It's been a long time since the last update of the game, but for those who have stuck around with me since 2019, you know that this is pretty usual for the game.
To keep it short, I finally made the decision to cancel the project as I am not able to finish it. It was a fun ride; I spent thousands of hours developing the game hand-in-hand with your feedback. But as many of you know, I'm a single independent developer with limited time.
I've learned so many things on my journey developing the game. I also noticed that I massively underestimated the effort it takes to build a full-grown 3D MMORPG.
For years, I've been thinking about building new, smaller games that I can actually complete. And now the time has come for me to move on in my journey as a game developer, next time with a project that I can complete.
During the next few weeks, the game will be removed from Steam as I will no longer update it, and the game's current state is not something I want to keep forever.
Those of you who have played the game already will still be able to play it via the library. I will keep the server online for an unknown time, but at least for a year.
Thanks to everyone here and a special thanks to my moderator, play tester and buddy GeneralUser.
Best, Jannick
Update v0.333
Hi folks, this week multiple smaller patches got released:
Removed enemy level scaling.
Removed the attack indicators for normal enemies.
Removed dodging, sprinting, and stamina (none of them has really added anything to the game).
Adjusted the general combat experience to achieve a simpler yet better-fitting fight.
Improved the UI.
Fixed a bug where pets did not spawn or did not move.
Fixed an inventory bug where the secondary weapon did override another secondary weapon.
Improved player spawn location on every map.
Improved amount of enemies and spawn locations of every map.
Instead of building a deep combat experience, you wished for a simple grinding experience with focus on progression. Let's build that together :-)
Happy slaying!
Update: Gemstones
Hi folks, many of you have already noticed that the well known youtuber Josh Strife Hayes did create an awesome review about Slay Together. You can watch it here: https://www.youtube.com/watch?v=Iz2bi67A8kk
My todo list is incredibe long now and the first results got patched today:
Enemies no longer drop any equipment (only mats)
You don't need to buy water to craft linen anymore
The gathering minigame got changed. If you fail the game you will get one instance of the material, if you win it, you will get three instances
The small right-click "delete" window got removed
The Crafting ui now shows how many items of a specific recipe you can craft. In addition you can now also click on recipes out of your level range to see the actual item you could craft later on
When switching weapons the combo now gets fully reset
There is an entire new system too. The gemstone system:
All enemies now drop different gemstones which you can use to upgrade the quality (rareness) of an item.
Here are the drop rates:
3,3% for green gemstones 1,65% for blue gemstones 0,55% for purple gemstones
You need 10 gemstones for one upgrade (100% success).
Enjoy! :-)
Update: Passive Skills
Hi folks, a new patch is out that contains the brand new passive skill system.
Each level grants you two passive skill points.
Open the skill tree and assign your unused passive skill points now โ๏ธ
Have fun!
Update: Social
Hi folks, I just released a patch that improves the overall team play experience.
1. Enemies that are lower than your character level are now getting scaled up to fit your character level (happens for every player in a group individually too).
That means that you can now bring your friends and even if you are level 40 you can still team up and play together while all group players will get a similiar combat-difficulty.
2. You can party with everyone and both of you will get drops and experience points (no matter what level difference)
I've also worked on smoothing the combat (still working on it) :-)
Have fun!
Unbenannt
Hi folks, I just released a patch that improves the overall team play experience.
1. Enemies that are lower than your character level are now getting scaled up to fit your character level (happens for every player in a group individually too).
That means that you can now bring your friends and even if you are level 40 you can still team up and play together while all group players will get a similiar combat-difficulty.
2. You can party with everyone and both of you will get drops and experience points (no matter what level difference)
I've also worked on smoothing the combat (still working on it) :-)
Have fun!
Update: Combat 2.0
Hi folks, During the last two weeks, I have reworked the entire core-combat system to make the game more exciting.
This new system allows us to add even more advanced combat mechanisms in the near future.
I aimed to achieve a more intense combat experience with a focus on personal skill (dodging, blocking, timing etc.).
Here is what has been patched:
Reworked entire AI
Each enemy has slightly different behavior (allowing us to create more dynamic and unique combats)
Enemies switch targets (when in a group)
You can focus on an enemy using [Tab] or the scroll wheel button
Enemies display an attack indicator
Press [Space] to dodge (costs 25 stamina)
Press RMB to block (only when a shield is attached, costs 15 stamina)
There is no longer any passive health regeneration
Potions now have a 30-second cooldown
You can no longer move while taking a potion
Reduced enemy numbers on maps
They say images/videos express more than words, right? Take a look at this (heavily compressed) gif:
I hope that you enjoy the new direction of the game. Please share your feedback ๐
Note: I tested the patch many times but some smaller bugs may still appear. Simply report them, and they will be fixed in no time (as usual).
Enjoy!
Update: Achievement System
In this patch two new functionalities got added:
1.) Achievement System. Simply press [T] to open the new achievements window and start completing your first achievements:
Hint: More achievements will get added during the next days.
2.) Daily Login Experience Bonus Streak (log in every day to build an exp. bonus). Simply press [Z] to open the new events window and learn more:
Happy Slaying! Jannick
Update: Leaderboard System
Hi folks, a new patch is out:
The new ranking system is now live!
It's no longer based on level but on activity points instead ๐
The leaderboard resets every month so that only active players can become the current MVPs.