This week we experimented a lot with Endless mode while incorporating more Act 3 content.
Endless
We believe the feedback gathered from trying out new mechanics in Endless mode have given us a good direction to work towards.
Custom Seeds
Custom seeds have been popular so UI improvements and surprises are coming!
Controller Support
Lots of bug fixes, quality of life improvements, and minor improved compatibility has been added. Currently, Slay the Spire supports controllers with DirectInput support but we're looking into utilizing the Steam Input API as well.
Community Fanart!
We really enjoy showcasing all this artwork since it makes our patch notes more colorful! If you want your art showcased, just give us a shout on our twitter @MegaCrit.
Map generation was updated so save files became incompatible. If this occurs, player is now forced on to another random room on the same floor instead of crashing.
Content
Added 'M0RECARDS' custom seed to enable Hoarder Mod.
Added 'CURSED' custom seed to enable Cursed Run Mod.
Balance
Knowing Skull event now always asks for 10% of your Max HP instead of a set amount.
UI and Effects
Added a VFX to let you know when Ascension Mode is unlocked.
Added hover outlines for Rest Site options.
Adding a Controller Enabled toggle in Input Settings screen as Steam Controller would duplicate input.
Channeling orbs are now considerably faster in Fast Mode.
Daily Mods will no longer overlap floor number in top panel.
Updated asset for Lift option via Girya.
Void card now resolves 0.25s faster.
You can navigate to the Reset to Default button in Input Setting with controllers now.
Bug Fixes
Ascension no longer increments if you use a custom seed.
Custom seed flag wasn't saving/loading correctly uploading incorrect metrics.
Falling event will no longer softlock the game if you have no valid cards to remove
Fix for Vampire and Ghost Council event which could set your HP to 0.
Fixed crash when navigating right in topPanel via controller.
Fixed issue where cursor would not reappear when going from controller mode to mouse.
Fixed issue where players could queue up extra cards during an animation to play latter cards for free.
Fixed issue where relics like Cursed Key given by custom seeds didn't work.
Fixed issue where you cannot view relics via controller while boss chest is open.
Fixed odd scrolling when entering new acts in controller mode.
Fixed Snecko Oil description issues on Ascension 11+.
Fixed X button icon overlapping floor number in controller mode with Potion Belt.
Fixing cards discovered and unlocked count totals in the Character Stats screen.
Moved mouse reset position for controller mode so Linux doesn't activate Hot Corners.
Peace Pipe relic cannot get rid of Bottled cards anymore.
Run History performance fixed when you have a lot of relics.
Status cards that are added to draw or discard piles are now marked as seen/discovered.
Localization
Updates for DEU, FRA, ITA, JPN, KOR, GRE, RUS, SRB, SRP, UKR, ZHS, ZHT.
Updating credits for Korean Localization.
Weekly Patch 29: TURBO
Hey again!
This week we worked on polishing and finishing up controller support, bringing in a new game mode: Endless, publishing the soundtrack, special seeds, and a handful of new relics.
Controller Support
It's out of beta! Currently, support is limited to PS4, Xbox 360, and Xbox One controllers on the PC. To use a controller, just start the game with a controller plugged in.
Endless Mode (Beta)
We're testing a game mode in the Beta branch: Endless! A lot of changes, bug fixes, and content are still planned so stay tuned!
Soundtrack
The official soundtrack is finally here! All of these tracks were created by Clark Aboud and the soundtrack contains all songs (plus a few extras) as 320kbps MP3s. If you want to know more, visit the Soundtrack page!
Special Seeds
Special runs can be played by entering specific seeds! Ever wanted to play a random daily run? Play Slay the Spire in Draft mode? Do you just want to be one with Snecko? Now you can, and more! All of your dreams will come true, yada yada. A special UI and menu will probably be created if this turns out to be high demand.
We added special runs that you can play by entering specific seeds:
RAND0MM0DS or DAILYM0DS will let you do new daily-style runs.
DRAFT will activate the draft daily mod.
MEGADRAFT will activate Diverse and Draft daily mods. Letting you draft from every characters' cards.
FADEAWAY activates Night Terrors and Terminal. Can you beat the game before running out of HP?
PRAISESNECK0 Will replace your starting relic with Snecko Eye.
Y0URET00SL0W Will activate the Time Dilation daily mod, giving all enemies Slow.
STARTERDECK Will give you Busted Crown and Binary (Meaning enemies drop 0 cards. Can you win with the starter deck??)
INCEPTI0N Start with Unceasing Top _(it's a dream come true!)_
MYTRUEFORM You're a Demon! You're a Wraith! You Echo... echo echo. Start with one of each 'Form' card.
1HITW0NDER Can you beat the game with 1 Max HP?
Community Fan Art
Wooow, everyone is so talented. We're really happy to showcase these!
If you want your art showcased, just ping us at @megacrit!
Amazing print by Jesse Turner (@jouste) of Crypt of the NecroDancer fame!
Fix issue where daily mode can be treated as an endless run.
Fixed Snecko Oil description issues on Ascension 11+.
Run History scrolling now works correctly for Endless Mode.
Content
Adding boss relic Coffee Dripper.
Adding boss relic Empty Cage.
Adding boss relic Fusion Hammer.
Adding rare relic Incense Burner.
Balance
In the Nest event, you receive the dagger for 6 damage instead of a downgrade now.
In the Nest event, the non-dagger option steals less gold now (150 -> 99). Ascension 15 -> 50.
Bug Fixes
Aggregate now gives the correct amount of energy.
Fixed instance where audio would overlap with Hexaghost on Save/Quit interactions.
Fixed issue where Fairy Potion wouldn't heal you if max HP was less than 10.
Fixed issue where game crashed if Gdx.audio was null.
Fixed issue where Gremlin Wheel event was not seeded.
Fixed issue where Input Settings' rows were duplicating when reopened.
Mind Bloom no longer shows status/curse cards upgrading.
Ritual Dagger card is marked as seen when you obtain it now.
Smoke Bombs now work when fighting monsters in ? rooms.
Some dialog for events was leaking into other events. Now cleared out between events.
Unceasing Top no longer infinitly spins when you are out of cards (hand/discard/draw pile)
Reducing a lot of unnecessary saving whenever you see cards/relics.
Reducing memory usage at certain points.
Removing unused asset menuPanelPortrait.png
UI and Effects
Updated art on Endless mode's panel.
Updated bg art for Defect in character select screen.
Attacks that hit all enemies are now properly faster in Fast Mode.
MindBloom upgrade now only shows up to 20 cards as it's CPU intensive.
Seeds are now alphanumeric.
Tips are now rendered on the left side of the screen in Relic Library as the position was inconsistent.
ToughBandages relics now uses its effect faster (0.35s -> 0.2s).
Viewing potions during Discard/Draw Pile view no longer scrolls oddly.
Fix grammar issue in Sensory Stone event.
Less vs Fewer for Potion Slots relic.
Pick up -> pickup wording change for several relics.
Localization
SRB and SRP no longer render ordinals for floor numbers.
Updates for DEU, FRA, GRE, ITA, JPN, KOR, RUS, SRB, SRP, ZHS, ZHT.
Weekly Patch 28: The Ritual
Hey everyone,
It's patch time! This week we focused on expanding content for Act 3 while continuing work on prepping the Soundtrack and Controller support.
New Events
Two new events! The Nest can be found in Act 2, and Mind Bloom is in Act 3. No spoilers though.
Controller Support
Mainly bug fixing, there were a bit more bugs than expected but it's getting pretty close to reaching the quality level and usability that we want. For those in helping us test out controller support, please opt into the beta branch and provide feedback at our Discord channel.
Localization
Greek has been added! If interested in helping out with translations, please visit the localization channel at our official Discord :).
Community Fan Art!
We're trying to feature more art from the community! Just ping us in the fanart channel at our Discord or our official twitter (@megacrit)!
Fixed an issue where Blizzard card was causing crashes in French.
Made event dialog update code more robust, preventing crashes in some instances.
Updates for KOR and UKR languages.
Content
New Achievement: My Lucky Day
New Achievement: Neon
New Act 2 event: The Nest
New Act 3 event: Mind Bloom
New Relic: Busted Crown
New Relic: Mark of the Bloom
New Card: Ritual Dagger
UI and Effects
Boss relic picks now show up in Run History.
Conserve Battery card renamed to Charge Battery.
Input Settings' row height increased by 20px to enlarge hitboxes.
Input Settings' rows now use a larger font for legibility.
Lengthened various hitboxes for Settings screen.
Menu panels are highlighted slightly brighter when hovered now.
More card coloring consistency in events.
Removing non-keyword gold text on Question Card relic description.
Updated assets for Energized power icon (green and blue).
When hovering over toggle boxes in Settings, they increase in scale by 25% (color blind accessible).
Bug Fixes
Fixed an issue where the game would immediately save after loading a combat post-combat.
Fixed bug where Terminal mod would cause player to reach 0 Max HP and the game would become unplayable. Now caps at 1 HP.
Fixed exploit where reloading into a boss room would give you bonus gold.
Fixed issue where boss relic chosen wasn't recorded if you loaded a save.
Fixed issue where cards stayed after combat with Echo Form or Double Tap.
Fixed issue where Strike (blue), Thunder Strike, and Meteor Strike weren't used by Perfected Strike.
Fixed softlock caused by cards that Discard if the combat was over.
Fixed typos on Storm Power's description.
Balance
Ascension 11 modifier changed. Instead of weakening potions, the player starts with 1 less potion slot.
Common Sense achievement now unlocks with a win with a deck without uncommon/rare cards.
Conserve Battery card now gives energy next turn rather than conserve it.
Masterful Stab card gets a minor damage buff.
Runic Pyramid relic no longer has a downside.
Localization
Adding credits for Greek localization.
Adding shop assets for RUS.
Darkness now utilizes UPGRADE_DESCRIPTION for plurality (for non-Eng languages).
Greek language is now available.
Updates for DEU, FRA, GRE, ITA, JPN, KOR, RUS, SRB, SRP, UKR, ZHS, ZHT.
Weekly Patch 27: Hello World
Hey world,
This week adds the long anticipated third character into the game!
The Third Character
It's finally here! Those of you who tested out the character in beta, we sincerely thank you for your feedback and gameplay data. The first two characters took about a year of balancing and reworking, it really helps us work faster to get all of your input.
Edit: To unlock the new character, play a run as the Silent (win or lose).
Content:
A new character with unique mechanics, keywords, and art.
75 Cards.
9 Relics.
3 Achievements.
Additional lore in the Sensory Stone event.
Controller Support
Still trying a few things here and there while fixing up critical issues and usability quirks. We aim to get this ready for main branch in a few weeks, but it's been quite challenging! We're learning a lot about controllers.
Patch Notes
Content
New colorless card: Magnetism.
Bug Fixes
Boot relic now triggers on 4 or less rather than 5, this caused it to flash when it did nothing.
Closing discard or draw pile view screen can no longer reopen in some cases.
Egg relics now show pre-upgraded cards for Sensory Stone event's choices.
Empty save files now treated as corrupted (some files were getting deleted, sorry).
End of turn Relics and Orbs now trigger after all cards are fully played.
Fix for Bottled cards showing up in Wheel of Change event's Purge result.
Fixed an instance of players losing progress due to slow storage write speeds.
Fixed bug where Elite BGM plays if you load into a reward screen (post-combat).
Fixed issue where Common Sense achievement was not triggering correctly.
Fixed issue where loading saves would modify source relics rather than copies.
Fixed issue where playing cost X cards quickly after energy gain cards failed. Offering -> Whirlwind
Fixed issue where relics looked tiny in Run History screen.
Fixed issue where the game could crash when arriving at a boss under certain circumstances.
Game data now loads attempts to load a backup if the main save is corrupt.
You can no longer select/click things while the game is fading out during Save & Quit.
UI and Effects
Increased size of 'Take All' button asset for localization and Button UI purposes.
Confirm -> Confirm Card for Input Settings.
Drop Card -> Release Card for Input Settings.
Master Deck -> View Deck for Input Settings.
Updated description on Bronze Scales to match Liquid Bronze and other similar relics.
PNG compression for large size card portraits. Reduces disk space usage.
Removing 5 unused assets (buttons and misc UI). Reduces disk space usage.
Localization
Added shop assets for RUS.
Updates for DEU, FRA, ITA, JPN, KOR, RUS, SRB, SRP, UKR, ZHS, and ZHT.
An official soundtrack is coming soon!
Weekly Patch 26: Controller Support Testing
Hey everyone,
This week we continued to work on controller support and character 3. You'll see that controller support is now available in the beta branch! Also, more content is going into Act 3 so players in the beta branch may start seeing changes as we test out new enemies, events, etc.
Cleaning up some metrics code to improve performance.
Hovering menu items in the Main Menu is now more obvious.
Input Settings gets a Drop Card -> Release Card hotkey.
Now displaying Shop purchases in Run History.
Updating credits for Playtesters and UKR localization.
Bug Fixes
Entropic Potion now works properly with Potion Belt as intended.
Fixed issue where if you fail to match cards in the Card Match event, a card can stay large.
Post Combat Save no longer cause enemy power icons to flash on continue.
Post Combat Saves were incorrectly altering the enemies that would appear next.
Localization
Shop assets are now localized in UKR.
Updates for DEU, ITA, JPN, UKR, ZHS, ZHT.
Weekly Patch 25: Building Blocks
Hey everyone,
It's nice and sunny here in Seattle.
This week's work was focused on balance, reworks, and bug fixes. Too many random issues were beginning to rack up.
Third Character
We now have about 60/75 card art completed and we're putting on the final balance touches. Keep in mind that balance and changes will still occur after the character is released into the main branch.
Controller Support
Work has begun to add controller support. Slay the Spire from a couch! Those who play 12 hours a day can also give your wrists a break (Tip: Remember to take a break every now and then). Our aim is to make it as intuitive and customizable as we can!
Patch Notes
Hotfix
Fixed SRP crash.
Fixed potential issues with game not loading if language was set to SRP or SRB.
Might as well add in some DEU/SRP/SRB loc updates.
Content
New common relic Potion Belt.
New common relic The Boot.
Balance
Prayer Wheel relic reworked and is now rare.
Regen potion gets an overhaul. It now acts like Poison, but heals.
Fruit Juice can now be used outside of combat.
Fruit Juice will no longer spawn from Alchemize.
Entropic Brew can no longer spawn Fruit Juice.
Entropic Brew now spawns potions similarly to Alchemize now (considers rarity).
Bug Fixes
Awakened One no longer incorrectly regenerates to 10 HP if killed by thorn type effects.
Bronze Automaton combat now has enemies correctly attacking from left to right.
Card picks in Run History screen now show card names rather than ID.
Correctly show skipped cards in Run History screen
Entropic Brew now always gives you potions equal to your potion slot count.
Eviscerate card now has correct cost when returned from Stasis power.
Fixed issue where Save & Exit could re-roll certain events at ? rooms.
Fixed issue where White Beast relic would still spawn on Brewmaster Daily.
Game now saves after receiving cards from Pandora's Box and Astrolabe via Neow so your cards don't vanish.
Mysterious Sphere event enemies now attack in the correct order
Smoke Potion can no longer be incorrectly used outside of combat. (Can still be discarded)
Snecko Oil wording fix for high ascension levels.
UI and Effects
Gambler's Brew (Potion) gets an updated color/shape.
Dexterity Potion shape updated to match Strength Potion.
Tiny House relic wording improved.
Black Star relic wording update to be more consistent with other relics.
Cauldron and Old Coin wording improved to match other relics.
HP-gain relics (Fruit & Waffle) now have consistent pickup wording.
Localization
Renaming SRB-CYR to SRP and SRB-LAT to SRB as it was causing crashes.
Updates for DEU, ITA, JPN, POL, RUS, SRB, SRP, UKR, ZHS, ZHT.
Weekly Patch 24: Potions?!
Patch time!
Potions Potions Potions
16 new potions were added and there are now different rarities for potions! We still have a few more goodies coming for potions in a later patch.
Third Character
Still chugging away while we incorporate art, animations, and balance some cards. Things are still on track for it coming out of beta later this month.
Patch Notes
Content
Adding City Event: Red Masked Bandits
New Daily Mod: Brewmaster
New Daily Mod: Specialized
Potion prices are now based on rarity (Common: 50, Uncommon: 75, Rare: 100)
Potions can now be character specific.
Potions now have rarity: Common, Uncommon, and Rare.
New Common Potion: Attack Potion.
New Common Potion: Fear Potion.
New Common Potion: Power Potion.
New Common Potion: Skill Potion.
New Common Potion: Speed Potion.
New Common Potion: Steroid Potion.
New Rare Potion: Entropic Brew.
New Rare Potion: Fairy in a Bottle.
New Rare Potion: Fruit Juice.
New Rare Potion: Smoke Bomb.
New Rare Potion: Snecko Oil.
New Uncommon Potion: Blood Potion (Ironclad Only)
New Uncommon Potion: Essence of Steel.
New Uncommon Potion: Gamblers Brew.
New Uncommon Potion: Ghost in a Jar (Silent Only)
New Uncommon Potion: Liquid Bronze.
UI and Effects
Adjusted position of HP, Gold, and Floor UI in the top bar.
Lowered Potion positions by 2px from top.
The three egg relics will now show the cards they are affecting as upgraded in card reward screens and shops.
Finisher card description:"You have played 2 Attacks." -> "2 Attacks played."
Flex Power's downside Debuff renamed for clarity.
Updated wording on Wraith Form card for clarification.
Balance
All potions that were in the game before this patch are Common.
Except Regen and Ancient potion, which are now Uncommon.
Bug Fixes
Fixed issue where abandoning on a reward screen could transfer cards/gold to a different character.
Save thread now only runs when there is work to be done.
SteamAPI.shutdown() is now initiated when the game client is closed.
Localization
Credits updated for DEU.
Ukrainian is now available.
Updates for DEU, ITA, JPN, KOR, RUS, SRB, UKR, ZHS, and ZHT.
Weekly Patch 23: Testing Continues...
Hi all,
This week's focus was balancing, removing, and adding stuff for the third character!
The plan is to keep refining the character and release it into main branch once all of the art assets and animations are in later this month. We would like to thank all of our players assisting us in testing the character so far in the beta branch. For those interested, you can find more details about the beta branch and testing in the previous announcement.
Patch Notes
Balance
Feel No Pain+ card nerfed: Upgrade is now +1 rather than +2.
Bug Fixes
File saving system updated to prevent save corruption issues.
Fixed issue where Awakened One was affected by Debuffs from Form 2.
Havoc card's description: Exhaust was not capitalized.
Input Setting elements now lose focus when you click away from them.
Living Wall event's transformed card is now seeded.
Scroll Bar is now positioned correctly on card screen open.
Spiker enemy was doing a Fire VFX with attacks, now doing a poke/slash.
True Grit card is now properly seeded.
Fixed instance where Unceasing Top wouldn't draw cards.
UI and Effects
Added power icon for Demon Form Power.
Adding SFX when a Power card collides into you.
Wording improvements for Vajra and Oddly Smooth Stone relic.
Localization
The last line of a card description can never be a period for ZHS/ZHT/JPN now.
Updates for DEU, FRA, ITA, JPN, KOR, POL, RUS, SRB-CYR, SRB-LAT, ZHS, ZHT.
Updates for FRA, and ITA shop assets.
For those in the beta, here are all of the week's patch notes combined.
Beta Patch Notes
Content
Adding card Scrape.
Adding card Boot Sequence.
Adding card Consume.
Adding card Lock-On.
UI and Effects
Adding card portraits for 20 cards.
Adding Evoke VFX for Dark orb.
Adding Evoke VFX for Frost orb.
Adding Evoke VFX for Plasma orb.
Adding flavor text for Inserter.
Adding passive VFX particles for Dark orb.
Adding placeholder art for Blizzard, Doom and Gloom, Go For The Eyes, Rebound, and Streamline.
Forcefield no longer uses Sentinel portrait.
Improvements to Blizzard description wording.
Improvements to Nova description wording.
Orbs trigger faster the more capacity you have now. Always fast with Fast Mode.
Placeholder assets for Aggregate, Double Energy, Fusion, Impulse, Recycle, and Storm.
Redo renamed to Recursion.
Relic flash VFX is now higher for Defect as the Orbs were obscuring the relic image.
Renaming Gash -> Claw.
Scrape card wording improvements.
SFX added for Channel and Evoke for all orbs.
SFX added for whenever you gain an empty orb slot.
Streamline wording improvements.
Updating several card portraits to improve colors, defect head shape, and other details.
White Noise no longer uses Infernal Blade's art.
Wording improvements Data Disk relic.
Balance
Removed card: Allocate.
Removed card: Blaster.
Removed card: Flux Capacitor.
Removed card: Reprieve.
Added the missing the starting damage on Ascension for Defect.
This week's patch focuses on input settings and a third character. The third character is now available in the beta branch! (You just need to start and end a Silent run to unlock the third character)
What's the Beta Branch?
The beta branch is a separate build of Slay the Spire you can opt into from Steam. Various content and features are tested in this branch before pushed into the main branch. As the third character is incomplete, it is available only in the beta branch until all the design quirks, art, effects, achievements, cards, and general balance are ironed out in the beta branch.
If interested in helping us finish up the third character, follow these handy instructions!
Access the Properties of Slay the Spire from your Games Library.
Select the BETAS tab within the Slay the Spire - Properties window.
Navigate the dropdown "Select the beta you would like to opt into:" and select "beta".
IMPORTANT: If you want to use your saves from the main branch, copy/paste the preferences folder and rename it to betaPreferences. This folder can be found by accessing the Properties of Slay the Spire from your Games Library. Then in the LOCAL FILES tab, select the BROWSE LOCAL FILES... button.
Input Settings
This is part one in implementing keyboard/controller support for Slay the Spire! While full non-mouse controls are not yet available, your feedback and requests are greatly appreciated.
Hotfix 4/28/2018
Fixing crashes for ZHS when viewing Rage card.
Updates for various languages.
ZHS logo reverted back to English logo.
Patch Notes
UI and Effects
Game Menu is now Game Settings and has an Input Settings tab.
Bug Fixes
Now always showing score in Run History Dropdown (even if 0).
Run History now always shows score, even if 0.
Run History would duplicate displayed runs when reopened.
Scrollbar now renders behind confirm button in GridCardSelect Screen.
Some redundant code on the red slaver removed for slight performance increase.
exhausted -> Exhausted on card descriptions.
Localization
Credits and Main menu logo are now localized for ZHS.
Shop assets are now translated for DEU, FRA, ITA, and KOR.
Updates for DEU, FRA, ITA, KOR, SPA, RUS, ZHS.
Strength and Dexterity power can now properly utilize localized periods.
See you next week! Though if you are in the beta, probably sooner.
Weekly Patch 21: Channel Lightning
Hey everyone,
It's time for the weekly patch! This week's focus was on tasks to ensure a smooth launch for character three into the beta branch next week. However, there are bug fixes as usual, a new language (Serbian!), seed consistency, and scroll bars! The scroll bars are really nice.
What could these orbs be?
Patch Notes
Balance
Anger card damage buffed by 1.
Crippling Poison rework: Apply 4 (7) Poison and 2 Weak to ALL enemies. Exhaust.