Turkish language support was added last hotfix but wasn't enabled in the Settings and caused some other issues. This is quite embarrassing, but now it's fixed. Hooray!
As always, feel free to contact us at support@megacrit.com if you run into issues or have suggestions.
Fixes and Changes
Fixed Vietnamese displaying Ukrainian in the main branch.
Fixed Turkish not showing up in main branch.
Removing Upgraded tooltip from Cunning Potion as the Upgraded keyword isn't in the description.
Adding updated logic so Fasting power's description works properly in various languages.
Updated the main English font from Kreon v1 to Kreon v2.
Updates for languages ITA, POL, PTB, TUR.
Hotfixes for V2.0
We've added a new branch, fixed some things, updated some translations, and more!
macOS Notarization
The mac version of Slay the Spire is now notarized so it won't expire on newer versions of macOS (Catalina) come February.
Libgdx199 Version for Main Branch
We added a separate branch "libgdx199.main". This is the updated engine version of Slay the Spire using the main branch save files. The other libgdx199 branch utilizes your beta save files. This version is incompatible with some older devices; this may be preferred for some users as it comes with a few features, fixes, and performance improvements:
Mapping support for much more controllers. Such as the Steam controller.
Improved display resolution recognition, preventing an annoying screen offset bug.
Screenshake support for non 16:9 resolutions.
Multi-monitor support, pick which monitor you want Slay the Spire to use from the Settings.
Gameplay
Previously, fighting the Act 4 boss was not possible unless you cleared a standard run. As this is not the case with the Watcher, some players unlocked Amethyst+ without Amethyst. How peculiar! This fix remedies this issue.
Amethyst achievement now unlocks if you achieved Amethyst+ via opening Stats screen.
If Amethyst+ achievement is unlocked, Amethyst is now also unlocked simultaneously.
Weave card is now locked for the Watcher as the second set of unlocks contained a deprecated card. If this was unlocked previously, it will unlock when starting the game. Nope, apparently it's already Foreign Influence.
New Power Icons
We've updated the Fasting and Pressure Points power icons with suggestions from the community!
Bug Fixes
Fixing total unlock count for cards and relics on the stats screen (didn't account for Watcher).
Moddability
While many mods will still need to be updated to be compatible with V2.0, we restored some old functions to make it easier.
Adding back old ExhaustAction constructors (backwards mod compatibility).
Adding getColor() helper method for CardHelper.
Localization
We received an updated translation for Brazilian Portuguese and Turkish! A big thanks to Felipe "Xcution" Requejo, Ertürk Yılmaz, and anyone who helped out with feedback and further refinement for those translations.
Brazilian Portuguese is now available in main branch.
Turkish is now available in main branch.
Updates for Thai, translating the Strike and Defend cards for Watcher.
Updates for Russian.
Patch V2.0: The Watcher
Hey everyone,
Patch 2.0 is finally here, hooray! This patch brings new cards, relics, potions, balance changes, reworks, bug fixes, performance improvements, and a 4th character. The previous version of the game can still be played by selecting "v1.1 - 2019-17-07" found in the BETAS tab within Steam.
The 4th Character
The Watcher has arrived to evaluate the Spire. She brings her training in the divine stances and a seeing staff to cast judgment upon the wicked Spire spawn.
Like the other characters, the Watcher comes with her own set of cards and a handful of unique relics.
A huge thanks to all the players who helped test the 4th character on the beta branch. All of your feedback, data, and reading various discussions really helped us test out new ideas and tweak the character rapidly!
Potion Lab
We added many potions this time around so we also created a screen that allows you to view all the potions! This can be found in the Compendium section of the main menu as the Potion Lab. You can even look up the rarities of all the new and existing potions.
Modding
This patch brings many changes to the main game along with some improvements for modding support. Mods compatible with V1.1 will likely need to be updated to continue working for V2.0. Update those mods!
If you need assistance with updating or want to get into modding yourself, come visit the #modding channel at the Slay the Spire Discord Server!
Community Fan Art
Art is all around us. But there's also some fan art here, too!
Sever Soul+ card buffed. Damage increased from 20 -> 22.
Well-Laid Plans card cost increased from 0 -> 1.
Powers that gain Block at end of turn activate before cards like Burn play themselves.
Common potion droprate decreased from 70% -> 65%.
Rare potion droprate increased from 5% -> 10%.
Snecko Oil reworked.
Blood Potion healing buffed from 10% -> 20%.
Blood Potion rarity changed f rom Uncommon -> Common.
Fairy in the Bottle healing buffed from 10% -> 30% HP.
Focus Potion rarity changed from Uncommon -> Common.
Ghost in a Jar rarity changed from Uncommon -> Rare.
Poison Potion is now Silent only.
Face Trader event can no longer appear past Act 2.
Neow Colorless card choices now let the player choose 1 of 3 colorless cards.
Plated Armor power now caps at 999.
Mods for Custom Mode have been updated to account for the Watcher.
Eternal One achievement now require Amethyst & Amethyst+ achievements.
UI and Effects
4:3 aspect ratio support has been added.
Adding SFX for Spit Web attack by Louse enemy.
Bigger Text mode is now available in the Settings. This increases the font size slightly everywhere.
Card preview tips now allow you to see cards such as Dazed when viewing Reckless Charge.
Cards/powers/potions that generate Upgraded Cards now just describe them with a + in their name.
Champ boss now recognizes if you have his belt.
Fatal keyword added for cards which have effects upon killing a non-Minion enemy.
Increased font size of tip text when unlocking cards/relics.
Increased scroll speed by 3x when using mousewheel to scroll for Input Settings screen.
Peek button has been added, allowing you to peek at the combat while a selection screen is up.
Pressing 0 - 9 keys in some relic view screens now play some SFX.
Pressing ESC no longer exits the card reward screen from another menu.
Relics whose effects only trigger once per combat or run now gray out when inactive.
Repositioned the 'Restart game for changes' text when changing various options in Settings screen.
Scrollable dropdowns such as Run History can now be scrolled using scrollwheel and arrow keys.
Several potions now have updated potion bottle assets.
Some potions are rainbow colored now. It's groovy.
Uncommon potions now have small circle particle effects.
Rare potions now have gold sparkly visual effects.
Several power icons have been cleaned up.
Several relic assets have been cleaned up and have high resolution versions when viewing them.
Speed of several cards/relics have been increased and normalized across similar items.
Various cards with special requirements now emit a gold glow (like Dropkick).
When hovering Map Legend icons, tips now appear in a fixed position, no longer obscuring the map.
Wording updated for several relics, cards, potions, and powers to improve clarity.
Bug Fixes
Custom Mode now unlocks even if you play a Daily Climb offline now.
Dropkick card now resolves its actions in order of its description.
Egg relics now update card rewards in reward screens upon pickup.
Egg relics update card previews on Pandora's Box confirmation screen.
Entropic Brew can now be used outside of combat.
Fixed Armaments card not updating descriptions of upgraded cards.
Fixed bug where after defeating certain enemies, Block would not work against thorn-like powers.
Fixed Card Library scrolling up slightly when opened initially.
Fixed cards sometimes glowing even when they cannot be played.
Fixed Confirm/Cancel buttons requiring two taps in touchscreen mode for Rename Panel.
Fixed Discovery card showing skip button when reopening screen from another menu.
Fixed double-played Sunder gaining energy twice on Darklings and Awakened One.
Fixed egg relics not upgrading card received from A Note To Yourself.
Fixed elites slain scores not showing up properly in Endless mode.
Fixed Entropic Brew filling potions slots with Sozu.
Fixed ESC buttons causing unusual behavior on card reward screens (blank maps, hiding the reward screen).
Fixed Escape Plan gaining Block when card drawn is blocked by No Draw power.
Fixed Fear No Evil + Mental Fortress not gaining Block before Beat of Death.
Fixed Juggernaut damage not changing targets if original target is dead.
Fixed Mayhem, Havoc, Distilled Chaos, and Omniscience sometimes not playing cards if original target is dead.
Fixed memory leak when initializing Merchant assets.
Fixed memory leaks when initializing blights for Endless mode.
Fixed on-enter-room relics activating again when loading a game to a post-combat rewards screen.
Fixed Pocketwatch relic activating too early for effects like Foresight.
Fixed Rebound card not working with Strange Spoon relic.
Fixed Tingsha relic damage not changing targets if original target is dead.
Heel Hook card now resolves its actions in order of its description.
Slime and Heart enemy SFX no longer play when game is backgrounded.
Stasis move from Bronze Automaton's Orbs is now seeded.
Transmorgrifier event's options are now seeded.
The Designer event's options are now seeded.
Performance
Fixed card descriptions being initialized twice. Improving game start up time.
Deleted several unused font files, reducing memory usage and start up time.
Relics which gray out are now grayed out using a shader, rather than a grayscale image.
Localization
Again, a big big thanks to all of the translation help that kept the game translated while we patched and updated the beta builds for several months.
Slay the Spire is now available in Vietnamese!
Several strings such as time/date formatting is now localized.
Added various logic to improve card descriptions for CJK languages.
Patch V2.0 has been translated into the following languages!
Dutch
Esperanto
French
German
Italian
Japanese
Korean
Polish
Russian
Chinese (Simplified)
Chinese (Traditional)
Spanish
Thai
Ukrainian
Vietnamese
Character 4 Progress Report #14
Happy New Year!
We hope you had a pleasant holiday season, after a nice break- we're gearing up to release our 4th character.
January 14th
Is when the 4th character will be in the main branch for PC/Steam! Ported versions of this content will take a little longer as we merge the content in and have it fully tested.
This impressive painting of Apotheosis by /u/Yainegva
Patch Notes
UI and Effects
Speed of various card manipulating actions are now the same and are affected by fast mode (if not before).
Adding a light bulb VFX whenever you play an Insight card.
Bug Fixes
Title casing fix for Flurry of Blows.
Moddability
Returning functionality of any number select for grid select screens (auto-confirms when count is reached).
Heartbreaker score bonus no longer appears/calculates for modded Act 4s.
Localization
Updates for EPO, ITA, JPN, POL, SPA, UKR, VIE, ZHS.
Updating UKR credits.
Character 4 Progress Report #13
Happy holidays!
Things are merry and rainy over in Seattle and we're just moving forward with bug fixes and visual flourishes in preparation to release the fourth character.
Steam Awards!
We've been nominated alongside other great games for Most Innovative Gameplay this year! If you agree, give us a vote and also be sure to vote in all the other categories, too!
Holiday Break
We're going to take a short break- and you should, too! The next report will be January 3rd, 2020.
Speaking of excellent community fan art, have you checked out the Slay the Spire subreddit? There's always an influx of art, videos, and Top Quality Memes™.
Eternal One achievement now requires Amethyst & Amethyst+ achievements.
UI and Effects
Adding VFX for Watcher Empty cards if the effects trigger.
Adding VFX to Wreathe of Flame card.
Flame Barrier card resolves 0.4s faster in fast mode.
If Follow-Up card effect triggers, there's an additional blue glow VFX + SFX.
When Sanctity card triggers a yellow border effect also appears.
Thanks to BDWSSBB for the following:
Egg relics now update card rewards in reward screens upon pickup.
Egg relics update card previews on Pandora's Box confirmation screen.
Sneaky Strike glows yellow when the player has discarded a card this turn.
Bug Fixes
SFX will play if the game is backgrounded now (if the option is on of course).
Slime and Heart enemy SFX no longer play when game is backgrounded.
Thanks to BDWSSBB for the following:
Fixed double-played Sunder gaining energy twice on Darklings and Awakened One.
Fixed egg relics not upgrading card received from A Note To Yourself.
Fixed Establishment card not reducing cost of cards that cost 0 for turn.
Fixed Establishment not working with Well-Laid Plans and Equilibrium.
Fixed Eviscerate card having the wrong cost when drawn during enemy turn.
Fixed Eviscerate card not setting its cost when generated in combat.
Fixed Omega power vfx appearing on dead enemies.
Fixed Rebound card not working with Strange Spoon relic.
Stasis move from Bronze Automaton's Orbs is now seeded.
Localization
Updates for ITA.
Character 4 Progress Report #12
Greetings,
This week we now have all the card assets for the Watcher in the game! A surprise trip to The Game Awards, ongoing sickness, and the general holidays has made it a slower week.
Console Patches
Good news however for our console friends, a patch for Switch, PS4, and Xbox should be out now or in the VERY near future, bringing the game version up to V1.1 + some console specific fixes and some features that are a part of the beta! This includes, Bigger text mode, an improved Game Settings screen, and Long Press options for the End Turn button.
We hope everyone's having a good holiday season so far. While still jet lagged and recovering from sickness, we're getting back to work.
The Watcher is nearly complete. Just a few more finishing touches before it's ready for the main branch!
Status Update on Slay the Spire Mobile
I know you are all very excited about the upcoming mobile version of Slay the Spire. We are too! We've hit a playable version of the game and it's looking great, you'll be able to play the full Slay the Spire experience on your phone very soon. But, we need to do another QA pass this month to ensure things are clean for the mobile launch.
The good news is that thanks to the console ports we completed earlier this year all the difficult engine work is already implemented, so don't expect the unpredictable delays we had earlier this year. We had hoped to get mobile out by the end of the year but development with a custom engine can be a tricky thing. We are close, and will have another status update for you in early 2020.
The Watcher Translations
Watcher content has been translated by the community into the following languages:
German
Dutch
Esperanto
French
Italian
Korean
Polish
Russian
Spanish
Thai
Vietnamese
Simplified Chinese
Traditional Chinese
Languages which contain missing text (both little or a lot) will only be accessible in the beta branch. These languages are currently:
Greek
Indonesian
Japanese
Norwegian
Portuguese Brazilian
Serbian (Cyrillic)
Serbian (Latin)
Turkish
Ukrainian
As some of these languages are near-complete or high priority translations (Japanese, Turkish, Portuguese Brazilian, Ukrainian), we'd very much like to see these get completed before launch. If you're fluent in both a completed language AND a missing language, come give us a hand at our Discord Server :o!
Updating asset for Duality relic to match flavor better.
Updating Violet Lotus relic asset to be polished.
Adding a VFX for attacking the Heart when playing the Watcher.
Adding a VFX for Carnage card.
Adding a VFX for Omega power when it deals damage.
Adding SFX for Spit Web attack by Louse enemy.
Adding VFX for Devotion card.
Adding VFX for Flying Sleeves card.
Adding VFX for Through Violence card.
Cloak Clasp relic asset updated.
Creating a VFX for the Watcher's heart victory screen.
Duality relic asset adjustments.
Gremlin Horn relic now has polished art asset.
Mushroom relic asset enlarged + polished.
Oddly Smooth Stone relic gets updated to be smoother + high-res version when clicked.
Updating assets for Golden Eye relic.
Thanks to BDWSSBB for the following:
Barrage card resolves 0.25s faster.
Bite card VFX resolves 0.2s faster in fast mode.
Charon's Ashes resolves 0.15s faster per hit in fast mode.
Claw card resolves 0.25s faster.
Feel No Pain power resolves 0.15s faster per exhaust in fast mode.
Fiend Fire card resolves 0.25s faster and 0.15s faster per card exhausted in fast mode.
Fission card resolves 0.25s faster.
Healing resolves 0.25s faster in fast mode. Blood Vial resolves 0.5s faster.
Looter death speech bubble before combat end resolves 1.5s faster in fast mode.
Recursion card resolves 0.15s faster in fast mode.
Sneaky Strike card resolves 0.25s faster.
Talk to the Hand power resolves 0.15s faster per hit in fast mode.
Balance
Powers that gain Block at end of turn activate before cards like Burn play themselves.
Bug Fixes
Fixed Flurry of Blows card typo.
Fixed Unknown keyword being misspelled in French.
Removing 3 unused sound assets.
Thanks to BDWSSBB for the following:
Adding hand update after card and potion use to fix general card information and glow issues.
Fixed Confusion card not affecting cards reduced by Setup or Forethought.
Fixed Judgement card not bypassing Intangible and Invincible powers.
Fixed Necronomicon not activating on cost-X cards when played from effects (e.g. Mayhem).
Fixed Tantrum card not exhausting when played by Omniscience.
Localization
Updates for DEU, DUT, FRA, ITA, SPA, ZHS, ZHT.
Moddability
Putting back old constructor of GainBlockAction.
Ascension level increments even if you lose on Act 4+ instead of specifically Act 4 as mods may allow higher Acts.
Character 4 Progress Report #10
Hello!
We've been working on polish this week. Many bugs were fixed while several cards got some visual effects! We also added controller support for some of the features brought in during this beta test.
Excursions, Vacations
The team will be out of town next week and Casey will be on vacation (that's me) so there won't be a progress report until December 6th while there may still be some updates to the beta branch.
Adding polished card portrait for Deceive Reality.
Adding polished card portrait for Deus Ex Machina.
Adding polished card portrait for Establishment.
Adding polished card portrait for Fear No Evil.
Adding polished card portrait for Foreign Influence.
Adding polished card portrait for Indignation.
Adding polished card portrait for Perseverance.
Adding polished card portrait for Pressure Points.
Adding polished card portrait for Protect.
Adding polished card portrait for Rushdown.
Cleaning up icon for Heatsinks power.
Updating beta art for Omniscience card.
Updating icon for Master Reality power.
Updating icon for Mental Fortress power.
Adding VFX for Vault card.
Adding VFX for Fasting card.
Adding VFX for Foresight card.
Adding VFX for Pressure Points card.
Adding VFX for Ragnarok card.
Adding VFX for Sanctity card.
Adding VFX for Third Eye card.
Adding VFX for Wallop card.
Pressing 0 - 9 keys in some relic view screens can now play some SFX.
Bag of Marbles relic no longer grays out when its effect is triggered.
Bag of Preparation relic no longer grays out when its effect is triggered.
Become Almighty and Live Forever cards get updated VFX.
Blood Vial relic no longer grays out when its effect is triggered.
Bowling Bash now plays a special sound if 3 or more enemies are present.
Damaru relic now has a special SFX when opening up the relic popup.
Disabling scrollbar for Potion Lab screen as no scrolling is required.
Lantern relic no longer grays out when its effect is triggered.
Mutagenic Strength relic no longer grays out when its effect is triggered.
Ninja Scroll relic no longer grays out when its effect is triggered.
Nuclear Battery relic no longer grays out when its effect is triggered.
Red Mask relic no longer grays out when its effect is triggered.
Thanks to BDWSSBB for the following:
After Image card's Block gain effect resolves 0.15s faster in fast mode.
Catalyst card resolves 0.25s faster.
Heel Hook card resolves 0.25s faster.
Powers reducing themselves resolve 0.15s faster in fast mode.
Storm of Steel card resolves 0.25s faster.
Bug Fixes
Fixed controller support for Potion Lab screen.
Utilizing 4:3 offset y in scene render.
Thanks to BDWSSBB for the following:
Fixed Escape Plan gaining Block when card drawn is blocked by No Draw.
Dropkick card now resolves its actions in order of its description.
Fixed cards sometimes glowing even when they cannot be played.
Fixed Entropic Brew filling potions slots with Sozu.
Fixed exiting Divinity from last turn if Damaru makes the player enter Divinity again.
Fixed Fear No Evil + Mental Fortress not gaining Block before Beat of Death.
Fixed Ink Bottle drawing a card when activated by playing Battle Trance or Bullet Time.
Fixed Juggernaut damage not changing targets if original target is dead.
Fixed Mayhem, Havoc, Distilled Chaos, and Omniscience sometimes not playing cards if original target is dead.
Fixed on-enter-room relics activating again when loading post-combat.
Fixed Wave of the Hand removing itself too early for effects like Like Water and Plated Armor.
Heel Hook card now resolves its actions in order of its description.
Transmorgrifier and The Designer transform options are now seeded.
Localization
Fixing purple text not working for some languages.
Updates for DEU, DUT, EPO, ITA, JPN, KOR, SPA, VIE.
Character 4 Progress Report #9
Hey everyone,
It's November! I hope that everyone is enjoying some nice fall weather! At least, it's my favorite time of year here in Seattle.
In this week's patch, our focus has been on incorporating fit and finish by adding missing flavor text and incorporating more assets. We'll continue adding more art and effects next week as well.
We also received a bunch of bug fixes from a fellow modder! See below in the Bug Fixes section for more info.
4:3 Aspect Ratio
We're experimenting with a 4:3 aspect ratio mode which enables the following resolutions: 1024x768, 1280x960, 1400x1050, 1440x1080, 1600x1200, 2048x1536, 2224x1668, 2732x2048
The new Fatal keyword applied to Ritual Dagger, Lesson Learned, Hand of Greed, and Feed means that the effect of these cards now trigger upon killing non-Minion enemies.
UI and Effects
An experimental 4:3 aspect ratio is now available. Just set the resolution to utilize.
Adding asset for Damaru relic.
Adding beta art for Live Forever and Pressure Points cards.
Adding about 20 polished card portraits.
Adding flavor text for Damaru relic.
Adding flavor text for Golden Eye relic.
Adding flavor text for Holy Water relic.
Increased font size of tips when unlocking cards/relics.
Moved the 'Restart game for changes' text reminder as tabs for settings screens are taller.
Mutagenic Strength relic now grays out after it's used in combat.
New Fatal keyword used by Feed, Lesson Learned, Hand of Greed, and Ritual Dagger.
Singing Bowl's button changed from Y to RB, allows players to inspect cards and Skip card.
Unlock tip text is now larger for relic unlock screens.
Yang relic renamed to Duality.
Bug Fixes
Battle Hymn typos fixed.
Fixed Bigger Text option not being available mid-run.
Fixing up Live Forever and Like Water card portraits not showing up.
Plated Armor text on Live Forever is now gold color.
Updated map assets to work with all aspect ratios better.
Thanks to BDWSSBB for the following:
Fixed Discovery showing skip button when reopening screen from another menu.
Pressing escape no longer exits the card reward screen from another menu.
Fixed Stance Potion and Wish sometimes not showing the Peek button.
Fixed stance SFX lingering on death and returning to main menu.
Fixed infinite energy exploit with Slaver's Collar and save and load post-combat.
Slaver's Collar now works in event-based Elite and Boss combats.
Fixed Armaments and Blessing of the Forge not updating descriptions of upgraded cards.
Fixed Pocketwatch activating too early for effects like Foresight.
Fixed Tingsha relic damage not changing targets if original target is dead.
Tingsha relic now resolves 0.1s faster per hit.
Localization
Updates for DEU, DUT, ITA, KOR, POL, RUS, THA, VIE, ZHS, ZHT.
Character 4 Progress Report #8
Greetings!
It's progress report time. This week we added some more potions, made Watcher balance changes, and revisited some non-Watcher content such as cards, relics, and events.
Because of the addition of new potions we've made some new potion bottle shapes and colors so they can be more easily differentiated.
We're also testing out an accessibility feature that increases the size of text by 20%. This may be updated to affect specific UI such as tips and card descriptions. While the larger text won't always fit in the UI, we think the trade-off for legibility will more than make up for it. This option can be toggled on in the Miscellaneous section in the Game Settings.
We would also like to thank our community members BDWSSBB and JohnnyDevo for improving modding support and fixing a plethora of bugs (most of them in the Bug Fixes section)! If any or all of the bug fixes bring you joy, maybe visit our Discord channel and give them a thank you.
Community Fan Art
It's so interesting to see Slay the Spire characters drawn in other art styles or interpreted in a different light! Always happy to post these :). If you want any fan art to be featured here, just ping us @MegaCrit!