Slay the Spire: The Board Game Kickstarter launches!
Hey everyone,
We've teamed up with Contention Games and have been secretly working on Slay the Spire: The Board Game for the past few years.
Unlike the video game, the board game features cooperative deckbuilding where 1 - 4 players can go on an adventure to Slay the Spire!
We've got stretch goals, playmats, shiny real metal coins, and all sorts of other goodies in the various pledge tiers. There's even a spooky beta art box~
What? Claw is law??
Anyways. The board game is initially launching for English, French, and German and ships wherever Kickstarter ships things (most places). *Chinese (Simplified) and Korean versions will be available later in a separate crowdfunding campaign
Just a small update fixing some OSX crashes that were introduced in a recent Apple update. Please let us know if anyone still has issues running Slay the Spire on OSX!
BUG FIX: Fixed crash introduced in OSX 12.6. LOC: Updates for FIN, SPA.
V2.3 Hotfix
Hey there,
We updated the game to address a problem where players using 32bit operating systems were unable to play. This should show up as V2.3: 03-07-2022. Sorry about that!
Patch V2.3: Steam Deck Support
Hello, long time no announcement!
Slay the Spire is getting an update for Steam Deck compatibility and a handful of language updates. It's also a good opportunity to discus what we've been up to.
Steam Deck
The newly added Steam Deck compatibility means that we're enabling Steam Input, allowing users to use a wider variety of controllers and customize input settings through Steam's Controller Configuration. This couldn't be done without the help of the steamworks4j project, thank you!
The upcoming Steam Deck hardware utilizes Steam Input so Slay the Spire will work nicely out of the box. The Steam Deck is currently compatible with the latest default and beta branch versions of the game.
Be sure that Steam Input is enabled for the game and that you're using the Official Configuration. Those who want to use the old controller logic can also disable Steam Input. As before, all of our previous builds are available and accessible by switching branches. Learn more about branches here.
If you experience any issues, don't hesitate to contact us at support@megacrit.com
What's up with Mega Crit?
We've been secretly hiring people and have begun developing secret projects. Do not ask us what these projects are. They are secret so we cannot tell you.
Our team size has grown quite a bit with the addition of 4 new Mega Critters:
Thanks again to all of our translators and testers that keep this game up-to-date and so accessible to many people. The game now supports 21 languages, woo.
On top of the new languages, we've also received some updates to improve Dutch, Esperanto, Italian, Japanese, Polish, Russian, Serbian, Spanish, Turkish, and Vietnamese.
Soundtrack Update
We've updated the Slay the Spire Soundtrack page to use Steam's Music template so this should make it easier for people to find the songs and they're now playable through Steam's Music Player.
Downfall Expansion Mod
One of Slay the Spire's most extensive and popular mods, Downfall, has gotten its own store page! The mod comes with an original new 5th Hero character, The Hermit while also allowing you to play as the Slime Boss, Guardian, and more bosses. This time you'll be defending the Spire against the Ironclad, Silent, and more.
See the events and denizens of the Spire from a new angle, such as:
Retaliate against the Woman in Blue for all those times she punched you!
Hire the Red Bandit gang to work for you!
Save a baby Snecko from a horrible owner! (even villains love baby Sneckos)
The mod is totally free and is a great way to experience the game again in a unique way, check out and follow Downfall in all its glory here.
Hang out with more Slayers (Climbers?)
Having trouble poisoning a ghost? Lasers aren't lasery enough? Interested in making mods? You just have a lot questions that need answering? Then stop by the Official Slay the Spire Discord server and say hi.
Testing Steam Input (Beta)
Happy post-Holidays!
As the title of this post suggests, we're bringing in Steam Input in the beta branch in anticipation of the Steam Deck release. We're also updating some languages and adding Finnish!
Patch Notes
UI and Effects
Added Steam Input support for better compatibility with upcoming Steam Deck.
Localization
Added Finnish language.
Serbian language support for main branch (beta already had them on).
Updates for DUT, EPO, ITA, JPN, POL, RUS, SPA, SRB, SRP, TUR, VIE.
Bug Fixes
Removed excessive display config loading.
Security
Updated log4j to 2.17.0 to prevent any future issues.
V2.2: Hot Fix
A patch has been pushed to address some ultrawide issues with controllers and some improved resolution selection options.
Bug Fixes
Fixed button placements for confirmation and rename popup UI in Ultrawide.
Fixed button prompt to open shop screen rendering behind merchant.
Fixed crash when pressing select button on controllers twice when selecting boss chest relics/blights.
Fixed LB/RB buttons in card library screen misplaced in Ultrawide.
Fixed placement for button prompt to access Map Legend.
Fixed save slots looking kinda tall.
UI and Effects
Allowing fullscreen resolutions to change the monitor's resolution. Previously, fullscreen was only for the current resolution.
Fullscreen resolutions now show the aspect ratio which the game will change to.
Resolution dropdowns now show all available resolutions based on which display mode you're toggled to.
Localization
Updates for POL.
Patch V2.2: Happy Holidays!
Happy Holidays!
We've got exciting collaborations, support for wider aspect ratios, performance improvements, and made a few balance changes to some cards.
Improvements! Tweaks!
While we're awaiting news from our publishing and porting teams for the Android mobile release, we're bringing some more of the under-the-hood improvements to PC! This includes support for ultrawidescreen up to 21:9 and various hitbox and font size improvements for our touchscreen mode and general performance improvements.
The Watcher joins Fraymakers
The Watcher is making an appearance in McLeodGaming's upcoming title: Fraymakers. Check them out and maybe pitch in to their Kickstarter if you want to see a crossover fighting game starring indie characters and a character creator. We think it's pretty cool!
SteelSeries Game Sense Support
We collaborated with SteelSeries to bring lighting effects to your gaming peripherals. Very shiny stuff.
Run Data
Our approximation of what the charts will look like.
We've been receiving a lot of requests for Slay the Spire run histories for data analysis projects. We've heard you! Our kind moderator and helper Jake/ilikeshiny (who's working on his own game PogoChamp by the way) has rounded up 27gb of data and pinned it to our #data-analysis channel at the Slay the Spire Discord server.
Do you want to see which cards are chosen most often in Act 2? Which cards are picked more often for experienced players non-experienced players? What's the winrate for Ascension 20?
All of these answers and more can be found in this archive of 77 million DEATHS runs of Slay the Spire.
Fixed crash when playing game in aspect ratios taller than 4:3 (such as 5:4 resolutions like 1280 x 1024).
Balance
Accuracy card buffed. Damage increased from 3 -> 4.
Accuracy+ card buffed. Damage increased from 5 -> 6.
Aggregate card buffed. Energy gained every 6 -> 4 cards.
Aggregate+ card buffed. Energy gained every 5 -> 3 cards.
Blade Dance card buffed. 2 -> 3 shivs.
Blade Dance+ card buffed. 3 -> 4 shivs.
Bloodletting card buffed. Energy gain increased from 1 -> 2.
Bloodletting+ card buffed. Energy gain increased from 2 -> 3.
Dramatic Entrance card buffed. Damage increased from 6 -> 8.
Dramatic Entrance+ card buffed. Damage increased from 8 -> 12.
Eviscerate card buffed. Damage increased from 6 -> 7.
Eviscerate+ card buffed. Damage increased from 8 -> 9.
Good Instincts card buffed. Block increased from 5 -> 6.
Good Instincts+ card buffed. Block increased from 8 -> 9.
Hemokinesis card buffed. Damage increased from 14 -> 15.
Hemokinesis card buffed. HP loss decreased from 3 -> 2.
Hemokinesis+ card buffed. Damage increased from 18 -> 20.
Phantasmal Killer card buffed. Cost reduced from 2 -> 1.
Phantasmal Killer+ card buffed. Cost reduced from 1 -> 0.
Reflex card buffed. Card draw increased from 1 -> 2.
Reflex+ card buffed. Card draw increased from 2 -> 3.
Reprogram card Focus loss decreased from 2 -> 1.
Reprogram+ card changed. Focus loss, Strength, and Dexterity changed from 1 -> 2.
Rupture+ card buffed. Strength gain increased from 1 -> 2.
Rupture+ card nerfed. Energy cost 0 -> 1.
Sadistic Nature card buffed. Damage increased from 3 -> 5.
Sadistic Nature+ card buffed. Damage increased from 4 -> 7.
Scrape card draws 3 -> 4 cards.
Scrape+ card buffed. Damage increased from 9 -> 10.
Scrape+ card draws 4 -> 5 cards.
Slice card buffed. Damage increased from 5 -> 6.
Slice+ card buffed. Damage increased from 8 -> 9.
Sneaky Strike card buffed. Damage increased from 10 -> 12.
Sneaky Strike+ card buffed. Damage increased from 14 -> 16.
Storm of Steel card buffed. Cost lowered from 2 -> 1.
Storm of Steel+ card buffed. Cost lowered from 2 -> 1.
Swift Strike card buffed. Damage increased from 6 -> 7.
Swift Strike+ card buffed. Damage increased from 9 -> 10.
Bug Fixes
Bursts can now be Bursted properly.
Fixed Dropkick card not glowing under some conditions.
Fixed Foreign Influence card messing up card rewards by affecting the seed.
Fixed Grand Finale card not glowing under some conditions.
Fixed Heel Hook card not glowing under some conditions.
Fixed issue where the line below scores were always rendered (instead of fading in).
Fixed issue where Watcher couldn't receive Stuffed or Well Fed bonus scores.
Fixed No Block power allowing players to gain Block with Dexterity.
Fixed Sneaky Strike card not glowing under some conditions.
Fixed Spirit Shield's Block value not changing under some conditions.
Keys for the final act could be skipped if you proceed extremely fast.
UI and Effects
Increased line spacing in events when bigger text mode is on.
Main menu panel buttons now have a wider space for bigger and localized text to fit.
Adjusted various fonts to improve legibility.
Performance
Merged and adjusted fonts to improve performance and memory usage.
When closing a Single Card popup or Single Relic popup, the font texture is cleared to save memory.
When closing the Leaderboard screen, the font texture is cleared to save memory.
Some code cleanup/sharing for death and victory screens.
Localization
Updates for DEU, EPO, FRA, JPN, POL, SPA, TUR, VIE.
Patch V2.1: The Language Patch
Hello hello,
While we're still working with our porting team to improve the mobile UX and prep for Android release, we've also addressed some MacOS compatibility issues and received many updates to localization. It's incredible to see Slay the Spire become so widely available on so many platforms and in so many languages (19 total!).
MacOS Notarization and Mod Support
The game should no longer crash when playing on MacOS Catalina 10.15. The libgdx199 and libgdx199.main branch no longer has modding support. For those wanting to run mods, please run the game on either the main branch or beta branch.
You can now play Slay the Spire via chat commands and voting (beta)! https://www.twitch.tv/telnetthespire
Patch Notes
Bug Fixes
Fixed bug where continuing a save at the event after the 3rd boss would resume the game timer if not going to the final act.
Fixed bug where Controlled Chaos mod would give you Unknown cards.
Fixed issue where Watcher data may not delete properly upon deleting a profile slot.
Fixed letterboxing asset placed above Gremlin Wheel spin button at certain resolutions.
Fixing highlight asset for View Upgrade button in card library when using controllers.
If Bigger Text mode is on, the main tutorial's text raised so it's not hidden by the Next button in certain aspect ratios.
UI and Effects
Adding support for ultra high resolutions for various aspect ratios. NOTE: Font textures scale to resolution, increasing memory use.
Dropdowns in Run History screen are now left aligned so it works with Bigger Text mode better.
Locked characters are now grayscale in custom mode screen.
Re-adding longpress support for mouse and touchscreen modes (enabled in Settings), off by default.
Seed shown in the Run History Screen is now anchored in a specific location.
Shifted much of the Run History screen slightly right so it's more spacious for some languages.
Updating credits screen timing as there's more credits.
Updating Gremlin Wheel event so arrow is placed better based on aspect ratio.
Updating rich presence string so that Ascension and Floor number can be seen.
In touchscreen mode, certain strings now say tap instead of click.
In touchscreen mode, main menu text buttons are now larger and spaced twice as far apart.
In touchscreen mode, target-based cards are in targeting mode, they are now rendered larger and slightly higher.
In touchscreen mode, when dragging cards- the cards are now offset from the touchpoint.
Localization
Indonesian language support added.
Increasing card width space for CJK languages in Bigger Text mode.
Updates for DEU, DUT, EPO, FRA, IND, FRA, ITA, JPN, KOR, PTB, RUS, SPA, THA, TUR, UKR, VIE, ZHS, ZHT.
Slay the Spire Is Coming to iOS This Month
Hey everyone,
We’ve got some great news to share. We’re happy to announce that Slay the Spire will be in your pockets this month on iOS! When specifically? We’ll have that news very soon, but as a hint, you should try to tune in to the Guerrilla Collective show on June 13th.
What about Android?
The Android version is still in the works but we’re not quite ready to talk about release yet. As we know a large part of our community are excited to play Slay the Spire on mobile we took the decision to launch the iOS version first.
How much?
Slay on iOS will cost $9.99 at launch and is the complete, spire-climbing experience you have already enjoyed on PC (okay, no anime mods, you got us).
We're adding a few tweaks and fixes to improve compatibility for certain resolutions, devices, and operating systems that have been trickling in while working with our porting teams.
MacOS Notarization and Mod Support
Mod support for MacOS will become incompatible starting v2.1 due to updated notarization requirements. To play modded Slay the Spire, the game must be played on v2.0 branches. This can be accessed via Steam's branches.
Patch Notes
Compatibility
More MacOS notarization-related updates so future builds will run on MacOS Catalina and beyond.
Bug Fixes
Fixed bug where continuing a save at the event after the 3rd boss would resume the game timer if not going to the final act.
Fixed bug where Controlled Chaos mod would give you Unknown cards.
Fixed issue where Watcher data may not delete properly upon deleting a profile slot.
Fixed letterboxing asset placed above Gremlin Wheel spin button at certain resolutions.
Fixing highlight asset for View Upgrade button in card library when using controllers.
If Bigger Text mode is on, the main tutorial's text raised so it's not hidden by the Next button in certain aspect ratios.
UI and Effects
Re-adding longpress support for mouse and touchscreen modes (enabled in Settings), off by default.
Adding support for ultra high resolutions for various aspect ratios. NOTE: Font textures scale to resolution, increasing memory use.
Dropdowns in Run History screen are now left aligned so it works with Bigger Text mode better.
Locked characters are now grayscale in custom mode screen.
Seed shown in the Run History Screen is now anchored in a specific location.
Shifted much of the Run History screen slightly right so it's more spacious for some languages.
Updating credits screen timing as there's more credits.
Updating Gremlin Wheel event so arrow is placed better based on aspect ratio.
Updating rich presence string so that Ascension and Floor number can be seen.
While in touchscreen mode, certain strings now say tap instead of click.
Localization
Fixing issue with Fairy Potion displaying incorrect value for VIE.
Increasing card width space for CJK languages in Bigger Text mode.
Updates for DEU, DUT, FRA, IND, ITA, JPN, KOR, RUS, SPA, TUR, VIE, ZHT.
Updates for DEU, IND, ITA, JPN, RUS, SPA, THA, TUR, and VIE.