit should now work with Choke and Thousand Cuts.
Cloak and Dagger no longer appears in the card match event before it is unlocked, instead there is always a copy of Neutralize.
Energy back end is overhauled. If you notice any new issues related to Energy, please let us know!
Falling event can no longer target bottled cards.
Fixed issue where bottled cards + Duplication event caused issues.
Fixed issues where loading a save after receiving a relic from Neow wouldn't retain +Energy or +Card Draw effects.
Fixed typo in Transmutation card description.
Fixing typo for Donu & Deca achievement description.
Fixing typo in Matryoshka's flavor text.
Slaver and Shelled Parasite combat in the city have their order swapped so the slaver will not apply Vulnerable before attacked by Parasite.
The You Are Nothing achievement can be achieved on The Awakened One now.
Hey, we hope everyone has had a good restful break. But it's time to get back to work, and that means back to weekly patches!
Localization
This weekly patch brings BETA-level localization for:
Chinese (Traditional)
French
German
Japanese
Russian
We're lacking in community translators! If you're willing to give us a hand (see the image above), stop by the official Slay the Spire Discord's localization channel. Thank you all in advance!
Our open beta testers have probably noticed that we have begun work on leaderboards as well! We hope to get that shiny and stable soon.
Alright, let's patch notes:
Content
Neow now offers a new risk/reward option rather than Skip -> Replace starter relic with a random Boss relic.
Neow now offers a new option: Neow's Lament.
New green card, Alchemize. Description withheld for spoiler reasons.
New green card, Nightmare. Description withheld for spoiler reasons.
Two new weak encounters are added to the weak monster pool on level 1.
Balance
Book of Stabbing elite nerf. Has 8 less HP and a new move that deals 21 damage. While doing this move, the multi-stab doesn't increase in stab count.
Champ AI improvements. Minor heavy slash damage nerf. Should never gain Metallicize two turns in a row now.
Corpse Explosion is now affected by Powers (Vulnerable, Strength, Pen Nib, etc)
Elixir potion buff: Now also affects Curses.
Explosive Power trigger is now resolved before other actions.
For the 2 Orb Walker encounter they now attack left -> right.
For the 3 Cultist encounter they now attack left -> right.
Looter is moved from weak monster pool to regular monster pool (only appears after fighting 3 other 'weak' encounters on level 1)
Now tracking win streaks and highscore (per character) in the backend.
Offering card gets a minor change. HP Loss is now 4. Card draw upgrades from 3 -> 5.
Spheric Guardian's heavy attack is now a multi-hit. 20 -> 10 x 2.
UI and Effects
Centurion's animation is now a bit less 3D and slowed by 20%.
Match and Keep event now has art.
Spheric Guardian gets new animations.
The Chosen gets new animations.
The Mystic gets new animations.
Wheel of Change event now has art.
Actions such as shuffling your deck should now be faster as it no longer waits for the cards to fly into the deck.
Calling Bell's relic reward screen must now be closed before proceeding. This prevents accidentally skipping them- also mimics Tiny House and Orrery's UI.
Cards that create Wounds and others into your deck/discard now take considerably less time.
Cards within Bottles should now show up if they appear on a grid-based select screen (such as upgrade screen)
Clarification for Normality. Per turn -> This turn.
Cleaning up some of the Neow reward language to be more consistent.
Draw Pile is now Sorted by Rarity and card name when viewing (rather than randomized)
Hotkey for Discard Pile added. Press S during combat.
Hotkey for Draw Pile added. Press A during combat.
Powers now expire 0.9 seconds faster (visually) than before.
Prayer Wheel now says that chests also contain cards rather than 'contains cards' to avoid confusion.
The character select screen now displays your unlock progress per character.
Unceasing Top now clarifies that it's during your turn only.
Unceasing Top now triggers 0.2 seconds faster.
Bug Fixes
Black Blood, Burning Blood, and Meat on the Bone no longer heal you if you are dead.
Capitalization of exhaust -> Exhaust. For card picking screens.
Cards now teleport instantly (logically, not visually) fixing race conditions with Headbutt and Unceasing Top.
Enemies that remove debuffs no longer keep the str gain portion of Piercing Wail/Dark Shackles.
Eviscerate's cost now correctly decreases when it is discarded.
Fixed bug where Achievements say they are hidden even when they are unlocked.
Fixed crash when attempting to upgrade at an event when you have no cards that can upgrade.
Fixed odd crash when loading into a boss room if it's your 3rd boss fight ever.
Fixed typo for Cleric event. Wandering -> Wondering.
Little gremlins no longer yell about escaping if they're dead. Corpses don't yell.
Loading a save during combat should now show consistent HP, AI, and starting deck.
Looter + Mugger fight no longer allows you to steal back extra gold if you ran out of gold.
Potential fix for fast drag and drop card play not triggering card effects sometimes.
Reaper now heals as part of the attack now, not after (you heal before thorns hit you).
Runic Cube now triggers off of Thorns as intended.
slime like -> slime-like.
Thievery Power now has correct name being applied to the Power.
View Upgrade toggle now line breaks (as some languages the text goes off screen).
When abandoning a run from the Main Menu, fixed an issue where Neow wouldn't bless even if you reached the boss.
When abandoning a run from the Main Menu, it now counts as a loss in your statistics.
In today's weekly patch, you will find a community translation for Chinese (Simplified). Keep in mind that there is differing render logic so you may experience some issues. Please let us know if you see anything strange and we will do our best to fix it!
Holiday Time Off
As we are nearing the holidays seasons we want to let you know that Weekly Patch 6 will NOT be coming next week but the week after (January 4, 2018).
Okay, patch notes time:
Balance
<50% hp logic becomes a bit more consistent, potential fix for Red Skull not triggering.
Book of Stabbing is completely reworked. Lots more stabbing, and a lot less random.
Bronze Scales damage increased from 2 -> 3 to better match The Guardian.
Bullet Time now affects all cards currently in hand, works with Madness, and no longer applies a Power to you.
Firstly, we'd like to address that we're working hard on getting localization into the game! We're getting community translations soon, and shortly after that - official translations! The languages that will be coming in this first pass are:
Chinese (Simplified)
Chinese (Traditional)
French
German
Japanese
Russian
Spanish
Almost there... 几乎完成...
Secondly, thank you to everyone who is actively participating in the beta branch! Your feedback and bug finding is indispensable! For those not in the know- Yes, we have a beta branch. Read more about it here
It's been real busy for us and we're working as fast as we can! So fast there's an After Image (good joke!). On to the patch notes:
Letterboxing is now hidden behind an experimental flag as it's too buggy for prime time. To enable it, add the word "true" on a new line at the end of your info.displayconfig file.
Content
Adding new relic Darkstone Periapt.
Adding new relic Frozen Eye.
Adding new relic War Paint.
UI and Effects
Clumsy curse now has the Ethereal keyword.
Energy icon is no longer rendered if a card is Unknown.
Hidden achievements (Steam) are now properly hidden in the in-game Statistics screen.
Post combat saving returns!
When changing Settings that require you to restart, the message is now rendered above everything + gets a black box behind it.
Balance
Added a special RNG that is utilized for a few relics so they give consistent results if you load a save.
Bloodletting card buffed.
Calculated Gamble card nerfed.
Common relics now have a base of cost 150 (previously 200)
Shop relics now have a base cost of 200 (previously 150)
Discerning Monocle is deprecated until it gets a new effect.
Discerning Monocles price reduction is now an additional effect on the Courier relic.
Level 3 Elite, Nemesis has been reworked.
Multiple small changes to the Level 2 Boss, Champ.
Neow now uses an RNG + save occurs when entering Neow's room.
Nloth now appears in the City instead of the Exordium.
Orrery is a boss relic again.
Bug Fixes
Added a period at the end of Regen potion's description.
Adding number formatting (commas) to large numbers you see when facing the heart.
Adrenaline finally gets a period at the end of its description.
After Image card's large portrait now renders.
Boss victory music now plays when loading a game that is the rewards screen for a boss.
Bottled Lightning and Bottled Flame icons no longer appear during combat.
Capitalizing the word 'Skill' for Escape Plan's description.
Debug hotkeys for screenshake were exposed, oops. Fixed.
Eternal Feather grammatical fix.
Evolve should no longer trigger even if No Draw power is active.
Fix rare crash with Feed card.
Fixed odd crash in Neow room.
Fixed rare crash for Dark Shackles card.
Fixed rare crash for Heavy Blade.
Fixed rare crash for HeelHook card.
Fixed rare crash for Opening Action (again).
Fixed rare crash in Achievements when manipulated.
Fixed rare crash with game deck glow + fixed offset for its particles.
Fixed typo where a quote mark was blue for match and keep event.
Fixing typos for Ancient Tea Set's flavor description.
Fixing up quote typos in Wheel of Change event.
Fixing up some issues with loading into Neow room save.
Forgotten altar displays correct HP loss for the Silent now.
Incorrectly using wavy text in JAX event fixed.
Pantograph no longer heals double on Donu and Deca boss.
Removing two incorrect game tips about ? rooms and Elites.
The word "Status" was not showing up for status cards in large card view. Fixed.
Performance
Font glyphs are now created on the fly, improving load times.