We worked on a UI to improve the Card Library. Players no longer need to scroll as much when trying to view cards. This is especially useful as we add more card-related content in the future.
Card Quick Select
You can now select cards by pressing numbers 0 - 9. If you want to view the corresponding hotkeys, they can be turned on in the Game Settings. Here it is in action.
Card Reworks
We've been working on a lot of cards over at Mega Crit headquarters for our third character. While in the process, we also reworked some of our most unpopular cards.
There will probably many reworks in the future so we're trying out a new format. Pictures!
Reckless Charge
Reckless charge is now Common and shuffles a Dazed into your draw pile rather than making you Vulnerable.
Immolate
Immolate now costs 2, deals considerably more damage, and shuffles a Burn into your draw pile.
Wraith Form
Wraith Form is completely reworked to give you 3 turns of Intangible while progressively decreasing your Dexterity each turn.
Patch Notes
Balance
Awakened One nerf. Curiousity is now 2 -> 1. Ascension: 3 -> 2.
Cleave card damage buff. 7 -> 8 (10 -> 11).
Combust+ card damage buff. 6 -> 7.
Seeds are now Timestamp based and "seed_source_timestamp" has been added to .run files.
Wild Strike card is now Uncommon.
Bug Fixes
Card Randomizer (affects rarity droprates of cards) is now correctly reset when starting a new run.
Card Randomizer values are properly saved/loaded now.
Edge case fixes for incorrect Block rounding with multiple powers.
Fix for chests giving the wrong relic rarity.
Fixed incorrect score calculation from Collector bonus.
Potential fix for End of Turn card effects.
Potential fix for Pandora's Box and Calling Bell issues and exploits.
Seed no longer flashes when you hit cancel in Seed Panel.
Statuses and Curses autoplay at end of turn again.
Typo fix in Pandora's Box helper text.
Unceasing Top relic + Queueing End Turn should now function properly together.
Unceasing Top relic no longer triggers after Statuses and Curses autoplay.
Wording fixes in Sensory Stone event.
UI and Effects
Add OSX Command + V paste support for Seed Panel.
Added Ctrl + V paste support for Seed Panel.
Added Custom Seed indicator to Run History.
Cleaned up Positive & Negative Seed Panel UI things.
Localization
Updates for DEU, FRA, ITA, KOR, POL, RUS, ZHS, ZHT.
Weekly Patch 19: Seed
Hey hey,
This patch brings in seeded runs and improvements to the dailies.
Seeds
You can now set your starting seed. Now you can play the same run as your friend or streamer. You can also answer those "What if?" questions as the seed of all of your runs are now visible on the Run History screen. Simply input a seed from the character select screen.
Keep in mind that Seeded Runs will not post a score to the leaderboards or allow you to unlock achievements.
Third Character Progress
Some of you may have noticed some lighter patches the last few weeks, our dev efforts have been focused mainly on a third character. Internal testing has begun recently and we've had good progress in making this character balanced, interesting, and fun!
If all goes well, we will be testing this character in our beta branch later this month. Thank you for your continued patience and support.
Patch Notes
Balance
Combust card buff. Damage 4 -> 5.
Grand Finale card buff. Cost 1 -> 0.
The Specimen relic rarity changed. Boss -> Rare.
Daily Climb can no longer unlock achievements.
All Star daily mod altered to give 5 cards instead of 2.
Diverse daily mod reworked. Now allows cards from other characters to appear.
Shiny daily mod rework: You now start with all Rare cards for your current character, not 1 rare.
Fixed the turn order for Chosen + Byrd encounter. Chosen no longer applies Vulnerable before Byrd attacks.
UI and Effects
Added Seed to run history. Click it to copy to your clipboard.
You can now manually set the game seed before embarking.
You can now right click cards in the card reward screen to view their upgrades and details.
You can now right click cards in the Shop screen to view their upgrades and details.
Bug Fixes
End of turn cards (curses & statuses) are no longer "played". Should fix issues with Unceasing Top.
Fix for Peace Pipe sometimes causing the wrong effect to happen if you cancel.
Fixed issue where Ascension 10 Achievement was unlocked 1 level early.
Giant Head's attack intent now properly caps to match its damage output.
Grammar improvements for Sensory Stone event.
Potential fix for Calling Bell and Pandora's Box edge case issues.
Put vs Place wording inconsistency on Thinking Ahead and Exhume cards.
Typo fix for message when you cannot play a card.
Localization
Updates for FRA, ITA, JPN, POL, PTB, RUS, ZHS, ZHT.
Weekly Patch 18: Paranormal
This weekly patch brings in some events, a daily mod, and a lot of card balancing!
Events
Three new events have been added to the Spire. Here's a preview of what they look like.
Patch Notes:
Hotfix
Fixed issue where Sensory Stone event may give you colored cards.
Content
Daily Mod: Draft. Draft a custom starter deck of 15 cards.
Event (Beyond): Secret Portal.
Event (Beyond): Sensory Stone.
Event (City): Council of Ghosts.
Event-only Card: Apparition.
Balance
Ascender's Bane nerf: now has Ethereal.
Awakened One nerf: 2 Voids -> 1 Void
Better prevention for uploading invalid times to leaderboard.
Evolve rework: No longer gives Wounds. Now triggers on any Status card, not just Wounds.
Game will no longer call you a cheater or dock score even if you cheat (score isn't uploaded, however).
Question Card relic is now Uncommon. (was Boss).
Slime Boss nerf: 3 Slime attack no longer deals damage.
Bug Fixes
Exploder now explodes on its turn, so Poison will trigger before its explosion.
Fix for Block calculation with multiple modifiers incorrectly rounding.
Fix for Calling Bell/Library/Pandora's Box exploit.
Juggernaut was not working properly. Fixed.
Neow can no longer remove Ascender's Bane.
Perfected Strike now counts Strikes from other characters.
Time Dilation daily mod no longer affects Giant Head enemy.
Time Eater's Time Warp no longer increments when Curses play themselves.
Void card can no longer get you to negative energy.
Localization
Updates for DEU, FRA, ITA, JPN, KOR, POL, PTB, RUS, ZHS, ZHT.
Weekly Patch 17: Patched in the Face
Another week, another patch!
This week's patch brings in some polished art, improvements to certain combats, and general bug fixes pertaining to the Daily Climb.
Character Select Art
We updated the art for both Ironclad and The Silent in the character select screens.
Card Theming
Ascender's Bane: Replaces Parasite for Ascension 10.
Slimed: Replaces Wounds and Draw Reduction debuff from Slime enemies.
Void: Replaces the Darkness debuff from the Awakened One.
Patch Notes:
Hotfix
Ascender's Bane can no longer be removed by Back to Basics event.
Ascender's Bane can no longer be removed through the Wheel event.
Ascender's Bane gets marked as seen when you obtain it now.
Fixed issue where Specimen triggering + Exploder Explosion caused a crash.
Neow can no longer remove Ascender's Bane.
Content
Curse Card - Ascender's Bane: Unplayable. Cannot be removed from your deck.
Status card - Slimed: Cost 1: Exhaust.
Status Card - Void: Unplayable. When this card is drawn, lose 1 Energy. Ethereal.
Balance
All Out Attack card rework + buff. Now discards 1 card at random rather than card draw reduction.
Ascension 10 now gives you Ascender's Bane rather than Parasite.
Awakened One now gives you a Void card instead of the Darkness debuff.
Exploder no longer gains Block so it is easier to kill.
Exploder's intent now telegraphs the explosion.
Frozen Eye is now a shop relic.
Self damage should no longer prevent Perfect and Champion achievement/score bonuses.
Several Slime enemies now give you Slimed rather than a debuff.
UI and Effects
Abandon Run button/banner in Settings menu is now longer to accompany wordier languages + gets a shadow.
Fixed issue where energy orbs were rendering incorrectly on 4k monitors.
Font used for Map Legend/Options Banner/? on unknown cards is now 5% smaller.
If text doesn't fit on an event button, a smaller font will be used now. 26pt rather than 30pt.
If the label on the Skip button is too long (non-English languages), the font is reduced in size by 20%.
Improved spacing between Level & Act name for the level transition effect.
On Run History screens, hovering room icons now reveal more info.
Underhand Strike is now called Sneaky Strike.
Bug Fixes
Exploder's explosion no longer ignores block.
Fixed issue where level music didn't stop if you Save & Quit to main menu.
Fixed issue where Shield Gremlin and Orb Walker had upped values in the wrong Ascension Level.
Fixed issues where if you died, the last room's info was not saved for Run History.
Hoarder daily mod now correctly duplicates the upgraded status of the copied card.
Multiple attempts for the Daily were being submitted as high scores.
Purity achievement should no longer trigger on tutorial.
Seeds are now utilized for Enchirdion and Codex.
Seeds utilized for several events for consistent outcomes: Accursed Blacksmith, Cursed Tome, Scrap Ooze, N'loth.
Localization
Updates for FRA, ITA, JPN, KOR, POL, PTB, RUS, SPA, ZHS, ZHT.
I'm starting to run out of patch names.
Weekly Patch 16: Back to Work
Hey everyone,
I just got back from vacation. I heard there was a surprise patch last week? I just found out, what a surprise!
Fortunately, our company is 2 people so there's a patch this week, too.
Many have asked us if we will be at GDC this year. We will NOT be attending this year, sorry. Good news, we'll be working on the game instead!
Patch Notes
Hotfix
Fix for daily mod causing cheater flag to turn on. (Flag has been reverted as well)
Russian localization updated.
Portuguese-Brazilian localization updated.
Seed is now visible under game version number in-game.
Hotfix 2: 3/17/2018
Fix for Daily Climb creating unusual circumstances, triggering cheat checks.
The keyword TODO is removed as it was causing issues in Spanish.
Resetting cheater flags.
Content
Daily Mod: Hoarder: Whenever you obtain a card, two extra copies are also obtained. Cards can't be removed at Shops.
Balance
Champ has less randomness in his AI after enraging. Will use Metallicize less.
Exploder enemy rework. They now explode in 3 turns, deals more damage, and has less HP.
Hexaghost slightly nerfed on Ascension 4+. (Deals less damage).
Rage card gets a buff, cost 1 -> 0. Block 4 -> 3.
Shovel relic now uses reward screen so that you can skip the relic if you do not want it.
Underhanded Strike card rework: Cost 2: Deal 8 damage. If you have discarded a card this turn, gain 2 Energy.
UI and Effects
Cursed Tome Event now uses reward screen for the earned book relic (optional pickup).
Dailies no longer bring up the Credits screen on victory.
Falling Event now shows the chosen cards when hovering the event choices.
Save and Quit in a run now returns the player to the Main Menu instead of closing the game.
Time Dilation wording improvements.
Updated animations for Lagavulin.
You can now view your deck or the map when the grid card select screen is up (Such as The Library event)
Bug Fixes
Fixed crash if twitchconfig was empty or invalid.
Increased timeout on dailies time lookup.
Moved the twitch button so it isn't covering other buttons.
Relics and Potions in the shop now correctly set their prices when restocked with the Courier.
Slow debuff now correctly works with single target cards in multi-enemy combats.
Split Slimes and other spawned minions should now correctly have the Slow power when Time Dilation mod is on.
Work will now proceed as normal again.
Weekly Patch 15: Surprise Patch
Casey is still enjoying his vacation till later next week. Although originally we did not plan on a patch this week, I decided to release a small update focusing on improvements to the daily climbs!
Daily Climb Changes
The Daily Climb has been heavily altered based on your feedback!
There are now only 3 mods total for each day instead of 4. Additionally, the seed that chooses the mods will now only very rarely pick the same mod two days in a row (and never more than two in a row). This means you will not get stuck facing down the same modifiers day after day.
Additionally, many of the mods were altered or reworked to focus more on creating interesting situations instead of being straight difficulty raisers.
Finally, the Daily now has it's own leaderboard that can be seen on the Daily screen itself.
The Daily Climb is still a work in progress, so please continue to provide feedback and suggestions, but these changes should make the overall daily experience more enjoyable to play.
Patch Notes:
Gameplay
Dailies should no longer have the previous day's mods.
Hexaghost AI is much less random. (No more occasional difficulty spikes based on how often he strength buffs)
Bosses now give +50 more score per Act. (Act 2 Boss is worth 100, Act 3 Boss is worth 150).
Fastest victory is not updated/uploaded on victory if Daily Climb.
Winstreaks are no longer updated/uploaded on victory if Daily Climb.
Daily
New Daily mod: Time Dilation.
New Daily mod: Terminal.
Dailies now use 3 mods instead of 4.
Several daily mods are reworked or altered.
Daily Climbs now have leaderboards (global only at the moment).
Bug Fixes
Fixed issue where Gremlin Thief stopped using Ascension 2 damage after first hit.
Night Terrors now only decrements Max HP when you rest.
Fix for Bronze Orb AI getting stuck in an incorrect state.
Daily Runs now appear in Run History (again!)
Cleric now shows and uses correct gold costs on Ascension 15.
Woman in Blue event now correctly describes what happens on Ascension 15.
[Lose 50% of Current HP] option now deals the correct amount of damage in all situation.
Enchiridion cost should only set for one turn.
Beggar Event now correctly displays the tip for what you are choosing for the card selection screen.
Question Card wording now accurately reflects what it does when accounting for other effects like Binary.
Localization
Updates for POL, ZHT, ITA, JPN, PTB, ZHS, NOR
Performance
Increase time lookup retry limit.
See you next week!
Weekly Patch 14: Bullet Time
Patch 14 is here!
Daily Climb
Once a day, a difficult challenge is created by combining several rule bending modifiers. The same seed is utilized by everyone so the Daily Climb allows players to see how well they stack up with the same choices.
This a work in progress and modifiers will be added and tweaked, randomization will be reduced, and leaderboards will eventually be added as well.
What do these do?
Localization
Brazilian Portuguese, Norwegian, Polish, and Thai translations are now available.
Slay the Spire is now translated into 15 languages, that's Madness/Безумие/疯狂!
To the 75% of you who aren't playing it in English, be sure to give them your thanks.
More Music
New background music from Clark Aboud! Each Act now has an alternative track, these are randomized per run.
Vacation
One of our developers (Hint: It's me) is going on vacation to a faraway land. Due to this, there will NOT be a patch next week. Sorry! We all need a break sometimes.
Patch Notes:
UI and Effects
New animations for Awakened One.
New animations for Donu & Deca.
New animations for the Gremlin Leader.
Compressed various UI images to reduce disk space usage.
Merged a duplicate font, reducing memory requirements.
Removed several unused assets and animations.
Added Game Type filter to Run History screen.
Added new Modifier UX in the top panel (hover to get mod info).
Cleric Event text improvements.
Dailies added to Run History. Still has some issues.
Darkstone Periapt and War Paint now have flavor descriptions.
Decreased line spacing on cards (allows for card descriptions with 6 lines- helps some languages).
If a MenuPanel title is too long, the font size is reduced in size and wraps to a new line.
In Fast Mode, Gremlin Leader's minions spawn a lot faster.
Leaderboard screen's headers now use same font as the other screens.
Swapped Donu & Deca's positions so the attack order is left -> right.
Bug Fixes
Dead Branch now utilizes a proper RNG (results don't differ on save/load).
Fixed issue where Neow's random rare card reward returned the source card rather than a copy.
Fixed issue where some speech bubbles were being dismissed instantly for some monsters.
Fixed text centering issues for main menu panel descriptions.
Jack of All Trades has correct wording when upgraded.
monsterHp, ai, shuffle, cardRandom, and misc RNG are now created with different seeds per floor (there was some predictability).
Utilizing BufferedOutputStream when saving files to improve stability.
See you next next week!
Weekly Patch 13: Thinking Ahead
It's a weekly patch!
We've been working on a daily mode and the third character but there are still some fixes and goodies.
Menu Updates
There were too many options in the main menu so we created sub-menus! These new sub-menus provide additional information and can also hint at upcoming features and information on how to unlock those features. The art and text are subject to change.
Achievements
There's now 6 more Achievements!
For those who achieved them in the beta branch already, they can be unlocked on Steam if you open the Character Stats screen.
Less Grind
We removed one level of unlocks! Three additional cards are now available by default in the card pool for both The Silent and Ironclad. The following cards are now added to the card pool by default:
Ironclad
Ghostly Armor
Carnage
Entrench
The Silent
Underhanded Strike
Reflex
Tactician
Patch Notes:
Hotfix
02/22/2018: Patch notes in-game were wrong. Updated.
02/23/2018: Updated Korean/Japanese translations.
Balance
Sozu now prevents you from acquiring new potions rather than preventing usage (similar to Ectoplasm).
Bosses now utilize seed (same boss if you quit/reload).
UI and Effects
Compressed various UI images and removed unused ones to reduce disk and memory usage.
Credits for Italian, French, German, and Korean localization are now in-game.
Updated font for Turkish from OpenSans -> Roboto.
Bug Fixes
Bottled Flame, Lightning, and Tornado will no longer spawn if there are no valid cards.
Egg relics (Toxic, Molten, Frozen) can now appear at Neow and some other scenarios.
Eviscerate now correctly lowers cost by 1 per discard.
Fixed bug where Nemesis could take more than 1 damage from Thorns, Potions, and relics like Letter Opener.
Fixed crash if players renamed .run files for Run History.
Fixed crash when Bronze Orbs' Stasis was used when your draw/discard pile was empty.
Fixed issue where you are told to restart to save changes in Settings if it's not English.
Greatly increased logging so we can further investigate save issues.
If damage type is thorns, then the damage is dealt even if the owner is dead (Spiker/Guardian).
Rewards after combat appear only when all actions are done now. Fast Mode + Bite bug fix.
Potential fix for saves and progress data loss.
Steam Cloud no longer syncs your Run History files. If you want to transfer these between computers, copy/paste your runs folder.
Weekly Patch 12: Lunar New Year
Another patch has arrived,
We diverted most of our efforts to the 3rd character this week so this patch is mainly bug fixes, balancing, and a few UI improvements.
Also, we're currently investigating save-related issues. If you are experiencing any save issues and find a solution, please let us know! In the meantime, disabling Steam Save synchronization may prevent the loss of save files.
Patch Notes:
Balance
Nemesis Rework
Intangible now alternates on/off every other turn.
Moveset is no longer in order but randomized between 3 moves.
Move 1: Triple attack (6 x 3)
Move 2: Triple Burn, cannot be used twice in a row.
Move 3: Scythe (40), has a cooldown of 2 turns
The Blue Slaver enemy can no longer be fought as one of the first 3 monsters in Act 1.
The Guardian boss gets +20 HP.
Tiny House relic gets a buff. Now upgrades 1 random card as well.
UI and Effects
Enemies no longer show hit animations from thorn effects and similar types of damage.
Fast Mode is faster. Card movement, resting at campfires, events, etc are faster.
Moved the Game Saved VFX to be more centered so it doesn't overlap the timer.
Mute while in Background is now available in Settings (on by default).
Run Timer now gets an icon and tip for the Top Panel and appears in Run History.
Run Timer now stops, appears in the top panel, and becomes green on victory.
You can now view Exhausted Cards during combat (only available if cards are exhausted).
Bug Fixes
Add Twitch streaming support for Singing Bowl.
Cards Seen and Relics Seen now correctly shows accurate numbers. No more 188/187.
Copying cards from effects like Dual Wield now correctly displays cost as green if modified.
Fixed issue where Abandoning at a Rest Site kept the fire ambient sounds playing forever.
Fixed issue where Ascension level up VFX was not occurring when you unlocked the next Ascension.
Fixed issue where Max HP +2 button may appear if you had Singing Bowl a previous run.
Metrics are no longer uploaded if not connected to Steam.
Purity achievement only triggers if there are enemies alive now.
Transmutation+ no longer gives you a free card.
Upgraded cards in card library screen now correctly display tooltips.
View Upgrade button flickering bug removed in run history screen.
Localization
Adding credits for French and Korean localization.
Special Thanks to robojumper for the Twitch stuff! Added to credits.
See you next week!
Weekly Patch 11: A Library of Features
This week we're introducing loads of new features!
Hotfix (02/12/2018)
Adding additional logging to better understand crashes.
Updates to Korean localization.
Minor update for Chinese (Simplified), German and Spanish.
Run History
You can now view your past runs. Simply select the option from the Main Menu.
Is that a victory on Ascension 15...?
Boss Icon Updates
Boss icons on the map now reveal which boss you are up against in the current Act.
Which boss could this be...?
Fast Mode
We noticed that our community has been getting into speedrunning Slay the Spire recently! We'll slowly be adding in features and allowing the game to run faster for you speedsters.
Simply checkbox "Fast Mode" in the Settings screen to enable this option. If you find issues or think something isn't quite fast enough, let us know!
Twitch Voting!
Hey streamers! You can now allow your channel to vote on your demise victory!
Look for the twitchconfig.txt file in your game directory for more info
Patch Notes:
Content
Ascension now goes up to Level 15!
New Green card: Expertise
Balance
Runic Cube relic buffed. No longer has a drawback (used to reduce your Max HP on obtain)
The Collector changes. Now only spawns 2 minions. However, revives both minions at once.