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Genre: Role-playing (RPG), Strategy, Turn-based strategy (TBS), Adventure, Indie, Card & Board Game

Slay the Spire

Weekly Patch 10: Quality of Life



Hey everyone,

This week we have updates to the animations, art, and interface!

Animations


We updated the animations for several monsters!


!!!!??????

Affected monsters include:

  • Book of Stabbing
  • Darklings
  • Fungi Beasts
  • Nemesis
  • Orb Walkers
  • Shelled Parasite
  • Snake Plant
  • Snecko
  • The Champ
  • Time Eater


Rest Site Backgrounds


The rest site background images have been updated! Additionally, they are themed for each area.


The Silent enjoys some silent time...

Patch Notes:

Hotfix



  • Sentry/Darkling anti attack-at-once wasn't working. Fixed
  • Fixes issue where Korean score bonuses were ugly.


Content



  • Adding Cultist + Chosen encounter into City.
  • Adding new Ancient Potion.
  • All 3 Egg relics (Molten/Toxic/Frozen) are now reworked. New eggs are Uncommon.
  • Frozen Egg: Whenever you add a Power card to your deck, it is Upgraded.
  • Molten Egg: Whenever you add an Attack card to your deck, it is Upgraded.
  • Toxic Egg: Whenever you add a Skill card to your deck, it is Upgraded.
  • Removed Elixir Potion from the game.



Balance



  • Awakened One buffed to be on par with other Act 3 bosses:

    • Soul Strike: 6 x 3 -> 6 x 4
    • Slash damage 10 -> 20
    • Echo damage 32 -> 40
    • Tackle: 10 x 2 -> 10 x 3

  • All 3 Darklings can never do 8 x 2 dmg at once now.
  • Backstab buffed: Cost lowered to 0. Damage decreased to 11.
  • Bite is now a Colorless card.
  • In the 3 x Sentry elite combat, all of the sentries will no longer attack at once.
  • Reducing 3x Cultist spawn rate as there's a cultist + chosen encounter now.
  • Shiv and J.A.X can no longer spawn from effects like Jack Of All Trades and Transmutation.
  • Warcry tweaked so the unupgraded form is buffed (cost 0, draw 1 place 1).


UI and Effects



  • Abandoning from the Main Menu gets a confirmation popup. Rather than the hacked label update button.
  • Discard/Draw panels can be viewed during screens such as Survivor, Headbutt, and Gambling Chip now.
  • Player and monsters now update while hand card select screen is up and the screen is now 50% (lets you see intent!).
  • Removing 'Spend all [R].' from all X-cost cards for consistency.
  • Skip button is moved from far left to the center for Card Reward screens.


Bug Fixes



  • Bouncing Flask no longer loses bounces to dead enemies.
  • Darkling AI now utilizes aiRNG.
  • Fixed bug where cost X cards do not work with energy gain cards if played too fast.
  • Fixed issue where Ascension Multiplier wasn't multiplied with Ascension Level.
  • Fixed issue where Regret/Decay/Doubt/Burn fails to exhaust via Blue Candle and Medical Kit.
  • Fixed issue where save/load after Neow would make some cards disappear.
  • Fixed issue where thorns would secretly affect ModeShift for TheGuardian.
  • Vajra flavor text typo fix.


Localization



  • Turkish is now available!
  • Updates for Chinese (Simplified).
  • Updates for Chinese (Traditional).
  • Updates for Italian.
  • Updates for Japanese.
  • Updates for Korean.
  • Updates for Russian.


Performance



  • Event images are now all JPGs.
  • PNG compression for card textures.
  • PNG Compression for Level BGs and Title Screen.
  • PNG compression for most VFX textures.
  • Torch VFX on Act 1 utilizes smaller textures.


Yes, we're still working on the third character.

Weekly Patch 9: Ascension



It's patch day!

We fixed the leaderboards, they upload again!
Also, the leaderboards have been reset.

We heard that some of our players wanted an additional challenge so we've devised an experimental game mode for you! For those just starting Slay the Spire, we don't want to spoil the fun so we're putting it in a spoiler block. You have been warned!

Hotfixes



  • Ascension Mode should unlock properly now. Sorry about that! (Exit Steam and Relaunch to force an update!)
  • Pushed fixes for several odd crashes that prevented the game from loading for a few users.


Ascension Mode



This mode can be accessed by defeating all of the Act 3 bosses.
Afterwards, Ascension Mode will be available in the character select screen after choosing a character.

Each Ascension run will get harder as you emerge victorious.
But beware, each victory will add another layer of difficulty...
Currently, there are 10 Ascension Levels to fight through!

Ascension mode does NOT affect winstreaks but wins/losses and leaderboards are still utilized. Each level of Ascension grants a 5% score bonus.


More Languages


Our awesome community has generously provided us with more translations!
Keep in mind that Slay the Spire continuously receives updates so translations may be behind or missing in some areas. They are continuously being updated and you can even lend a hand at our Official Discord channel.

  • Italian is now available! Meraviglioso!
  • Chinese (Simplified) is updated + Localized Achievements.
  • Chinese (Traditional) is updated + Localized Achievements.
  • French is updated + Localized Achievements.
  • German is updated + Localized Achievements.
  • Japanese is updated + Localized Achievements.
  • Korean is updated + Localized Achievements + New font!
  • Russian is updated + Localized Achievements.


32-bits


We're pushing out 32-bit builds today!
There have been some rockiness here (beta builds somehow affecting main branch), but we're doing our best to resolve these issues as soon as we can.

Patch Notes

Gameplay



  • Cheater score penalty reduced as it's there for informational purposes, not fun ruining.
  • Nightmare no longer retains "cost for turn" when copying cards (as you get the copies next turn).
  • Playtime is now calculated incrementally rather than end time - start time (unaffected by system clock).
  • Sentry HP ranges updated to be wider (36 - 40) -> (35 - 41).
  • The Collector respawns its minions considerably less often when certain criteria is met: (100% -> 25%)


UI and Effects



  • If an anti-virus prevents the creation of a .copy file, the game will no longer crash.
  • Improved card trail VFX to be more performant.
  • Leaderboards Screen: No longer show the left arrow if filtered to friends with less than 20 friends.
  • Mind Blast now shows you how much damage it will deal on the card itself.
  • Updating description for Curl Up power to clarify it only triggers once.
  • When saving sound settings, it is saved when you release the mouse now.
  • You can now view your current run's playtime by opening the map.


Bug Fixes



  • Accuracy wasn't working with Shiv+
  • Achievement descriptions for non-hidden achievements now properly show how they're obtained.
  • All files when saved now create backups. If a corrupt file is detected, they are now restored.
  • Character info text in char select is now <- 200px to hide the flavor text for some languages.
  • Cheater score penalty reduced. The bonus was meant to be informational, not a fun ruiner.
  • Fixed bug where Centennial Puzzle doesn't trigger off of enemy thorns.
  • Fixed interaction of Enlightenment + Eviscerate + Discard.
  • Fixed issue where leaderboard scores weren't uploading properly.
  • Fixed issue where Orichalcum will start flashing even if you have Block from Barricade/Blur/Calipers.
  • Now preventing crashes when an audio file is not found. (how did this even happen?)
  • Sadistic Nature no longer triggers twice from Shackles and Piercing Wail.

Weekly Patch 8: Ooh Shiny!



A wild patch has appeared!

This patch brings in a few big features. These features are in an early stage so please bear with us. Also, it's a good time to give feedback! We like feedback!



Leaderboards


Leaderboards are here! Compete with your friends in a few categories such as High Score, Consecutive Wins, and Fastest Victory. We'll be adding more features and filters as we push towards release.

Note: Scores for the leaderboards will be RESET each week as balance and content changes will come in every week.



Score System


To go along with the leaderboards, the score system has been reworked to give bonuses for interesting circumstances!

Upgrade Colorless Cards?!


Colorless cards can now be upgraded! This was also a good time to re-examine and balance several of the cards.

Here's the full list of changes:

  • Apotheosis now costs 2. Upgrades to cost 1.
  • Bandage Up now has upgrade functionality (4HP -> 6 HP)
  • Blind can now upgrade (Single Target -> All enemies)
  • Dark Shackles+. -9 Str -> -15 Str
  • Deep Breath+. Draw 1 -> 2 cards after shuffle.
  • DramaticEntrance+. Damage 6 -> 8.
  • Enlightment+. This turn -> rest of combat.
  • Finesse+. 2 -> 4 Block.
  • Flash Of Steel+. 3 -> 6 damage.
  • Good instincts+. 4 -> 7 Block.
  • J.A.X.+. 2 -> 3 Strength gain.
  • Jack Of All Trades+. 1 random card -> 2 random cards.
  • Madness is nerfed (costs 1 now). Upgrade cost 1 -> 0.
  • Master of Strategy+. Draw 3 -> 4.
  • MindBlast+. Gains Innate.
  • Panacea reworked. Gain 1 Artifact. Exhaust. Upgrades to 2.
  • Panache+ added. 10 -> 14 damage.
  • Purity card rework. 2 cards -> 'up to' 3 cards -> 5 cards on upgrade.
  • Sadistic Nature+. 3 -> 4 damage.
  • Secret Technique+ and Secret Weapon+. Removes Exhaust on upgrade.
  • Shiv+. +2 damage.
  • Swift Strike+. 5 -> 8 damage.
  • Thinking Ahead nerfed. Now exhausts. Upgrade removes Exhaust.
  • Transmutation reworked. Cost X -> Gain X random colorless cards (+upgrades)
  • Trip+. 2 Vulnerable -> 2 Vulnerable to ALL enemies.


Okay, now onto the patch notes:

Hotfix



  • If your game can't start due to a corrupt save, we either load a backup or delete it now. Also, we automatically create backups now! Yay
  • BUG FIX: Fixed issue where leaderboards were not submitting high scores after 3 - 7 games.
  • BUG FIX: Even MORE effort to prevent file corruption.
  • BUG FIX: Resetting variables for various score bonuses at more locations- some bonuses were carrying over.
  • BUG FIX: Win Streaks should now upload as expected in the main branch.
  • LOCALIZATION: Update to Korean localization.


Content



  • Bottled Tornado relic added.


Balance



  • Awakened One enemy updated HP 320/240 -> 300/300.
  • Confusion power can now affect Colorless cards.
  • Cursed Key relic no longer gives curses at Boss chests.
  • Dual Wield card is now Uncommon (was Common).
  • Nightmare+ card is nerfed. No longer adds 4 cards, just lowers energy cost.
  • Storm of Steel+ reworked to give upgraded Shivs rather than lowering cost.


UI and Effects



  • Added logic to prevent users from accidentally skipping Calling Bell relics.
  • Adding a Settings button in the Main Menu and removed the Settings button in topright.
  • Cards which are created and immediately discarded now show up on right side of center to prevent overlap.
  • Main Menu buttons are now smaller and spaced closer.
  • MainMenuButtonFont and ButtonLabelFont are merged. Decreasing load time and texture memory usage.
  • Minor wording improvements for the Mysterious Sphere event.
  • Polished art for Bottled Flame, Lightning, and Tornado relics.
  • Removed two tips: Colorless can't be upgraded and Colorless cards always cost 0.
  • Sounds in Background in Settings is now Ambient Sound Effects so its purpose is clarified.
  • Updated death screen score display to support 2 columns if greater than 8 items on list.
  • Updates for CN (Simplified), CN (Traditional), German, Russian, and Korean.
  • Wording: Campfire -> Rest Site for Girya and Peace Pipe.
  • Wording: Consistency in description for Ancient Tea Set and Eternal Feather.
  • Wording: Levels are now referred to as Acts to prevent Floor/Level confusion moving forward.


Bug Fixes



  • Saving files are now atomic, preventing corrupt files forever (hopefully)
  • Fixed issue where Blood for Blood cost was permanently lowered if damaged at Neow.
  • Fixed rare crash for RemoveSpecificPowerAction.
  • Fixed several formatting issues for Japanese. We still need translators!
  • Utilizing a saved RNG for several cards, events, monsters so that saving/loading shows the same content.


We now have an official Discord link:
https://discord.gg/SlayTheSpire
Feel free to stop by and say hello!

Weekly Patch 7: Setting Up All the Things



Hey everyone, it's patch day again!

This patch brings a lot of back end changes for stability and future content.
While not too exciting on the content side, this is necessary to ensure quality and flexibility.

Slay the Spire is getting more and more popular! For all you new players, welcome! For all of you previous players, we would sincerely like to thank you for spreading the word. Thank you! It means a lot that you enjoy our game and spread the agony of defeat accomplished feeling of victory!

Back End Changes!?


Yes, lots of exciting things are happening behind the scenes. Progress continues for the enigmatic 3rd character and leaderboards are coming soon(tm). Those in the beta branch have been a great help and we hope that we can feed your competitive needs in the next week.

Save Migration


When you run this week's build, your save data will be copied from the original directory (.prefs) to the new directory found in the game directory in a new "preferences" folder (betaPreferences for beta). Yes, this will diverge beta and non-beta save data.

This solves anti-virus false positives, full disk errors, and allows us to utilize Steam Auto-Cloud.

Steam Auto-Cloud


Your saves are now synced between computers! Please be careful not to overwrite your main save. If this occurs, the data is recoverable- there will be extra steps posted in the Bugs & Crashes FAQ in the Steam Discussions.

Localization


This weekly patch brings BETA-level localization for Korean.
Here's a quick refresher on how to change your language!



We're still looking for community translators! Any and all help for translations are greatly appreciated. Just stop by the official Slay the Spire Discord's localization channel.

HOTFIX



  • The way writing files were written had a potential to corrupt the file if you quit while files were being written. Files are now written in a safer way (buffer + flush)
  • The Awakened One actually heals to full HP now.


Balance



  • The Awakened One gets many changes (spoilers blocked):
  • > HP is increased from 300 -> 320.
  • > Curiosity is nerfed from 3 -> 2
  • > Form 2 HP 200 -> 240
  • > Form 2 no longer cleanses buffs (Strength is retained)
  • > Form 2: Dark Echo 40 -> 32
  • > Form 2: 12 x 2 attack is now 10 x 2 attack
  • > Form 2: 16 damage attack is now 12 damage
  • > Form 2: Cleanse move is removed
  • Bronze Automaton's Hyper Beam damage is increased from 40 -> 45.
  • Feed no longer works on Minions (New Power: Minion to let you know who are minions).
  • Golden Idol Event options are slightly harsher. 20% -> 25% damage and 5% -> 8% Max HP loss.
  • Maximum gold score bonus now caps at 300 (was unlimited).
  • Exhume card can no longer return an Exhume card to your hand.
  • You can no longer get both a curse and card removal in the same Neow Risk/Reward option.
  • Sentry enemy now gives you 2x Dazed instead of Wounds.
  • Sentry enemy's max HP is raised by 2 (to compensate).


UI and Effects



  • Localization: Several updates to CN (Simplified), French, German, Japanese, Korean, and Russian.
  • Adding Win Streak and High Score into Statistics screen.
  • Hex Power wording improvements.
  • Energized Power wording improvements.
  • Intangible Power wording improvements.
  • Enchiridion relic wording improvements.


Bug Fixes



  • Adding a used up image for Neow's Lament.
  • Blue Candle and Medical Kit should now work with Choke and Thousand Cuts.
  • Cloak and Dagger no longer appears in the card match event before it is unlocked, instead there is always a copy of Neutralize.
  • Energy back end is overhauled. If you notice any new issues related to Energy, please let us know!
  • Falling event can no longer target bottled cards.
  • Fixed issue where bottled cards + Duplication event caused issues.
  • Fixed issues where loading a save after receiving a relic from Neow wouldn't retain +Energy or +Card Draw effects.
  • Fixed typo in Transmutation card description.
  • Fixing typo for Donu & Deca achievement description.
  • Fixing typo in Matryoshka's flavor text.
  • Slaver and Shelled Parasite combat in the city have their order swapped so the slaver will not apply Vulnerable before attacked by Parasite.
  • The You Are Nothing achievement can be achieved on The Awakened One now.


Discuss the latest patch notes here.

Weekly Patch 6: We're Back!



Hey, we hope everyone has had a good restful break. But it's time to get back to work, and that means back to weekly patches!

Localization


This weekly patch brings BETA-level localization for:

  • Chinese (Traditional)
  • French
  • German
  • Japanese
  • Russian


We're lacking in community translators! If you're willing to give us a hand (see the image above), stop by the official Slay the Spire Discord's localization channel. Thank you all in advance!

Our open beta testers have probably noticed that we have begun work on leaderboards as well! We hope to get that shiny and stable soon.

Alright, let's patch notes:

Content



  • Neow now offers a new risk/reward option rather than Skip -> Replace starter relic with a random Boss relic.
  • Neow now offers a new option: Neow's Lament.
  • New green card, Alchemize. Description withheld for spoiler reasons.
  • New green card, Nightmare. Description withheld for spoiler reasons.
  • Two new weak encounters are added to the weak monster pool on level 1.


Balance



  • Book of Stabbing elite nerf. Has 8 less HP and a new move that deals 21 damage. While doing this move, the multi-stab doesn't increase in stab count.
  • Champ AI improvements. Minor heavy slash damage nerf. Should never gain Metallicize two turns in a row now.
  • Corpse Explosion is now affected by Powers (Vulnerable, Strength, Pen Nib, etc)
  • Elixir potion buff: Now also affects Curses.
  • Explosive Power trigger is now resolved before other actions.
  • For the 2 Orb Walker encounter they now attack left -> right.
  • For the 3 Cultist encounter they now attack left -> right.
  • Looter is moved from weak monster pool to regular monster pool (only appears after fighting 3 other 'weak' encounters on level 1)
  • Now tracking win streaks and highscore (per character) in the backend.
  • Offering card gets a minor change. HP Loss is now 4. Card draw upgrades from 3 -> 5.
  • Spheric Guardian's heavy attack is now a multi-hit. 20 -> 10 x 2.


UI and Effects



  • Centurion's animation is now a bit less 3D and slowed by 20%.
  • Match and Keep event now has art.
  • Spheric Guardian gets new animations.
  • The Chosen gets new animations.
  • The Mystic gets new animations.
  • Wheel of Change event now has art.
  • Actions such as shuffling your deck should now be faster as it no longer waits for the cards to fly into the deck.
  • Calling Bell's relic reward screen must now be closed before proceeding. This prevents accidentally skipping them- also mimics Tiny House and Orrery's UI.
  • Cards that create Wounds and others into your deck/discard now take considerably less time.
  • Cards within Bottles should now show up if they appear on a grid-based select screen (such as upgrade screen)
  • Clarification for Normality. Per turn -> This turn.
  • Cleaning up some of the Neow reward language to be more consistent.
  • Draw Pile is now Sorted by Rarity and card name when viewing (rather than randomized)
  • Hotkey for Discard Pile added. Press S during combat.
  • Hotkey for Draw Pile added. Press A during combat.
  • Powers now expire 0.9 seconds faster (visually) than before.
  • Prayer Wheel now says that chests also contain cards rather than 'contains cards' to avoid confusion.
  • The character select screen now displays your unlock progress per character.
  • Unceasing Top now clarifies that it's during your turn only.
  • Unceasing Top now triggers 0.2 seconds faster.


Bug Fixes



  • Black Blood, Burning Blood, and Meat on the Bone no longer heal you if you are dead.
  • Capitalization of exhaust -> Exhaust. For card picking screens.
  • Cards now teleport instantly (logically, not visually) fixing race conditions with Headbutt and Unceasing Top.
  • Enemies that remove debuffs no longer keep the str gain portion of Piercing Wail/Dark Shackles.
  • Eviscerate's cost now correctly decreases when it is discarded.
  • Fixed bug where Achievements say they are hidden even when they are unlocked.
  • Fixed crash when attempting to upgrade at an event when you have no cards that can upgrade.
  • Fixed odd crash when loading into a boss room if it's your 3rd boss fight ever.
  • Fixed typo for Cleric event. Wandering -> Wondering.
  • Little gremlins no longer yell about escaping if they're dead. Corpses don't yell.
  • Loading a save during combat should now show consistent HP, AI, and starting deck.
  • Looter + Mugger fight no longer allows you to steal back extra gold if you ran out of gold.
  • Potential fix for fast drag and drop card play not triggering card effects sometimes.
  • Reaper now heals as part of the attack now, not after (you heal before thorns hit you).
  • Runic Cube now triggers off of Thorns as intended.
  • slime like -> slime-like.
  • Thievery Power now has correct name being applied to the Power.
  • View Upgrade toggle now line breaks (as some languages the text goes off screen).
  • When abandoning a run from the Main Menu, fixed an issue where Neow wouldn't bless even if you reached the boss.
  • When abandoning a run from the Main Menu, it now counts as a loss in your statistics.


Discuss the latest patch notes here.

Untitled

Weekly Patch 5: Happy Holidays!


Hey everyone,

Chinese (Simplified) Community Translation


In today's weekly patch, you will find a community translation for Chinese (Simplified). Keep in mind that there is differing render logic so you may experience some issues. Please let us know if you see anything strange and we will do our best to fix it!



Holiday Time Off


As we are nearing the holidays seasons we want to let you know that Weekly Patch 6 will NOT be coming next week but the week after (January 4, 2018).

Okay, patch notes time:

Balance



  • <50% hp logic becomes a bit more consistent, potential fix for Red Skull not triggering.
  • Book of Stabbing is completely reworked. Lots more stabbing, and a lot less random.
  • Bronze Scales damage increased from 2 -> 3 to better match The Guardian.
  • Bullet Time now affects all cards currently in hand, works with Madness, and no longer applies a Power to you.
  • Card Crippling Poison+ gets buffed from 4 -> 5 Poison & Weak.
  • Card Dash+ gets +1 damage and +1 Block.
  • Card FlameBarrier+ gets buffed. Deals 2 more damage back.
  • Forgotten Altar now gives you the Max HP before damaging you. This way you won't die if the damage hits you first.
  • Guardian boss buff. When it rolls into defensive mode, gains more initial block (20).
  • Knowing Skull event gets reworked. Die to your greed now.
  • Nemesis elite HP lowered from 200 -> 175.
  • New Potion, Elixir.
  • Panache card gets nerfed (4 card trigger -> 5 card trigger).
  • Pen Nib and Double Damage (Phantasmal Killer) now stack as they're separate powers.
  • Red Slaver's AI is updated to not apply Vulnerable on turn 1.
  • Taskmaster's AI is reworked to be more straightforward.
  • You can no longer encounter Shops in ? nodes after a Shop.


UI and Effects



  • Lots of work to make character based line breaking available for certain languages (CN, JP, KR).
  • Experimental letterboxing is no longer experimental! When fullscreen with an unsupported aspect ratio, the game is letterboxed.
  • Bird-Faced, Well-Laid, All-Out, Self-Forming gets hyphenated.
  • Block and Deck count are now in a bolder font.
  • Cultist no longer has a move name for Dark Strike (just attacks).
  • Envenom card gets a wording update for clarity.
  • Innate keyword now says 'start each combat with' rather than 'start combat with'.
  • Raising the Slaver's position a bit for Slaver + Parasite combat (power hidden by card).
  • Removed the 'items in red aren't implemented' msg in Settings as there are no unimplemented settings in there now.
  • Removing +X Gold text which appears when gold rains from the sky.
  • Slightly changed how patch notes are rendered.
  • Text for resolution, fps, and language togglers are now centered (was left aligned).
  • Updating description for Envenom power to mention unblocked dmg.
  • Wording update for Juzu bracelet to specify regular monster encounters (as events can have enemies).
  • Centurion gets new animations.
  • Mode Shift Power gets a new icon.
  • Painful Stabs gets a power icon.
  • Pen Nib power gets a new icon (temporary).
  • Sharp Hide Power gets a new icon.
  • Thorns power gets a new icon.
  • Vajra gets updated art.


Bug Fixes



  • Achievements unlocked while Steam wasn't running now unlock when you open the stats screen.
  • Blue Candle relic's flavor text typo fix.
  • Dazed and Clumsy now exhaust even if retained via Well Laid Plans (all Ethereal cards).
  • Fix for markup language formatting appearing for Neow options (due to brackets).
  • Fixed a new line character placed incorrectly for dead adventurer's event.
  • Fixed issue where energy icons weren't wrapping if overflowed onto a line for char line breaking fonts.
  • Fixed issue where the POWER ID was used when powers were wearing off.
  • Fixed odd mouse movement scaling when game was letterboxed.
  • Fixing ~ symbols in accursed blacksmith event.
  • Floating point rounding error fixes for MagicFlower sometimes healing 8.
  • Insect-controlling -> typo in The Library event's text.
  • Keywords for cards now cleared on upgrade (Limit break was showing exhaust tooltip post upgrade).
  • Loading a game post combat was disallowing elites from dropping relics afterwards. Fixed.
  • Meat on the Bone, Red Skull, Slime's Split, and Berserk all trigger on less than or equal to 50% HP and desc are updated to reflect this
  • Nloth's relic choices were alphabetical. Now it's random.
  • Potential Fix for an edge case Bottled Tornado/Lightning issue.
  • Potions now save using their ID rather than their NAME (wasn't loading in other languages).
  • Previewing cards via Armaments wasn't applying powers. Fixed.
  • Purity and Pact achievement should now trigger more consistently.
  • Removing smoke VFX when enemies take damage as it was behaving oddly and adding little.
  • Singing Bowl flavor text typo fix.
  • Text on cards should look a bit more crisp when they are hovered over now.
  • Transmorgrifier -> Transmogrifier.
  • TriggerOnOtherCardPlayed() for cards is no longer triggered by end turn end-turn auto play cards (curses).
  • Vampires event dialog option is slightly shortened so it fits in the option.
  • You can no longer open the potions dropdown if you're holding a card.


Discuss the latest patch notes here.

Weekly Patch 4: Full speed ahead!


Hello, it's that time of the week again.

Firstly, we'd like to address that we're working hard on getting localization into the game! We're getting community translations soon, and shortly after that - official translations! The languages that will be coming in this first pass are:

  • Chinese (Simplified)
  • Chinese (Traditional)
  • French
  • German
  • Japanese
  • Russian
  • Spanish



Almost there... 几乎完成...

Secondly, thank you to everyone who is actively participating in the beta branch! Your feedback and bug finding is indispensable! For those not in the know- Yes, we have a beta branch. Read more about it here

It's been real busy for us and we're working as fast as we can! So fast there's an After Image (good joke!). On to the patch notes:

Letterboxing is now hidden behind an experimental flag as it's too buggy for prime time. To enable it, add the word "true" on a new line at the end of your info.displayconfig file.

Content



  • Adding new relic Darkstone Periapt.
  • Adding new relic Frozen Eye.
  • Adding new relic War Paint.


UI and Effects



  • Clumsy curse now has the Ethereal keyword.
  • Energy icon is no longer rendered if a card is Unknown.
  • Hidden achievements (Steam) are now properly hidden in the in-game Statistics screen.
  • Post combat saving returns!
  • When changing Settings that require you to restart, the message is now rendered above everything + gets a black box behind it.


Balance



  • Added a special RNG that is utilized for a few relics so they give consistent results if you load a save.
  • Bloodletting card buffed.
  • Calculated Gamble card nerfed.
  • Common relics now have a base of cost 150 (previously 200)
  • Shop relics now have a base cost of 200 (previously 150)
  • Discerning Monocle is deprecated until it gets a new effect.
  • Discerning Monocles price reduction is now an additional effect on the Courier relic.
  • Level 3 Elite, Nemesis has been reworked.
  • Multiple small changes to the Level 2 Boss, Champ.
  • Neow now uses an RNG + save occurs when entering Neow's room.
  • Nloth now appears in the City instead of the Exordium.
  • Orrery is a boss relic again.


Bug Fixes



  • Added a period at the end of Regen potion's description.
  • Adding number formatting (commas) to large numbers you see when facing the heart.
  • Adrenaline finally gets a period at the end of its description.
  • After Image card's large portrait now renders.
  • Boss victory music now plays when loading a game that is the rewards screen for a boss.
  • Bottled Lightning and Bottled Flame icons no longer appear during combat.
  • Capitalizing the word 'Skill' for Escape Plan's description.
  • Debug hotkeys for screenshake were exposed, oops. Fixed.
  • Eternal Feather grammatical fix.
  • Evolve should no longer trigger even if No Draw power is active.
  • Fix rare crash with Feed card.
  • Fixed odd crash in Neow room.
  • Fixed rare crash for Dark Shackles card.
  • Fixed rare crash for Heavy Blade.
  • Fixed rare crash for HeelHook card.
  • Fixed rare crash for Opening Action (again).
  • Fixed rare crash in Achievements when manipulated.
  • Fixed rare crash with game deck glow + fixed offset for its particles.
  • Fixed typo where a quote mark was blue for match and keep event.
  • Fixing typos for Ancient Tea Set's flavor description.
  • Fixing up quote typos in Wheel of Change event.
  • Fixing up some issues with loading into Neow room save.
  • Forgotten altar displays correct HP loss for the Silent now.
  • Incorrectly using wavy text in JAX event fixed.
  • Pantograph no longer heals double on Donu and Deca boss.
  • Removing two incorrect game tips about ? rooms and Elites.
  • The word "Status" was not showing up for status cards in large card view. Fixed.


Performance



  • Font glyphs are now created on the fly, improving load times.


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